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Veotax
May 16, 2006


It definitely introduces checkpoints in the final dungeon if you die, but I don't know if they come in earlier than that of if it saves and lets you walk away.

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Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

Safeword posted:

Doesn't it completely abandon that thematic in favour of autosaving late in the game, though?

The game actually does auto-save throughout the game. But only at specific checkpoints. Big story-heavy segments like the finale tend to have more of those since you can't save. You can't freely save or auto-save otherwise because;

RyokoTK posted:

There is a narrative reason for why there are still manual saves in Automata.

Whether that narrative reason justifies the archaic rear end save system is your own decision to make, but :yokotaro:

:yokotaro: I guess.

ShootaBoy
Jan 6, 2010

Anime is Bad.
Except for Pokemon, Valkyria Chronicles and 100% OJ.

RyokoTK posted:

There is a narrative reason for why there are still manual saves in Automata.

Whether that narrative reason justifies the archaic rear end save system is your own decision to make, but :yokotaro:


A hard doesn't, for me. I have boring life poo poo to do sometimes and if I have to sit down and make sure I have a solid, uninterrupted multi-hour block of time to play a game, I'm probably not gonna play that game.

RyokoTK
Feb 12, 2012

I am cool.

ShootaBoy posted:

A hard doesn't, for me. I have boring life poo poo to do sometimes and if I have to sit down and make sure I have a solid, uninterrupted multi-hour block of time to play a game, I'm probably not gonna play that game.

Yeah that’s fair. There’s some genuinely great stuff in Automata but it is a very decidedly imperfect gameplay experience in a lot of ways.

I enjoyed it a lot, but I’m not exactly in a hurry to play it again.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Benefit of playing on PS4 and maybe Xbone. PS4 you just put it in rest mode and walk away no worries

Leal
Oct 2, 2009
drat I didn't realize remembering to manually save was such an advanced skill. The PS1/N64 era must've loving sucked.

RyokoTK
Feb 12, 2012

I am cool.

Leal posted:

drat I didn't realize remembering to manually save was such an advanced skill. The PS1/N64 era must've loving sucked.

It’s been out of vogue for over a decade, dude.

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

Leal posted:

drat I didn't realize remembering to manually save was such an advanced skill. The PS1/N64 era must've loving sucked.

The real advanced skill was keeping to separate save slots in case you missed the secret triggers for the bonus end-game content halfway through the game or something. Or you managed to save in the one spot in the game where you were trapped between a boss you couldn't beat because you didn't grind enough, and a door you couldn't exit through to go grind thus making your save unwinnable.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Nuebot posted:

The real advanced skill was keeping to separate save slots in case you missed the secret triggers for the bonus end-game content halfway through the game or something. Or you managed to save in the one spot in the game where you were trapped between a boss you couldn't beat because you didn't grind enough, and a door you couldn't exit through to go grind thus making your save unwinnable.

Or the power flickers at the right time to lose an 18 hour Dark Cloud 2 save

ShootaBoy
Jan 6, 2010

Anime is Bad.
Except for Pokemon, Valkyria Chronicles and 100% OJ.

Leal posted:

drat I didn't realize remembering to manually save was such an advanced skill. The PS1/N64 era must've loving sucked.


It's not remembering to manually save that's the issue. It's having specfic savepoints. I can deal with manual saving, I still enjoy poo poo like pokemon and stuff like skyrim and crap, but when this

KingSlime posted:

Also I just lost two hours of progress in nier automata because I didn't save and something dumb killed me.

I'm not really in the mood to replay what was essentially a two hour nonstop action sequence

can happen, that's the issue.

edit: since we're talking saves gently caress anything that runs on autosave only, unless its for something specific like an ironman mode.

Tunicate
May 15, 2012

Nuebot posted:

The game actually does auto-save throughout the game. But only at specific checkpoints. Big story-heavy segments like the finale tend to have more of those since you can't save. You can't freely save or auto-save otherwise because;


:yokotaro: I guess.

