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chitoryu12 posted:I'm looking for a good, working mod that disables the "You can't place this here" altogether so I can directly attach wall pieces to buildings. https://www.nexusmods.com/fallout4/mods/9424 Does what it says, and more. The special selection option, which is off by default, allows you to select, move and, surprise, scrap everything, even stuff that's not in the Scrap Everything recipe list. That includes all NPCs, the workshop workbench and yourself.
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# ? Jul 8, 2018 22:01 |
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# ? May 25, 2024 21:04 |
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Berke Negri posted:sanctuary is absolute hell on my fps though i wonder just what kind of rig these city plans were designed on to think this was fine An extremely beefy one. You can turn down some of the detail options and it will work okay. Also with the latest simset you can freely go in and change out plot types in-place, though you'll lose the free city power from city plans. You can even set advanced industrials to upgrade and stay at anything on your tech tree without your intervention, for if you want to set up multiple breweries and have tons of different beer potions going at once, or, y'know, ultrapure water or mininukes or HATE NEWSPAPERS or whatever.
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# ? Jul 9, 2018 16:41 |
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Wow,... 200 posts. I guest this thread was running a simulation of RPGCodex inside a mutant brain uploaded to a 50's mainframe. I am gonna read all the 200 post and give a opinion when I finish. Thanks for posting!
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# ? Jul 9, 2018 16:57 |
Sensenmann posted:https://www.nexusmods.com/fallout4/mods/9424 Thanks! I had that installed and was wondering why it wasn't working. Turns out I forgot to set NMM to launch F4SE instead of the vanilla game. Now to figure out how Horizon's resource management works and how I can get purified water from my water purifiers.
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# ? Jul 9, 2018 17:00 |
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Kind of old news but Tested did an interview with the guy that designed the collector's edition T-51B helmet. Their company is also releasing a bunch of other props you can purchase. Not sure if I'm interested in buying a replica plasma pistol but still cool that they exist. https://youtu.be/ZYmCqB8ej8Y The items from Chronicle Collectibles
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# ? Jul 9, 2018 17:27 |
This guy made a firing airsoft pipe rifle: https://www.youtube.com/watch?v=W5pL4Q7r9y4
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# ? Jul 9, 2018 17:33 |
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chitoryu12 posted:Thanks! I had that installed and was wondering why it wasn't working. Turns out I forgot to set NMM to launch F4SE instead of the vanilla game. Haha, good luck But seriously, you build a resource manager and feed it maintenance kits. All the water accumulates in your resource manager storage. Prepare to be underwhelmed by the output. For some reason the mod author placed a hard cap on purified water production, to the tune of 3 + your number of successful settlements per day. So gently caress you if you wanted to mass produce it for any reason other than sustaining yourself. Mass producing literally anything else is a-ok, though.
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# ? Jul 9, 2018 17:47 |
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Zerilan posted:I've done multiple full playthroughs of NV. How? That game would loving hard crash any time I got anywhere close to the endings. Was a blast up until that point though.
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# ? Jul 9, 2018 17:53 |
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Riatsala posted:Haha, good luck The vanilla game has caps on purified water production too. Anyone know why? Is there some game breaking thing you can do if you can mass produced purified water?
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# ? Jul 9, 2018 17:58 |
Riatsala posted:Haha, good luck Good thing another mod I got allows you to make purified water just by boiling dirty water. I think that'll act as a good simulation of me getting bottles from my extensive water purification system.
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# ? Jul 9, 2018 17:59 |
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SwitchbladeKult posted:The vanilla game has caps on purified water production too. Anyone know why? Is there some game breaking thing you can do if you can mass produced purified water? You can sell it and break the game's economy a little quicker than normal.
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# ? Jul 9, 2018 18:01 |
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SwitchbladeKult posted:The vanilla game has caps on purified water production too. Anyone know why? Is there some game breaking thing you can do if you can mass produced purified water? They're trying to stop you from breaking the economy, which is good because it means there's only about 30 other ways of breaking the economy left. chitoryu12 posted:Good thing another mod I got allows you to make purified water just by boiling dirty water. I think that'll act as a good simulation of me getting bottles from my extensive water purification system. I think I'd like this mod. link pls?
