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If your system can hang with it, Legacy of the Dragonborn is legit really cool and pretty well done. There's even functionality to have it span contributions from multiple character playthroughs thanks to FISS files, which is pretty neato.
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# ? Jul 15, 2018 00:39 |
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# ? May 31, 2024 04:27 |
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What's everyone's thoughts on Armoury of Tamriel? It seems like a really cool way of adding a lot of loot list variety without adding any "new" weapons or armor.
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# ? Jul 15, 2018 12:51 |
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devilmaydry posted:What's everyone's thoughts on Armoury of Tamriel? It seems like a really cool way of adding a lot of loot list variety without adding any "new" weapons or armor. I love the idea, but it looks like it's not compatible with Complete Crafting Overhaul, which is a dealbreaker for me.
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# ? Jul 15, 2018 13:02 |
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Going back to try Frostfall, Campfire, iNeed and Hunterborn again for SSE. I noticed though, after installing a Frostfall SKYUI Fix I'm getting slight inventory lag. I'm on a new character so my inventory is almost empty so I'm not sure what is causing it. Not awful, but enough so that I noticed it but couldn't figure out how to revert it. edit: Also, trying to find/make a mod to give werewolves claws and claw unarmed animations has been fruitless. There is a decent mod called 'Vampires Fight With Claws' that does it for vampires but I can't seem to duplicate it for non-vampires. I got the claw model working, but the seemingly simple 'IsBeastRace' keyword is not changing my animations. Bah. graynull fucked around with this message at 17:52 on Jul 16, 2018 |
# ? Jul 16, 2018 09:38 |
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Anyone had some hangtime experience with some of these big heavyweight land / quest mods? Beyond Reach - Seemingly ginormous, worried about bad voice acting and Falskaar-style 'boy it's flat' --though some of the screenshots make it look like it's pretty ok in the latter department. Purportedly the size of three Skyrim holds, so it's a pretty big land mass if that's the case. Qaxe's Questorium - Proclaims 100+ quests, though there's weird discourse about battling over how 'lore friendly' it is, seemingly. Outlaws and Revolutionaries - I recognize some of the modders from a big Fallout mod team. Looks to be a tad... silly? Darkend - An attempt at a Dark Souls style dungeoneering experience.
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# ? Jul 16, 2018 16:01 |
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I’ve actually just started up a playthrough with Beyond Reach and Darkend included. I haven’t actually reached the point where I’m starting any of that content though, so maybe ask me again in a month or so. I can say, from the tiny bit of an older build of Reach that I’ve played, that the voice acting did vary from NPC to NPC. Does look beautiful, though.
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# ? Jul 16, 2018 22:39 |
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What texture packs are people using with the special edition now a days or can I just use packs form the regular edition?
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# ? Jul 17, 2018 03:58 |
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dbzfandiego posted:What texture packs are people using with the special edition now a days or can I just use packs form the regular edition? If you're really hard up, then most LE textures will work. Some formats cause instability on SSE (tga I think), but they're mostly limited to facegen data and rarely -if ever- used in texture overhauls.
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# ? Jul 17, 2018 06:50 |
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dbzfandiego posted:What texture packs are people using with the special edition now a days or can I just use packs form the regular edition? I believe Agents recommended A Noble Skyrim a while back. I picked it up and it has been pretty solid. Has a SSE version in the files too.
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# ? Jul 17, 2018 08:04 |
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I've hated all the texture mods I've looked at so far. They usually ruin the aesthetic of the game with really brain dead choices. Skyrim Realistic Overhaul I hear is probably the best texture replacement mod, but you won't find it on Nexus. I never bothered with it at the time as I really didn't have enough VRAM for it and because it was a 10 GB download, but many people have said it tries to match the original aesthetic of the game.
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# ? Jul 17, 2018 08:06 |
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Alright thanks everyone, back to modding the game and not playing skyrim.
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# ? Jul 17, 2018 16:15 |
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Whorelord posted:so everything in my skyrim folder just deleted itself for no reason. standard. so this happened again, going to move to se
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# ? Jul 18, 2018 14:46 |
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Got back into Skyrim recently after a 4+ year hiatus and I decided to try some mods. I found this crazy 200+ mod collection that was just updated a few days ago so I decided to install it and everything seems to be working together pretty good. I haven't enabled Frostfire yet, though, and I disabled iNeed since managing hunger/thirst/sleep was getting in the way of exploring dungeons 24/7. Also ended up doing player.modav carryweight 10000 since gently caress inventory management, heh. However, one of the mods included seems to be a bit incomplete / poorly made. The Forgotten Dungeons mod on nexusmods. In general, they're absolutely humongous dungeons on a scale of 5-6 times anything else and skyrim is taking 10-20 seconds to quicksave sometimes. And most of the draugr hostiles are clipped slightly into the floor so when they exit the sarcophagi they get launched into the air / across the floor, sometimes taking major damage. The first major problem I encountered is that the Forgotten Sanctum has several bridges that seem to go down when I hit the lever but still blocked the way.. had to tcl past. And I never managed to find a legit way into the boss area. I checked the comments just now and none of them seem to be having any problems so I'm wondering if it might be caused by some other mod in the giant list?
