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People enjoy Deus Ex for different reasons, so your criticism is valid. What I enjoy is the gameplay and exploration, and for me that had nothing to do with the plot. The plot of Deus Ex was never anything special to me because there was so much I wanted it to do, but it didn't. Namely, the fact that nonlethal stops being factored after the first part of the game, you couldn't stay with UNATCO, saving Paul didn't really do anything and was super buggy. I once had to save Paul in the hotel but I had this bug where as soon as I wasn't physically looking at Paul he would just vanish from the game. Open world games are similar for me. I tend to engage with the gameplay stuff and ignore the plot for the most part.
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# ? Jun 30, 2018 23:56 |
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# ? Jun 4, 2024 13:36 |
Xander77 posted:https://www.rockpapershotgun.com/2009/11/26/interview-off-topic-on-the-nameless-mod/
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# ? Jul 1, 2018 00:31 |
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So I just learned something new (because that happens every time you play Deus Ex): You can actually skip the Castle Clinton objective entirely and never recover the Ambrosia! Just go straight to the subway, rescue the hostages and travel to Hell's Kitchen. Then you can complete all the objectives there and return to UNATCO, at which point Manderly and Navarre will get really pissy with you. There's also a nice little exchange with Carter where JC talks about how he decided he couldn't work with someone who talks about "slaughtering". You can also skip meeting Alex on your first visit to UNATCO, but that doesn't appear to have any actual effect.
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# ? Jul 2, 2018 08:19 |
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The_White_Crane posted:So I just learned something new (because that happens every time you play Deus Ex): I hate that i cannot bring myself to skip anything at NYC since the munchkin needs that quest completion XP
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# ? Jul 2, 2018 09:17 |
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The_White_Crane posted:So I just learned something new (because that happens every time you play Deus Ex):
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# ? Jul 2, 2018 11:11 |
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Xander77 posted:Try sneaking or running for the train doors without bothering to rescue the hostages. I wish I'd thought of that!
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# ? Jul 2, 2018 11:21 |
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Try following Simons down to the prisoner interview in UNATCO.
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# ? Jul 2, 2018 16:12 |
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BrandorKP posted:Try following Simons down to the prisoner interview in UNATCO. Get in the cells too. There are good people in there.
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# ? Jul 2, 2018 20:09 |
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Try running away from Simmons whenever you see him near the end of the game. Every encounter with him after you leave UNATCO is completely optional.
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# ? Jul 2, 2018 20:17 |
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Another thing that blew my 10 year old brain was expecting a crazy boss fight with Simmons, firing the GEP gun, and having him just loving explode into gibs. I was so used to "gamey", ultra-scripted boss encounters where suddenly a human being would have the hitpoints of a dozen armored robots and you'd need to hit the glowing weak point to win. It was amazing to play a game where the systems always held true. That's part of the reason I thought Human Revolution was kinda garbage. Ten years later, we somehow went backwards with ultra-gamey boss encounters.
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# ? Jul 2, 2018 20:35 |
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I'm pretty sure that if you gave Simons time to juice up, he would have used that Shield aug that blows up explosives. Sounds like you tagged him before he got a chance It's also weird that you say that about Human Revolution because the gamey boss tactic is just to blast them immediately with the Typhon and they instantly drop
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# ? Jul 2, 2018 22:01 |
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friendly 2 da void posted:Another thing that blew my 10 year old brain was expecting a crazy boss fight with Simmons, firing the GEP gun, and having him just loving explode into gibs. I was so used to "gamey", ultra-scripted boss encounters where suddenly a human being would have the hitpoints of a dozen armored robots and you'd need to hit the glowing weak point to win. It was amazing to play a game where the systems always held true. Just one more thing that made the game great, and that future games in the genre failed to "get." Nomenclature fucked around with this message at 00:50 on Jul 3, 2018 |
# ? Jul 2, 2018 22:26 |
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SolidSnakesBandana posted:I'm pretty sure that if you gave Simons time to juice up, he would have used that Shield aug that blows up explosives. Sounds like you tagged him before he got a chance Yeah, he does exactly that, in fact. Aggressive Defense should shoot down incoming GEP rounds, so you have to be either really close or shoot him before he has it up. Never been able to use plasma on him either, he's got energy shield. I do also really love that about the 'bosses' in the game though, they're not really that much tougher than a normal enemy, they just have more tools. Anna and Gunther are the same way. It's a part of the same design philsophy that says when you shoot someone in the head with a pistol they should die; unless they're wearing a helmet, then it takes two hits. Improving your skills with guns just makes you more accurate, and I like that.
