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Alaois posted:fuckin start being quiet then, you never have in your life before Hey tire-fire!
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# ? Jul 9, 2018 22:50 |
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# ? May 27, 2024 02:42 |
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I honestly don't really mind people being weird with sex stuff on RPs unless they like, want to derail the game (if i'm GM) or do non-con crap
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# ? Jul 9, 2018 22:54 |
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Exalted 2nd edition in particular in particular was characterized by the linedev's lack of giving a poo poo about much of anything, which led to a lot of badly edited, designed, and written stuff being shoved out the door whether it involved sex or not. The Sidereals book for example, or Scroll of the Monk. Or if you think the Scroll of Swallowed Darkness was clearly not to be taken seriously, despite John Chambers encouraging people to buy more copies of it to convince management to turn it into a for-real longform expansion, you could always bring up the fact that he also greenlit Infernals. My point is that if anybody working on Exalted at that time cared about people getting the impression that it was a perfect venue for injecting their fetishes into the tabletop roleplaying experience it absolutely wasn't the guy in charge of the line, who could very easily have said "no" to something like that.
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# ? Jul 9, 2018 22:54 |
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Bedlamdan posted:Hey tire-fire! you don't get to play "Its easier for wittle ol me to just keep my mouth shut ;3;" when all you do is post about how much you hate this website and everyone posting on it and trying to start dipshit arguments
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# ? Jul 9, 2018 22:56 |
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Alaois posted:you don't get to play "Its easier for wittle ol me to just keep my mouth shut ;3;" when all you do is post about how much you hate this website and everyone posting on it and trying to start dipshit arguments Quote me, bitch!
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# ? Jul 9, 2018 22:58 |
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Alexa, blast my cache!
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# ? Jul 9, 2018 23:06 |
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Kwyndig posted:Alexa, blast my cache! That sounds dirty. Also, did they release any supplements for Chuubos?
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# ? Jul 9, 2018 23:09 |
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Covok posted:That sounds dirty. The latest was from September: http://www.drivethrurpg.com/product/219171/Fortitude-the-GlassMakers-Dragon?src=newest
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# ? Jul 9, 2018 23:11 |
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So I got this idea for an Isekai RPG system for two skill systems that are called "Insight" and "Professionalism" (that latter one kinda sucks I wanna find a better term) and they are supposed to be excluding ones as the first is how you know the "Meta" on the fantasy setting and the latter how good you were at your field of expertise on the real world and how good you are in one makes you bad at another so if you are a NEET shut-in you have an easier time figuring out how magic works and how monster HP and weaknesses are and even get to guesstimate the plot based on tropes and poo poo and the latter one has you being REAL GOOD at your former profession and being able to maybe bring this kind of unthinkable knowledge to a technologically inferior world but have a harder time figuring out what the hell the fantasy tropes are.
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# ? Jul 9, 2018 23:16 |
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Tropes and Trades?
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# ? Jul 9, 2018 23:17 |
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Plutonis posted:So I got this idea for an Isekai RPG system for two skill systems that are called "Insight" and "Professionalism" (that latter one kinda sucks I wanna find a better term) and they are supposed to be excluding ones as the first is how you know the "Meta" on the fantasy setting and the latter how good you were at your field of expertise on the real world and how good you are in one makes you bad at another so if you are a NEET shut-in you have an easier time figuring out how magic works and how monster HP and weaknesses are and even get to guesstimate the plot based on tropes and poo poo and the latter one has you being REAL GOOD at your former profession and being able to maybe bring this kind of unthinkable knowledge to a technologically inferior world but have a harder time figuring out what the hell the fantasy tropes are. This sounds similar to the skill system used in Trollbabe and its offshoots, if you're familiar with that.
