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Meyers-Briggs Testicle posted:how does everyone in this thread like 4e (including myself) but i can never find anyone in real life willing to admit it Online gaming communities (can afford to) self-organize by taste to a much greater degree than real-life ones. I do all my recruiting from a Discord channel full of nerds who either like the same games I do, or have heard me yelling about game design often enough and loudly enough that they've begun to believe I know what I'm talking about. The flip side of this of course is that we're scattered across half a dozen time zones.
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# ? Jul 13, 2018 01:08 |
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# ? May 25, 2024 12:25 |
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Tuxedo Catfish posted:Online gaming communities (can afford to) self-organize by taste to a much greater degree than real-life ones. It's easier to handle the logistics of discontinued games online as well. If someone expresses interest in 5E or Pathfinder and wants their own books you can probably point them at any given game store and they'll find what they're looking for, but 4E is a bunch of books no longer in print plus a character builder you have to know where to download and how to patch to get running and properly updated.
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# ? Jul 13, 2018 01:15 |
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Also easier to get everyone PDFs (and have the guy who bought one do several copies to send them lol) than share one book.
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# ? Jul 13, 2018 01:22 |
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Pollyanna posted:I'd actually like to know something myself:
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# ? Jul 13, 2018 01:30 |
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I was in a Rifts campaign that ran continuously from 7th grade to my first year of college, so about six years? We kept switching characters and levels hardly matter in Rifts anyway so there's no real way to track advancement, but yeah, about six years of the same story. It was in person because it started in 1992. I played a Titan Cyberknight named Dahmer. Like, after Jeffrey Dahmer, because my name is also a variation on Jeffrey, and also because everyone is 12 for about one year.
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# ? Jul 13, 2018 01:37 |
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A little late to the discussion, but: The only games I've run lately and am really digging are Blades in the Dark (which I don't need to go into detail about at this point) and Torg Eternity. I've really been wanting to run Mountain Witch as well. Unfortunately, for various reasons I haven't actually been able to run anything in months.
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# ? Jul 13, 2018 01:44 |
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Meyers-Briggs Testicle posted:how does everyone in this thread like 4e (including myself) but i can never find anyone in real life willing to admit it Shy 4ory Factor
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# ? Jul 13, 2018 01:59 |
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Pollyanna posted:I'd actually like to know something myself: An in-person 4e game that will hit 5 years in August. Also currently playing Shadow of the Demon Lord (irl) and Blades in the Dark (Skype), and loving both. Recently finished a Spellbound Kingdoms game that was fun, but not really that group's thing.
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# ? Jul 13, 2018 02:12 |
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Pollyanna posted:I'd actually like to know something myself: Longest running was just over 3 years. Ran in Dark Heresy In Person Ummmm 2009ish start? 3 years. Currently running a 5e game for some new to rpg people + old friends and a SotDL game thats just wrapped up a couple of weeks ago while I figure out what I want to run next. Favourite system is FFG's Star Wars Edge of the Empire and its pretty disheartening because I know that I'll never get to actually be a player character in it. kingcom fucked around with this message at 02:48 on Jul 13, 2018 |
# ? Jul 13, 2018 02:42 |
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The longest campaign I've ever been involved in went from around 1999 to the mid-2000s in a homebrew system (which was very much designed as a "do it because you can, not because you should" kind of thing; I wrote a TI-83 calculator program to resolve combat actions because some of the required calculations were effectively impossible to do by hand). It was run online, mostly over AIM chat (but with various connections to forum-based RPs that we were involved in at the same time), and eventually just petered out when we lost interest in continuing it. The longest campaign I've ever seen through to a satisfactory conclusion was about 40 sessions from mid-2013 to mid-2015. System was Savage Worlds. Also online, mostly over MapTool. Both of those were pretty big outliers from my normal campaign length. Outside of those, I've usually run and played in small self-contained campaigns of about 10 sessions or so.
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# ? Jul 13, 2018 03:02 |
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Things I've played in the last year: Kamigakari PTU Strike! 13th Age L5R TBZ FFRPG 4e Broken World LANCER Things I'd like to play: a TBZ game that doesn't immediately die, holy poo poo FFd6 but, like, with all the balance issues fixed Maybe more 13th Age, since the game I was in was plagued with character issues.