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# ? Jul 3, 2018 00:22 |
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Nomenclature posted:That was one of my memories from my first Deus Ex play-through too. The bosses in the original game always felt like more of a consequence of the engine than anything else, considering that the final boss is an invincible puzzle boss nestled in a sprawling maze of infinitely-respawning enemies and the game also ends with you hitting one of three buttons just like Human Revolution is criticized for.
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# ? Jul 3, 2018 01:07 |
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I... are you talking about Bob Page? I don't think I would call him a "boss". Also you are supposed to turn the infinite enemies off, are you not?
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# ? Jul 3, 2018 01:20 |
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Erotic Wakes posted:The bosses in the original game always felt like more of a consequence of the engine than anything else, considering that the final boss is an invincible puzzle boss nestled in a sprawling maze of infinitely-respawning enemies and the game also ends with you hitting one of three buttons just like Human Revolution is criticized for. Gonna go out on a limb and say that it's not the engine, since it's Unreal Engine and Unreal had very traditional-style boss fights in it, and a robust trigger system.
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# ? Jul 3, 2018 01:40 |
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I mean, I guess he's a boss in that he is the owner and chairman of Versalife and the literal managerial supervisor of the antagonists.
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# ? Jul 3, 2018 01:41 |
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Fun Note I found with my like 5th playthrough: sawn-off shotgun is surprisingly deadly. You can totally take on Every non-robot enemy in game with it and rifle skill high. Also am I the only one who mariostomped the Chinese boss chick to death with speed enhancement? Because lvl3 onward you jump high enough to do damage and lvl 4 you can instakill humans without taking damage If you have a ledge
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# ? Jul 3, 2018 02:07 |
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Valtonen posted:Fun Note I found with my like 5th playthrough: sawn-off shotgun is surprisingly deadly. You can totally take on Every non-robot enemy in game with it and rifle skill high. With sabot ammo you also take every robot enemy too. And modding 90-100 accuracy on the sawn off is, uh. Not how shotguns work IRL, but I'm glad thats how it works in DX.
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# ? Jul 3, 2018 02:57 |
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SolidSnakesBandana posted:I'm pretty sure that if you gave Simons time to juice up, he would have used that Shield aug that blows up explosives. Sounds like you tagged him before he got a chance Yeah I shot him from super far away because I was scared to get close. Human Revolution locked you in a room after a cutscene. It's not the same and you know it.
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# ? Jul 3, 2018 03:19 |
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Willie Tomg posted:With sabot ammo you also take every robot enemy too. And modding 90-100 accuracy on the sawn off is, uh. Not how shotguns work IRL, but I'm glad thats how it works in DX. It's a really, really, aggressive choke! You, uh, pretty much just unsaw-off the shotgun.
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# ? Jul 3, 2018 03:29 |
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To be fair the HR team said the boss fights were last minute and poorly done, and they revised them later. They wouldn't argue with you about them being bad, and they didn't make that mistake again in the next game. I don't mind a mistake so much when it's owned up to.
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# ? Jul 3, 2018 03:56 |
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Grand Fromage posted:To be fair the HR team said the boss fights were last minute and poorly done, and they revised them later. They wouldn't argue with you about them being bad, and they didn't make that mistake again in the next game. It was also a different studio.
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# ? Jul 3, 2018 06:39 |
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jojoinnit posted:Get in the cells too. There are good people in there. I did that one already. This may be dependent on Shifter or an unmodded game because I couldn't replicate it on GMDX, but if you stand really close to one of the prisoners and use some cigarettes, JC will blow smoke in their face and they will instantly drop dead, which makes Simons' "Jesus Christ, Denton!" really apt.