In an interview :yokotaro: said he wasn't doing autosave because someone complained in a review that the original nier didn't have autosave.

muscles like this!
Jan 17, 2005


Safeword posted:

Doesn't it completely abandon that thematic in favour of autosaving late in the game, though?

There are definitely points where you can get hosed by them disabling the respawn stuff.

Snake Maze
Jul 13, 2016

3.85 Billion years ago
  • Having seen the explosion on the moon, the Devil comes to Venus

Safeword posted:

Doesn't it completely abandon that thematic in favour of autosaving late in the game, though?

Other way around.

At the start when you die you leave a corpse with your equipped chips and all the exp you earned since your last save, Dark Souls style. After a certain point in the plot that stops happening and death is just game over, load your last save.

Thin Privilege
Jul 8, 2009
IM A STUPID MORON WITH AN UGLY FACE AND A BIG BUTT AND MY BUTT SMELLS AND I LIKE TO KISS MY OWN BUTT
Gravy Boat 2k
I’m playing Resident Evil Biohazard and it is very scary and very hard. I do not like to play games that are hard. But on the plus side the 1st level is p much a remake of PT without the creepy baby doll in the sink.

Summary: I do not like trying. I am playing on easy and it is not easy. The game keeps saying “ YOU FAILED.” Japan :argh: :japan:

An Actual Princess
Dec 23, 2006

Thin Privilege posted:

I’m playing Resident Evil Biohazard and it is very scary and very hard. I do not like to play games that are hard. But on the plus side the 1st level is p much a remake of PT without the creepy baby doll in the sink.

Summary: I do not like trying. I am playing on easy and it is not easy. The game keeps saying “ YOU FAILED.” Japan :argh: :japan:

i assume you mean re7. are you blocking? you should be blocking. it doesn't seem like it would help because he just puts his arm up but it really severely reduces damage you take

Olaf The Stout
Oct 16, 2009

FORUMS NO.1 SLEEPY DAWGS MEMESTER
I’m playing through breath of the wild right now and I had a small complaint about the DLC. One DLC option is Master Mode, which increases the difficulty of the game overall in several ways, which has been a lot of fun to have a Zelda that feels inherently dangerous. The thing that drags it down is Trial of the Sword, another DLC thing that amounts to 45 combat rooms in a row.

You start with all your arms and armor and inventory stripped, and you have to scavenge your way through the whole thing. There are only three checkpoints for this entire thing, and if you die you lose all progress and zone out of the instance.

It’s just loving hard I guess. Just played Zelda for three hours and never even made it to the first checkpoint, so I earned literally nothing for an entire afternoon of gaming. What a bummer.

Morpheus
Apr 18, 2008

My favourite little monsters

Olaf The Stout posted:

I’m playing through breath of the wild right now and I had a small complaint about the DLC. One DLC option is Master Mode, which increases the difficulty of the game overall in several ways, which has been a lot of fun to have a Zelda that feels inherently dangerous. The thing that drags it down is Trial of the Sword, another DLC thing that amounts to 45 combat rooms in a row.

You start with all your arms and armor and inventory stripped, and you have to scavenge your way through the whole thing. There are only three checkpoints for this entire thing, and if you die you lose all progress and zone out of the instance.

It’s just loving hard I guess. Just played Zelda for three hours and never even made it to the first checkpoint, so I earned literally nothing for an entire afternoon of gaming. What a bummer.

Speaking of Master Mode, I kind of like it except for the fact that enemies regenerate their health really rapidly. This makes combat an absolute non-option in most cases, especially against larger foes, as you simply can't try to find opportunities to strike; if you're not whacking at them constantly, the big dudes will simply recover all the damage you've done in like eight seconds. It's ridiculous, moreso because that weapon you were doing the damage with is now dust.

Inco
Apr 3, 2009

I have been working out! My modem is broken and my phone eats half the posts I try to make, including all the posts I've tried to make here. I'll try this one more time.
Mega Man ZX has these minigames in them, and there's one where you guide a physics object soccer ball through a platforming course. It's hilariously bad.

