|
Boz0r posted:I've played Sherlock Holmes: Crime and Punishment with my girlfriend, and I'm looking for something in the same vein. I've tried getting her to play Monkey Island with me, but I think it's too silly, maybe. I had a ton of fun doing this with Until Dawn, if you have access to a playstation!
|
# ? Jul 13, 2018 19:10 |
|
|
# ? May 25, 2024 14:57 |
|
ReWinter posted:I had a ton of fun doing this with Until Dawn, if you have access to a playstation! I don't, sadly, only a PC. It looks neat, though. I love campy slashers.
|
# ? Jul 13, 2018 22:17 |
|
Boz0r posted:I don't, sadly, only a PC. It looks neat, though. I love campy slashers. It's not out yet, but Frogwares, developers of the Sherlock Holmes games, are making a Cthulhu game called "The Sinking City": https://www.youtube.com/watch?v=__zJKpkOHHE If you look on youtube, there's more footage, including a gameplay demo from E3. FanaticalMilk fucked around with this message at 22:29 on Jul 13, 2018 |
# ? Jul 13, 2018 22:26 |
|
Boz0r posted:I've played Sherlock Holmes: Crime and Punishment with my girlfriend, and I'm looking for something in the same vein. I've tried getting her to play Monkey Island with me, but I think it's too silly, maybe. Ace Attorney games? They're pretty much the same. You can emulate them pretty well these days. Also, you can get Until Dawn on PC via the PS Now streaming service if your internet is good enough.
|
# ? Jul 14, 2018 00:05 |
What are some good games in the "fantasy shopkeep simulator" genre, besides Recettear? I've been itching for a fun shop sim type game.
|
|
# ? Jul 14, 2018 18:19 |
|
MockingQuantum posted:What are some good games in the "fantasy shopkeep simulator" genre, besides Recettear? I've been itching for a fun shop sim type game. Shoppe Keep is entertaining
|
# ? Jul 14, 2018 18:23 |
|
Moonlighter is almost like a spiritual sequel to Reccetear.
Sandwich Anarchist fucked around with this message at 20:50 on Jul 14, 2018 |
# ? Jul 14, 2018 20:45 |
|
Hello Sailor posted:Looking for recommendations for "hero party" games like Guild Wars 1 and the ground combat in Star Trek Online. Not the type where your NPCs are too weak and/or stupid to survive without you; I mean the sort where they can eventually roll through enemies like a hot knife through butter, leaving you to do quest objectives and whatnot. I've been looking for something similar forever. A tactical rpg with a semi-autonomous party. Only games which come to mind would be the really old Dungeon Siege 1+2 and the Dragon Age series. Especially the first Dragon Age had a rather deep scripting system for your party members.
|
# ? Jul 15, 2018 09:07 |
|
credburn posted:Besides Monster Hunter, (I intend to get the PC release of World coming up) what are other games of this vein? I don't particularly mean just the smacking on a big monster for hours kind of thing. I mean...it's something about the sheer number of materials. It's about the crafting. It's about how, if I DID play multiplayer, my character would absolutely function different than anyone else's because mine is made up of so many different particulars. I love this poo poo. What else is like this? What else has me doing a loop and crafting and hunting and building and crafting...I don't exactly know what it is about this. 70 hours so far, Jesus gently caress. Guild Wars 2 is an MMO but it has a lot of crafting and it's very easy to get into that hunting -> materials -> crafting loop. Each character can only learn two of the like 8 crafting disciplines at a time, though. Horizon: Zero Dawn owns bones, but the crafting isn't as extensive. The combat feels more Monster Hunter-y than GW2's, though. Terraria, of course, has crafting and materials out the rear end.
|
# ? Jul 15, 2018 12:19 |
|
credburn posted:Dudes, I'm somehow really hooked on God Eater. This dumb loving game is just about going into an arena and smacking flesh golems with pool noodles until they die, but something about it keeps me doing it again and again. I'm not even doing multiplayer; I generally hate multiplayer. This loop is extremely satisfying to me. I go in, hunt for poo poo, get out. I love how many materials there are. There are like thousands. I love the chance-based drop stuff. I don't know why. I understand this is something of a Monster Hunter ripoff? Prey 2017 has great crafting, although it's nothing like Monster Hunter. You scavenge the station for an armload of space garbage & alien guts, and dump it all into a recycler machine to get material cubes that you can plug into a fabricator machine to make more supplies with. There's just something incredibly enjoyable about the visuals, sounds, and interface for recycling and fabricating. Stardew Valley and Dying Light give you a ton of stuff to find and build, too.
