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Aren't their ships super specialised? Pretty sure if you tailor your navy to fight them 180k will probably take them down.
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# ? Jul 5, 2018 20:08 |
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# ? May 25, 2024 04:05 |
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Against prethoryn I have the best luck using battleships screened by corvettes. Battleships get tachyon lances and neutron torpedoes and all armor or crystal forged plating slots. Corvettes get the prethoryn missiles if you've salvaged them and if not regular torpedoes plus a plasma gun. They also get either all armor or crystal forged plating. Use afterburners if they aren't maxxed at 90% evasion. IMHO point defense against prethoryn is a trap because you need so much you won't have any room left for offensive weapons. This composition has to eat the alpha strike but hopefully your high evasion corvettes will tank most of the damage and disengage. A battle group should be one fleet of ~20 battleships and another of ~180 corvettes.
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# ? Jul 5, 2018 20:29 |
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Aethernet posted:I was kind of hoping for the diplomacy update before tileogeddon, but hopefully they're the same thing, and we're looking at a Federation Capital or similar. I think the Tile/Pop/Leader/Diplomacy design space could occupy the same major update, tbh. Lots of opportunity to streamline across systems.
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# ? Jul 5, 2018 20:32 |
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The AI seems to have gotten a lot better at wars. I just had a defensive war where I was definitely outclassed by my enemy’s fleet power, but I drove him off with tons of missiles and torpedoes and strategic withdrawals. He cane back with the same fleet and I got destroyed - I checked his ships and he had tons of PD now. Switched mine to guns and lasers, fought some real nailbiters, but beat him. His next fleet showed up with tons of missiles and disruptors. Luckily we were both at 100% by that point so I forced a white peace. Easily the most fun war I’ve ever had!
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# ? Jul 5, 2018 20:33 |
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Gyshall posted:I think the Tile/Pop/Leader/Diplomacy design space could occupy the same major update, tbh. Lots of opportunity to streamline across systems.
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# ? Jul 5, 2018 20:36 |
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Redeye Flight posted:CK2 doesn't even come close to being the most expensive thing on the Steam store. I know for a fact that Train Simulator with all the DLC is up over seven thousand dollars at this point. Thousand, not hundred. If Star Citizen has taught me anything, it's that some people will pay thousands for DLC and not bat an eye.
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# ? Jul 5, 2018 20:56 |
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Nightgull posted:The AI seems to have gotten a lot better at wars. I just had a defensive war where I was definitely outclassed by my enemy’s fleet power, but I drove him off with tons of missiles and torpedoes and strategic withdrawals. He cane back with the same fleet and I got destroyed - I checked his ships and he had tons of PD now. Switched mine to guns and lasers, fought some real nailbiters, but beat him. His next fleet showed up with tons of missiles and disruptors. Luckily we were both at 100% by that point so I forced a white peace. Easily the most fun war I’ve ever had! I've yet to see an AI switch weapons or loadouts on me. Was this at a particular difficulty? Honestly though I usually don't fight wars offensive wars unless I at least see my enemies are inferior to me in fleet power, and after a certain point in the mid game no individual empire can match me so I'm hardly in any defensive wars. The FE that kept declaring war on me in my last game never really had a chance on the fleet power front. He just *really* hated me for being robots.
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# ? Jul 5, 2018 20:58 |
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Redeye Flight posted:CK2 doesn't even come close to being the most expensive thing on the Steam store. I know for a fact that Train Simulator with all the DLC is up over seven thousand dollars at this point. Thousand, not hundred. I bought an 1850s train for train simulator (which I got in humble bundle) and it's very funny because it has no brake handle! Welp that's my train sim dlc story thanks for listening
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# ? Jul 5, 2018 21:30 |
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Ice Fist posted:I've yet to see an AI switch weapons or loadouts on me. Was this at a particular difficulty? Grand admiral in the beta. It was a defensive war, which is the only reason I won. Stupid democratic crusaders are the bully of the east, they’re gigantic compared to the rest of us.