The ball has some of the worst, most inconsistent physics I've ever seen. Near as I can tell, the best way to pop the ball up and over obstacles is to jump on it, but about a quarter of the time the ball's parabolic arc ends up with a 90 degree angle in it for no discernible reason.

The game has a very tight 30 second goal time, and a 90 second time limit, and only uses the d-pad and the jump button. If you lose the ball or gently caress up a run, there's no way to abort the game, despite there being seven unused buttons on the DS.

The game costs 20EC (the game's currency) to play, and I spent over 500EC attempting this game, and when I finally beat the goal time with a 29'19", my reward was nothing. It's so incredibly silly that it's there, and it's silly that I spent half an hour trying to beat this.

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

Inco posted:

Mega Man ZX has these minigames in them, and there's one where you guide a physics object soccer ball through a platforming course. It's hilariously bad.

The ball has some of the worst, most inconsistent physics I've ever seen. Near as I can tell, the best way to pop the ball up and over obstacles is to jump on it, but about a quarter of the time the ball's parabolic arc ends up with a 90 degree angle in it for no discernible reason.

The game has a very tight 30 second goal time, and a 90 second time limit, and only uses the d-pad and the jump button. If you lose the ball or gently caress up a run, there's no way to abort the game, despite there being seven unused buttons on the DS.

The game costs 20EC (the game's currency) to play, and I spent over 500EC attempting this game, and when I finally beat the goal time with a 29'19", my reward was nothing. It's so incredibly silly that it's there, and it's silly that I spent half an hour trying to beat this.

I genuinely don't remember ever playing that and I'm pretty sure I beat that game 100%.

MisterBibs
Jul 17, 2010

dolla dolla
bill y'all
Fun Shoe
When you restart Kingdom of Loathing, you're given the option of selecting what the game calls a Path. This can drastically alter the game (be a literal different character with entirely different skills and abilities) to just kinda muck with the game (you can't eat or drink to be able to do more Stuff in a day). One of the Paths is called Standard. Taken from the Magic: The Gathering format of the same name, it limits you to a chunk of the most modern for-pay items.

My problem/thing-that-drags-down is that, when restarting, the game selects your path as Standard by default. I missed it the first time because I hadn't played when it came out (and only realized it was selected when I couldn't use something I use by default), but even knowing about it this time, I had to go back and fix it so that I could play normally.

I get that it's in the title, but no, don't make any path selected by default, dammit.

RareAcumen
Dec 28, 2012




Leal posted:

drat I didn't realize remembering to manually save was such an advanced skill. The PS1/N64 era must've loving sucked.

It's not just manual saving. It's manual saving without check points that you have to hunt down.

Inco
Apr 3, 2009

I have been working out! My modem is broken and my phone eats half the posts I try to make, including all the posts I've tried to make here. I'll try this one more time.

Nuebot posted:

I genuinely don't remember ever playing that and I'm pretty sure I beat that game 100%.

It's in the arcade next to the Data terminal in C-2 (the city area), not far from the fountain. It's got a big sign saying "GAME" above the door, but you're never forced to go in there at any point.

Schubalts
Nov 26, 2007

People say bigger is better.

But for the first time in my life, I think I've gone too far.

ShootaBoy posted:

It's weird that savepoints are even a thing still. It's 2018, let me save when and wherever, into as many slots as my memory can support.

You can save almost anywhere in Automata, if you aren't currently in a fight, just by opening the menu.

The save points are basically manual checkpoints. They only have a "quick save" that automatically overwrites the current save file.

MiddleOne
Feb 17, 2011

Apparently my brain is broken because I can't figure out a single puzzle in Infinifactory that requires even a little use of verticality.

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


86 percent done with Far Cry 3:

The story comes across as very conceited because you can't skip any cutscenes, not even the annoying "Radio Tower unlocks map" bit that plays 18 times. I had to through Vaas's "Definition of Insanity" speech 3 times because I kept failing the QTE event.

