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A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Ofaloaf posted:

What happened to the Lenape villages from the first episode? Were they all destroyed? Will they show up again in a later episode?
I think you see one of them connected by road to the first settlement?

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Suspect Bucket
Jan 15, 2012

SHRIMPDOR WAS A MAN
I mean, HE WAS A SHRIMP MAN
er, maybe also A DRAGON
or possibly
A MINOR LEAGUE BASEBALL TEAM
BUT HE WAS STILL
SHRIMPDOR

spincube posted:


You've been elected mayor of a small, isolated county, which has up until now been mostly passed over for development in favour of Neighbour City (boo, hiss, those motherfuckers). Your tax base is currently a handful of houses and bare-necessities shops spread out all over, with a threadbare road network and a clapped-out old bus taking residents from home to work. You're here to change that.

VV "Congratulations. You have chosen, or been chosen..."

I was just thinking about this yesterday. Except I was thinking more like a city council game, where you had to deal with permits and zoning and contractors.

"Welcome, mayor. The city is yours to do with as you wish! Except your predecessor has left you with a gigantic mess of road building over wetlands and near historically significant housing. Turns out your campaign promise to fix the traffic jams is going to be a lot more difficult then you thought."

I don't know how fun it would be, but certainly enlightening.

Eric the Mauve
May 8, 2012

Making you happy for a buck since 199X

spincube posted:

I think a good start for city builders would be to avoid - or at least sidestep - the setup where you're served a perfect square of wilderness and told to fill it. SC2K had a terrain editor with a land / mountains / water slider, so you could hit 'random' a few times and end up with a unique landscape to fill every time you started a city - why not build off of that, no pun intended, and use a 'human habitation' slider to add a few roads and buildings into the mix?

You've been elected mayor of a small, isolated county, which has up until now been mostly passed over for development in favour of Neighbour City (boo, hiss, those motherfuckers). Your tax base is currently a handful of houses and bare-necessities shops spread out all over, with a threadbare road network and a clapped-out old bus taking residents from home to work. You're here to change that.

VV "Congratulations. You have chosen, or been chosen..."

Next time you start a city just go wild and throw poo poo down anywhere until your population is like 10,000. Then get to work cleaning up the mess.

I know many of us are sufficiently spergy that we just can't bring ourselves to do anything ugly or suboptimal, even if it's for the express purpose of having fun fixing it later. There should be some easy way for newbies and casuals to upload their clusterfuck cities so sperglords like us can download them and fix them. Mod compatibility is a huge problem for that, though.

spincube
Jan 31, 2006

I spent :10bux: so I could say that I finally figured out what this god damned cube is doing. Get well Lowtax.
Grimey Drawer
It'd just be nice to start a city the way cities start in real life, with settlements expanding and glomming together organically. Funnily enough, despite its quirks Banished was perfect at this, where your settlement expanded organically from a crossroads in the middle of nowhere according to the local climate and resources available.

Suspect Bucket posted:

"Welcome, mayor. The city is yours to do with as you wish! Except your predecessor has left you with a gigantic mess of road building over wetlands and near historically significant housing. Turns out your campaign promise to fix the traffic jams is going to be a lot more difficult then you thought."

I don't know how fun it would be, but certainly enlightening.

The only real resource limit in Skylines is money and, as long as you're in a state of positive cash flow, you can stare at the game on fast-forward for a few years until you have enough cash to continue building. From your city's point of view, it doesn't much matter whether the year is 2018 or 2050.

...so what if, instead of blankly watching the game progress through the years, the calendar in the corner was instead a 'deadline to re-election campaign' timer? You only have so much cash on hand, and if you don't expand the tram network in the nice part of town like you promised you're out of the big chair. Who cares if you need to cut a few services across town, they're not your voters, and so on. Every X years you have to promise to have >Y in the treasury, or Z big business developments.

Hell, you could make it a vague 'morality' thing and either do the best you can for everyone in a socialist paradise, or be a corrupt son of a bitch who'll happily take dirty money and be re-elected forever.