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# ? Jul 5, 2018 22:15 |
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Beer4TheBeerGod posted:If Star Citizen has taught me anything, it's that some people will pay thousands for DLC and not bat an eye.
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# ? Jul 5, 2018 22:26 |
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The Prethoryn entered the galaxy in a cluster in my fed that had multiple single choke points in a row. Easiest end game crisis ever. Wish it wasn’t the drat prethoryn though especially since I’d gone full psychic, was hitting the shroud regularly, and using both normal and psi jump drives frequently. Oh well. Also there’s something weird about fed fleets going on. I think the AI bonuses let them build fed fleets past the normal cap, so if you are in control of the fed and try and reinforce the fed fleet it builds all the ships and then strands them as individual fleets which is incredibly annoying
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# ? Jul 5, 2018 22:59 |
Aethernet posted:https://twitter.com/Martin_Anward/status/1014849498437349376?s=19
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# ? Jul 6, 2018 00:10 |
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Splicer posted:Star citizen is a bad example, as calling it DLC implies the C is DLable, or indeed exists. Exactly. If people will pay that much for dreams, they'll pay much more for actual content.
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# ? Jul 6, 2018 00:35 |
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Zikan posted:So I finally got the prethoryn swarm and I’m at a loss at how to take the final system. I can generally sweep everything out outside of it but I can only manage about 180k worth of fleets to combat the 500+k hanging around the final system. get a lot of resources and build way over your limit. We're talking about 200+ over. Just keep churning out ships for the last battle, give them good admirals, and get the edict with unity if you can, enabling the big fleet.
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# ? Jul 6, 2018 01:05 |
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Can anyone recommend some books that have a similar feel to Stellaris's world? Like, the general themes of "cyclical decay of galactic civilizations", the cosmic horror themes found in the End of the Cycle, the Horizon Signal, some of the spooky space-opera stuff like the Shroud and Unbidden. I've read Dan Simmons's Hyperion series, and Asimov's Foundation.
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# ? Jul 6, 2018 01:35 |
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Anything by Alastair Reynolds. A lot of his works are in the same universe but separated by millennia (both time and distance)
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# ? Jul 6, 2018 01:41 |
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DNK posted:Anything by Alastair Reynolds. A lot of his works are in the same universe but separated by millennia (both time and distance) Just read Revelation Space by Reynolds. I really enjoyed it.
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# ? Jul 6, 2018 02:04 |
DrSunshine posted:Can anyone recommend some books that have a similar feel to Stellaris's world? Like, the general themes of "cyclical decay of galactic civilizations", the cosmic horror themes found in the End of the Cycle, the Horizon Signal, some of the spooky space-opera stuff like the Shroud and Unbidden. I've read Dan Simmons's Hyperion series, and Asimov's Foundation. As mentioned, Alistair Reynolds. Also Blindsight by Peter Watts, which is free on his website.
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# ? Jul 6, 2018 02:06 |
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wiegieman posted:It's so weird that people are still going back to Master of Orion 3, just better executed. Not weird in a bad way, just weird. MoO3 had a lot of really neat ideas, and cool features. The problem is that a lot of them functionally did nothing due to bugs, or horrendous balance problems, etc. I think a lot of those ideas got dismissed outright because of what a dumpster fire the game ended up (though to be fair I played a good amount of it), sort of like how I'm sure there are some decent ideas to pull out of sots2 (I don't know what they are, but I'm sure they exist and just need to give more cooling off time before extraction).
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# ? Jul 6, 2018 02:09 |
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DrSunshine posted:Can anyone recommend some books that have a similar feel to Stellaris's world? Like, the general themes of "cyclical decay of galactic civilizations", the cosmic horror themes found in the End of the Cycle, the Horizon Signal, some of the spooky space-opera stuff like the Shroud and Unbidden. I've read Dan Simmons's Hyperion series, and Asimov's Foundation. It's not quite book, but the sci-fi webcomic Schlock Mercenary has been hitting the "cyclic decay of galactic civilization due to too dangerous technologies being possible" pipe pretty hard lately. It's also pretty good in general.
