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Tarquinn posted:Kind of like getting the occasional achievement, though. Don't remind me. I'm just glad I lucked into getting Outside Context before discovering Guilli’s Planet Modifiers.
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# ? Jul 8, 2018 08:56 |
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# ? May 25, 2024 09:06 |
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Tarquinn posted:Okay, ten out of ten games I get the contingency as end game crisis. So very tired of it. I save scummed out of the contingency to get the scourge for the queening achievement. It took more then one try but it worked.
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# ? Jul 8, 2018 09:09 |
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goatsestretchgoals posted:Thanks much, Google/Reddit was unclear on what happens if you hadn't found the associated FE yet.
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# ? Jul 8, 2018 10:06 |
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So that fortress system in my game worked so well that the XTR's never actually attacked. Ah well, maybe that fortress system will come in handy one day. I've also takeen the systems I wanted from the birds to my north and now I've colonized almost everything I want to. However, in the NE corner of the map there is a big fanatic purifier group that has eaten two empires already and is now going for a third. One of the FE's has given me the mission of stopping them. I'm confident that I can take them because we're only linked by a narrow road that runs along the galactic core. Also everyone is a cyborg now!
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# ? Jul 8, 2018 11:12 |
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NextSundayA.D. posted:I save scummed out of the contingency to get the scourge for the queening achievement. It took more then one try but it worked. All right, I will try that in my next game. Thanks!
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# ? Jul 8, 2018 12:00 |
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I think if you colonise a holy world before meeting the FE, that they will demand that you abandon the colony first and then declare war if you refuse? It used to happen that way previously, back in the days of 1.6/1.7 I had a sector AI that kept colonising it even after I turned off colonisation. It was frustrating because it still used influence to colonise so until I got strong enough and conquered the FE I would get to the minimum amount of influence and then it would go and colonise, taking me back to 0 influence again!!!
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# ? Jul 8, 2018 12:02 |
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HiKaizer posted:I think if you colonise a holy world before meeting the FE, that they will demand that you abandon the colony first and then declare war if you refuse? It used to happen that way previously, back in the days of 1.6/1.7 I had a sector AI that kept colonising it even after I turned off colonisation. It was frustrating because it still used influence to colonise so until I got strong enough and conquered the FE I would get to the minimum amount of influence and then it would go and colonise, taking me back to 0 influence again!!!
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# ? Jul 8, 2018 12:24 |
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Splicer posted:Oh shoot I think you may have just come up with a way to justify multiple sectors. If sectors generated influence pools that can only pay for projects in their sectors you'd have an actual mechanical reason to run more than one. Well, right now there's a pretty compelling reason to use multiple sectors as separate mineral stockpiles so you can build up massive reserves before going to war. Otherwise I guess the main reason is for far flung holdings that aren't adjacent to the rest of your territory (e.g. you expanded through a warpgate or ate someone in a no-occupation war).
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# ? Jul 8, 2018 13:25 |
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Relatedly I wish you could set things up to give sectors continual income (mostly to make up for bad planning to be fair). I built a dyson sphere in one corner of my empire and then started finishing the cybrex ringworld in the opposite corner. I made a sector for the ringworld and filled the sections with resource replicators, but kept having to manually control click a bunch to fill up the sector's energy stockpile since it wasn't generating anywhere near enough. If I could just give it 400 energy/mo it would be much less annoying.
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# ? Jul 8, 2018 13:56 |
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build energy habitats...?
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# ? Jul 9, 2018 12:06 |
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isndl posted:Well, right now there's a pretty compelling reason to use multiple sectors as separate mineral stockpiles so you can build up massive reserves before going to war. Otherwise I guess the main reason is for far flung holdings that aren't adjacent to the rest of your territory (e.g. you expanded through a warpgate or ate someone in a no-occupation war). Yeah the stockpiles alone are compelling enough to do it. The cost is extra leader slots, but i find it's worth it just for the stockpiling.
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# ? Jul 9, 2018 13:46 |
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It's cool that non-founder species can become rulers of an empire but sometimes I just want to say hi to my butterfly bros.
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# ? Jul 9, 2018 16:40 |
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isndl posted:It's cool that non-founder species can become rulers of an empire but sometimes I just want to say hi to my butterfly bros. I made that snailiens migrating flock troll empire/species a monarchy for this reason.