|
# ? Jul 15, 2018 12:41 |
|
Hello Sailor posted:Looking for recommendations for "hero party" games like Guild Wars 1 and the ground combat in Star Trek Online. Not the type where your NPCs are too weak and/or stupid to survive without you; I mean the sort where they can eventually roll through enemies like a hot knife through butter, leaving you to do quest objectives and whatnot. Pillars of Eternity 1&2, especially 2.
|
# ? Jul 15, 2018 14:52 |
|
Hello Sailor posted:Looking for recommendations for "hero party" games like Guild Wars 1 and the ground combat in Star Trek Online. Not the type where your NPCs are too weak and/or stupid to survive without you; I mean the sort where they can eventually roll through enemies like a hot knife through butter, leaving you to do quest objectives and whatnot. Though the scope isn't the same, more recent games in the Musou/Warriors games work similarly to this.
|
# ? Jul 15, 2018 15:37 |
|
Sandwich Anarchist posted:Moonlighter is almost like a spiritual sequel to Reccetear. I thought it would be, but it really isn't. I had some fun with Moonlighter, but ultimately I think it is a bad game for a number of reasons, many of which don't become apparent until fairly late on in the game. It has it's merits, but ends up being less than the sum of it's parts. I can go into details if anyone is desperate to know, but I'd avoid it if you're looking for a shop/town simulator. Also, I cannot finish it (PS4) as it hard crashes right before the final boss
|
# ? Jul 15, 2018 16:56 |
|
Really Pants posted:Prey 2017 has great crafting, although it's nothing like Monster Hunter. You scavenge the station for an armload of space garbage & alien guts, and dump it all into a recycler machine to get material cubes that you can plug into a fabricator machine to make more supplies with. There's just something incredibly enjoyable about the visuals, sounds, and interface for recycling and fabricating. It's the jackpot noise on a slot machine slightly modified to be deeper.
|
# ? Jul 15, 2018 19:26 |
|
Gravy Jones posted:I thought it would be, but it really isn't. I had some fun with Moonlighter, but ultimately I think it is a bad game for a number of reasons, many of which don't become apparent until fairly late on in the game. It has it's merits, but ends up being less than the sum of it's parts. I can go into details if anyone is desperate to know, but I'd avoid it if you're looking for a shop/town simulator. Also, I cannot finish it (PS4) as it hard crashes right before the final boss I too thought it sucked, but it seemed like a good suggestion based on the content.
|
# ? Jul 15, 2018 19:30 |
|
Something I just thought of: Odin Sphere. It's a great sidescrolling brawler in its own right, but it also has a lot of crafting of consumables to use in combat and foodstuffs for permanent stat upgrades, and its easy to just get into a groove of crafting to become an unstoppable pasty-eating death god. It's on PS2, and apparently there was a remake, Odin Sphere Leifthrasir, for PS3/4.
|
# ? Jul 15, 2018 20:59 |
|
Hammerstein posted:I've been looking for something similar forever. A tactical rpg with a semi-autonomous party. At least some of the Ultima games also have the same kind of "blob of heroes all attacking simultaneously" thing going on. Dunno if it's all that tactical though.
|
# ? Jul 15, 2018 22:06 |
|
Hammerstein posted:I've been looking for something similar forever. A tactical rpg with a semi-autonomous party. It's not SUPER tactical but FF12 uses essentially the exact same scripting system as the first Dragon Age (it's not quite as deep but it will feel very familiar). You tend to have to take direct control during more difficult fights but the scripting can still do quite a lot for you, and it's relatively smart about execution of scripts beyond the simple instructions that you give: for example if you script "Any ally -> Cure Poison", in the top priority slot, rather than just casting that all the time and doing nothing else, it will interpret that as "if someone is poisoned, your #1 priority is to cast cure poison on them". Likewise if you set up casting some kind of buff to cast, it will apply it to anyone that doesn't have it, then ignore it until it wears off and cast it again.
|
# ? Jul 15, 2018 23:52 |
|
My wife is replaying Eternal Sonata, and she's just happy as a clam. Are there any other rpgs like it? Something pleasant and cutesy and colorful? I looked it up to see if there was any sort of follow-up , but it looks like mostly Tales games from the publisher, which I know nothing about. She doesn't care for the Final Fantasy games, and it needs to have intuitive combat like Eternal Sonata. Any other games similar to it?
|
# ? Jul 17, 2018 03:39 |
|
Narzack posted:My wife is replaying Eternal Sonata, and she's just happy as a clam. Are there any other rpgs like it? Something pleasant and cutesy and colorful? I looked it up to see if there was any sort of follow-up , but it looks like mostly Tales games from the publisher, which I know nothing about. She doesn't care for the Final Fantasy games, and it needs to have intuitive combat like Eternal Sonata. Any other games similar to it? Tales (probably Symphonia to start with, Berseria is meant to be good but the combat system seems over complex for a beginner) or Ni No Kuni 1/2 (They're plot independent so no need to play in order). Dragon Quest is more traditional but pretty simple and absolutely oozing with joy and charm
|
# ? Jul 17, 2018 11:47 |
|
I can say the combat in Tales of Berseria is braindead easy on Normal and below. All you have to do is play Velvet and mash buttons while ocassionally pressing R2. I'm playing on the second hardest difficulty and can count on one hand the number of combat encounters I've failed.
