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Fister Roboto posted:Yeah like I said I literally couldn't build factories fast enough to keep up with the 200,000+ immigrants coming in each year. My RGOs weren't full but the vast majority of the immigrants were craftsmen.
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# ? Jul 10, 2018 06:27 |
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# ? May 12, 2024 01:28 |
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Fister Roboto posted:Texas, the true land of opportunity: A timeline in which air conditioning was invented before the lightbulb.
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# ? Jul 10, 2018 06:36 |
Fister Roboto posted:Texas, the true land of opportunity: How did you prevent the USA from declaring war on you every five years for eternity once they got cores on you?
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# ? Jul 10, 2018 06:53 |
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Drone posted:How did you prevent the USA from declaring war on you every five years for eternity once they got cores on you? They sphered me
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# ? Jul 10, 2018 07:01 |
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The Cheshire Cat posted:A funny thing is you can actually do the same thing in the US if things play out right - they're only blocked from abolishing slavery AFTER the "The Slavery Debate" event fires, which isn't right away. If you can build up enough support for abolition (which is tricky but I have seen it happen) before it triggers, the option will become available and you can short circuit the entire civil war. The 1832 vote in the Virginia House of Delegates was close. If gradual abolition had passed there then Maryland, Delaware would have followed for sure, and other states in the upper south would have probably eventually followed. It was possible.
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# ? Jul 10, 2018 07:29 |
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guns for tits posted:got an alright game of Belgium going. Turns out laissez-faire is horrible and the ai started mass deleting my factories before I managed to notice and switch back to a non-awful economic policy. Turns out the game is super realistic and shows you how hosed up that policy is.
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# ? Jul 10, 2018 08:53 |
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Laissez-Faire is good for when you want to sit back and embrace the chaos.
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# ? Jul 10, 2018 15:43 |
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Drone posted:How did you prevent the USA from declaring war on you every five years for eternity once they got cores on you? They need to annex Texas first to take the decision to get the cores
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# ? Jul 10, 2018 17:30 |
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uPen posted:They need to annex Texas first to take the decision to get the cores That’s interesting then - so an independent Texas prevents a manifest destiny US entirely? It could be an interesting strategy as Texas then to form a close alliance with the US and basically use them to bully Mexico and take all the western states for yourself. The US will never fight you over them and you’ll get the huge population boost from places like California.
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# ? Jul 10, 2018 17:43 |
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The Cheshire Cat posted:That’s interesting then - so an independent Texas prevents a manifest destiny US entirely? It could be an interesting strategy as Texas then to form a close alliance with the US and basically use them to bully Mexico and take all the western states for yourself. The US will never fight you over them and you’ll get the huge population boost from places like California. Basically the go-to strat for playing a wider Texas, yeah. Bonus points for using the US attack dog to grab European colonies in the Carribean.
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# ? Jul 10, 2018 17:53 |
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Edit: Wrong thread
Hryme fucked around with this message at 22:00 on Jul 11, 2018 |
# ? Jul 11, 2018 21:56 |
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ThatBasqueGuy posted:Basically the go-to strat for playing a wider Texas, yeah. Bonus points for using the US attack dog to grab European colonies in the Carribean. If the Civil War lasts more than a few months (it never does in my experience) you can try grabbing a few states from the CSA too.
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# ? Jul 11, 2018 22:12 |
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Tried doing small Texas yesterday using NNM. I also wanted Maximum Balkanisation for North America, so in my first offensive war with big brother USA I pushed for Mexico to release California, then subsequently Sonora. Unfortunately California kept joining the US as a state, despite frequent reloading. I was heartened when the Free States finally broke from the US and the war ended in stalemate, resulting in the Free States, the Confederacy, and (after a quick war with the CSA) a newly-freed California. Of course, without Texas the CSA was pretty minor and rapidly got eaten by the FSA, resulting in... a reunited USA which absorbed California again and quickly annexed Texas in the 1890s Still fun, but I wish it was easier to completely break up the Union for good. Maybe I'm partially to blame, because I took an FSA-CSA war as a good excuse to grab Oklahoma, Arkansas, Louisiana, Mississippi. Very aesthetically pleasing mega-Texas. edit: socialism is absolutely necessary for Texas, because all of the other parties (except the Reactionaries) has laissez-faire economic policy, which means nothing much happens industrially for the first 30 years. The Narrator fucked around with this message at 03:11 on Jul 12, 2018 |
# ? Jul 12, 2018 03:06 |
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The Narrator posted:Tried doing small Texas yesterday using NNM. I also wanted Maximum Balkanisation for North America, so in my first offensive war with big brother USA I pushed for Mexico to release California, then subsequently Sonora. Unfortunately California kept joining the US as a state, despite frequent reloading. I was heartened when the Free States finally broke from the US and the war ended in stalemate, resulting in the Free States, the Confederacy, and (after a quick war with the CSA) a newly-freed California. Of course, without Texas the CSA was pretty minor and rapidly got eaten by the FSA, resulting in... a reunited USA which absorbed California again and quickly annexed Texas in the 1890s Still fun, but I wish it was easier to completely break up the Union for good. Paradox Grand Strategy: Socialism is absolutely necessary for Texas
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# ? Jul 12, 2018 04:21 |
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Putting the red back in redneck.
