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EvilBeard posted:It's not that bad. If you have questions, just ask. Protip, don't put any of the armor plating on it until you've painted everything. Thankfully I watched Duncan's knight video and got tipped off to that from multiple sources. Coming along okay and the engineering seems a lot better than the Land Raider which is the next biggest model I've done. So related, I really like the paint scheme of the Renegade Knight in the Renegade box set, but there's no paint scheme for the Litany of Destruction like there is for the Taranis knight. Did they release a guide for this guy on the community site or anything so I don't have to eyeball and reverse engineer? EDIT: They did! https://www.warhammer-community.com/2016/10/30/paint-splatter-litany-of-destruction/ mango sentinel fucked around with this message at 04:45 on Jul 12, 2018 |
# ? Jul 12, 2018 04:40 |
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# ? May 28, 2024 14:41 |
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mango sentinel posted:
I haven't done any digging on that, as I did Raven and Tanaris before doing one just willy nilly. Another thing I'd recommend is magnetizing it to the base. I makes transporting and storing it much easier.
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# ? Jul 12, 2018 04:46 |
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Astraeus painting update: I have completed the repulsor plates, thrusters, void shield generators, and the base. I have begun basecoats on the turrets, sponsons, and engine cowling. I have to paint it separately like this because the main body of the tank takes up my whole workspace! Looking to get this thing done by the end of the month, Emperor help me.
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# ? Jul 12, 2018 05:40 |
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BigRed0427 posted:So me and my girl are talking about this. Should we get Necromunda over Killteam? If you're looking for a gateway into 40k, I'd say Kill Team. Especially if it's just the two of you and you're starting out. It would be easy to start there with a box or two and grow your forces (if you wanted to). If you're looking for more of an expanded narrative, Necromunda. Necromunda can be played really simply, but it can also require a lot of terrain, extra models, etc. depending on the scenario. It's going to be more involved and would benefit from a larger group though a two-person Underhive campaign is definitely doable.
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# ? Jul 12, 2018 05:43 |
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The Sex Cannon posted:Astraeus painting update: I’ll finish my Valiant by the end of the month too and at NOVA we can make them kiss
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# ? Jul 12, 2018 06:12 |
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The Sex Cannon posted:Astraeus painting update: How heavy is it, once it’s all together?
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# ? Jul 12, 2018 06:40 |
Poxwalkers are in, you have the option of playing zombie mode where you have to fight off hordes of poxwalkers.
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# ? Jul 12, 2018 07:11 |
BigRed0427 posted:So me and my girl are talking about this. Should we get Necromunda over Killteam? I'd wait two weeks and get Kill Team. It's going to be the new intro product. Necro's great, but I'd wait for the last plasic gangs to come out and for them to do a book collecting all the rules together.
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# ? Jul 12, 2018 07:13 |
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I wish they'd give us a rough idea of how many dudes you're expected to use. I already have roughly 12 Cadians from my Shadow War Armageddon team, but if Tyranids can have multiple Lictors, I might need eleventy billion of the fuckers.
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# ? Jul 12, 2018 07:18 |
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Endman posted:I wish they'd give us a rough idea of how many dudes you're expected to use. They have said 5-10
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# ? Jul 12, 2018 07:30 |
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im going to make an ork kommando killteam
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# ? Jul 12, 2018 08:20 |
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Have any of you tried putting Anvil Industries heads onto Cadian torsos? How well do they fit?
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# ? Jul 12, 2018 08:23 |
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Lovely Joe Stalin posted:Have any of you tried putting Anvil Industries heads onto Cadian torsos? How well do they fit? Yep, the neck is a little different so you sorta have to finagle/file/cut it a little. Sorry about using an etch-a-sketch to take the picture. Also, check out those mold lines, uhmmm, that's the stuff.
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# ? Jul 12, 2018 09:39 |
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mango sentinel posted:They have said 5-10 Ah, good times.
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# ? Jul 12, 2018 10:12 |
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SRM posted:I dig mine a bunch, it’s a solid product. I got $25 for ordering it at NOVA IIRC. I’m going to make spring loaded bolt locks to secure it when opening. It’ll remove the pinch threat significantly.
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# ? Jul 12, 2018 10:53 |
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The Sex Cannon posted:Emperor help me. He really won't.
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# ? Jul 12, 2018 11:45 |
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Endman posted:I wish they'd give us a rough idea of how many dudes you're expected to use. mango sentinel posted:They have said 5-10 But very little about the economic mechanism (credits or requisition or whatever you spend to get mans).
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# ? Jul 12, 2018 12:10 |
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Sanford posted:How heavy is it, once it’s all together? Almost 7 pounds.
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# ? Jul 12, 2018 16:46 |
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Schadenboner posted:I guess I still don't see why Ogryns are out and 'Nid Warriors are in (although I 100% get why Genestealers and Lictors are). Ogryns are enormous murdertrains with no brakes to which Warriors are mewling newborn pups. I think SM don't get terminators for similar reasons, regardless of how mediocre they are on the larger battlefield. I don't think any faction will land 2+ saves.