|
# ? Jul 17, 2018 11:49 |
|
Narzack posted:My wife is replaying Eternal Sonata, and she's just happy as a clam. Are there any other rpgs like it? Something pleasant and cutesy and colorful? I looked it up to see if there was any sort of follow-up , but it looks like mostly Tales games from the publisher, which I know nothing about. She doesn't care for the Final Fantasy games, and it needs to have intuitive combat like Eternal Sonata. Any other games similar to it? Tales and Nino already mentioned. Grandia I and II (haven't played any of the later ones but they may be similar), Breath of Fire III and Skies of Arcadia come to mind. All of them are pretty old so will probably have quality of life issues, but then again so is Eternal Sonata (PS2? I remember liking it, but never finished) so that may not be a problem.
|
# ? Jul 17, 2018 12:39 |
|
Gravy Jones posted:(PS2? I remember liking it, but never finished) 360/PS3
|
# ? Jul 17, 2018 13:40 |
|
Narzack posted:My wife is replaying Eternal Sonata, and she's just happy as a clam. Are there any other rpgs like it? Something pleasant and cutesy and colorful? I looked it up to see if there was any sort of follow-up , but it looks like mostly Tales games from the publisher, which I know nothing about. She doesn't care for the Final Fantasy games, and it needs to have intuitive combat like Eternal Sonata. Any other games similar to it? In your research, you may read that Star Ocean has that "3rd person action combat per encounter" system that Tales has. I'd say it's also not very good
|
# ? Jul 17, 2018 13:43 |
|
Narzack posted:My wife is replaying Eternal Sonata, and she's just happy as a clam. Are there any other rpgs like it? Something pleasant and cutesy and colorful? I looked it up to see if there was any sort of follow-up , but it looks like mostly Tales games from the publisher, which I know nothing about. She doesn't care for the Final Fantasy games, and it needs to have intuitive combat like Eternal Sonata. Any other games similar to it? I'm not sure what platform Eternal Sonata was on, but if you have a PS4 or PC available, Ni No Kuno II is pleasant, cutesy, and colorful.
|
# ? Jul 17, 2018 15:32 |
|
There's also Child of Light, a very charming little game with a beautiful soundtrack, storybook visuals, and a not-too difficult combat system.
|
# ? Jul 17, 2018 15:33 |
|
Gravy Jones posted:Tales and Nino already mentioned. Grandia I and II (haven't played any of the later ones but they may be similar), Breath of Fire III and Skies of Arcadia come to mind. All of them are pretty old so will probably have quality of life issues, but then again so is Eternal Sonata (PS2? I remember liking it, but never finished) so that may not be a problem. I played Grandia III, and it was pretty clearly rushed to release. It's not terrible, but it feels pretty disjointed, like a lot of content got cut. I also found the characters to be less distinct and fleshed-out than in II. Basically it's pretty forgettable. But hey, while we're on the topic of game recommendations, has any more modern game imitated the Grandia combat engine? It's a realtime-with-pause system taking place in an open 2D arena. Every combatant has a position on a time bar that looks something like this: code:
There's also attacks that have a "Cancel" ability which knocks combatants out of CHARGE and back into WAIT, so at least in Grandia II (which is a pretty easy game), much of the fun of the combat is trying to line things up so that your enemies never get to hurt you.
|
# ? Jul 17, 2018 15:49 |
|
That’s actually exactly the same system that Child of Light uses!
|
# ? Jul 17, 2018 15:53 |
|
FWIW Child of Light is currently 66% off at Humble. And yeah, it's a little on the slight side compared to most JRPGs (not always a bad thing), but definitely fits the bill.
|
# ? Jul 17, 2018 16:30 |
|
Thanks, will check it out.
|
# ? Jul 17, 2018 16:33 |
|
I've never played a Yakuza game and have a PS4. Which version of Yakuza should I get first?
