|
Pierson posted:Are Ushabti Greatbows meant to be replacing my skeleton spearmen when I get access to them or do they fill different niches? I don't generally go with much ranged because I love weird monsters too much and Tomb Kings have so many different type of Weird Cool poo poo. Halberd Tomb Guard have been my replacement for them at a ratio of 1:2, freeing up space for constructs. I've found ushabti greatbow effective as poo poo with only 2 paired with a bone giant
|
# ? Jul 12, 2018 03:56 |
|
|
# ? Jun 7, 2024 12:11 |
|
Ravenfood posted:Oof, trying to push through the Gate near Alarielle early on is rough. Pick a side and abuse firing sight lines. EDIT: Oh right you should be prioritizing archers over spears. Also Alarielle and handmaiden up the wall first. lurksion fucked around with this message at 04:27 on Jul 12, 2018 |
# ? Jul 12, 2018 03:59 |
|
Pierson posted:Are Ushabti Greatbows meant to be replacing my skeleton spearmen when I get access to them or do they fill different niches? I don't generally go with much ranged because I love weird monsters too much and Tomb Kings have so many different type of Weird Cool poo poo. Did you mean skeleton archers? I tend to run both just because I don’t have the option to go full great bows (but if I could I would).
|
# ? Jul 12, 2018 04:29 |
|
Regular archers are better against things like skaven slaves, each arrow from the ushabti will only kill unit model, so 12 every time they fire if they all hit, but that isn't what they should be shooting at. As soon as the armor goes up, unit models drop, and Shields come into play ushabti become so much more effective, Regular archers still have their niche and uses, as previously mentioned ushabti great bows are limited to a Max of 1 per large settlement you control. Ushabti great bows are also very good in sieges versus gates and towers and kill them faster than a bone giant does.
|
# ? Jul 12, 2018 05:04 |
|
The big mistake people make with alariaelle campaigns imho is going straight for the shrine of Khaine after taking the gate. Like dude you’ve just secured a crazy easy to defend position and all of Saphery is right there for you to blitzkreig
|
# ? Jul 12, 2018 05:08 |
|
I love playing VC, but for the last few weeks (at least), I've experienced a lot of texture glitches when zoomed in at least 30%. Vargheist wing/claw joints extend to infinity, as do skeleton heads. Quite annoying.
|
# ? Jul 12, 2018 05:27 |
|
drgnvale posted:I love playing VC, but for the last few weeks (at least), I've experienced a lot of texture glitches when zoomed in at least 30%. Vargheist wing/claw joints extend to infinity, as do skeleton heads. Quite annoying. Working as intended
|
# ? Jul 12, 2018 08:14 |
|
drgnvale posted:I love playing VC, but for the last few weeks (at least), I've experienced a lot of texture glitches when zoomed in at least 30%. Vargheist wing/claw joints extend to infinity, as do skeleton heads. Quite annoying. We have surpassed Nagash.
|
# ? Jul 12, 2018 10:01 |
|
drgnvale posted:I love playing VC, but for the last few weeks (at least), I've experienced a lot of texture glitches when zoomed in at least 30%. Vargheist wing/claw joints extend to infinity, as do skeleton heads. Quite annoying. Skulls for the sk.....nope, nope, nope
|
# ? Jul 12, 2018 11:06 |
|
drgnvale posted:I love playing VC, but for the last few weeks (at least), I've experienced a lot of texture glitches when zoomed in at least 30%. Vargheist wing/claw joints extend to infinity, as do skeleton heads. Quite annoying. BEYOND YOUR COMPREHENSION
|
# ? Jul 12, 2018 11:37 |
|
Anyone who hasn't signed up yet still has about 24 hours before we start the TW2 Goonhammer Tournament so what are you waiting for? https://challonge.com/h4j82eza
|
# ? Jul 12, 2018 14:36 |
|
https://steamcommunity.com/sharedfiles/filedetails/?id=1438446448 This looks like it could be really fun or really, really buggy
|
# ? Jul 12, 2018 14:57 |
|
Azran posted:https://steamcommunity.com/sharedfiles/filedetails/?id=1438446448 Good catch, im gonna give it a go and see what happens!
|
# ? Jul 12, 2018 15:13 |
|
Azran posted:https://steamcommunity.com/sharedfiles/filedetails/?id=1438446448 Oh poo poo this sounds fun.