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# ? Jul 6, 2018 02:19 |
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DNK posted:Anything by Alastair Reynolds. A lot of his works are in the same universe but separated by millennia (both time and distance) ScottyJSno posted:Just read Revelation Space by Reynolds. I really enjoyed it. Ornamented Death posted:As mentioned, Alistair Reynolds. Also Blindsight by Peter Watts, which is free on his website. Alright!! That sounds like a good start. I'll give Alastair Reynolds a try. Thanks!
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# ? Jul 6, 2018 03:44 |
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When I put a planet into a sector what else needs to go with it? Do I want to add nearby systems with resources or what?
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# ? Jul 6, 2018 04:03 |
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Shumagorath posted:When I put a planet into a sector what else needs to go with it? Do I want to add nearby systems with resources or what? Nothing, if you're willing to feed it resources into the stockpile directly. It might influence the governor building decisions if it's running a deficit on energy or something though. If it's a fully developed planet that isn't going to get touched you can sector it with a hundred thousand energy and then ignore it until it runs out.
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# ? Jul 6, 2018 04:35 |
DrSunshine posted:Can anyone recommend some books that have a similar feel to Stellaris's world? Like, the general themes of "cyclical decay of galactic civilizations", the cosmic horror themes found in the End of the Cycle, the Horizon Signal, some of the spooky space-opera stuff like the Shroud and Unbidden. I've read Dan Simmons's Hyperion series, and Asimov's Foundation. Not quite horror-themed, but the Culture series by Iain M Banks is definitely worth it if you want to see what a materialist FE might have looked like in its glory days, or an endgame Rogue Servitor empire. Start with The Player of Games, and Use of Weapons first though, they give a better feel for the setting despite Consider Phlebas being the first in the series.
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# ? Jul 6, 2018 07:23 |
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Zikan posted:So I finally got the prethoryn swarm and Im at a loss at how to take the final system. I can generally sweep everything out outside of it but I can only manage about 180k worth of fleets to combat the 500+k hanging around the final system. Wild Horses posted:get a lot of resources and build way over your limit. We're talking about 200+ over. Just keep churning out ships for the last battle, give them good admirals, and get the edict with unity if you can, enabling the big fleet.
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# ? Jul 6, 2018 07:50 |
Has anyone successfully played a feudal empire before? I'm trying to run this sort of build based on the idea of rather than creating sectors I let go sections of space as vassalised Houses, but whenever I do that the AI in control does gently caress all with them and they just become stagnant pockets of space. Is it possible to play this way at all, or is it just not worth it?
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# ? Jul 6, 2018 08:55 |
Communist Bear posted:Has anyone successfully played a feudal empire before? I'm trying to run this sort of build based on the idea of rather than creating sectors I let go sections of space as vassalised Houses, but whenever I do that the AI in control does gently caress all with them and they just become stagnant pockets of space. Is it possible to play this way at all, or is it just not worth it? I don't think it's worth it. In my experience, by the time you can realistically release 'Houses' to do things, the local neighbourhood is too full for them to expand or achieve anything. It sucks because I love the idea of it but I don't think there's a way to make it workable outside of, like, gimmick map setups where there's a lot more space to expand into and progress is a bit slower.
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# ? Jul 6, 2018 08:58 |
Yeah it's a shame. I think i'm going to have to abandon this game also because I'm stuck. I've expanded out to the northern quadrant of space, but the only entryway into the southern quadrant is through a hyperlane that has several rather angry alien stations who shoot on site.
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# ? Jul 6, 2018 09:00 |
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Everyone cooing about Coruscant, and not a single person pumped for Trantor? One of the earlier releases was even called Asimov, and I don't see a Star Wars writer in the release names.
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# ? Jul 6, 2018 09:04 |
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Communist Bear posted:Has anyone successfully played a feudal empire before? I'm trying to run this sort of build based on the idea of rather than creating sectors I let go sections of space as vassalised Houses, but whenever I do that the AI in control does gently caress all with them and they just become stagnant pockets of space. Is it possible to play this way at all, or is it just not worth it? Did you pick up the civic that lets them actually perform expansion on their own as a vassal? Otherwise it's probably working entirely as expected.
