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here's one for the weebs: https://www.youtube.com/watch?v=fJ3Rn2E_HmA quote:Video from Japanese Deep Learning company DataGrid presents generation of people using neural networks and a dataset of Japanese Idol portraits
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# ? Jun 20, 2018 20:42 |
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# ? May 25, 2024 02:13 |
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Hempuli posted:Some more book titles! It feels like adding more names to the source database (can it be a corpus even though this is markov chain -based?) makes interesting titles more rare; one reason is probably that the more titles you have to generate from, the more "boring" options you have for the generation. Another is possibly that more titles also mean more different words in the database in general, so it's easier for longer words to become nonsense mix-and-match word salad. I quite like how the generator sometimes combines names and words, I've had "Leatherine", "Deatherine" and "Psychiatricia", at least. "Satan Manhattan" is the show Fox is going to spin up to replace the viewership they lost when they dropped "Lucifer".
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# ? Jun 20, 2018 23:49 |
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ekuNNN posted:here's one for the weebs:
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# ? Jun 21, 2018 07:37 |
https://twitter.com/JanelleCShane/status/1010323827417497606 There's a huge amount of neat & funny stuff on their Twitter in general! Also some recent words about the fake "Forced to watch 1000 hours of X" NN posts (I'm still not sure if KeatonPatti is supposed to be taken as a joke or if they're actually trying to pretend their tweets are real)
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# ? Jun 23, 2018 02:30 |
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I tried using the deepart site to restyle this image with a similar WWII image it didn't work as planned
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# ? Jun 23, 2018 06:55 |
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I like how the leftmost toy turned into Teddy Roosevelt somehow.
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# ? Jun 23, 2018 08:09 |
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I ran across this on Tumblr today and although I dunno what algorithm they're using, at least it's different from the usual "I forced a neural network to..." posts: http://anosci.tumblr.com/post/158697574451/modern-creepypasta-irl-basically-lets-give-a
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# ? Jun 25, 2018 04:13 |
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Some procedural stores in The Crew 2: https://www.pcgamer.com/the-crew-2s-america-features-some-very-weird-stores/
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# ? Jul 2, 2018 11:42 |
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Kennel posted:Some procedural stores in The Crew 2: Thank you for posting this, its made my afternoon.
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# ? Jul 2, 2018 20:18 |
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https://www.youtube.com/watch?v=dltN4MxV1RI https://www.theverge.com/2018/7/4/17533898/deepmind-ai-agent-video-game-quake-iii-capture-the-flag
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# ? Jul 5, 2018 19:16 |
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I love their visualizations (phylogenetic tree graph and neuron diagrams), stealing those someday
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# ? Jul 5, 2018 19:46 |
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My AI professor made a bot that passed the Turing test in Quake, he said some of the earlier versions got called out as fake because the AIs used their shield lol
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# ? Jul 6, 2018 07:01 |
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Xun posted:My AI professor made a bot that passed the Turing test in Quake, he said some of the earlier versions got called out as fake because the AIs used their shield lol There was a shield in Quake?
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# ? Jul 6, 2018 07:32 |
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That's how they knew they were fake
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# ? Jul 6, 2018 07:37 |
https://twitter.com/JanelleCShane/status/1015252829248868352 https://twitter.com/chaingenerator/status/1014547954324135936 Also my girlfriend pointed out that there'll be more NN-based AI stuff at The Internatonal 2018 of DotA 2 by OpenAI: https://blog.openai.com/openai-five/ Last year there was a 1v1 match, this year they're apparently going to have a full 5-player AI team be showcased at the event. (The AI games are limited in many ways to account for stuff the AI players have trouble with, though; there're no wards, no invisibility, no Roshan etc etc., full details in the article). So, kinda cool but also kinda limitedly cool??
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# ? Jul 6, 2018 16:42 |
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"so I’ve been having fun playing with ConceptNet, a semantic network designed to help computers understand language. Here’s what the robots have figured out about cats:"
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# ? Jul 21, 2018 01:33 |
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What's up everybody, I think CATS SHOULD VOTE!
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# ? Jul 21, 2018 01:45 |
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cats are smart #NotAllAnimals
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# ? Jul 21, 2018 02:25 |
Causes of kittens: burying the cat Cats are plants?
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# ? Jul 21, 2018 04:05 |
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Hempuli posted:Causes of kittens: burying the cat
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# ? Jul 21, 2018 16:45 |
http://inspirobot.me/ A bot that generates motivational posters! Not sure what the mechanism is, but probably NN-related. Some picks from a quick generation session: Inspired by this, I put some motivational/inspirational phrases into a markov chain engine and generated some quotes. Here're some: I think that a lot of the quotes in the corpus are in the format of "Don't do X, do Y instead", so there's a pretty high chance of getting very anti-motivational phrases. By the by, I was thinking that I could make the markov chain engine I use a bit neater and make a downloadable version of it for others to use. There are no doubt tons of those around already, but would anyone be interested if I did that and linked it here, so that others can generate their own stuff?