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# ? Jul 9, 2018 18:05 |
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Are there any modders here who can help me with a problem? I've tried writing a little mod to change the start date of Stellaris, so I can change it to whatever backstory for a particular race I can come up with. But my first attempts just make the game crash without explanation. What I did was the part in 00_defines which tells the start_year, and changed it to another number in the mod. When I test this, the game crashes. Why is this game so adamant about starting in 2200? Date Rewriter posted:NGameplay = { Edit: OK, I'm dumb. Renaming the modded defines-file solved the problem. It now works both with and without other mods. Excellent! But now I have a new problem, the mod throws an error when uploading. Any idea why this could happen? I'd like to share this mod, but the workshops steadfastly refuses to accept this one Libluini fucked around with this message at 18:45 on Jul 9, 2018 |
# ? Jul 9, 2018 18:18 |
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HiKaizer posted:I think if you colonise a holy world before meeting the FE, that they will demand that you abandon the colony first and then declare war if you refuse? It used to happen that way previously, back in the days of 1.6/1.7 I had a sector AI that kept colonising it even after I turned off colonisation. It was frustrating because it still used influence to colonise so until I got strong enough and conquered the FE I would get to the minimum amount of influence and then it would go and colonise, taking me back to 0 influence again!!! It’s been a while but I think they do that anyway. I feel like all of the FEs give you a chance to be like whoops my bad and back off. The milisos do, anyway.
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# ? Jul 9, 2018 19:48 |
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trying to finish my determined exterminators game. Is there any way to see how much of the galaxy I control? Neutron sweeping the organics won't really help me much will it
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# ? Jul 10, 2018 00:22 |
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Gay Horney posted:trying to finish my determined exterminators game. Is there any way to see how much of the galaxy I control? Neutron sweeping the organics won't really help me much will it Situation Log -> Victory Tab at the bottom will tell you how close you are to a victory screen
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# ? Jul 10, 2018 00:30 |
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Gay Horney posted:trying to finish my determined exterminators game. Is there any way to see how much of the galaxy I control? Neutron sweeping the organics won't really help me much will it Domination Victory is based on the total number of habitable planets in the galaxy. if that number were to go down...say, by means of a hypothetical planet-cracking device...you will find yourself closer to the goal.
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# ? Jul 10, 2018 00:33 |
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But doesn't neutron sweep mean that the planet is still habitable the pops are just dead? so really the only viable option is controlling the planets. Do I need to actually have the planers colonized or is having them in my space enough
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# ? Jul 10, 2018 00:36 |
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Gay Horney posted:But doesn't neutron sweep mean that the planet is still habitable the pops are just dead? so really the only viable option is controlling the planets. Do I need to actually have the planers colonized or is having them in my space enough Refit your Colossus to carry the Planet-Cracker instead of the neutron sweep. Shattered Worlds are uninhabitable. Only colonized worlds count, yes. Which means you may actually have a reason to colonize those lovely 8-14 tile worlds, if you're close enough to the goal.
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# ? Jul 10, 2018 00:47 |
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I colonize every single planet I can and use land clearance on everything under twelve tiles for those sweet, sweet extra 3 tiles. They usually have something great like +4 resources on at least one of them too.
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# ? Jul 10, 2018 01:12 |
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Captain Invictus posted:I colonize every single planet I can and use land clearance on everything under twelve tiles for those sweet, sweet extra 3 tiles. They usually have something great like +4 resources on at least one of them too. I think you’re better off building habitats, statistically. Only real use for small planets is on chokepoints, if you load them with fortresses and a shield generator they take forever to crack.
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# ? Jul 10, 2018 01:25 |
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My current game had the AI unleash the L-cluster nanoswarm and all of a sudden the habitable worlds count has gone WAY down. I think I might be able to win if I turtle my core systems hard enough.
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# ? Jul 10, 2018 01:35 |
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The l cluster always has a bunch of habitable worlds in it, right?
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# ? Jul 10, 2018 01:55 |
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Only if you encounter the nanite swarms. In the other two conditions I think all the planets are just barren and nothing can be terraformed.
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# ? Jul 10, 2018 01:58 |
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Vengarr posted:I think you’re better off building habitats, statistically. This used to be true, but I'm fairly sure that them doubling the influence cost of habitats. Land clearance also is effected by reduced edict cost, so you can get the influence cost down pretty low. So if you've got a lot of planets or are expanding through conquest land clearance is better (spend all those minerals on ships instead of habitats).
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# ? Jul 10, 2018 03:42 |
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Once you get to that level of mid game / endgame macro, make everything sectors, allow colonies, just forget about it and let it happen - there are more important things to worry about.