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# ? Jul 6, 2018 09:28 |
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Anticheese posted:Everyone cooing about Coruscant, and not a single person pumped for Trantor? One of the earlier releases was even called Asimov, and I don't see a Star Wars writer in the release names. Look old man But anyway. Anyone else just restarts games after you hit a certain midpoint? Maybe I should just set endgame crisis to start earlier.
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# ? Jul 6, 2018 09:30 |
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Splicer posted:Also build a starhold in your closest owned system and give it shipyards, the +100xp to ships building, and crew quarters. Set it as your fleets' home base. When fleets nope out they'll reappear quickly (it's distance based) and you can get them repaired fast. Queue up reinforcements but send the fleet back in ASAP, let the reinforcements trickle in in their own time. Make sure you assign your fleet to it - fleets retreat to their base rather than to the nearest starbase, presumably to stop badboi civics chasing your fleet through several systems of starbases and wiping it out when it's week.
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# ? Jul 6, 2018 09:36 |
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Argas posted:Look old man I usually get to about midpoint and start over since I forgot I got to a midpoint due to my work schedule and then remember after I invested too much time into the new game. I suck.
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# ? Jul 6, 2018 09:50 |
isndl posted:Did you pick up the civic that lets them actually perform expansion on their own as a vassal? Otherwise it's probably working entirely as expected. Yup I did, but Milkfred is right. By the time you get to a stable state in which you could feasibly split off vassals, the Galaxy is already too busy. The only way it would work would be if you got a sufficient amount of space to your own to expand, which would probably require reducing down the number of races entering into a large galaxy. Which would probably make the Galaxy a bit boring (unless your vassals got uppity, which I haven't seen). I'd be keen for an expansion or a mod that creates more internal stellar intrigue and back stabbing. Would be interesting to see independence wars or revolutions happen. Communist Bear fucked around with this message at 10:01 on Jul 6, 2018 |
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# ? Jul 6, 2018 09:55 |
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Ornamented Death posted:As mentioned, Alistair Reynolds. Also Blindsight by Peter Watts, which is free on his website. Blindsight and Echopraxia are great but DEAR GOD DO NOT READ RIFTERS if you value your sanity.
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# ? Jul 6, 2018 10:06 |
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The Feudal Civic should give you a special form of vassalisation that's a combo of the current one and Tributaries, imo. Otherwise vassalplay will always be too low on income. Should probably buff the income of vassals too.
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# ? Jul 6, 2018 10:06 |
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Synthbuttrange posted:Blindsight and Echopraxia are great but DEAR GOD DO NOT READ RIFTERS if you value your sanity. Read Rifters and don't value your sanity.
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# ? Jul 6, 2018 10:20 |
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Communist Bear posted:Yup I did, but Milkfred is right. By the time you get to a stable state in which you could feasibly split off vassals, the Galaxy is already too busy. Galaxy expansion can be kinda funky because of the empire spawn placements, yeah. My recent game with pacifist Inward Perfectionists was supposed to go tall until I discovered I could expand to cover something like a third of the galaxy despite having upped AI empire counts during map gen. Increasing the FE count may have something to do with it, since they act as roadblocks without expanding themselves.
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# ? Jul 6, 2018 10:22 |
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Synthbuttrange posted:Blindsight and Echopraxia are great but DEAR GOD DO NOT READ RIFTERS if you value your sanity. Rifters is easy mode for reading Watts, it's Echopraxia I would warn against if you value your sanity. It's not that it is bad, it will make you think, it will force you to engage with it. And if you disagree with Watt's ideas, it will be utterly painful and miserable to read. But it's good. Blindsight I can recommend heartily, though. It's Peter Watts at his best and at his least preachy.
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# ? Jul 6, 2018 10:33 |
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# ? May 25, 2024 04:05 |
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I meant more in the way of 'oh god great we're going to have to read more sextorture poo poo I hate myself gently caress gently caress gently caress' and first person pedophile thoughts bluh and third book characterization heel turns. Its not good.
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# ? Jul 6, 2018 10:46 |