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# ? Jul 9, 2018 18:04 |
Riatsala posted:They're trying to stop you from breaking the economy, which is good because it means there's only about 30 other ways of breaking the economy left. I think it’s from Better Cooking Stations? I added a few mods all at once.
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# ? Jul 9, 2018 18:18 |
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SwitchbladeKult posted:The vanilla game has caps on purified water production too. Anyone know why? Is there some game breaking thing you can do if you can mass produced purified water? Uncapped Settlement Surplus will allow you to turn these caps off, however be warned - you'll come back to Sanctuary with 1500 purified waters waiting for you at like, level 5 https://www.nexusmods.com/fallout4/mods/12430/ From the mod description quote:In the vanilla game:
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# ? Jul 9, 2018 18:20 |
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Keeshhound posted:You can sell it and break the game's economy a little quicker than normal. "economy" implies there's something useful to purchase
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# ? Jul 9, 2018 18:28 |
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Azhais posted:"economy" implies there's something useful to purchase Enough bullets that you can just put them in a box and use the box to crush thing to death.
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# ? Jul 9, 2018 18:38 |
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SwitchbladeKult posted:Kind of old news but Tested did an interview with the guy that designed the collector's edition T-51B helmet. Their company is also releasing a bunch of other props you can purchase. Not sure if I'm interested in buying a replica plasma pistol but still cool that they exist. Yeah I can't afford any of this, but drat it sure does look cool.
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# ? Jul 9, 2018 18:41 |
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I'm thinking about reinstalling FO4 and starting a new game after having slowly petered out a couple of years ago right around the main quest stage where you commit to a faction. Are there any recommended QOL mods that improve without drastically altering the game?
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# ? Jul 9, 2018 18:45 |
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Otacon posted:Uncapped Settlement Surplus will allow you to turn these caps off, however be warned - you'll come back to Sanctuary with 1500 purified waters waiting for you at like, level 5 No wonder all my settlers acted like garbage idiots and were always unhappy. I kept everything that went into recipes in the workstation to make it accessible from all settlements. They get unhappy when they don't have jobs too, don't they? If I ever do another playthrough, I will probably skip the settlements and just work out of the gas station.
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# ? Jul 9, 2018 18:52 |
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Pyrolocutus posted:I'm thinking about reinstalling FO4 and starting a new game after having slowly petered out a couple of years ago right around the main quest stage where you commit to a faction. Are there any recommended QOL mods that improve without drastically altering the game? Boob and butt physics
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# ? Jul 9, 2018 19:29 |
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Pyrolocutus posted:I'm thinking about reinstalling FO4 and starting a new game after having slowly petered out a couple of years ago right around the main quest stage where you commit to a faction. Are there any recommended QOL mods that improve without drastically altering the game? DEF_UI and Valdacil's Item Sorting make the inventory much friendlier, skjalert will give you a popup when settlements get raided, Power Armor Airdrop lets you call it in without fast travel, Power Armor Storage lets it show up with a minigun and a missile launcher strapped on, Salvage Beacons let you drop your loot in a random container for settler pickup, Arbitration's combat mod has made that facet a little more interesting, Better Artillery Signal Flares will give them a contact fuse instead of a timer so you can throw them as far as you can.
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# ? Jul 9, 2018 19:47 |
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Pyrolocutus posted:I'm thinking about reinstalling FO4 and starting a new game after having slowly petered out a couple of years ago right around the main quest stage where you commit to a faction. Are there any recommended QOL mods that improve without drastically altering the game? Gives these a try: Start me up - alternative start mod No Bethesda and S.P.E.C.I.A.L Intro - removes intro movies Easy Hacking - removes mini game Easy lockpicking - removes mini game Lowered Weapons - lowers weapon when not firing Full Dialogue Interface - shows compete dialogue options Faster Terminal Displays - does what it says Get out of my face - let's you push companions out of the way Value per weight indicator - does what it says DEF_UI - makes the Pipboy interface easier to navigate Valdacil's Item Sorting - helps with inventory management Improved Map with Visible Roads - makes the map easier to read Edit: added short descriptions Edit 2: added one more SwitchbladeKult fucked around with this message at 20:19 on Jul 9, 2018 |
# ? Jul 9, 2018 20:02 |
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chitoryu12 posted:Good thing another mod I got allows you to make purified water just by boiling dirty water. I think that'll act as a good simulation of me getting bottles from my extensive water purification system. This instead of just doing it via a cooking station in horizon itself?