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# ? Jul 24, 2018 01:32 |
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Some of those work surprisingly well.
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# ? Jul 25, 2018 18:21 |
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http://www.joelsimon.net/evo_floorplans.htmlquote:Evolving Floor Plans is an experimental research project exploring speculative, optimized floor plan layouts. The rooms and expected flow of people are given to a genetic algorithm which attempts to optimize the layout to minimize walking time, the use of hallways, etc. The creative goal is to approach floor plan design solely from the perspective of optimization and without regard for convention, constructability, etc. The research goal is to see how a combination of explicit, implicit and emergent methods allow floor plans of high complexity to evolve. The floorplan is ‘grown’ from its genetic encoding using indirect methods such as graph contraction and emergent ones such as growing hallways using an ant-colony inspired algorithm.
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# ? Jul 31, 2018 22:52 |
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My school had a couple interior courtyards In toto it was ugly as sin, but the courtyards were pretty cool, one had a tall fir tree
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# ? Aug 1, 2018 07:55 |
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I was gonna make fun of the round rooms but it turns out I love this. Maybe a gym with a basketball court can't serve its purpose while round, but the rest of the rooms would probably be fine, with angled flat walls and slightly more corners that you would mostly just not notice. Just goddamn that is a beautiful concept and I hope every architect makes use of organic, better optimized structures. The hallways are weird and not straight, and yet in some designs it looks like there can be lines of sight to most rooms from one place. That could probably be a valuable thing to add to the fitness function.
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# ? Aug 1, 2018 23:37 |
I mainly wonder how resource-efficient that kind of architecture is; I'd imagine that there'd be some benefits to the usual 90-degree less-cornery design in terms of material used & work needed. But I'd definitely enjoy that kind of organic feel to a building, at least as a novelty.
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# ? Aug 2, 2018 00:30 |
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https://twitter.com/Olivier_Grenet/status/682503529139941376
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# ? Aug 2, 2018 01:29 |
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Hempuli posted:I mainly wonder how resource-efficient that kind of architecture is; I'd imagine that there'd be some benefits to the usual 90-degree less-cornery design in terms of material used & work needed. But I'd definitely enjoy that kind of organic feel to a building, at least as a novelty. Well a round room has the lowest wall to floor ratio
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# ? Aug 2, 2018 05:59 |
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I think the contractors to build it might tell you to gently caress off with that bullshit though.
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# ? Aug 2, 2018 06:06 |
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It's one thing to save raw materials, but it's another to actually design that many extra corners each with their own special unusual structural considerations due to non-traditional non-right angles combining in ways that don't appear anywhere else. I guess the labor costs and specialized joints would be pretty high. On the other hand I've seen this exact same thing done but with square rooms in a grid arrangement. Optimizing the problem of rearranging grid cells to get the right rooms closer together can work too. That was my first computer science teacher's PhD thesis. He used particle swarm algorithm to give each grid cell agency and a goal. He was still working on it at the time he showed it off in class.
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# ? Aug 2, 2018 06:17 |
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I posted a bit of a postmortem of my spaceship generator on reddit/imgur. This is mostly a compilation of stuff I already posted in SA, but packed into a few images and I ended up answering a lot of questions on the reddit post that are spread over a few years of post here: https://www.reddit.com/r/Unity3D/comments/936f8q/procedural_spaceship_generation_in_unity/
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# ? Aug 2, 2018 09:59 |
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Elentor posted:I posted a bit of a postmortem of my spaceship generator on reddit/imgur. This is mostly a compilation of stuff I already posted in SA, but packed into a few images and I ended up answering a lot of questions on the reddit post that are spread over a few years of post here: so good
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# ? Aug 2, 2018 17:31 |
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Great job!
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# ? Aug 2, 2018 17:39 |
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Hella cool spaceships
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# ? Aug 2, 2018 18:12 |
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This is extremely cool but I think it still needs work because things like that lattice at the top are probably only up to snuff until they are damaged - they just don't seem as durable as good old block-o-steel construction. I do welcome our tecnho-organic future, though
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# ? Aug 2, 2018 19:14 |
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Dave Lawrence trained a neural network on 16,000 BBC sound effect names.quote:Tree feeding with sound of fast roar
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# ? Aug 2, 2018 22:48 |
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Anybody recently set one of these things to work on a huge database of porn titles?
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# ? Aug 2, 2018 23:08 |
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ekuNNN posted:so good Thanks guys
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# ? Aug 2, 2018 23:18 |
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Nice
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# ? Aug 2, 2018 23:21 |
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# ? May 25, 2024 02:13 |
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Elentor posted:Thanks guys Did you make it for a game, or the asset store, or just as practice?
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# ? Aug 3, 2018 16:45 |