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Praseodymi
Aug 26, 2010

Aren't their ships super specialised? Pretty sure if you tailor your navy to fight them 180k will probably take them down.

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Soylent Pudding
Jun 22, 2007

We've got people!


Against prethoryn I have the best luck using battleships screened by corvettes. Battleships get tachyon lances and neutron torpedoes and all armor or crystal forged plating slots. Corvettes get the prethoryn missiles if you've salvaged them and if not regular torpedoes plus a plasma gun. They also get either all armor or crystal forged plating. Use afterburners if they aren't maxxed at 90% evasion. IMHO point defense against prethoryn is a trap because you need so much you won't have any room left for offensive weapons. This composition has to eat the alpha strike but hopefully your high evasion corvettes will tank most of the damage and disengage. A battle group should be one fleet of ~20 battleships and another of ~180 corvettes.

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.

Aethernet posted:

I was kind of hoping for the diplomacy update before tileogeddon, but hopefully they're the same thing, and we're looking at a Federation Capital or similar.

I think the Tile/Pop/Leader/Diplomacy design space could occupy the same major update, tbh. Lots of opportunity to streamline across systems.

Nightgull
Jan 22, 2018

TOTALLY NOT A CONSERVATIVE
or a fucking nazi
The AI seems to have gotten a lot better at wars. I just had a defensive war where I was definitely outclassed by my enemy’s fleet power, but I drove him off with tons of missiles and torpedoes and strategic withdrawals. He cane back with the same fleet and I got destroyed - I checked his ships and he had tons of PD now. Switched mine to guns and lasers, fought some real nailbiters, but beat him. His next fleet showed up with tons of missiles and disruptors. Luckily we were both at 100% by that point so I forced a white peace. Easily the most fun war I’ve ever had!

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Gyshall posted:

I think the Tile/Pop/Leader/Diplomacy design space could occupy the same major update, tbh. Lots of opportunity to streamline across systems.
Yeah, pops, leaders, and diplomacy are all people handling, I could see a people handling update.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Redeye Flight posted:

CK2 doesn't even come close to being the most expensive thing on the Steam store. I know for a fact that Train Simulator with all the DLC is up over seven thousand dollars at this point. Thousand, not hundred.

Though of course that's not a perfect comparison since trainwatchers specialize in their obsession, so probably (HOPEFULLY) no one person has every single thing.

If Star Citizen has taught me anything, it's that some people will pay thousands for DLC and not bat an eye.

Ice Fist
Jun 20, 2012

^^ Please send feedback to beefstache911@hotmail.com, this is not a joke that 'stache is the real deal. Serious assessments only. ^^

Nightgull posted:

The AI seems to have gotten a lot better at wars. I just had a defensive war where I was definitely outclassed by my enemy’s fleet power, but I drove him off with tons of missiles and torpedoes and strategic withdrawals. He cane back with the same fleet and I got destroyed - I checked his ships and he had tons of PD now. Switched mine to guns and lasers, fought some real nailbiters, but beat him. His next fleet showed up with tons of missiles and disruptors. Luckily we were both at 100% by that point so I forced a white peace. Easily the most fun war I’ve ever had!

I've yet to see an AI switch weapons or loadouts on me. Was this at a particular difficulty?

Honestly though I usually don't fight wars offensive wars unless I at least see my enemies are inferior to me in fleet power, and after a certain point in the mid game no individual empire can match me so I'm hardly in any defensive wars. The FE that kept declaring war on me in my last game never really had a chance on the fleet power front. He just *really* hated me for being robots.

Truga
May 4, 2014
Lipstick Apathy

Redeye Flight posted:

CK2 doesn't even come close to being the most expensive thing on the Steam store. I know for a fact that Train Simulator with all the DLC is up over seven thousand dollars at this point. Thousand, not hundred.

Though of course that's not a perfect comparison since trainwatchers specialize in their obsession, so probably (HOPEFULLY) no one person has every single thing.

I bought an 1850s train for train simulator (which I got in humble bundle) and it's very funny because it has no brake handle! Welp that's my train sim dlc story thanks for listening

Nightgull
Jan 22, 2018

TOTALLY NOT A CONSERVATIVE
or a fucking nazi

Ice Fist posted:

I've yet to see an AI switch weapons or loadouts on me. Was this at a particular difficulty?

Honestly though I usually don't fight wars offensive wars unless I at least see my enemies are inferior to me in fleet power, and after a certain point in the mid game no individual empire can match me so I'm hardly in any defensive wars. The FE that kept declaring war on me in my last game never really had a chance on the fleet power front. He just *really* hated me for being robots.