Taintrunner
Apr 10, 2017

by Jeffrey of YOSPOS


After all your tips and guide links, here's my like third stab at a real city layout. Centered around an industrial area connected to a cargo train station, and using a lot of underground tunnels to connect my main roads and the highways. I tried building office space too fast in the top left corner and it didn't pan out because I don't have my head wrapped around education yet. I'm at about 3,700 and growing steadily.

vyelkin
Jan 2, 2011

donoteat posted:

welp here's episode 2

RIP indigenous cultures

https://www.youtube.com/watch?v=gQzfa4iXxZ4

This is good and I like the discussion of historical economics. I wonder if you could talk a little more about the urban design of these different periods as well? Even if just to point out obvious things like "there is no central planning authority so people are just building their own houses wherever which is why you don't end up with a nice grid, the entire town is going to be close to the dock, the cargo warehouses are going to be right next to it because no one wants to carry heavy crates very far before mechanization, the town is small and close together because people are building their own tiny houses and nobody needs a driveway and garage, the church is one of the first buildings to go up in any European settlement at this time so it's right at the heart of the town", etc. Simple stuff like that, but the kind of thing that really drives home just how inorganic a typical Cities Skylines city is, when it isn't building on these kinds of historical roots from eras before widespread car ownership, a developed market economy, (and of course the Cities Skylines omniscient and far-sighted planning authority) etc. For example, I especially liked when you pointed out the commons when you were putting that in place in the first fort.

You did say you would talk about mercantilism's effects on cities in the next episode, but I wonder also if you could address the effects on urbanism of other aspects of this period like the level of technology, challenges of new settlement, small populations of these early colonial forts and villages, and so on.

All this just to say that it's good, keep it up!

IAmTheRad
Dec 11, 2009

Goddammit this Cello is way out of tune!
Snowfall seems like the afterthought of the developers. Like After Dark gave tourism a boost, and of course added the night cycle. The only thing you can use anywhere with Snowfall is Trams and Streetcars. Otherwise the snow is the afterthought. Disasters added disasters of course, Mass Transit added different mass transit systems (Even with how unrealistic a commuter blimp would be, especially in winter). Green Cities makes more sense for a more temperate climate rather than the hellscapes of winter. And of course the parks in Parklife are geared more towards a more temperate landscape rather than the hell of eternal snow.

Snowfall isn't BAD it just seems like it was more of an afterthought rather than a full fledged expansion.

Of course it was their second expansion and their datamining probably saw people didn't really play winter maps and decided to make stuff for more temperate zones.

Nitrousoxide
May 30, 2011

do not buy a oneplus phone



Playing around with making one of those middle-of-nowhere towns that grew out of a gas station and restaurant strip for motorists on the freeway.





I'll relocate the power and water treatment to another square later on once I have have more unlocked.

Using all alley streets so everything feels nice and homey.

OwlFancier
Aug 22, 2013

Metrication posted:

we have an unfortunate amount of this going on in london atm

https://en.wikipedia.org/wiki/Facadism

the result is disasters like this:

https://www.theguardian.com/artanddesign/2013/aug/29/carbuncle-cup-student-housing-ucl

developers can't remove listed facades so they demolish the rest of the building and often you get shite like this

Also it's probably all packed with napalm because it was 10p per square kilometer cheaper.

donoteat
Sep 13, 2011

Loot at all this bullshit.
Who lets something like this happen?

vyelkin posted:

This is good and I like the discussion of historical economics. I wonder if you could talk a little more about the urban design of these different periods as well? Even if just to point out obvious things like "there is no central planning authority so people are just building their own houses wherever which is why you don't end up with a nice grid, the entire town is going to be close to the dock, the cargo warehouses are going to be right next to it because no one wants to carry heavy crates very far before mechanization, the town is small and close together because people are building their own tiny houses and nobody needs a driveway and garage, the church is one of the first buildings to go up in any European settlement at this time so it's right at the heart of the town", etc. Simple stuff like that, but the kind of thing that really drives home just how inorganic a typical Cities Skylines city is, when it isn't building on these kinds of historical roots from eras before widespread car ownership, a developed market economy, (and of course the Cities Skylines omniscient and far-sighted planning authority) etc. For example, I especially liked when you pointed out the commons when you were putting that in place in the first fort.

You did say you would talk about mercantilism's effects on cities in the next episode, but I wonder also if you could address the effects on urbanism of other aspects of this period like the level of technology, challenges of new settlement, small populations of these early colonial forts and villages, and so on.

All this just to say that it's good, keep it up!