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# ? Jul 12, 2018 05:33 |
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Marx had family in Texas and considered moving there instead of to london
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# ? Jul 12, 2018 05:43 |
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I had a socialist Texas run where both Hispaniola and Cameroon became states through sheer immigration
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# ? Jul 12, 2018 06:21 |
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The Cheshire Cat posted:A funny thing is you can actually do the same thing in the US if things play out right - they're only blocked from abolishing slavery AFTER the "The Slavery Debate" event fires, which isn't right away. If you can build up enough support for abolition (which is tricky but I have seen it happen) before it triggers, the option will become available and you can short circuit the entire civil war. I'm always split on these games between not wanting to participate in any of the crimes against humanity and wanting the computer to foist them upon me anyways because to do otherwise would be to ignore the tragedies of the times.
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# ? Jul 12, 2018 06:48 |
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Alright map game goons, I could use your help with my next mod. It's set in North America following WW3 and I'm trying to narrow down my list of cultures. I decided to make a map so I can reference it in the future (once I've got the province map and everything setup and am building out the province text files). Click to bigginate. Your feedback on the culture groups would be most helpful. My goal isn't to create hundreds of culture groups, just the opposite. I'm actually trying to create as few as possible while retaining the bigger divisions. (For example, you'll notice I didn't include things like Hoosiers, Bonackers, Hawkeyes, Sooners, Yinzers, etc, but did include things like Cajuns and Yoopers.) Canada and Mexico were especially challenging, so any help there would be extra appreciated. Edit: There will be a few mod-specific cultures, namely a group that roams the wastes of the American West and a scary murder-cult. I didn't add those to this map yet as this is sort of "how it is now". ExtraNoise fucked around with this message at 06:15 on Jul 13, 2018 |
# ? Jul 13, 2018 06:12 |
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I'm from Colorado and I will be deeply, personally offended if you lump us in with a bunch of flatlanders.
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# ? Jul 13, 2018 06:20 |
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tag yourself I'm "urban" culture Also if you're gonna bother giving some NA natives land you should consider landing Zapotecs, Mayans, etc...
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# ? Jul 13, 2018 06:30 |
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Just going by the areas I've lived in personally: Mid-Atlantic seems to be a bit all over the place. Baltimore doesn't have much at all in common with New York City, and it looks like it extends a bit too far into the backwoods of Pennsylvania and New York. Probably best to keep it to the NYC/New Jersey/Delaware/Eastern Pennsylvania area. I'd probably just extend Pacific Northwest down to the Bay Area, then make the rest of the Californian coast Southern Californian. The state isn't that fractured culturally.
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# ? Jul 13, 2018 06:32 |
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San Diego friend of mine was mad I lumped Los Angeles and San Diego together into Southern California.ThatBasqueGuy posted:Also if you're gonna bother giving some NA natives land you should consider landing Zapotecs, Mayans, etc... Great suggestions! ExtraNoise fucked around with this message at 06:51 on Jul 13, 2018 |
# ? Jul 13, 2018 06:44 |
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Mexicans living in the Yucatan -> Yucateco e: but definitely put Mayans in as well so you can rebuild Chichen Itza 👌
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# ? Jul 13, 2018 08:34 |
ExtraNoise posted:Alright map game goons, I could use your help with my next mod. It's set in North America following WW3 and I'm trying to narrow down my list of cultures. I decided to make a map so I can reference it in the future (once I've got the province map and everything setup and am building out the province text files). Your Midwestern descends maybe a bit too deeply into Central Kentucky. imo Midwestern should follow the Ohio River and penetrate around 30ish miles into Kentucky along that line (so you cover Northern Kentucky + Louisville... similar to what you've done with Southern culture in Illinois/Indiana, but reversed just southwest of Louisville), but any deeper than that and you should be Appalachian/Southern.