Grand admiral in the beta. It was a defensive war, which is the only reason I won. Stupid democratic crusaders are the bully of the east, they’re gigantic compared to the rest of us.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Beer4TheBeerGod posted:

If Star Citizen has taught me anything, it's that some people will pay thousands for DLC and not bat an eye.
Star citizen is a bad example, as calling it DLC implies the C is DLable, or indeed exists.

Phobeste
Apr 9, 2006

never, like, count out Touchdown Tom, man
The Prethoryn entered the galaxy in a cluster in my fed that had multiple single choke points in a row. Easiest end game crisis ever. Wish it wasn’t the drat prethoryn though especially since I’d gone full psychic, was hitting the shroud regularly, and using both normal and psi jump drives frequently. Oh well.

Also there’s something weird about fed fleets going on. I think the AI bonuses let them build fed fleets past the normal cap, so if you are in control of the fed and try and reinforce the fed fleet it builds all the ships and then strands them as individual fleets which is incredibly annoying

Nuclearmonkee
Jun 10, 2009



:eyepop:

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Splicer posted:

Star citizen is a bad example, as calling it DLC implies the C is DLable, or indeed exists.

Exactly. If people will pay that much for dreams, they'll pay much more for actual content.

Wild Horses
Oct 31, 2012

There's really no meaning in making beetles fight.

Zikan posted:

So I finally got the prethoryn swarm and I’m at a loss at how to take the final system. I can generally sweep everything out outside of it but I can only manage about 180k worth of fleets to combat the 500+k hanging around the final system.

I’ve been running a mix of pd destroyers and corvettes with plasma torp, plasma, and lances on my cruisers and battleships with a titan that has a tracking aura for support. Only hull hp boosters and afterburners since they ignore shield and chew up armor and hull equally. Is there a better fleet config to chew them up easier?

get a lot of resources and build way over your limit. We're talking about 200+ over. Just keep churning out ships for the last battle, give them good admirals, and get the edict with unity if you can, enabling the big fleet.

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!
Can anyone recommend some books that have a similar feel to Stellaris's world? Like, the general themes of "cyclical decay of galactic civilizations", the cosmic horror themes found in the End of the Cycle, the Horizon Signal, some of the spooky space-opera stuff like the Shroud and Unbidden. I've read Dan Simmons's Hyperion series, and Asimov's Foundation.

DNK
Sep 18, 2004

Anything by Alastair Reynolds. A lot of his works are in the same universe but separated by millennia (both time and distance)

ScottyJSno
Aug 16, 2010

日本が大好きです!

DNK posted:

Anything by Alastair Reynolds. A lot of his works are in the same universe but separated by millennia (both time and distance)

Just read Revelation Space by Reynolds. I really enjoyed it.

Ornamented Death
Jan 25, 2006

Pew pew!

DrSunshine posted:

Can anyone recommend some books that have a similar feel to Stellaris's world? Like, the general themes of "cyclical decay of galactic civilizations", the cosmic horror themes found in the End of the Cycle, the Horizon Signal, some of the spooky space-opera stuff like the Shroud and Unbidden. I've read Dan Simmons's Hyperion series, and Asimov's Foundation.

As mentioned, Alistair Reynolds. Also Blindsight by Peter Watts, which is free on his website.

ZypherIM
Nov 8, 2010

"I want to see what she's in love with."

wiegieman posted:

It's so weird that people are still going back to Master of Orion 3, just better executed. Not weird in a bad way, just weird.

MoO3 had a lot of really neat ideas, and cool features. The problem is that a lot of them functionally did nothing due to bugs, or horrendous balance problems, etc. I think a lot of those ideas got dismissed outright because of what a dumpster fire the game ended up (though to be fair I played a good amount of it), sort of like how I'm sure there are some decent ideas to pull out of sots2 (I don't know what they are, but I'm sure they exist and just need to give more cooling off time before extraction).

Conskill
May 7, 2007

I got an 'F' in Geometry.

DrSunshine posted:

Can anyone recommend some books that have a similar feel to Stellaris's world? Like, the general themes of "cyclical decay of galactic civilizations", the cosmic horror themes found in the End of the Cycle, the Horizon Signal, some of the spooky space-opera stuff like the Shroud and Unbidden. I've read Dan Simmons's Hyperion series, and Asimov's Foundation.

It's not quite book, but the sci-fi webcomic Schlock Mercenary has been hitting the "cyclic decay of galactic civilization due to too dangerous technologies being possible" pipe pretty hard lately. It's also pretty good in general.

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!