I'm gonna see what I can do in that regard -- the next episode already includes a literal 5-minute slide show about urban planning from the prehistoric era to the 18th century. The way I'm seeing it now is in episode 3 we set up the urban grid for center city Franklin and see how the plan was selectively ignored, in episode 4 we build a big British earthen and stone fort, and in episode 5 we build the water supply system and talk about booze and the american revolution.

COMRADES
Apr 3, 2017

by LITERALLY AN ADMIN

IAmTheRad posted:

Snowfall seems like the afterthought of the developers. Like After Dark gave tourism a boost, and of course added the night cycle. The only thing you can use anywhere with Snowfall is Trams and Streetcars. Otherwise the snow is the afterthought. Disasters added disasters of course, Mass Transit added different mass transit systems (Even with how unrealistic a commuter blimp would be, especially in winter). Green Cities makes more sense for a more temperate climate rather than the hellscapes of winter. And of course the parks in Parklife are geared more towards a more temperate landscape rather than the hell of eternal snow.

Snowfall isn't BAD it just seems like it was more of an afterthought rather than a full fledged expansion.

Of course it was their second expansion and their datamining probably saw people didn't really play winter maps and decided to make stuff for more temperate zones.

I bought Snowfall shortly after it released and tbh I've yet to play a single snow map because I just kind of can't get over the fact that it's not a "it snows periodically" but a "there are just different climates and some maps will be snow and some will be grass, forever." In addition to the other stuff you mention.

Metrication
Dec 12, 2010

Raskin had one problem: Jobs regarded him as an insufferable theorist or, to use Jobs's own more precise terminology, "a shithead who sucks".

IAmTheRad posted:

Snowfall seems like the afterthought of the developers. Like After Dark gave tourism a boost, and of course added the night cycle. The only thing you can use anywhere with Snowfall is Trams and Streetcars. Otherwise the snow is the afterthought. Disasters added disasters of course, Mass Transit added different mass transit systems (Even with how unrealistic a commuter blimp would be, especially in winter). Green Cities makes more sense for a more temperate climate rather than the hellscapes of winter. And of course the parks in Parklife are geared more towards a more temperate landscape rather than the hell of eternal snow.

Snowfall isn't BAD it just seems like it was more of an afterthought rather than a full fledged expansion.

Of course it was their second expansion and their datamining probably saw people didn't really play winter maps and decided to make stuff for more temperate zones.

iirc the reason they said that there were technical and performance reasons that they can't have seasons on maps. they'd have to make a new game to accommodate it.

vyelkin
Jan 2, 2011

donoteat posted:

I'm gonna see what I can do in that regard -- the next episode already includes a literal 5-minute slide show about urban planning from the prehistoric era to the 18th century. The way I'm seeing it now is in episode 3 we set up the urban grid for center city Franklin and see how the plan was selectively ignored, in episode 4 we build a big British earthen and stone fort, and in episode 5 we build the water supply system and talk about booze and the american revolution.

That sounds great! Looking forward to it.

Ben Nerevarine
Apr 14, 2006
My WIP map of King of Prussia, PA area

hailthefish
Oct 24, 2010

Ben Nerevarine posted:

My WIP map of King of Prussia, PA area





:shlick:

Taintrunner
Apr 10, 2017

by Jeffrey of YOSPOS
Wow, incredible map. Would love to play it some day.

Ben Nerevarine
Apr 14, 2006



Taintrunner posted:

Wow, incredible map. Would love to play it some day.

Thanks, terrain's pretty much done, I'm hoping to publish it once I build the highway and rail network. I'll def crosspost here when that happens.

Ben Nerevarine
Apr 14, 2006
Two questions:

1) I have the infinite trees mod enabled. Will this cause problems with a published map? I don't know if I'm exceeding the limit, or even how to check that, but I have a poo poo ton of trees in this map.

2) I don't know which of these train tracks are vanilla, expansions, or mods. I have a track split that I want to make one-way in each direction, which of the two one-way tracks below should I use for maximum compatibility?

Metrication
Dec 12, 2010

Raskin had one problem: Jobs regarded him as an insufferable theorist or, to use Jobs's own more precise terminology, "a shithead who sucks".

Ben Nerevarine posted:

Two questions:

1) I have the infinite trees mod enabled. Will this cause problems with a published map? I don't know if I'm exceeding the limit, or even how to check that, but I have a poo poo ton of trees in this map.