For five missions the game drops the main plot of you vs the pirates so you can instead play Indiana Jones, where you search tombs in the hunt for an ancient dagger, before turning into Deliverance with you gutting a depraved homosexual. It's a completely bizarre subplot that really has nothing to do with anything, like that lovely Casino planet part in the Last Jedi.

I aroused Hoyt's attention when I burned down his marijuana farm, and not when I wiped out every pirate outpost on the island. This disreprancy comes up in any game where the plot and side-content are strictly separate.

I hated the vehicles at first but I eventually beat every timed driving challenge. I hope the number of people I saved delivering medicine outweigh the number of people I ran over while delivering the same medicine.

I had to cringe when Jason gives an inspirational speech to the gormless natives, in what is almost certainly satire and definely not a white-savior narrative played straight.

Vaas is clearly important enough to grace both the box-art and start-screen, but not enough to make it into the third act. I would have made him haunt Jason after his death, popping up as random goons and taunting him. Maybe in one ending Jason could have ended up going through the same arc as Vaas. Hoyt also needed more screentime to work with.

The Southern Island is really not a holiday locale, is it?

Why do I have kill a bear with a pistol? And murdering dogs with an RPG and a flamethrower is a bit much.

I never used syringes much because the crafting UI sucks rear end. Hunting becomes irrelevant after the first-third and most of the skills you'll never use, like being able to shoot the cigarette out of a guy's mouth only during a Friday.

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

4 > 3 in almost every way, almost all of those nagged at me the same way.

Yardbomb has a new favorite as of 19:53 on Jul 8, 2018

Safeword
Jun 1, 2018

by R. Dieovich
3 was intended as a satire, apparently, but the writing was fumbled so badly it came across completely, totally straight.

Olaf The Stout
Oct 16, 2009

FORUMS NO.1 SLEEPY DAWGS MEMESTER

Yardbomb posted:

4 > 3 in almost every way, almost all of those nagged at me the same way.

3 has the ocean and on console at least, far better AI. You can cheese out the AI in 4 in so many ways it wasn’t that fun to play overall. Also had a better villian, setting, and skill tree design.

Sunswipe
Feb 5, 2016

by Fluffdaddy
I liked that 4 allowed you to kill both the villains (Amita and Sabal), but didn't like that there was no way to get the true hero, Pagan Min (may his light shine upon us all), stay and rule the country with you as his right-hand man.

Safeword
Jun 1, 2018

by R. Dieovich

Sunswipe posted:

I liked that 4 allowed you to kill both the villains (Amita and Sabal), but didn't like that there was no way to get the true hero, Pagan Min (may his light shine upon us all), stay and rule the country with you as his right-hand man.

The true ending does just that!

Dewgy
Nov 10, 2005

~🚚special delivery~📦

Sunswipe posted:

I liked that 4 allowed you to kill both the villains (Amita and Sabal), but didn't like that there was no way to get the true hero, Pagan Min (may his light shine upon us all), stay and rule the country with you as his right-hand man.

Absolutely agreed. The secret ending should have opened up a “nothing but outposts” mode where you take over the island.

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


Also, the fall-damage is absurd. Jason Brody has nerves of steel and knees of balsa-wood.

StandardVC10
Feb 6, 2007

This avatar now 50% more dark mode compliant
The Indiana Jones subplot in Far Cry 3 may not have had much to do with the rest of the story, but it did have some of my favorite set pieces. The abandoned Japanese submarine base was super cool looking.

Another issue with Far Cry 3 was that there were only two friendly NPCs who I could stand being in the same room with, and one of them fucks off midway through the game, and the other gets killed. (Oh and I guess the swimmer girl who fixes up the boat for you is pretty cool, but you stop seeing much of her after the first hour.)