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# ? Jul 19, 2018 18:01 |
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Ambaire posted:most of the draugr hostiles are clipped slightly into the floor so when they exit the sarcophagi they get launched into the air / across the floor, sometimes taking major damage.
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# ? Jul 19, 2018 18:20 |
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it really sucks that everyone recommends the "realistic ragdolling" mod because goofy physics are the best part of any game
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# ? Jul 19, 2018 18:24 |
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Shear Modulus posted:it really sucks that everyone recommends the "realistic ragdolling" mod because goofy physics are the best part of any game That is the one major thing I take out of modpacks as well. It's just not skyrim if I can't stealth-arrow someone and fling them over a house as a result.
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# ? Jul 19, 2018 19:08 |
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Forgotten Dungeons does seem to be a pretty bad collection of dungeons, from my experience. Now, that’s not to say that the version in the mod pack you downloaded isn’t outdated; likely it is, and FD’s author may have fixed whatever bug you encountered there. But it definitely felt like a mod that was more about quantity in everything over quality when I had it in a setup a couple years ago.
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# ? Jul 19, 2018 19:09 |
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NuclearPotato posted:Forgotten Dungeons does seem to be a pretty bad collection of dungeons, from my experience. Now, that’s not to say that the version in the mod pack you downloaded isn’t outdated; likely it is, and FD’s author may have fixed whatever bug you encountered there. But it definitely felt like a mod that was more about quantity in everything over quality when I had it in a setup a couple years ago. I got the latest version available. Almost all of the mods I added with that pack were the latest available, with only a couple exceptions.
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# ? Jul 19, 2018 19:12 |
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chairface posted:That is the one major thing I take out of modpacks as well. It's just not skyrim if I can't stealth-arrow someone and fling them over a house as a result. I like the semi-real rag doll they have for that mod. You'll still fire someone back but not like 30' if it bugs out (maybe just 15').
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# ? Jul 19, 2018 19:17 |
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Forgotten Dungeons is way boring. They're really really big dungeons with barely any enemies in them and nothing particularly interesting going on, by and large.
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# ? Jul 19, 2018 19:25 |
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Shear Modulus posted:it really sucks that everyone recommends the "realistic ragdolling" mod because goofy physics are the best part of any game Seriously. Has no one else played Dark Messiah of Might and Magic before?
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# ? Jul 19, 2018 21:18 |
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Welp. Turns out that the problems I was having with that Forgotten Sanctum dungeon were because I had my fps uncapped to deal with a screen tearing issue since I forgot I could enable vsync via the nvidia control panel. re-enabled fps cap, enabled vsync, loaded an old save and went into the dungeon again, and I haven't had any problems at all. That being said... WHY THE gently caress DOES THE FPS MAKE A DIFFERENCE TO THE PHYSICS ENGINE? It was around 250ish, but WHY?
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# ? Jul 19, 2018 23:17 |
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Ambaire posted:Welp. Turns out that the problems I was having with that Forgotten Sanctum dungeon were because I had my fps uncapped to deal with a screen tearing issue since I forgot I could enable vsync via the nvidia control panel. re-enabled fps cap, enabled vsync, loaded an old save and went into the dungeon again, and I haven't had any problems at all.
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# ? Jul 19, 2018 23:34 |
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Physics engines behaving oddly at nonstandard frame rates has been a thing since Quake 1, and probably longer than that.
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# ? Jul 19, 2018 23:37 |
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Jabarto posted:Seriously. Has no one else played Dark Messiah of Might and Magic before? I played it a little bit. I think I got it for free with a video card a few years back, but I don't remember much about it.
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# ? Jul 20, 2018 00:52 |
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Ambaire posted:Welp. Turns out that the problems I was having with that Forgotten Sanctum dungeon were because I had my fps uncapped to deal with a screen tearing issue since I forgot I could enable vsync via the nvidia control panel. re-enabled fps cap, enabled vsync, loaded an old save and went into the dungeon again, and I haven't had any problems at all. This is true for like... the majority of games with physics engines. Dark Souls has you clipping through floors when you uncap it, etc.
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# ? Jul 20, 2018 01:29 |
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So, I'm rolling with a 1080ti and I figure it's time to mess around with ENB/etc. I don't want everything to be dark as poo poo and I'd like to see if I can eke out extra perf, are there any suggested ENB setups/etc or other modifications I should do to make the game look better and keep my framerate at 60?