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# ? Jul 10, 2018 03:53 |
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Goffer posted:Once you get to that level of mid game / endgame macro, make everything sectors, allow colonies, just forget about it and let it happen - there are more important things to worry about. In my current game the contingency activated and I decided to play along with them(as determined exterminators) and declared war against every other empire simultaneously. For a good while it was pretty intense as I'm on two pips above normal difficulty. At this point it's basically a turnbased game as I am conquering so many worlds and controlling so many fleets at once I have to pause every couple months and reorganize for the next move. It's an interesting way to play, and I've almost conquered everything except the contingency before 2500. Interesting type of empire to play as, for sure.
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# ? Jul 10, 2018 05:08 |
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ZypherIM posted:This used to be true, but I'm fairly sure that them doubling the influence cost of habitats. Land clearance also is effected by reduced edict cost, so you can get the influence cost down pretty low. So if you've got a lot of planets or are expanding through conquest land clearance is better (spend all those minerals on ships instead of habitats). It's not worth it unless you've got a ton of crappy small planets. One or two tiles per planet can't justify 50-100 influence per hit, not to mention a valuable Ascension Perk slot. Habitats are pricey up-front, but long-term they're a better solution if you happen to be locked in your own space. If you can go out and conquer nice planets, you don't need Mastery of Nature OR Voidborne. Just steal all the good poo poo and let the other empires breathe vacuum.
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# ? Jul 10, 2018 07:17 |
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The value of influence is partly a function of your income as well as your edict costs. A spiritual empire with ~40% cost reduction might do well from MoN. That reduction does not apply to habitats.
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# ? Jul 10, 2018 08:51 |
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Vengarr posted:It's not worth it unless you've got a ton of crappy small planets. One or two tiles per planet can't justify 50-100 influence per hit, not to mention a valuable Ascension Perk slot. influence has become a lot more spendable later on with Will to Power unity ambition
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# ? Jul 10, 2018 13:24 |
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I play a lot of spiritualists and mastery of nature is one of my favorite early picks. Especially since the game loves to stick me with tons of edge case 14-15 tile planets
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# ? Jul 10, 2018 13:29 |
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Gay Horney posted:trying to finish my determined exterminators game. Is there any way to see how much of the galaxy I control? Neutron sweeping the organics won't really help me much will it Depends on your goal. If you Neutron Sweep all the organic planets you'll get the cheevo, and be damned close to a conquest victory anyway.
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# ? Jul 10, 2018 15:05 |
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Your available planet-cracker weapons are based on your ethics right? I've only used the bubble-gun myself and didn't think you could change it's 'mode'.
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# ? Jul 10, 2018 15:49 |
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Nickiepoo posted:Your available planet-cracker weapons are based on your ethics right? I've only used the bubble-gun myself and didn't think you could change it's 'mode'. Nope, the weapon you start with is based on your choice when you complete the project. But once the project is done you'll get research options for the other weapons (except for the nanobot diffuser if you're not a driven assimilator). Then once you have those researched just change the design of the colossus and upgrade it at a shipyard and you can use any of the weapons. In my driven assimilator game I mostly used the nanobot diffuser, but I switched to the planet cracker to get rid of some tiny planets in my borders so I didn't have to colonize them. Then I switched back.
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# ? Jul 10, 2018 15:56 |
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Pretty sure the choice gives you the three options that are most suited to your ethics though right?
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# ? Jul 10, 2018 16:03 |
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if you Neutron Sweep a planet, can you terraform it back to habitable?
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# ? Jul 10, 2018 16:10 |
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CoolHandMat posted:if you Neutron Sweep a planet, can you terraform it back to habitable? Neutron sweeps don't change the planet type.
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# ? Jul 10, 2018 16:25 |
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CoolHandMat posted:if you Neutron Sweep a planet, can you terraform it back to habitable? Neutron sweeps don't damage the planet at all. All pops die, but the planet retains it's infrastructure and retains it's habitability and climate typing.
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# ? Jul 10, 2018 16:34 |
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# ? May 25, 2024 09:06 |
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PittTheElder posted:Neutron sweeps don't damage the planet at all. All pops die, but the planet retains it's infrastructure and retains it's habitability and climate typing. Really, if you colonise the planet, you should get some sort of "Clearing away all the bodies" debuff for the first few years.
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# ? Jul 10, 2018 16:40 |