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# ? Jul 3, 2018 10:22 |
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Downloaded MD to my xbox and ran into an apparently common bug where, after you get your augs and the overclocking system and all that, suddenly you can't use any of that. And it doesn't matter if I reload a previous save, it still happens. I suppose I can reinstall the whole game but it really just made me say gently caress it
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# ? Jul 3, 2018 16:28 |
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Late into the game or in the intro
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# ? Jul 3, 2018 16:53 |
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Basic Chunnel posted:Late into the game or in the intro Like two, three hours or something like that into the game, where you go into the basement of the library or whatever it was
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# ? Jul 3, 2018 19:15 |
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Nameless Mod is good but yeah the plot/audio is a bit hilarious edit: I always found it a bit funny that people didn't know about the couple at the 'Ton because they didn't manage to save them from the hostage situation. Party Plane Jones fucked around with this message at 07:02 on Jul 4, 2018 |
# ? Jul 4, 2018 06:42 |
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I've run into a bug in deus ex shifter: several times now when doing some inventory tetris and dropping something big like the GEP gun, I've ended up with item duplication. This wouldn't be so bad but I also have a situation where I'm full on tazer ammo (can't pick any more up) while simultaneously the tazer only has 7 shots left in it. I'm still only in hell's kitchen so I can restart but I want to be certain this bug won't pop up once I get to Hong Kong for example
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# ? Jul 4, 2018 07:23 |
Lemon-Lime posted:Biomod is still better than Shifter. IIRC Biomod removed Shifter's skulgun aug, so Shifter is better hth
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# ? Jul 4, 2018 13:20 |
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Grillfiend posted:IIRC Biomod removed Shifter's skulgun aug, so Shifter is better hth I'm 99% sure it doesn't but it's been a while since I last replayed the game. There's nothing in the biomod readme about removing it, at least.
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# ? Jul 4, 2018 13:39 |
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Grillfiend posted:IIRC Biomod removed Shifter's skulgun aug
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# ? Jul 4, 2018 13:47 |
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I can't believe the people who are incapable of recognising the rightful superiority of Biomod would go so far as to spread malicious, slandering lies like this.
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# ? Jul 4, 2018 13:49 |
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Grillfiend posted:IIRC Biomod removed Shifter's skulgun aug, so Shifter is better hth u biomad?
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# ? Jul 4, 2018 19:29 |
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I never really used Biomod much because I liked shifter's extra skill points system for kills/doing poo poo more and I could never recall offhand how to turn that back on with biomod.
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# ? Jul 4, 2018 19:53 |
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Party Plane Jones posted:I never really used Biomod much because I liked shifter's extra skill points system for kills/doing poo poo more and I could never recall offhand how to turn that back on with biomod. It's in the biomod readme:
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# ? Jul 4, 2018 20:30 |
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I was never a fan of that. It really encourages you to kill as many people as you can for XP reasons, which feels wrong in DX. That's one of the things I never liked about the new series of games either.
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# ? Jul 5, 2018 02:01 |
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aniviron posted:I was never a fan of that. It really encourages you to kill as many people as you can for XP reasons, which feels wrong in DX. That's one of the things I never liked about the new series of games either.
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# ? Jul 5, 2018 02:09 |
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Xander77 posted:Wasn't there some sort of reward for sneaking near people and letting them live? Yes there is and the game gives you plenty of praxis points regardless of approach so you can still play how you want and be rewarded. If you’re a min maxer that’s a different issue.
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# ? Jul 5, 2018 02:38 |
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# ? Jun 4, 2024 13:36 |
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chaosapiant posted:Yes there is and the game gives you plenty of praxis points regardless of approach so you can still play how you want and be rewarded. If youre a min maxer thats a different issue. Care to elaborate on that? I'm a freaky OCD completionist type, which is the major reason I've never played a Pokemon game in my life.
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# ? Jul 5, 2018 02:56 |