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# ? Jul 20, 2018 01:35 |
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Zore posted:This is true for like... the majority of games with physics engines. Dark Souls has you clipping through floors when you uncap it, etc. I still don't understand why that's a thing. At first glance, I'd think a higher fps would result in smoother physics, if anything...
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# ? Jul 20, 2018 02:27 |
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i think its just a thing with any game with the havok physics engine
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# ? Jul 20, 2018 02:50 |
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Jabarto posted:Seriously. Has no one else played Dark Messiah of Might and Magic before? That is such a fantastic game. Up there with VTMBloodlines and Arcanum imo.
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# ? Jul 20, 2018 02:59 |
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Jabarto posted:Seriously. Has no one else played Dark Messiah of Might and Magic before? I've played it. It's a very fun game, albeit with an exceedingly cheesy story. Don't play it for the story. Play it for kicking anything and everything into conveniently placed spike racks and off cliffs. And for the controllable fireballs and telekinetics. Kill your enemies with random stones and whatnot. e. Shear Modulus posted:it really sucks that everyone recommends the "realistic ragdolling" mod because goofy physics are the best part of any game That being said, DMOMAM is not the same as Skyrim. Dark Messiah is about killing your enemies in ludicrous ways. Skyrim is a loot simulator, and knocking enemies off waterfalls and over houses means less loot. At least for me. Especially with "player.modav carryweight 10000". Ambaire fucked around with this message at 03:11 on Jul 20, 2018 |
# ? Jul 20, 2018 03:08 |
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because game physics engines like havok and bullet are designed with a lot of hacks and assumptions for speed and "good enough" and are not intended for an arbitrary-precision dynamics simulation also because, i assume, that havok is an opaque black box that nobody at bethesda or any other game company has the ability to customize
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# ? Jul 20, 2018 03:14 |
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greetings fellow goons, long time reader, first time poster I'm having a glitch that's driving me up the wall - whenever a ghost dies, I crash immediately to desktop. So far it's been a ghost added by a mod, the ghosts in Yngol Barrow, and the spooky black edgy spectres in Meridia's temple. Any ideas? Load order: https://pastebin.com/fvR6mQ0h
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# ? Jul 20, 2018 07:47 |
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skyrim has a lot of issues but “physics breaking when the game is played at frame rates way above what it was designed to be played at” isn’t exactly a rare thing to see in a game
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# ? Jul 20, 2018 11:41 |
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https://www.reddit.com/r/askscience/comments/3aq9we/why_do_video_game_devs_tie_physics_to_framerate/
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# ? Jul 20, 2018 14:52 |
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Dalris Othaine posted:greetings fellow goons, long time reader, first time poster Did you already try walking yourself back through mod installs to prior to this occurring, or is that buried in the annals of history? You've been using LOOT for load order and whatnot? This is almost certainly something it's trying to load that has a bad reference attached to it, whether that's a mesh or other effect. How familiar are you with tooling around in xEdit to peruse what mods are doing? More than likely there's something in your mod list that has modified the NPC / race entries that the ghosts you're crashing with are referencing and Skyrim is trying to load a missing file upon death.
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# ? Jul 20, 2018 15:13 |
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Seconding xEdit. I've used it to good effect figuring weird broken mod stuff out. It's been a minute, but aren't ghost corpses some kind of ectoplasm blob and not a ragdoll of the ghost model? If so, I would also bet that the reference to that model in the plugin is pointing to a missing mesh or texture.
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# ? Jul 20, 2018 16:22 |
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Occasionally it can also be an issue with a 'cloak effect' issue leaving Skyrim to poo poo the bed in new and unexpected ways, but I would start by Memento-style racking your brain for which if any mods might have affected the ectoplasm blob as mentioned that results when ghostly enemies are killed.
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# ? Jul 20, 2018 16:28 |
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GaistHeidegger posted:Did you already try walking yourself back through mod installs to prior to this occurring, or is that buried in the annals of history? You've been using LOOT for load order and whatnot? Yeah, I was thinking it was something up with the dead ghostblob, but I wouldn't have the first idea of how to track that down. (also yes, loot sorted, ages ago, usual song and dance here). Nothing in my mod list should mess with ghosts - that is, nothing there is advertised as doing it. No ghost overhauls or whatever, and I tried swapping out my body mods, the xpmse skeleton, and the rest. I will try this "xEdit" - is there a good tutorial somewhere?
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# ? Jul 20, 2018 18:34 |
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# ? May 31, 2024 04:27 |
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It's actually pretty straightforward. The files are relatively simple hierarchical data structures that are pretty well organized, though they are big. There are tutorials on YouTube, but I didn't actually finish any of them and just started poking at the files. I've been doing it with the Fallout 4 flavor, but it's pretty much the same poo poo. If you try to change (break) anything, the software brings up a big warning and makes you wait three seconds, so you really can just go hog wild without worrying that you are going to brick your game.
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# ? Jul 20, 2018 19:16 |