2) I don't know which of these train tracks are vanilla, expansions, or mods. I have a track split that I want to make one-way in each direction, which of the two one-way tracks below should I use for maximum compatibility?



the one on the far right and i'm pretty sure the one next to it are the vanilla ones

Ben Nerevarine
Apr 14, 2006
Got it, the extra tracks are coming from the "One-Way Train Tracks" mod. Glad I caught this before I put it up on the Workshop, because disabling the mod causes them to disappear entirely.

edit: ^^^^ you were exactly right

Ben Nerevarine fucked around with this message at 21:25 on Jul 5, 2018

Ben Nerevarine
Apr 14, 2006
ok yes here

https://steamcommunity.com/sharedfiles/filedetails/?id=1432826715

Baronjutter
Dec 31, 2007

"Tiny Trains"

King Of Prussia is a really weird name for anything.

Tindahbawx
Oct 14, 2011

God, browsing new assets is like having a crack addiction ... keep getting more and more of them till it all inevitably ends up as a broken, unworkable mess.

Time to start over. again.

Baronjutter
Dec 31, 2007

"Tiny Trains"

The small update released the other day broke some mods and now the game is unplayable until the modders have time to fix their poo poo. The update totally broke Traffic Manager, the most subscribed to gameplay mod on the workshop with 650,000 subscribers, because CO didn't think of giving any of these folks a heads up and maybe delaying their minor patch that addresses some non-critical bugs would be a good idea.

Tindahbawx
Oct 14, 2011

Ah right, so that's why any road I place down has no zones then I guess.

Albino Squirrel
Apr 25, 2003

Miosis more like meiosis
I built a big city. This one was started essentially to explore the Mass Transit expansion; expansions overtook me, however, and I incorporated the Green Cities and Disasters expansions as well. I was aiming for an ‘organic’ growth pattern based on how real Western Canadian cities developed, within the constraints of a relatively unmodded version of the game, so that’s why it looks basically like Cartoon Vancouver.


New Lincoln, sited at the mouth of the Thompson River where it discharges into the Salish Sea, is unique amongst British settlements on Canada’s west coast in that it was not founded as a fur-trading fort. Rather, it was founded as part of a policy to secure British claims to the northern part of the Oregon Country in the run-up to the Oregon Treaty. The settlers, largely recruited from Lincolnshire, named the colony New Lincoln on arrival in 1845.


(This, of course, was when Abraham Lincoln was a little-known congressional candidate from Illinois. After his election in 1860, the natural assumption was that the fledgling town was named in honour of the American president. Attempts to explain the actual etymology to the mostly-American participants in the gold rush of 1863 were met mostly with blank stares. To this day, any discussion of the history of New Lincoln’s name is liable to be met with a sigh, a swig of beer, and a muttered “loving tourists.”)


I have more photos. I don't have to post what amounts to fanfic of my own city, but it does involve a large number of alcoholic mayors, in keeping with pretty much all of Western Canadian history.

Baronjutter
Dec 31, 2007

"Tiny Trains"

It's a lovely rainy day, the game is broken due to CO's stupid rushed out patch, but the population finally reached 100k so I wanted to post some progress pictures.


Albino Squirrel
Apr 25, 2003

Miosis more like meiosis
I. Roots


New Lincoln was nominally founded to take advantage of the rich alluvial soil of the Thompson Delta, and to secure British claim to the area, about 100 km north of the Fraser River. However, the town’s first growth came primarily as a result of logging the area’s vast stands of red cedar, Sitka spruce, and douglas-fir. Vast rafts of felled conifers clogged the Thompson, and a mill town sprang up on both sides of the river. The milling has moved elsewhere, but a large industrial area persists near the heart of the city. Creosote from the production of railroad ties near the old river port contaminates a large swath of prime land near the city centre; its cleanup has been a matter of debate (and lawsuit) for decades and the land remains unused and polluted.


The first white settlers plotted out a townsite to the south of the Thompson, bounded by its distributary, the Quadra River. The authorities in London had granted the entire delta region to the New Lincoln Colonization Committee, assuring the organizers it was ‘uninhabited.’ This came as news to the local Tla’amin people, who had inhabited the area for thousands of years. Their population having been lately reduced by epidemic, they chose not to contest the settlement, especially as the riverine lands were regarded as ‘cursed’ due to frequent and devastating tsunami. While visiting from much more securely-sited villages in the surrounding fjords, they attempted to communicate this information to the new settlers and were soundly ignored. This had no devastating consequences whatsoever and remains a historical footnote.