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# ? Jul 13, 2018 09:04 |
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ExtraNoise posted:Edit: There will be a few mod-specific cultures, namely a group that roams the wastes of the American West and a scary murder-cult. I didn't add those to this map yet as this is sort of "how it is now". Speaking of, what kind of world is it that you're creating? You could justify a whole lot of change just by the poo poo humanity has already set in motion, even in a world that's only a handful of decades into the future - like the desertification of vast areas of America. Nuclear war would just accelerate that trend, outside the immediate short term cooling associated with the war itself. Of course if the war itself is set in the future, possibly due to the effects of climate change, you could go sort of the other way and have the world shift into an entirely different climate setup - there are some postulates that far higher levels of CO2 could cause some major remodeling on climate regions - with the Hadley cell shifting way down south and bringing the deserts with it - and everything in the north just getting far more temperate.
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# ? Jul 13, 2018 11:58 |
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Just steal the culture work from After the End from ck2 lol
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# ? Jul 13, 2018 12:19 |
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There are several theories and discussions splitting North America into several culturally distinct nations that you might find useful. There's Kotkin's seven nations, Garreau's nine nations, and Woodard's eleven nations for example.
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# ? Jul 13, 2018 12:43 |
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ExtraNoise posted:Alright map game goons, I could use your help with my next mod. It's set in North America following WW3 and I'm trying to narrow down my list of cultures. I decided to make a map so I can reference it in the future (once I've got the province map and everything setup and am building out the province text files).
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# ? Jul 13, 2018 13:33 |
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Lord Hypnostache posted:There are several theories and discussions splitting North America into several culturally distinct nations that you might find useful. There's Kotkin's seven nations, Garreau's nine nations, and Woodard's eleven nations for example. So what you're saying is North Americans can't even?
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# ? Jul 13, 2018 14:40 |
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I'm mildly offended that the California Central Coast is split between northern and southern Californians. Of course, any given flavor of the week plan to split California up can't get that right, so…AnoHito posted:I'd probably just extend Pacific Northwest down to the Bay Area, then make the rest of the Californian coast Southern Californian. The state isn't that fractured culturally. That would probably be acceptable. Or else have a culture that covers the central valley and also the central coast (Monterey through Santa Barbara counties).
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# ? Jul 13, 2018 15:07 |
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ExtraNoise posted:Alright map game goons, I could use your help with my next mod. It's set in North America following WW3 and I'm trying to narrow down my list of cultures. I decided to make a map so I can reference it in the future (once I've got the province map and everything setup and am building out the province text files). Labelling people from the GTA "Lower Canadian" is absurd. Upper/Lower Canadian refers to their location along the St. Lawrence river (c.f. Upper/Lower Egypt), with the (predecessors of the) Quebecois being Lower Canadians. e: I'd probably add a culture group which includes Calgary and Edmonton. Albertans are Canadian Rednecks. Arrhythmia fucked around with this message at 15:22 on Jul 13, 2018 |
# ? Jul 13, 2018 15:11 |
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ExtraNoise posted:Alright map game goons, I could use your help with my next mod. It's set in North America following WW3 and I'm trying to narrow down my list of cultures. I decided to make a map so I can reference it in the future (once I've got the province map and everything setup and am building out the province text files). What game are you going to mod for this? EU4? HOI4??? Also, for laughs, post it in the "political maps" thread in D&D.