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# ? Jul 12, 2018 17:04 |
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Kill Team preview: Space Dark Elves Kabalites and Wyches (but no Wracks), 1 CP shoot-and-scoot tactics, Power from Pain and Wyches get
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# ? Jul 12, 2018 17:06 |
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Revelation 2-13 posted:Yep, the neck is a little different so you sorta have to finagle/file/cut it a little. Thanks.
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# ? Jul 12, 2018 17:38 |
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Technowolf posted:Kill Team preview: Space Dark Elves snore
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# ? Jul 12, 2018 17:39 |
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They get two whole units, huh? And neither of them are Mandrakes, because who would send beings of shadow on a stealth mission?
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# ? Jul 12, 2018 17:42 |
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Mandrakes were never on the table, just like every kit that isn't plastic. Sucks thematically but that's the stated caveat. Shame that there's no Wracks or at least a Hellion or something to mix it up, though. Ultimately it's no different to the basic formula of generic troops that get character through their wargear and weaponry I guess
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# ? Jul 12, 2018 18:09 |
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Technowolf posted:Kill Team preview: Space Dark Elves Boy that sucks. Guess I'm going Tyranid.
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# ? Jul 12, 2018 18:13 |
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Maneck posted:Considering he had never heard of the badcast, the lengths dude went to to correct it are touching That's no pimp, that's Mayor Humdinger from Foggy Bottom! Someone call the Paw Patrol!
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# ? Jul 12, 2018 18:21 |
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Miles O'Brian posted:Mandrakes were never on the table, just like every kit that isn't plastic. Sucks thematically but that's the stated caveat. I keep hearing this, but Lictors are Finecast just the same as Mandrakes. Unless they’re releasing a Lictor kit then I’ll take that.
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# ? Jul 12, 2018 18:33 |
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Stopped by Harbor Freight to grab a cheap creeper for the garage. Picked up a hard foam case. It fits two burly boys nicely.
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# ? Jul 12, 2018 18:36 |
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They're both the Good Resin afaik, but yeah they're both webstore exclusive resin kits. I've got a kabal focused DE army and was hoping for a reason to buy some Wracks so this is a bit of a disappointment.
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# ? Jul 12, 2018 18:50 |
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I wonder if this is a matter of weapon option numbers -- like, armies where the individual units tend to get more options tend to get fewer allowed units -- or a matter of page signatures, where they ran up against a limit of how many datasheets they can put in the book before they have to boost the book size by twenty more pages, and made some cuts.
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# ? Jul 12, 2018 18:54 |
Miles O'Brian posted:Mandrakes were never on the table, just like every kit that isn't plastic. Sucks thematically but that's the stated caveat. Given the scale of Kill Team and the importance they're placing on lots of complicated terrain, there's no way they'll let anyone bring anything that can Fly. No Assault Marines, no Gargoyles, no Jetbikes, and no Hellions.
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# ? Jul 12, 2018 18:58 |
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jng2058 posted:Given the scale of Kill Team and the importance they're placing on lots of complicated terrain, there's no way they'll let anyone bring anything that can Fly. No Assault Marines, no Gargoyles, no Jetbikes, and no Hellions. Interesting, considering how much Fly there is in 40k now. E: Reddit rumor mill tells me Stealth Suits are in so we are at an impasse. Nichol fucked around with this message at 19:09 on Jul 12, 2018 |
# ? Jul 12, 2018 19:06 |
Nichol posted:Interesting, considering how much Fly there is in 40k now. Hope the rumor mill is wrong this time, then. Guess we'll find out in a week or two.
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# ? Jul 12, 2018 19:28 |
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This is a general question, but what is the minimum range you find to be "good" for weapons? I think 24" seems like a decent cutoff because it can shoot over 2 turns against stuff coming to charge it. Plus 24" can reach decently across the table against other shooty units.
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# ? Jul 12, 2018 19:30 |
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JIZZ DENOUEMENT posted:This is a general question, but what is the minimum range you find to be "good" for weapons? I think 24" seems like a decent cutoff because it can shoot over 2 turns against stuff coming to charge it. Plus 24" can reach decently across the table against other shooty units. 12" so I can then charge you. Works both ways.
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# ? Jul 12, 2018 19:37 |
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jng2058 posted:Hope the rumor mill is wrong this time, then. Guess we'll find out in a week or two. stealth suits make too much sense to leave out
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# ? Jul 12, 2018 19:42 |
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TheChirurgeon posted:stealth suits make too much sense to leave out Ghostkeel confirmed.
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# ? Jul 12, 2018 19:44 |
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Pendent posted:Ghostkeel confirmed. Ghostkeelin Kill Team but it's just paying a Command Point for a Cyclic Ion Raker shot from off-table.
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# ? Jul 12, 2018 20:07 |
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TheChirurgeon posted:stealth suits make too much sense to leave out But terminators? I mean, they're not even good.
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# ? Jul 12, 2018 20:19 |
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# ? May 28, 2024 14:41 |
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Maneck posted:But terminators? I mean, they're not even good. The rules are wholly different so I wouldn't try to base any assumptions on anything but 40k fluff.
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# ? Jul 12, 2018 20:31 |