The town’ first mayor, an alcoholic river pilot named Cornelius Wilson, purchased several large plots of land to the immediate south of the original townsite, and refused to sell for any but the most exorbitant amounts, believing that the land would soon skyrocket in value. Exasperated, new arrivals built their homes to the south of Wilson’s land, which remained an empty tract known as ‘Wilson’s Folly.’ However, Wilson’s stubborn refusal to sell – even to fund his astronomical consumption of spirits, which only increased after he was voted out – led to the preservation of parkland in the heart of the city, and became the genesis of the city’s linear park known as the Boulevards.


The city started to grow more rapidly in 1863, during a brief gold rush. Disappointed prospectors migrated north from the Fraser River area, hearing rumours of gold in the Thompson watershed. These turned out to be false; the only thing glittering was copper. This was, however, the basis of a copper-zinc mining industry which persists to this day in the form of small-scale operations in the city proper and in its hinterlands.

II. Boomtown


New Lincoln grew slowly but steadily, fueled by lumber, mining, and farming, until 1905. That’s when it found itself the terminus of a branch of the Grand Trunk Pacific Railway. Connected to the broader North American rail network, resources flowed out without having to be shipped south to Seattle or San Francisco. People, business, and capital flowed in; development raced south towards the ocean; and the city’s first skyscrapers were erected. The area around New Lincoln Central Station remains the heart of the city’s business district.


Many foreign workers were imported for railroad construction, the largest group being Japanese. These Issei built what were initially makeshift homes on mud flats near the rail corridor heading towards the new downtown, but with increasing prosperity built solid, well-constructed houses in what became known as Japantown. Internment during the Second World War almost destroyed the community, as many houses were forcibly sold to non-Japanese buyers, but the quality of construction was such that few buyers felt the need to replace the structures. Second-generation Nisei Japanese moved back into the neighbourhood as finances allowed, and while Japanese Canadians are found all over the Metro Lincoln area, Japantown remains the community’s cultural and sentimental heart.


The city continued to expand the Boulevards park down along the length of the island, serving as a spine for the growing city. On the other side of the park from Japantown, the University of New Lincoln was established in 1910. It now teaches some 40,000 undergraduates at three campuses in the metro region.


The city’s mayor in the early 1920s, Samuel Brockton, was just as alcoholic but far more savvy than Cornelius Wilson. He owned a large chunk of land which lay in the path of the fast-extending Boulevards. Rather than let it be expropriated, he ‘convinced’ his colleagues on City Council to build a circular road terminating the Boulevards and built several large structures in the middle, including the new City Hall, the city’s largest church (St. Hugh’s Anglican cathedral) and the first opera house on the west coast of Canada. He made out, of course, like a bandit on the land deal.

III. Depression


The economic collapse of the 1930s hit New Lincoln hard. Still isolated from most of the continent, its resource-exporting industries found no markets. The newly developed industrial area downstream of Jackson Hill was nearly abandoned; the land has remained slow to develop, and only recently saw construction of large infrastructure projects such as an emergency response centre and a nuclear power plant.


There was still some growth, however, and the Points area at the mouth of the Ronan River developed during this time. A deepwater port had been mooted for years, but the onset of World War II hastened its construction. It was completed not quite in time for the scheduled invasion of Japan, but its presence served as a boost to the recovering industrial sector in the postwar years.

IV. Expansion


The 50s and 60s were a time of massive growth and significant infrastructure projects. The city’s original airport (now planted over as Harrison Park) was insufficient for the needs of the jet age. What became New Lincoln International (YNL; ICAO: CYNL) was built on a large artificial island filling most of French Bay on the west side of the Quadra peninsula. Hotels servicing travelers sprouted up in the onshore neighbourhood.


Davis Ford, the city’s mayor in the late 1960s and early 1970s, was instrumental in developing the city’s highway network. The original plans called for multiple surface-level highways, and indeed one was run between the old town and the university, but Ford insisted that the highway running through downtown be mostly buried. It comes to the surface in a few areas, such as near the Hillcrest neighbourhood, to allow for interchanges, but mostly remains out of the way of the urban fabric. Ford’s buried highway may have started as a cocaine-fuelled fantasy, but urban historians call it one of the city’s greatest building choices.