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# ? Jul 13, 2018 15:32 |
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DrSunshine posted:Also, for laughs, post it in the "political maps" thread in D&D. So I played Knights of Honor for the first time in a long time. It really doesn't hold up at all I remember playing it as a kid, and not knowing you could speed it up, so I only played on 1x
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# ? Jul 13, 2018 16:02 |
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Arrhythmia posted:Labelling people from the GTA "Lower Canadian" is absurd. Upper/Lower Canadian refers to their location along the St. Lawrence river (c.f. Upper/Lower Egypt), with the (predecessors of the) Quebecois being Lower Canadians. What would you call these groups? I've seen this distinction a couple of times while doing research and even my Canadian friends have brought it up but when I ask what they would call them everyone just stares into the void, shrugs, and then begins to grill up some bacon while grumbling about "the off season". As far as I know, there is no distinction. It was very tempting to label the entirety of English-speaking Canada as "Canadian" and call it a day, but those same Canadian friends would then bring up that Toronto-metro is nothing like Regina. I agree, but still don't know what to call any of it. DrSunshine posted:What game are you going to mod for this? EU4? HOI4??? Oh god, the question I didn't want to answer. Imperator: Rome. And maybe I could, but with some more help here first. It's pretty rough right now and there's been a lot of good suggestions so far that I want to incorporate. Also, definitely not extending PNW down to San Francisco. gently caress San Francisco. -guy from Seattle
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# ? Jul 13, 2018 16:19 |
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ExtraNoise posted:What would you call these groups? I've seen this distinction a couple of times while doing research and even my Canadian friends have brought it up but when I ask what they would call them everyone just stares into the void, shrugs, and then begins to grill up some bacon while grumbling about "the off season". Fuckin' search me. "Core Canadian", "Central Canadian", something to recognize how the GTA is the cultural and political centre of Canada. "Torontan" if you want to name it after the city. You could also name it "Canadian Great Lakes" since it borders three of the five. I'd also stop the climb of the pacific north west zone earlier; speaking purely from personal experience, even as close to the border as Powell River feels more like Prince George than Vancouver, though that may be an artifact of a rural/urban divide.
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# ? Jul 13, 2018 16:32 |
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Arrhythmia posted:Fuckin' search me. "Core Canadian", "Central Canadian", something to recognize how the GTA is the cultural and political centre of Canada. "Torontan" if you want to name it after the city. You could also name it "Canadian Great Lakes" since it borders three of the five. I'd also stop the climb of the pacific north west zone earlier; speaking purely from personal experience, even as close to the border as Powell River feels more like Prince George than Vancouver, though that may be an artifact of a rural/urban divide. I like "Laurentian" for southern Ontario, I think. ("Laurentian Elite" and "Laurentian Consensus" and terms of the sort are used to refer to basically the Toronto-Ottawa-Montréal axis.) If Québécois is standing in for all French-Canadians, extend it into northern New Brunswick and Eastern Ontario (basically the slice up to and not including Ottawa), and then rename "Acadians" to something like "Atlantic". You can probably merge Indigenous and Métis (Métis are indigenous), name the current "Upper Canadian" group simply "Canadian", and then create a "Western Canadian" group from the "Western" group within Canada's borders. Labradorian shouldn't be a thing, just merge with Newfoundland.
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# ? Jul 13, 2018 16:45 |
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ExtraNoise posted:
Ahahaha. Oh my goodness. This will be a treat. Good luck with that. You'd better change the "hemp" trade good. quote:Also, definitely not extending PNW down to San Francisco. gently caress San Francisco. <> Fine then, we don't want to be part of the PNW anyway! -guy from the SF Bay Area
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# ? Jul 13, 2018 17:16 |
ExtraNoise posted:Oh god, the question I didn't want to answer. Imperator: Rome. i love the idea of the post-apocalyptic eastern seaboard consolidating under a cargo cult romanesque empire that sprang up from dc's pseudo-roman architecture so this sounds excellent
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# ? Jul 13, 2018 17:34 |
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# ? May 12, 2024 01:28 |
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DrSunshine posted:Ahahaha. Oh my goodness. This will be a treat. Good luck with that. You'd better change the "hemp" trade good. I've created a list of trade goods and have been mapping "modern" resources to replace them. Essentially I want to do as little work as possible (as a one-man operation, I learned this mistake during my HoI4 mod creation) so that it's simply a matter of Find/Replace and building a new map to utilize those resources. Here's my list so far (anything with a ? after it just means I haven't seen any screenshots or official references to its name): Hemp is the one thing I'm totally about. I feel like it should be a utility resource, as the Romans were using it probably to make rope and such. The immediate mapping to Marijuana, while similar, probably doesn't fit the "feel" of the trade good itself. This next week's dev diary is supposed to be about trade, so I am hoping to learn more. Jazerus posted:i love the idea of the post-apocalyptic eastern seaboard consolidating under a cargo cult romanesque empire that sprang up from dc's pseudo-roman architecture so this sounds excellent This is actually one of the nations I've come up with, Nova Roma. DrSunshine posted:<> Fine then, we don't want to be part of the PNW anyway! <3
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# ? Jul 13, 2018 18:23 |