|
# ? Jul 12, 2018 15:33 |
|
so how many heroes do ya'll use in armies in the campaign? In other games, I've only ever used 1-2 tops, but in my Tomb Kings campaign I've been building armies with one of each and it seems to work, since a tomb prince seems to do about as well as a unit of skeletons, a necrotect is needed to buff constructs universally, and liche priests with Nehekaran magic seem to like double the effectiveness of units
|
# ? Jul 12, 2018 15:50 |
|
Azran posted:https://steamcommunity.com/sharedfiles/filedetails/?id=1438446448 Cool! Suggestions for a good lord to try this with?
|
# ? Jul 12, 2018 16:05 |
|
drgnvale posted:I love playing VC, but for the last few weeks (at least), I've experienced a lot of texture glitches when zoomed in at least 30%. Vargheist wing/claw joints extend to infinity, as do skeleton heads. Quite annoying. That happened to me for a little while recently until I verified the game files and found some stuff missing. Might have been a patch going wonky.
|
# ? Jul 12, 2018 16:22 |
|
I was also having a problem with that, on the world map with some characters. If they were on screen, their textures would be stretched out over the whole screen. Seems to have gone away when I updated my video drivers though.
|
# ? Jul 12, 2018 16:31 |
|
did CA really intend night goblin fanatics to be able to take half a dwarf units health with their special attack because im pretty sure that's not Good Balance
|
# ? Jul 12, 2018 17:41 |
|
I mean...what unit?
|
# ? Jul 12, 2018 18:25 |
|
Its balanced by being hard to hit with it basically, gotta do some juke moves for it to hit solidly but when you do satisfaction arises!
|
# ? Jul 12, 2018 18:52 |
|
Ammanas posted:did CA really intend night goblin fanatics to be able to take half a dwarf units health with their special attack because im pretty sure that's not Good Balance However, this does match my expectations of tabletop warhammer. Fanatics were no joke if they landed a good hit.
|
# ? Jul 12, 2018 18:53 |
|
Azran posted:https://steamcommunity.com/sharedfiles/filedetails/?id=1438446448 This is exactly the kind of mod I asked about a few pages ago! Oh god this makes me so excited! Some factions are going to be so hard to confederate, I can only imagine how hard Bretonnia will be in this! Has anyone tried it yet? Any common bugs we should be aware of etc etc?
|
# ? Jul 12, 2018 19:24 |
|
Jum-Jum posted:This is exactly the kind of mod I asked about a few pages ago! I've just tried starting the mod a couple times, the loading bar goes to full then you have to wait a couple of minutes before the actual game starts. Oh and why would it be hard as Bretonnia? If anything it should be easier since you can now most likely attack and expand your territory like other factions without losing the Chiv. Also, it seems most minor settlements just get straight blown up so prepare for a lot of recolonizing.
|
# ? Jul 12, 2018 19:29 |
|
Also i made this today: Which is a screenshot i took: Using this: https://www269.lunapic.com/editor/?action=dark
|
# ? Jul 12, 2018 19:41 |
|
Gejnor posted:I've just tried starting the mod a couple times, the loading bar goes to full then you have to wait a couple of minutes before the actual game starts. When I played Bretonnia I played fairly safe, took Marienburg, killed Orcs, fought Mousillion. I relied a lot on confederation after that, but this was when Bretonnia was first released. So I just assumed being stuck in the middle of nowhere would be really difficult for them. Also lol... just started a Skrolk campaign and was moved a whole whooping 2 settlements away from his original starting pos! Time for a new loading screen. EDIT: This time in Itza... goddamnit! hahah Jum-Jum fucked around with this message at 19:53 on Jul 12, 2018 |
# ? Jul 12, 2018 19:49 |
|
Ammanas posted:did CA really intend night goblin fanatics to be able to take half a dwarf units health with their special attack because im pretty sure that's not Good Balance It's a tier 4 infantry that is otherwise has low stats and is kind of marginal in its use. You can get alot of value out of fanatics, but it takes some work. They are also pretty easy to dodge if you don't have stubby dwarf legs.
|
# ? Jul 12, 2018 20:16 |
|
The chaos and norsca campaigns would be so much better if Louen, Kislev, and the various imperials weren't so insanely gung-ho about colonizing random cities in the far north. Like how is it that Karl and Louen colonize Norsca faster than awakened tribes or Moulder? Shouldn’t their stacks have enemies down south to fight?
