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Tiler Kiwi posted:thats... stupid as hell, even by this games abstraction standards. the planes exist in the same exist way and manner as everything else in the game, and take up resources, and can carry out missions, until they suddenly vanish into the fog, never to be seen again. thats almost like the complete opposite of what its supposed to be abstracting! thats some goddamn magical poo poo It’s especially weird considering you can withdraw or disband squadrons yourself, so even if you end up in the historical situation of having a bunch of empty squadrons, you aren’t stuck with them. In my Allied game I have done this a handful of times and it’s not a big deal at all.
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# ? Jul 13, 2018 20:57 |
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# ? Jun 8, 2024 04:44 |
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Tiler Kiwi posted:thats... stupid as hell, even by this games abstraction standards. the planes exist in the same exist way and manner as everything else in the game, and take up resources, and can carry out missions, until they suddenly vanish into the fog, never to be seen again. thats almost like the complete opposite of what its supposed to be abstracting! thats some goddamn magical poo poo If we didn't know the real reason why the game did this, we could rationalize it as the powers-that-be deciding the attrition of good pilots in obsolete airframes is too high and demand the retirement of the remainder of those obsolete airframes. I guess. But that should not require the squadron containers to be retired, just the actual planes, and in the context of everything else it's doing (like the dumb upgrade path being locked in stuff) I guess that doesn't really hold water. KYOON GRIFFEY JR posted:WiTP is a bad game It's kind of amazing given what they still charge for this game, and the amount of time they've had to fix things like this.
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# ? Jul 13, 2018 22:51 |
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Sometimes you set the trap, sometimes the trap snaps on your fingers to the tune of 180 ops losses The first sally from newly repaired Singapore runs into Akagi, Kaga, and Shokaku hiding in Batavia under cloud cover. They're now murdering everything in the IO.
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# ? Jul 14, 2018 01:48 |
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gradenko_2000 posted:I'm terrible at Ultimate General: Civil War - I tried playing both the First Bull Run and Shiloh scenarios as the Union and just got my rear end completely kicked. It's weird because I felt pretty good about playing Sid Meier's Gettysburg and even decent at UG: Gettysburg but this one just stomps me. For First Bull Run, you should wait until you get a proper mass of brigades. Just don't attack piecemeal. For Shiloh, fall back to the Hornet's nest as soon as the map expands, you should be able to hold them there. Then Buell's reinforcements don't have to march all the way across the map. The most annoying thing is the way the battles are scripted, despite shredding the Rebels at the Hornet's nest, the game still makes you go back to Pittsburg's Landing on the second day, although that does put the enemy in range of the gunboats, and they have to flee across the whole map when you break them. I trapped them against the river and only Forrest and one infantry brigade managed to escape. Also ABDS: Always be detaching skirmishers.
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# ? Jul 14, 2018 05:24 |
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ultimate general: civil war really frustrates me with it's lack of multiplayer you either have to deal with the unresponsive and frustrating troop movement and lackluster effects of gettysburg, or you deal with the gimmicks needed to paper over a dumb ai opponent in civil war that you'll probably end up steam rolling anyway
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# ? Jul 14, 2018 06:06 |
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The British Pacific Fleet should be starting to operate in a few months time, another 20 carriers to fight against will be fun for your aircrews.
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# ? Jul 14, 2018 09:48 |
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Other than not being able to reassign commanders or moved locked formations, does the game punish you for having zero political points?
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# ? Jul 14, 2018 10:15 |
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The only thing I don't like about UG:CW is how your victories don't seem to matter. You're always barely scraping enough money to rebuild your forces and facing huge armies even after you just crushed them completely. A more sandboxy campaign would make for a very good game imo
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# ? Jul 14, 2018 15:35 |
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whitewhale posted:The British Pacific Fleet should be starting to operate in a few months time, another 20 carriers to fight against will be fun for your aircrews. How big it is, ingame?