Badger of Basra fucked around with this message at 00:09 on Jul 18, 2018 |
# ? Jul 18, 2018 00:05 |
|
Badger of Basra posted:I've never played a Yakuza game and have a PS4. Which version of Yakuza should I get first? I started with Kiwami, the remake of 1, but you can start with it or 0.
|
# ? Jul 18, 2018 01:12 |
|
Badger of Basra posted:I've never played a Yakuza game and have a PS4. Which version of Yakuza should I get first? There are multiple characters that are in both Kiwami and Zero that are significant but not given much time in Kiwami. Playing Zero first will give you a better sense of those characters in Kiwami, but you may feel like those characters aren't enough time in Kiwami. That was my experience having done it. I predict that playing Kiwami first will make Zero feel more like it's fleshing stuff out that isn't necessarily reflected in Kiwami. Zero is significantly longer than Kiwami, if that matters to you, but if you like either of them, you'll want to play both to completion. I'd suggest starting with Zero first just so you play it before playing Kiwami 2, which comes out August 28th. signalnoise fucked around with this message at 01:38 on Jul 18, 2018 |
# ? Jul 18, 2018 01:36 |
|
I'm looking for a new turn based multiplayer game to play. I'm looking for something with relatively low time per game, maybe 15 minutes maximum and that doesn't require 100% attention during opponents turn times. I'm hoping for something a little more innovative than the bog standard MTG or Hearthstone style. I do enjoy opening booster packs to feed the crow in my brain, begging for more shinies. Ideally there would be an android version so I can play at work or whatever but that's not a requirement. For reference, I loved Duelyst a couple of years ago for it's quick games, relatively friendly business model and interesting take on the CCG genre. That seems to be on life support right now though so I'm looking for a new game.
|
# ? Jul 18, 2018 11:01 |
|
Nvm eternal would be terrible
|
# ? Jul 18, 2018 11:52 |
|
Deformed Church posted:I'm looking for a new turn based multiplayer game to play. I'm looking for something with relatively low time per game, maybe 15 minutes maximum and that doesn't require 100% attention during opponents turn times. I'm hoping for something a little more innovative than the bog standard MTG or Hearthstone style. I do enjoy opening booster packs to feed the crow in my brain, begging for more shinies. Ideally there would be an android version so I can play at work or whatever but that's not a requirement. Faeria is a free to play CCG that combines a card game with a light hex-based tactical grid where your mans fight around resource points. I find it pretty good, and it's been around a while, so it has a robust feature set. No phone version. In a somewhat strange move, they're actually moving from the FTP model to pay to play. If you create an account now, you'll essentially get the game and access to the base card set for free. After that it'll be ~$14 for future expansions if you care.
|
# ? Jul 18, 2018 12:08 |
|
Armello seems to be the mellow TBS game of choice among a couple of my friends.
|
# ? Jul 18, 2018 13:22 |
|
Badger of Basra posted:I've never played a Yakuza game and have a PS4. Which version of Yakuza should I get first? Start with Zero, it's the better and more content rich game. Kiwami is more like a DLC pack for Zero (Albeit one with a 20-30 hour campaign and a full set of sub stories. However the substories are generally simpler and less fleshed out compared to the ones in Zero).
|
# ? Jul 18, 2018 16:05 |
|
It's that time again! Can you reccomend a good hidden object game? I love playing them with ~*the fiance*~. So far we've done Hidden Folks and Adam Wolfe and enjoyed both a lot, but I'm looking for something that is more directly just a no-frills "Find the object" sort of thing. Adam Wolfe had some logic puzzles that frustrated her (I enjoy them myself). The lighter the narrative the better, really. Hidden Folks was pretty much ideal.
|
# ? Jul 18, 2018 17:13 |
|
|
# ? May 25, 2024 14:57 |
|
exquisite tea posted:Thats actually exactly the same system that Child of Light uses! Gravy Jones posted:FWIW Child of Light is currently 66% off at Humble. And yeah, it's a little on the slight side compared to most JRPGs (not always a bad thing), but definitely fits the bill. I looked at the trailers and some gameplay videos, and while it does look like a cool game, one of the important things that is missing compared to the Grandia approach is that a lot of combat actions take place in real time. When one of my PCs gets to the DECIDE point, there may be enemies running around on the battlefield, other PCs in the middle of attack animations, etc. When a spell or tech hits ACT, it takes place immediately, but everything else takes some additional time because of movement and attack animations. I really liked the judgement calls of "can I get this spell off before that monster finishes running up to my buddy to whack her in the face?" or "can I run up to that monster charging that spell and whack it in the face before the spell goes off?" Plus there's things like "which AoE spell do I use to hit as many enemies as possible, considering that some of them are moving around?" and "man, my party is really clustered, maybe I should move this character away from the others so we don't all get zapped if the enemy uses an AoE." And it's always nice to have a PC's turn come up when a monster is just a few frames away from completing their attack animation on the PC. Not only do you get a nice dramatic pause screen, but there's the satisfaction of making the monster whiff as you reposition the PC, or having the PC defend just in time. Child of Light looks like it still has some judgement calls of "will this spell charge faster than this other spell", but without the 2D positioning and realtime playout of actions I don't think it'll scratch the same itch.
|
# ? Jul 18, 2018 17:25 |