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# ? Jul 9, 2018 20:30 |
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Chronojam posted:This instead of just doing it via a cooking station in horizon itself? Horizon you boil water to boiled water, which is still irradiated just presumably not capable of giving you a disease. Then you need a filter to turn that boiled water into actual purified water that has no rads. Dirty direct to Purified would be a mod to Horizon
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# ? Jul 9, 2018 20:33 |
Azhais posted:Horizon you boil water to boiled water, which is still irradiated just presumably not capable of giving you a disease. Then you need a filter to turn that boiled water into actual purified water that has no rads. Yeah, this. You can boil dirty water in Horizon to get sanitized water, which is irradiated but gives no diseases. Straight dirty water can make you sick in addition to irradiating you. One of the things that makes Horizon so difficult is the amount of resources it takes to get a respectable amount of purified water. Modding it so you can just craft purified water from dirty water better simulates how much water my purifier setup should actually be producing.
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# ? Jul 9, 2018 20:37 |
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Ah, right, sanitized water. I think it's Frost that goes to "boiled" then needs a filter.
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# ? Jul 9, 2018 21:19 |
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Neat, but in vanilla, I always figured that we were distilling the water at the cooking station since it takes 3 dirty water to make 1 purified water...
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# ? Jul 9, 2018 21:43 |
Cyberpunkey Monkey posted:Neat, but in vanilla, I always figured that we were distilling the water at the cooking station since it takes 3 dirty water to make 1 purified water... It's all sort of an abstraction (otherwise, where the hell is the still at that spit roasting station?). I just got really annoyed by how hard it was to get purified water with Horizon's confusing settlement interface and strict caps on production. If I've got several big water pumps providing enough water to run the farms for two dozen people, I've got enough water to not be dehydrated every day.
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# ? Jul 9, 2018 21:52 |
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Totally. I think the modmaker got caught in the trap of making things "more realistic" (and "harder") without having any experience in water purification in a survival situation. There is clearly hella fuel and energy, so much so that generators don't need explicitly refueled... and like a 200 year old fusion core hooked up to a hotplate would probably run for another 200 years. I always figured that the reason PA thrashes the cores is because the suits are badly maintained and even just jogging is drawing a lot more juice than their design specs (esp. after 200 years), burning out the cooling and contacts and whatever rather than draining them like a battery. Fwiw, walking slowly doesn't drain the cores at all from what I can tell. Notice how the BoS walks to conserve their core usage as well... I don't need the art assets to match perfectly 1 to 1 with gameplay... It's still just a video game and this is all treknobabble. Cyberpunkey Monkey fucked around with this message at 22:12 on Jul 9, 2018 |
# ? Jul 9, 2018 22:08 |
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Glazius posted:An extremely beefy one. You can turn down some of the detail options and it will work okay. yeah ill try fiddling with settings. I think its also the double whammy of just being in range to load in red rocket because that's the only area of the game where my fps suddenly drops below 60 one nice thing is sanctuary seems to be the only settlement that's actually upgrading on its own (L2 with about 80% scrap collected on its own) but with the default city plan it looks like even with 24 settlers I have...one? shop for the entire settlement and i lost the armor workbench upgrading from L1 to L2 it looks really nice as its nearing fully upgraded but there just doesnt seem to be a ton to do with it
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# ? Jul 9, 2018 22:26 |
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Pyrolocutus posted:I'm thinking about reinstalling FO4 and starting a new game after having slowly petered out a couple of years ago right around the main quest stage where you commit to a faction. Are there any recommended QOL mods that improve without drastically altering the game? Here are some more quality of life improvement mods in addition to my earlier post: Visual improvements: Roads Redone - roads look way better NMC's Texture Bundle - a few nice textures Less Crap Debris Textures - more texture enhancements DYNAVISION - gives you control over the dynamic focus effect Crafting Highlight Fix - removes the cross hatching effect on items you are crafting Vivid Weathers - makes weather look better Vivid Fallout - Landscapes - improves land textures True Storms: Wasteland Edition - better storms Fallout 4 Seasons - adds seasons Diamond City Enhanced - visual enhancements for Diamond City Settlement mods: Place Everywhere - makes building way easier Homemaker - Expanded Settlements Scrap Everything - scrap literally everything from grass to houses OCDecorator - cool mod that turns items static so you can place them NSA No Settlement Attacks - I don't want random settlement attacks Inventory: Armor and Weapons Keyword Community Resource (AWKCR) - put keywords on items Vendor caps - give vendors up to 50k caps Bonus: Everyone's Best Friend - have dog meat and another companion at the same time (best mod, gamer literally unplayable with this)
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# ? Jul 9, 2018 23:47 |
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Berke Negri posted:yeah ill try fiddling with settings. I think its also the double whammy of just being in range to load in red rocket because that's the only area of the game where my fps suddenly drops below 60 Huh, that's odd. There should be two 1x2 internal shops across the street from your old house, in the front yard of the yellow house just right of the door, and then three 2x2 shop plots built on top of your old house in varying degrees of recessed and a 1x2 internal shop in the same general area. There's also a street armor stall, a bar in the yellow house (since it says "bar" outside and all) and a general store in your old front yard - these aren't work plots, but just structures that work like the vendor stalls you'd build ordinarily. I'll see what I can do to get some shots. I kind of overbuilt work plots so none of my stalls are staffed but everything else should still be there.