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# ? Jul 9, 2018 23:23 |
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Plutonis posted:So I got this idea for an Isekai RPG system for two skill systems that are called "Insight" and "Professionalism" (that latter one kinda sucks I wanna find a better term) and they are supposed to be excluding ones as the first is how you know the "Meta" on the fantasy setting and the latter how good you were at your field of expertise on the real world and how good you are in one makes you bad at another so if you are a NEET shut-in you have an easier time figuring out how magic works and how monster HP and weaknesses are and even get to guesstimate the plot based on tropes and poo poo and the latter one has you being REAL GOOD at your former profession and being able to maybe bring this kind of unthinkable knowledge to a technologically inferior world but have a harder time figuring out what the hell the fantasy tropes are. So Lasers and Feelings style or are there going to be more concrete layers to them?
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# ? Jul 9, 2018 23:24 |
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Leraika posted:Tropes and Trades? Could work and hell it's a good game name as well. Kai Tave posted:This sounds similar to the skill system used in Trollbabe and its offshoots, if you're familiar with that. Am not, sorry. Mr. Maltose posted:So Lasers and Feelings style or are there going to be more concrete layers to them? Simplified, would have them affect other skills when necessary as big modifiers, though.
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# ? Jul 9, 2018 23:26 |
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Plutonis posted:Could work and hell it's a good game name as well. Will the plot also get less cliche the more Trades and less Tropes I have Because if it's gonna be a cliche setting then average gamers can just max out trades easy
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# ? Jul 9, 2018 23:27 |
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Okay so the PCs are going to have more to them then just the two scores. Sounds p. dope.
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# ? Jul 9, 2018 23:28 |
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Plutonis posted:So I got this idea for an Isekai RPG system for two skill systems that are called "Insight" and "Professionalism" (that latter one kinda sucks I wanna find a better term) and they are supposed to be excluding ones as the first is how you know the "Meta" on the fantasy setting and the latter how good you were at your field of expertise on the real world and how good you are in one makes you bad at another so if you are a NEET shut-in you have an easier time figuring out how magic works and how monster HP and weaknesses are and even get to guesstimate the plot based on tropes and poo poo and the latter one has you being REAL GOOD at your former profession and being able to maybe bring this kind of unthinkable knowledge to a technologically inferior world but have a harder time figuring out what the hell the fantasy tropes are. how about expertise instead of professionalism
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# ? Jul 9, 2018 23:28 |
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Call them Colloquialism and Jargon and make your whole game linguistic themed where words make things real so having the words of your trade makes them real.
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# ? Jul 9, 2018 23:29 |
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Literally and figuratively
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# ? Jul 9, 2018 23:31 |
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The problem with any cool idea for an isekai is that, virtually without exception, the concept would be improved by just making a fantasy world with that conceit and removing the isekai part.
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# ? Jul 9, 2018 23:32 |
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Tuxedo Catfish posted:The problem with any cool idea for an isekai is that, virtually without exception, the concept would be improved by just making a fantasy world with that conceit and removing the isekai part. If real world meta-knowledge is actually going to be important, then I guess it ought to be an Isekai. Actually Release That Witch is probably one of the only Isekai novels I actually like because the dude is an engineer, he takes a look at magic and realizes it violates thermodynamics, and then proceeds to run with that as fast and far as he can go.
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# ? Jul 9, 2018 23:36 |
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Plutonis posted:Am not, sorry. It's kind of similar to what you're describing, every character has a single numerical rating on a scale of 2 to 9. If you want to fight you try to roll under the number, if you want to do magic you try to roll over the number, and if you want to do something involving social interaction you roll on whichever axis is better for you but you also include the number. So if you had a rating of 4, if you wanted to fight someone you'd want to roll 1-3, if you wanted to cast spells you'd want to roll 5-9, and if you wanted to negotiate with someone you'd want to roll a 4-9. So you could, if you wanted, recontextualize it so one axis was Doing Trope-y Things, another side was Doing Real World Stuff, and then a third axis would be, I dunno, something suitable for the genre that isn't either of those two if you don't want to default to "just charisma checks I guess."
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# ? Jul 9, 2018 23:43 |
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Tuxedo Catfish posted:The problem with any cool idea for an isekai is that, virtually without exception, the concept would be improved by just making a fantasy world with that conceit and removing the isekai part.