DNK posted:

Anything by Alastair Reynolds. A lot of his works are in the same universe but separated by millennia (both time and distance)


ScottyJSno posted:

Just read Revelation Space by Reynolds. I really enjoyed it.


Ornamented Death posted:

As mentioned, Alistair Reynolds. Also Blindsight by Peter Watts, which is free on his website.

Alright!! That sounds like a good start. I'll give Alastair Reynolds a try. Thanks!

Shumagorath
Jun 6, 2001
When I put a planet into a sector what else needs to go with it? Do I want to add nearby systems with resources or what?

isndl
May 2, 2012
I WON A CONTEST IN TG AND ALL I GOT WAS THIS CUSTOM TITLE

Shumagorath posted:

When I put a planet into a sector what else needs to go with it? Do I want to add nearby systems with resources or what?

Nothing, if you're willing to feed it resources into the stockpile directly. It might influence the governor building decisions if it's running a deficit on energy or something though.

If it's a fully developed planet that isn't going to get touched you can sector it with a hundred thousand energy and then ignore it until it runs out.

Bloody Pom
Jun 5, 2011



DrSunshine posted:

Can anyone recommend some books that have a similar feel to Stellaris's world? Like, the general themes of "cyclical decay of galactic civilizations", the cosmic horror themes found in the End of the Cycle, the Horizon Signal, some of the spooky space-opera stuff like the Shroud and Unbidden. I've read Dan Simmons's Hyperion series, and Asimov's Foundation.

Not quite horror-themed, but the Culture series by Iain M Banks is definitely worth it if you want to see what a materialist FE might have looked like in its glory days, or an endgame Rogue Servitor empire.

Start with The Player of Games, and Use of Weapons first though, they give a better feel for the setting despite Consider Phlebas being the first in the series.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Zikan posted:

So I finally got the prethoryn swarm and I’m at a loss at how to take the final system. I can generally sweep everything out outside of it but I can only manage about 180k worth of fleets to combat the 500+k hanging around the final system.

I’ve been running a mix of pd destroyers and corvettes with plasma torp, plasma, and lances on my cruisers and battleships with a titan that has a tracking aura for support. Only hull hp boosters and afterburners since they ignore shield and chew up armor and hull equally. Is there a better fleet config to chew them up easier?

Wild Horses posted:

get a lot of resources and build way over your limit. We're talking about 200+ over. Just keep churning out ships for the last battle, give them good admirals, and get the edict with unity if you can, enabling the big fleet.
Also build a starhold in your closest owned system and give it shipyards, the +100xp to ships building, and crew quarters. Set it as your fleets' home base. When fleets nope out they'll reappear quickly (it's distance based) and you can get them repaired fast. Queue up reinforcements but send the fleet back in ASAP, let the reinforcements trickle in in their own time.

Communist Bear
Oct 7, 2008

Has anyone successfully played a feudal empire before? I'm trying to run this sort of build based on the idea of rather than creating sectors I let go sections of space as vassalised Houses, but whenever I do that the AI in control does gently caress all with them and they just become stagnant pockets of space. Is it possible to play this way at all, or is it just not worth it?

Milkfred E. Moore
Aug 27, 2006

'It's easier to imagine the end of the world than the end of capitalism.'

Communist Bear posted:

Has anyone successfully played a feudal empire before? I'm trying to run this sort of build based on the idea of rather than creating sectors I let go sections of space as vassalised Houses, but whenever I do that the AI in control does gently caress all with them and they just become stagnant pockets of space. Is it possible to play this way at all, or is it just not worth it?

I don't think it's worth it. In my experience, by the time you can realistically release 'Houses' to do things, the local neighbourhood is too full for them to expand or achieve anything. It sucks because I love the idea of it but I don't think there's a way to make it workable outside of, like, gimmick map setups where there's a lot more space to expand into and progress is a bit slower.

Communist Bear
Oct 7, 2008

Yeah it's a shame. :smith:

I think i'm going to have to abandon this game also because I'm stuck. I've expanded out to the northern quadrant of space, but the only entryway into the southern quadrant is through a hyperlane that has several rather angry alien stations who shoot on site. :negative:

Anticheese
Feb 13, 2008

$60,000,000 sexbot
:rodimus:

Everyone cooing about Coruscant, and not a single person pumped for Trantor? One of the earlier releases was even called Asimov, and I don't see a Star Wars writer in the release names. :colbert:

isndl
May 2, 2012
I WON A CONTEST IN TG AND ALL I GOT WAS THIS CUSTOM TITLE

Communist Bear posted:

Has anyone successfully played a feudal empire before? I'm trying to run this sort of build based on the idea of rather than creating sectors I let go sections of space as vassalised Houses, but whenever I do that the AI in control does gently caress all with them and they just become stagnant pockets of space. Is it possible to play this way at all, or is it just not worth it?