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# ? Jul 10, 2018 01:20 |
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Sheen Sheen posted:Would somebody please tell me the EXACT number of hours I need to play each and every video game before I'm allowed to form an opinion about it? Just play until people can comment on how you shouldn't of played 200 hours if you didn't like it. Otacon posted:Uncapped Settlement Surplus will allow you to turn these caps off, however be warned - you'll come back to Sanctuary with 1500 purified waters waiting for you at like, level 5 This mod is so needed if you wanna build settlements. SwitchbladeKult posted:The vanilla game has caps on purified water production too. Anyone know why? Is there some game breaking thing you can do if you can mass produced purified water? It was capped because they understood how you would become rich beyond what the game could handle. Every settler also collects one piece of scrap per day, unless you have any scrap in your workbench. Why would anyone keep some scrap in the workbench. Tenzarin fucked around with this message at 01:36 on Jul 10, 2018 |
# ? Jul 10, 2018 01:28 |
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Glazius posted:I'll see what I can do to get some shots. Right! Internal shop 1: just outside the yellow house, will feature a blue-colored fuse box. This is a med center. Internal shop 2: Next to that one. This is a clothing shop. External shop 1: Misremembered this one. It's actually around the corner from those two internal shops. Walk between the rec plot and the guard post. This is a general store. External shop 2: On top your old house. This is a food stand. External shop 3: Right next to it, on top I think your garage? This is an armor store. Internal shop 3: Right under ext. shop 3. This is a weapon store. Stand 1: a general store, under ext. shop 2. Stand 2: an armor stand, right next to int. shop 3. Stand 3: the bar, inside the yellow house.
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# ? Jul 10, 2018 02:53 |
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I remember people saying "I wish we could play Skyrim with my friends". But this was one million of years ago. And we where young. And naive. It was before Just Cause multiplayer. Before Rust. Before DayZ. The world has changed. Our old self would be incredible hyped by something like Fallout 76.
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# ? Jul 10, 2018 11:08 |
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a;ll fallout 76 paid cosmetics will b fallout 3 references and not a single New Vegas skin is available proving Todd and Betedas sore feelings edit: and cowardice TEENAGE WITCH fucked around with this message at 12:56 on Jul 10, 2018 |
# ? Jul 10, 2018 12:53 |
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Location wise, fallout 3 is nearby. New Vegas happened pretty far away.
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# ? Jul 10, 2018 17:19 |
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LingcodKilla posted:Location wise, fallout 3 is nearby. New Vegas happened pretty far away. Yeah, but I bet a ton of nerds would pay 9.95 for a Sunset Sasparilla Cowboy Hat and lever action BB rifle. Or a NCR/legion armor skin.
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# ? Jul 10, 2018 17:33 |
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Tei posted:I remember people saying "I wish we could play Skyrim with my friends". What mental illness is this
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# ? Jul 10, 2018 17:37 |
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# ? May 25, 2024 21:04 |
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Glazius posted:Right! One thing about sim settlements is that the city plans can actually use special shop markers which aren't plots, they're basically just a spot for the NPC to stand. They can be tricky to assign people to.
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# ? Jul 10, 2018 17:42 |