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# ? Jul 10, 2018 00:02 |
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Kai Tave posted:It's kind of similar to what you're describing, every character has a single numerical rating on a scale of 2 to 9. If you want to fight you try to roll under the number, if you want to do magic you try to roll over the number, and if you want to do something involving social interaction you roll on whichever axis is better for you but you also include the number. So if you had a rating of 4, if you wanted to fight someone you'd want to roll 1-3, if you wanted to cast spells you'd want to roll 5-9, and if you wanted to negotiate with someone you'd want to roll a 4-9. 2 to 9? Are you rolling 1d8+1? Edit: oh, when you said you want to roll 5-9 you probably meant 5-10, so it's a d10?
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# ? Jul 10, 2018 00:24 |
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Jimbozig posted:2 to 9? Are you rolling 1d8+1? Yeah, it's 1d10, I didn't write that example as well as I could have.
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# ? Jul 10, 2018 00:32 |
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Jeffrey of YOSPOS posted:Call them Colloquialism and Jargon and make your whole game linguistic themed where words make things real so having the words of your trade makes them real. Darmoks & Jalads
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# ? Jul 10, 2018 00:44 |
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Woke and Broke Third stat is joke and you roll it if something funny happens.
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# ? Jul 10, 2018 01:19 |
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Jeffrey of YOSPOS posted:Call them Colloquialism and Jargon and make your whole game linguistic themed where words make things real so having the words of your trade makes them real. Go one further and have it as commentary on the fiction of the game. Intradiagetic vs Extradiagetic
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# ? Jul 10, 2018 10:04 |
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Delta Green's the Labyrinth by Delta Green co-creator John Scott Tynes has fully funded and they are adding Stretch Goals. Yaaay https://www.kickstarter.com/projects/arcdream/delta-green-the-labyrinth/description Base buy in is $20 What is The Labyrinth? quote:Delta Green: The Labyrinth takes Delta Green agents beyond the beltway and deep into the fissures of America in the new millennium. From Silicon Valley startups to industrialist Super-PACs, from Oregon anarchist collectives to alt-right activists, from the depths of Reddit to this morning's livestreams, American life has entered a labyrinth of twisty passages all alike. And while there are many ways in, there is no way out. Who is John Scott Tynes? quote:John Scott Tynes founded Pagan Publishing and the magazine The Unspeakable Oath in 1990. He first wrote about Delta Green in "Convergence," a groundbreaking scenario that appeared in The Unspeakable Oath issue 7 in 1992. The idea of Delta Green immediately seized the imaginations of gamers around the world. Tynes expanded it with co-creators Dennis Detwiller and Adam Scott Glancy in the sourcebooks Delta Green (1997) and Delta Green: Countdown (1999), both of which won Origins Awards. Tynes' novel Delta Green: The Rules of Engagement also won an Origins Award in 1999. Can I get other Delta Green material? Yes, yes you can. quote:Pick from this menu and add the amount you want to your pledge. After the campaign ends, you can specify which items to receive and pay for their shipping and handling. All add-on options are available for immediate delivery. You can find links to detailed descriptions at Delta-Green.com.
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# ? Jul 10, 2018 10:41 |
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Kai Tave posted:It's kind of similar to what you're describing, every character has a single numerical rating on a scale of 2 to 9. If you want to fight you try to roll under the number, if you want to do magic you try to roll over the number, and if you want to do something involving social interaction you roll on whichever axis is better for you but you also include the number. So if you had a rating of 4, if you wanted to fight someone you'd want to roll 1-3, if you wanted to cast spells you'd want to roll 5-9, and if you wanted to negotiate with someone you'd want to roll a 4-9. Interesting! that makes a good duality for those indeed.
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# ? Jul 10, 2018 17:59 |
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How much would you as a player react to an in media res opening of an adventure? If you weren't the focal point I mean. I'm running a one shot, and it starts with all the PCs being encouraged to go off and investigate an evil looking ziggurat. But I'm thinking that instead of opening with one of the PC's on the run from bounty hunters, corralled and chased into the meeting room with the rest of the PCs.