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# ? Jul 13, 2018 03:07 |
Pollyanna posted:I'd actually like to know something myself: Legend of the Five Rings, a game that started as a straightforward run of the original Heroes of Rokugan campaign. Then, about halfway through, I more or less blew up the rails, and while things still headed in the same direction, and the same general endpoint, how they got there was very different. Ran it on IRC, in L5R 3e and 4e, starting in... I want to say 2010 or so and ending in 2016, close to seven years.
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# ? Jul 13, 2018 03:18 |
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Pollyanna posted:I'd actually like to know something myself: In person 4e game that lasted about 4 years. I believe it started in late 2008/early 2009. God I miss my fighter.
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# ? Jul 13, 2018 03:29 |
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Fellowship is probably my favorite game overall, my regular group has played 2 and a half full campaigns of it and it's great to run and great to play. I love the overlord playbook and the freedom to be big weird heroes. Much preferred over Dungeon World, which I fell in love with when I first tried it. FFG Star Wars is another favorite and the game I've played the longest. We had a rotating campaign with the same group for almost 2 years and had a blast. I love poring through books for gear and abilities (reading but never playing 3.5 was a fixture of grades 6 - 12) but the narrative dice make it actually fun to play and run.
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# ? Jul 13, 2018 03:29 |
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Moriatti posted:
Are you a giant pokenerd? Have you read pokemon moveset guides on smogon? Have you watched replays of pokemon battles? Does seeing Garchomp make you roll your eyes? If you answered yes to more than half of those questions, then PTU is the game for you! Good luck finding other people irl who are as deep into pokemon as you are to play with you. There are plenty of huge dorks online like me to play with, though.
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# ? Jul 13, 2018 04:03 |
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Jimbozig posted:Are you a giant pokenerd? Have you read pokemon moveset guides on smogon? Have you watched replays of pokemon battles? Does seeing Garchomp make you roll your eyes? Yes.... Yes! YES!!! N- No! Garchomp is cool! We'll see about it, I'm just about to start an IRL 4e game, and just painted the PCs, so it'll be a while before that group does anything anyways. I'm just glad to hear the game is good.
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# ? Jul 13, 2018 04:17 |
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It's a really bad idea to rely on Smogon for your PTU building needs, though.
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# ? Jul 13, 2018 04:25 |
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Pollyanna posted:I'd actually like to know something myself: The longest running campaign I've been in as a player has been running since 2007 and is still going. It used GURPS and its online. Longest campaign I've GMed was probably a couple years, with GURPS and it was online. Probably took place several years ago.
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# ? Jul 13, 2018 04:31 |
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Yeah PTU strats and actual Pokemon metagame are completely different specially on stall builds and the like
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# ? Jul 13, 2018 04:32 |
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Thuryl posted:I wrote a TI-83 calculator program to resolve combat actions because some of the required calculations were effectively impossible to do by hand Bizarrely, the longest in-person game I was in also had a calculator program written for it; it was an Exalted 1E game where the Abyssal PC had a multi-attack standard combat action that was so tedious and complicated to roll by hand that he (or maybe the GM, I don't remember) wrote a program to automate it. Good times!
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# ? Jul 13, 2018 04:41 |
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I assumed so since it's a tactical game at the very least. Does it handle multiple combatants well?
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# ? Jul 13, 2018 04:46 |
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Moriatti posted:I assumed so since it's a tactical game at the very least. It's all but assumed that all of your fights, including gym battles, are not going to be 1v1, if that's what you mean. That being said, it's STRONGLY recommended that you don't run for large groups because of the whole 'every character is two characters on the field at once' issue.
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# ? Jul 13, 2018 06:10 |
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Leraika posted:It's all but assumed that all of your fights, including gym battles, are not going to be 1v1, if that's what you mean. Weirdly enough, that's how my friends and I have come to play 4e and other RPGs. Half the cat-herding without having to make characters carry each other too much. I heard the original Pokemon Tabletop system was basically the worst possibly mix of d20 madness, sounds like PTU is a big improvement. Does it handle more like D&D? Are boss fights against legendaries or whatever feasible?