One less successful infrastructure project was the development of an oil terminal in the western railyards near the airport. Planned in an era of spiking oil prices in the 1970s, the collapse of prices made oil-sands derived crude prohibitively expensive throughout the 80s and 90s. By the time prices recovered, years of neglect made the little-used terminal a rusting wasteland.

Albino Squirrel
Apr 25, 2003

Miosis more like meiosis
V. Suburbia


Like most of North America, suburban sprawl hit the New Lincoln region in the second half of the 20th century. Although New Lincoln proper has a population of barely over 300,000 people, the Metro Lincoln area has a population of 1.4 million. Some of the sprawl resides within city limits, largely within the master-planned area of Arrow Lake.


Land was cheaper in the suburbs when the area was planned (less so now, as the region’s average single-detached housing price exceeds $1 million), allowing for construction of intermodal cargo terminals.


Nearby, several neighbourhoods which started as vacation communities are perched on Lakes Albert and Victoria, up in the Monarch Hills. 1990s mayor Michael McGeer was found dead in a mansion overlooking Lake Victoria in what became known as “The Time A Mayor Died From Heroin And Not From Booze”.

VI. Gentrification


Most of the city’s growth in the first half of the 20th century was confined to Zuzu Island, between the mouth of the Thompson and the Quadra River. Legendarily, the island was named for a can-can dancer and mistress of one of the city’s many alcoholic mayors. However, land was scarce and the city expanded rapidly onto the nearby Quadra Peninsula, in the area surrounding Delwood Lake.


What were originally working-class homes found their value rapidly appreciating with the development of the city’s metro and monorail networks. A second downtown sprung up in the Westminster area, near a popular nightlife area on the shores of Delwood Lake.


The development extended even offshore to MacTavish Island, which in addition to a hotel district also houses the city’s “NHL-ready” arena. Built in 1977 to attract a team, the city’s proximity to Vancouver has meant that it has never quite made the cut. Locals grumble that the city has more than enough people to sustain a hockey team – “if Winnipeg has one, why the hell don’t we?” – but at present the arena is used mostly for minor-league hockey and aging rock groups on tour.

VII. Offshoring


On the other side of the city, Elm Island lies in the mouth of the Thompson River. Jurisdictional disputes between the city, province, and federal government meant that construction of bridges to the large island stalled shortly after the sole rail bridge was built. As a result, the island remained rural and agricultural despite its proximity to a major city until relatively late in the 20th century. When the metro network was expanded to the island, a decision was made not to link the island’s road network to the rest of the city. Further laws banned all but electric cars on the island, which retains a significant countercultural streak.


Part of that streak includes some of the most liberal drug laws in the Western Hemisphere; marijuana has been effectively tolerated on the island for decades. Elm Island thus became, once linked to the city, the de facto nightlife and recreation capital. Amusement parks and pleasure piers were built, hotels proliferated, a casino was allowed, and the city’s main cruise ship port was built in the area.


However, many people still live and work on the island, which also hosts the city’s second cathedral, the modernist Our Lady of Perpetual Angst. This was dedicated by the city’s mayor Truman Cope, who died later that evening of gastric bleeding caused by excessive alcohol consumption.

VIII. Ecotopia


In the 21st century, environmental concerns have come to the forefront in this city largely carved out of temperate rainforest. The Riverdale neighbourhood, hit by devastating floods in the 1980s, was re-envisioned and rebuilt as a large eco-friendly development stretching beside acres of wetlands near the centre of the city.


The Boulevards were extended up through Riverdale, providing a continuous string of parks stretching almost nine kilometres through some of the most valuable real estate on the planet.


Tax incentives and lower labour costs than the United States have led to a significant development of high-tech and gaming companies in the Metro Lincoln area. Many are located in Riverdale, referred to as ‘Silicon Marsh’ by city marketing officials and essentially nobody else.

Baronjutter
Dec 31, 2007

"Tiny Trains"

Is the city actually at 1.4 million or that's just a story number?

Albino Squirrel
Apr 25, 2003

Miosis more like meiosis
^^ Story number. The city population is about 335K.

Maps!



And transit.

Albino Squirrel fucked around with this message at 20:12 on Jul 7, 2018

Eric the Mauve
May 8, 2012

Making you happy for a buck since 199X
:staredog:

Baronjutter
Dec 31, 2007

"Tiny Trains"

I realized that even though I'm using "real time" I can still just turn off day/night and weather and take some clear photos. Hope no one is sick of yet more plopping.