|
# ? Jul 12, 2018 20:47 |
|
Edgar Allen Ho posted:The chaos and norsca campaigns would be so much better if Louen, Kislev, and the various imperials weren't so insanely gung-ho about colonizing random cities in the far north. The AI has internal settings that make it favor actions that move near and gently caress with areas in or around the player. This is why you sometimes see Karl Franz's stack on the south end of Estalia when you're playing Tomb Kings despite it making literally zero sense for him to be there.
|
# ? Jul 12, 2018 22:09 |
|
Well this was an unexpectedly cool post to come back to
|
# ? Jul 12, 2018 22:33 |
|
My most recent experience with fanatics was with them as part of a reinforcing army... the "they come in directly behind you" reinforcement garbage, that is. And they had like 4 NG w/ fanatic units, which all released the instant the AI judged them to be far enough onto the map to do so. It was incredibly Fun and Engaging "tactics" with no counterplay whatsoever.
|
# ? Jul 12, 2018 22:56 |
|
Gejnor posted:Its balanced by being hard to hit with it basically, gotta do some juke moves for it to hit solidly but when you do satisfaction arises! The ai is nearly perfect with it's decision making and release angle. I just had a battle where one release halved the health of a dwarf warrior then spun through 3 quarrelers, taking half health there too. That's one release from one unit. Yeah it punishes blobbing as dwarves but that's just about their only strength. Wildly powerful in the AIs hands. Dwarves are terrible too though.
|
# ? Jul 12, 2018 23:08 |
|
Ammanas posted:The ai is nearly perfect with it's decision making and release angle. I just had a battle where one release halved the health of a dwarf warrior then spun through 3 quarrelers, taking half health there too. That's one release from one unit. Yeah it punishes blobbing as dwarves but that's just about their only strength. Wildly powerful in the AIs hands. Dwarves are terrible too though. There are so many things wrong with this post.
|
# ? Jul 12, 2018 23:52 |
|
Ammanas posted:The ai is nearly perfect with it's decision making and release angle. I just had a battle where one release halved the health of a dwarf warrior then spun through 3 quarrelers, taking half health there too. That's one release from one unit. Yeah it punishes blobbing as dwarves but that's just about their only strength. Wildly powerful in the AIs hands. Dwarves are terrible too though.
|
# ? Jul 12, 2018 23:53 |
|
do not blob
|
# ? Jul 13, 2018 00:14 |
|
Don't blob as Dwarfs. Specially on campaign you want to split your army into two or three formations that can support each other with firepower. Alternately go with the following visual guide on gun formations.
|
# ? Jul 13, 2018 00:17 |
|
Incidentally, the chevron set-up with Helblasters is, uh, ridiculously good. They have a much smaller footprint than handgunners so your melee lines can be a bit tighter together and their main downside (a lack of mobility) is negated by the fact that you've decided to deploy in a chevron anyway. Also, bringing artillery (Luminarks are nice because they can be deployed in the middle of the formation and still shoot) means the enemy has to come to you. The big weakness is ranged-heavy armies because your ranged units are probably outranged once you pull back into the chevron (Helblasters also helpful here) Also its a pain in the rear end to set-up and nothing makes me wish I had the ability to pre-save formations across battles more than it.
|
# ? Jul 13, 2018 00:36 |
|
Yeah the chevron formation is pretty much objectively the strongest for Empire/Dwarfs but it's extremely annoying to set up constantly. Hell, a lot of the time it gets tiresome even setting up simple checkerboards. Pre-saved formations would own.
|
# ? Jul 13, 2018 01:24 |
|
Azran posted:https://steamcommunity.com/sharedfiles/filedetails/?id=1438446448 I have been waiting for this forever.
|
# ? Jul 13, 2018 01:35 |
|
|
# ? Jun 7, 2024 12:11 |
|
Real Cool Catfish posted:Well this was an unexpectedly cool post to come back to I'm glad you liked it! I also used the filter on my avatar to make this new improved and possibly terrifying bear that will come into your room at night and glow at you with his yellow gleaming eyes because SA needs money and i liked the way it looked! Also the basic crying bear avatar is used by a lot of people online I've noticed so it distinguishes me a bit without having to change it entirely!
|
# ? Jul 13, 2018 02:01 |