Did you pick up the civic that lets them actually perform expansion on their own as a vassal? Otherwise it's probably working entirely as expected.

Argas
Jan 13, 2008
SRW Fanatic




Anticheese posted:

Everyone cooing about Coruscant, and not a single person pumped for Trantor? One of the earlier releases was even called Asimov, and I don't see a Star Wars writer in the release names. :colbert:

Look old man

But anyway. Anyone else just restarts games after you hit a certain midpoint? Maybe I should just set endgame crisis to start earlier.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer

Splicer posted:

Also build a starhold in your closest owned system and give it shipyards, the +100xp to ships building, and crew quarters. Set it as your fleets' home base. When fleets nope out they'll reappear quickly (it's distance based) and you can get them repaired fast. Queue up reinforcements but send the fleet back in ASAP, let the reinforcements trickle in in their own time.

Make sure you assign your fleet to it - fleets retreat to their base rather than to the nearest starbase, presumably to stop badboi civics chasing your fleet through several systems of starbases and wiping it out when it's week.

The Aardvark
Aug 19, 2013


Argas posted:

Look old man

But anyway. Anyone else just restarts games after you hit a certain midpoint? Maybe I should just set endgame crisis to start earlier.

I usually get to about midpoint and start over since I forgot I got to a midpoint due to my work schedule and then remember after I invested too much time into the new game.

I suck.

Communist Bear
Oct 7, 2008

isndl posted:

Did you pick up the civic that lets them actually perform expansion on their own as a vassal? Otherwise it's probably working entirely as expected.

Yup I did, but Milkfred is right. By the time you get to a stable state in which you could feasibly split off vassals, the Galaxy is already too busy.

The only way it would work would be if you got a sufficient amount of space to your own to expand, which would probably require reducing down the number of races entering into a large galaxy. Which would probably make the Galaxy a bit boring (unless your vassals got uppity, which I haven't seen).

I'd be keen for an expansion or a mod that creates more internal stellar intrigue and back stabbing. Would be interesting to see independence wars or revolutions happen.

Communist Bear fucked around with this message at 10:01 on Jul 6, 2018

Synthbuttrange
May 6, 2007

Ornamented Death posted:

As mentioned, Alistair Reynolds. Also Blindsight by Peter Watts, which is free on his website.

Blindsight and Echopraxia are great but DEAR GOD DO NOT READ RIFTERS if you value your sanity.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer
The Feudal Civic should give you a special form of vassalisation that's a combo of the current one and Tributaries, imo. Otherwise vassalplay will always be too low on income.

Should probably buff the income of vassals too.

genericnick
Dec 26, 2012

Synthbuttrange posted:

Blindsight and Echopraxia are great but DEAR GOD DO NOT READ RIFTERS if you value your sanity.

Read Rifters and don't value your sanity.

isndl
May 2, 2012
I WON A CONTEST IN TG AND ALL I GOT WAS THIS CUSTOM TITLE

Communist Bear posted:

Yup I did, but Milkfred is right. By the time you get to a stable state in which you could feasibly split off vassals, the Galaxy is already too busy.

The only way it would work would be if you got a sufficient amount of space to your own to expand, which would probably require reducing down the number of races entering into a large galaxy. Which would probably make the Galaxy a bit boring (unless your vassals got uppity, which I haven't seen).

I'd be keen for an expansion or a mod that creates more internal stellar intrigue and back stabbing. Would be interesting to see independence wars or revolutions happen.

Galaxy expansion can be kinda funky because of the empire spawn placements, yeah. My recent game with pacifist Inward Perfectionists was supposed to go tall until I discovered I could expand to cover something like a third of the galaxy despite having upped AI empire counts during map gen. Increasing the FE count may have something to do with it, since they act as roadblocks without expanding themselves.

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

Synthbuttrange posted:

Blindsight and Echopraxia are great but DEAR GOD DO NOT READ RIFTERS if you value your sanity.

Rifters is easy mode for reading Watts, it's Echopraxia I would warn against if you value your sanity. It's not that it is bad, it will make you think, it will force you to engage with it. And if you disagree with Watt's ideas, it will be utterly painful and miserable to read. But it's good.

Blindsight I can recommend heartily, though. It's Peter Watts at his best and at his least preachy.

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Synthbuttrange
May 6, 2007

I meant more in the way of 'oh god great we're going to have to read more sextorture poo poo I hate myself gently caress gently caress gently caress' and first person pedophile thoughts bluh and third book characterization heel turns.

Its not good.

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