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# ? Jul 13, 2018 07:16 |
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Pollyanna posted:I'd actually like to know something myself: Sheesh, that´s a looney... It was 4 and a half years playing in-person with a changing personage, we played "The Dark Eye" (Germany´s Ersatz-DnD) in a campaign called "Drachenchroniken" or "Dragon Chronicles". It began in 2009 and ended sometime late 2013, just after I finished university. It was an almost weekly game meeting and hating it and the game we were playing, with a bad gm and a worse campaign. It taught me a lot about what I did and did not want as player and gm in tabletop gaming. In fact, it was so bad, that I took a 4 month break inbetween and found to have missed nothing of consequence during it was how bad it was. gently caress me, that was a bad campaign...if ever you encompass the idea of "no roleplaying is better than bad roleplaying" this was where it applied fully.
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# ? Jul 13, 2018 07:42 |
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Pollyanna posted:I'd actually like to know something myself: My current longest campaign is still ongoing - an Ars Magica campaign started in 2010. We've been meeting fortnightly in person ever since, and I think we've managed to get through... about 5 years of in-game time so far?
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# ? Jul 13, 2018 08:40 |
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Pollyanna posted:I'd actually like to know something myself: Longest running campaign was a dimension-hopping Gonzo world of darkness game that started as requiem vampires in Venice, veered into time travel, they became abysssal exalted, unified reality, cleansed their exaltations, faced down against a reborn Theon, and eventually ascended and rewrote reality as they saw fit. It was dumb as hell and awesome. It ran for four and a half years, in person, weekly. It began in 2011 and was run first in Vampire: the Requiem, then a heavily houseruled exalted, then the Description System.
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# ? Jul 13, 2018 09:06 |
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Pollyanna posted:I'd actually like to know something myself: But my group is tenacious enough to have seen almost every campaign we properly started through to the end, so there actually may have been one that went 3-4 years. We did have a few non-starters.
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# ? Jul 13, 2018 09:20 |
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potatocubed posted:The main thing I recall from Burning Empires is that if you take the soldier lifepath you get the mandatory trait "FUGAZI". I don't know what that means. It's never explained in the book. Even Googling for it doesn't clear it up for me. My first assumption was that it means you know how to contact juggle.
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# ? Jul 13, 2018 10:55 |
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Pollyanna posted:I'd actually like to know something myself: In my case it was a campaign of D&D 3.0 and 3.5 (3.5 came out just after it started, which is the only way I can remember it started in 2003) which spanned a year and a bit based on the Rappan Athuk series of books. It went a bit strange in a number of places (it was where I made the dreaded "salamander" mistake) but by and large it worked well. It was in-person. I did make the mistake of trying to do it again with World's Largest Dungeon a year or so afterwards, which fell apart because World's Largest Dungeon is a piece of poo poo.
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# ? Jul 13, 2018 15:23 |
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Pollyanna posted:I'd actually like to know something myself: I ran a 13th Age game set in the Cthulhu Mythos back when I was in that phase. It was in person, began in January of 2013, and ran until September of 2014, so nearly 2 years. I was in my early 20s, so I wouldn't say it was a great campaign, but I learned a lot of lessons that I transferred into my modus operandi for running games now.
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# ? Jul 13, 2018 15:24 |
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Pollyanna posted:I'd actually like to know something myself: - Homebrew'd setting of the marvel system before marvel heroic. the one with the stones that was diceless. - See above! - It was in person. - Back when I was in college? Like- 12 years ago? - 8 months.