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# ? Jul 11, 2018 03:50 |
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Are these pregenned characters? If so, "Is being chased by bounty hunters right now" is perfectly valid backstory. Give the chased player a quick heads up beforehand so they're not put too hard on the spot. I'd suggest them actively bursting into the room being the character's entry into the story, but if you do want a bit of a lead-up do it in the format "Why do you <next step toward the room>" rather than "<scenario> OK what do you do (there is one right answer)". (if they're not pregenned it still works, but the player needs a heads up well beforehand so their backstory dovetails with the conceit) Splicer fucked around with this message at 10:59 on Jul 11, 2018 |
# ? Jul 11, 2018 10:56 |
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I'm sure I can find an excuse for literally anyone the players end up creating to be chased by bounty hunters, though it can help to plan.
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# ? Jul 11, 2018 11:04 |
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Cassa posted:How much would you as a player react to an in media res opening of an adventure? If you weren't the focal point I mean. just start them at the front door, then do flashbacks to how they got there if they really want to go over how they prepared for it
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# ? Jul 11, 2018 11:06 |
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For oneshots starting in media res is great. Don't waste time on setup - you can flashback if required. Oneshots really need a solid kickoff - they can drag badly if you waste time early.
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# ? Jul 11, 2018 11:26 |
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Cassa posted:But I'm thinking that instead of opening with one of the PC's on the run from bounty hunters, corralled and chased into the meeting room with the rest of the PCs. This is completely fine but make sure the players aren't the kind of people who are going to refuse to engage with this and that their PCs have a good reason to side with the hunted PC and against the bounty hunters. This can be as simple as telling your players to come up with a reason why their PCs have known each other for a while.
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# ? Jul 11, 2018 12:09 |
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Fair points all, the players are pretty on board with being a party, regardless of character motivations. Speaking of, the characters are all pre-gens with a bit of backstory, but nothing too long. I don't expect players to have read it, but their criminality is probably going to be obvious.quote:Open on Anvas, running down the side streets, cobblestones padding under hoof. Behind them are 3-5 heavily armed mercenaries. Bounty hunters from their cloaks and armament. One stops to fire a crossbow which zings past Anvas’ head, it sets deep in the stone work in front of him. So it's a little rail-roady, but the idea is that wherever Anvas goes, they're going to wind up where I want them for the intro for the doomed mission.
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# ? Jul 11, 2018 12:47 |
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Don't play out the bounty hunter scene since it only has one player involved in it. Just narrate straight to that PC bursting into the building with a crossbow bolt whizzing past their head and immediately finding the secret switch.
Lemon-Lime fucked around with this message at 15:19 on Jul 11, 2018 |
# ? Jul 11, 2018 13:32 |
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Lemon-Lime posted:This can be as simple as telling your players to come up with a reason why their PCs have known each other for a while. Participation definitely takes the bite out of a railroad, and don't be afraid to expand on this. Ask each player what their character believes is in the ziggurat that's worth gambling their life for, why they're determined to enter it. Give them the opportunity to author their own motivation, or it'll default to "because that's whe the module says we go."
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# ? Jul 11, 2018 13:37 |
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this just makes me think of that delta green adventure where you're playing the people investigating why a mission went bad while also playing the people on said mission in flashbacks
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# ? Jul 11, 2018 15:09 |
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# ? May 27, 2024 02:42 |
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My group for a CoD Hunter game reacted well to an opener of everyone waking up woozy in a moving van very confused but obviously aware they were in danger. An escape, some fighting, investigation/stealth, more fighting (with explosions this time) and vehicle getaway/chase later, they each got to do a short five minute minute flashback scene leading up to how they all ended up in the opening situation. They loved it and I am very happy as players will still bring up how fun it was out of the blue.
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# ? Jul 11, 2018 15:19 |