Love walking around the city in first person mode and appreciating little street scenes, like this old elevated metro station next to a park in a nice residential area. Also my wife had to tell me the bad news about my "bright yellow trams"


Small shops in the same neighbourhood


Same metro line as it crosses over a major avenue, was a challenge placing the pillars.


Old town is pretty much done, Titan's recent renaissance buildings are great for jumbled old towns like this.


Jen's new berlin university is amazing


Stupid little amusement park, I bought parklife so might as well have one. Before traffic manager broke this area was extremely busy with the tram route having 800+ passengers waiting during weekends and evening. I really wish anyone bothered to make content for night-life because the only hotels in the game are these big tall ugly towers, there's no mid-rise hotels and "Real Time" actually makes them function better regarding tourism.


Nice grassy park in the centre of town, it's not very big but it has some simple open fields. I really wish parks some how recognized basic open green space as usable park space and could fill it full of people playing and picnicking and so on.


I think my favourite part of the city is this small hillside park by the church.


Corner buildings are always fun to use.


Hot tip, Avanya's "sunken" set of bridge supports work fantastic as loading docks and cargo ramps.


Narrow medieval street


Vanilla marina (I really need to figure out the much better looking custom marinas)


Another fun tip if you have nightlife, the little patio's look great in front of commercial buildings to act as functional sidewalk-side seating areas for restaurants, adds to the street life and if you're using "real time" it will flag the area as a potential night-time hang-out spot.


"Map" of the city


Let me know if you have any feedback or ideas!

donoteat
Sep 13, 2011

Loot at all this bullshit.
Who lets something like this happen?
in today's episode we talk about urban planning, whiskey, and slavery

https://www.youtube.com/watch?v=fLxHVF1uiOE

edit: lowtax plz don't ban me for 1:20-1:30

donoteat fucked around with this message at 22:52 on Jul 7, 2018

Baronjutter
Dec 31, 2007

"Tiny Trains"

donoteat posted:

in today's episode we talk about urban planning, whiskey, and slavery

https://www.youtube.com/watch?v=fLxHVF1uiOE

edit: lowtax plz don't ban me for 1:20-1:30

These are lovely and educational. I noticed you were laying a bunch of fences but were not in "fence mode" so were getting overhanging stubs of fences. How do those farm fields work out for you? I've tried a bunch with every prop visibility mod/setting but they always vanish far too soon. I wish there was a way to have crop field objects like those leave behind their general crop colour on the terrain, so even at an extreme distance they'd mark the land.

Elentor
Dec 14, 2004

by Jeffrey of YOSPOS

donoteat posted:

in today's episode we talk about urban planning, whiskey, and slavery

https://www.youtube.com/watch?v=fLxHVF1uiOE

edit: lowtax plz don't ban me for 1:20-1:30

Please keep doing these.

IAmTheRad
Dec 11, 2009

Goddammit this Cello is way out of tune!
Your places look like actual cities, while mine look like mishmashed parts put together by an idiot who doesn't know anything about urban planning.

Taintrunner
Apr 10, 2017

by Jeffrey of YOSPOS

Ben Nerevarine posted:

My WIP map of King of Prussia, PA area



Just wanted to say this map is amazing and my game crashed and lost my save in an hour of playing with it, probably my fault for having the game installed to an external USB 3.0 8TB hard drive.

Albino Squirrel
Apr 25, 2003

Miosis more like meiosis

Baronjutter posted:


Corner buildings are always fun to use.


Dang, man. That's pretty, and requires a devotion to detail that I do not have at ALL.

IAmTheRad posted:

Your places look like actual cities, while mine look like mishmashed parts put together by an idiot who doesn't know anything about urban planning.
Most cities are actually kinda mishmashy. Urban planning as a discrete profession isn't that old.

If you want your city to look realistic - which is often different from efficient - think "why is this city here in the first place (i.e. what industry is it based on)? Where do its people want to live? Where would they like to spend their free time? And how would they get from place to place?" Larger-scale improvements like transit lines or highways are often shoehorned into the existing urban fabric after the fact.

Cities are made of a huge number of individually rational decisions which, in the aggregate, bear a striking resemblance to chaos.

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serious gaylord
Sep 16, 2007

what.
Surface painter is causing the game to crash and will do until its updated. Disable it.

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