Olaf The Stout
Oct 16, 2009

FORUMS NO.1 SLEEPY DAWGS MEMESTER

StandardVC10 posted:

The Indiana Jones subplot in Far Cry 3 may not have had much to do with the rest of the story, but it did have some of my favorite set pieces. The abandoned Japanese submarine base was super cool looking.

Another issue with Far Cry 3 was that there were only two friendly NPCs who I could stand being in the same room with, and one of them fucks off midway through the game, and the other gets killed. (Oh and I guess the swimmer girl who fixes up the boat for you is pretty cool, but you stop seeing much of her after the first hour.)

I related quite strongly to Ollie the drug-addled kid who doesn’t want anything to do with the violence and just wants to gently caress off to the drug manufacturers house and do drugs all day.

Samuringa
Mar 27, 2017

Best advice I was ever given?

"Ticker, you'll be a lot happier once you stop caring about the opinions of a culture that is beneath you."

I learned my worth, learned the places and people that matter.

Opened my eyes.

Sunswipe posted:

I liked that 4 allowed you to kill both the villains (Amita and Sabal), but didn't like that there was no way to get the true hero, Pagan Min (may his light shine upon us all), stay and rule the country with you as his right-hand man.

That's neat but I could not handle how big of an rear end in a top hat both of them were through the game and just stopped playing.

Aside from Vaas, pretty much every character in 3 and 4 are obnoxious to the point of making it nigh-unplayable and given how FC5 ends I guess that's exactly what they are intending with their writing.

Brother Entropy
Dec 27, 2009

Inspector Gesicht posted:

I had to through Vaas's "Definition of Insanity" speech 3 times because I kept failing the QTE event.

see, i would've probably taken that as a sign of something

Leave
Feb 7, 2012

Taking the term "Koopaling" to a whole new level since 2016.
I picked up One Piece Unlimited World Red Deluxe while it was on sale, and I am crazy about the game, but dammit, I wish combat was a little more varied. Just a few more combos per character would be fantastic.

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

Samuringa posted:

Aside from Vaas, pretty much every character in 3 and 4 are obnoxious to the point of making it nigh-unplayable and given how FC5 ends I guess that's exactly what they are intending with their writing.

FC5 still makes me so disappointed on one side. The gameplay and getting around the world and shooting and doing side stuff was great, A+++ there, but EVERYTHING narratively was the biggest waste imaginable.

I don't even necessarily mean "Oh it wasn't a complete hundred point takedown of the american right wing" but man, not only did they chicken out on any of that, they contrived the cult angle into meaningless sludge as well, when from virtually all of the concept stuff, pre-release material etc. it was blatant they were taking a lot of Jonestown or Branch Davidian influence, but they wimped out there too and made it all very generic so ooooh the cult actually has this magic substance that turns people into not-zombies with stupid looking fart clouds surrounding their heads, so you know they're brainwashed crazies, like what did it focus test poorly without the joker gas telling you it's okay to shoot them?

Erotic Wakes
May 19, 2018

by Lowtax

Inspector Gesicht posted:

turning into Deliverance with you gutting a depraved homosexual. It's a completely bizarre subplot that really has nothing to do with anything, like that lovely Casino planet part in the Last Jedi.

Both the casino planet in Last Jedi and the white slavery missions in Far Cry 3 were about the motivations of the bad guys which is a pretty important part of fiction in general.

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scarycave
Oct 9, 2012

Dominic Beegan:
Exterminator For Hire

Nuebot posted:

Honestly most of MM's mini games are just bad and I can't think of a single one I genuinely enjoy and don't dread having to divert the fun parts of the game to suffer through in one form or another. Goron Racing is probably the "best" of them until you have to deal with its rubber banding AI.

Honestly, I feel the only Zelda Game that didn't have any scummy minigames - was Twilight Princess.
I think there's a ball maze game that's kind of rough - but its optional, and pretty much the hardest game is a snowboard race, which is cool because its a snowboard race against yeti's. Like Ski Free if everyone was buddies. :3:

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