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# ? Jul 13, 2018 15:38 |
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Played or GMed in the past four years: •D&D 3.5, 4e, and 5e •Blades in the Dark •SW FFG •13th Age •Mouse Guard •Rhapsody of Blood I’d like to run World Wide Wrestling and Lancer at some point, too. I tried Adventurer’s League after D&D 5e was out and it mostly made me miss the pacing of 4e Encounters (and my old IRL campaign). My group is now divided among several states and babies/full-time jobs have shortened the amount of time we can hang on Roll20, so we’ve been switching to games with a more narrative focus that still have solid rules to support them. Examples: We swapped 4e for 13th Age for a while. 13A is a lighter game but is not without its flaws. I switched my Monk to a re-skinned Bard and was far more effective. I put more work into the Icons than ever came up when I DMed, too. We revisited 3.5 & 4e in 2016, but ultimately switched to Blades in the Dark. We modded the canon so that the cataclysm was Y2K and things like the Ancient Gate kept Deathlands spirits away via a boombox blasting Smashmouth cassettes. The Red Sashes were devotees of Rambo Gizmo and the dualism presented in scratched Gremlins Laserdiscs and promotional books. FFG Star Wars was swapped for a homebrew hack of Blades, which made GM prep work much easier for me. That campaign was set in 3 BBY and my PCs wound up being the ones who introduced a young Amylin Holdo to the concept of hyperspace ramming after they launched a medium freighter through a rival crimelord’s casino. We did our first session of Rhapsody of Blood this week. One of the players had a little trouble with switching from Blades pbta to Legacy pbta, but I made good use of chiptunes and 8-bit sprite sheets so the players still had a good run.
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# ? Jul 13, 2018 15:49 |
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My play by post warhammer fantasy role play 2e game has managed to make it nine months, though I have to occasionally give the players a kick in the rear end to keep posting. My longest game was my middle school dnd 3.5 campaign that lasted the better part of three years.
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# ? Jul 13, 2018 15:56 |
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Pollyanna posted:I'd actually like to know something myself: Tormenta D20 with IRL people around 3 years, started in 2009
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# ? Jul 13, 2018 15:59 |
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Lately I've just played a lot of Fragged Empire (well, ran a lot of fragged empire) and that is probably not going to change any time soon
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# ? Jul 13, 2018 16:03 |
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Sion posted:- Homebrew'd setting of the marvel system before marvel heroic. the one with the stones that was diceless. You are the only other person I have seen who is aware that that system existed. I built so many characters with it when I was young. Never really clicked to run it though.
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# ? Jul 13, 2018 16:14 |
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fr0id posted:So what are people's absolute favorite/best RPGs? What do people personally enjoy playing the most, and what do they think is the best, even if they haven't played it? Right now I'm running a Runequest: Roleplaying in Glorantha campaign with my wife and am loving it. I was seriously not expecting to like the system that much, and definitely wasn't expecting my wife to like it. But here we are, planning out an elaborate heroquest that'll resurrect an earth goddess and dislodge a necromancer. I've enjoyed playing Heroquest: Glorantha, but I'm not a good enough of a GM to pull it off myself. Also, my enjoyment of it may have been skewed by mostly having played one-shows done by the author at Gencon I really, really enjoyed the sole Nights Black Agents one-shot I played. Just being able to do cool stuff because you're a competent superspy is great, especially when the draculas show up to humble you. The systems I like but havn't played are Spellbound Kingdoms, Ars Magica, 4th edition D&D, and Unknown Armies. I've apparently got a thing for flavorful crunchy systems and Big Damned Magic. Pollyanna posted:I'd actually like to know something myself: I played through an entire Pathfinder campaign. We did Rise of the Runelords. It ran for in person for about three years, starting in ~2010. The highlight of the game was the party combining powers to trap the ghost of our recurring antagonist and using it to power a sluice gate. The lowlight of the game was that Pathfinder and Golarion are boooooring.
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# ? Jul 13, 2018 16:14 |
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Sir Mopalot posted:You are the only other person I have seen who is aware that that system existed. I built so many characters with it when I was young. Never really clicked to run it though. It was a real good system.
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# ? Jul 13, 2018 16:26 |
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Sion posted:It was a real good system. I had that system book too. But I don’t remember much other than that the examples of play included the implication that you could dodge any missile at no risk, and that Black Cat would have to go home and go to bed after picking one lock because she did it quickly.
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# ? Jul 13, 2018 17:25 |
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# ? May 25, 2024 12:25 |
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You know, it just occurred to me that I don't know what the longest campaign I've run was. I guess 13th Age organized play that I ran for a few years, but that wasn't really a "campaign" in the normal sense.
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# ? Jul 13, 2018 17:30 |