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# ? Jul 14, 2018 18:29 |
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Flavius Aetass posted:The only thing I don't like about UG:CW is how your victories don't seem to matter. You're always barely scraping enough money to rebuild your forces and facing huge armies even after you just crushed them completely. In my Union campaign I dealt with Shiloh by concentrating on keeping my brigades intact more than holding territory. I did a fighting retreat, accepted a marginal defeat, and had enough money to repair the two corps I started with and start on a third. Life got a LOT easier after that. I filled up the 3rd corps after the river landing scenario; flanking enemies on a hill worked beautifully.
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# ? Jul 14, 2018 18:54 |
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I wonder if we will hit 100 sunk ships this month? I perform another drive-by at Buna. The I-4 is having fun today. We see a massive dogfight over Rabaul, which we win engines. We set a cargo ship on fire. Oh look, they had more troops incoming. Had. Curse you and your long range bombers. Bombing of Chungking took a day off. But the fires continued to rage. He he he.
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# ? Jul 14, 2018 19:32 |
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Can someone explain damage for Chungking? Values in brackets are damaged or whole units/buildings?
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# ? Jul 14, 2018 20:05 |
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I think that the left number is functional units of that thing, while the numbers in parenthesis are the number of that thing in the hex that are currently damaged/non-functional but could be repaired back to functioning.
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# ? Jul 14, 2018 20:21 |
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Exactly. also gently caress it, new lp
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# ? Jul 14, 2018 20:40 |
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I remember that fires can permanently destroy things? So I assume that the left number decreases and the right number stays the same?
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# ? Jul 14, 2018 20:57 |
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Thanks to tinyfonts, I thought you'd dropped a bomb on the AK Boobs.
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# ? Jul 14, 2018 21:13 |
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Ardeem posted:Thanks to tinyfonts, I thought you'd dropped a bomb on the AK Boobs. That would be MB Boobs. Grey, how many victory points do you get for destroying airframes? I know your main goal is to disrupt the airfield, but bonus points from wrecked planes is nice. CannonFodder fucked around with this message at 06:16 on Jul 15, 2018 |
# ? Jul 15, 2018 06:12 |
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One per engine. So a liberator is 4, and a fighter 1.
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# ? Jul 15, 2018 06:27 |
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whitewhale posted:The British Pacific Fleet should be starting to operate in a few months time, another 20 carriers to fight against will be fun for your aircrews. benzine posted:How big it is, ingame? Not that this isn't somewhat true, but several of the more important fleet/light CVs should already be in the Indian Ocean somewhere, unless the game's locked them until a certain date. And a fair chunk of the rest are basically worthless for strike or fleet action escort CVs. Also, unless the AI manages to group a massive number together, they're likely to be moderately easy points for Grey if he runs across them with his still functioning, supplied and trained CV groups.
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# ? Jul 15, 2018 07:35 |
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aren't the British flat-tops significantly more durable by dint of their armored flight decks?
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# ? Jul 15, 2018 07:47 |
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gradenko_2000 posted:aren't the British flat-tops significantly more durable by dint of their armored flight decks? They are, but they also have a lot fewer planes and the British did not have the best carrier planes. They were, as of 1942 and the early indian ocean battles, still using biplanes on thier CV's. IIRC a British CV had roughly as many planes as an American CVL, and they were probably even by mid 1944 still a lot lower quality. And British escorts and AA werent on the level of the Americans either. And they still had the same issues most other CV's did with torpedos. A few bombs hopefullymess up the flight decks, then some torpedos kill them. They're a lot easier, for exaple, than fighting an Essex with a CLAA. Also Grey have you sent the KB back to Japan for upgrades? Haven't seen them deployed in a bit. Or they just sitting at Rabaul in case you want to do a fast raid?
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# ? Jul 15, 2018 08:53 |
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They are in rabaul doing the occasional sortie. They are just not finding much atm.
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# ? Jul 15, 2018 09:26 |
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Got it, thanks. When they due for upgrades then? And are the repairs on the Battleship fleet going well?
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# ? Jul 15, 2018 09:41 |
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August. I'll sendthem back then. The battleships are still uding a lot of dock space though!
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# ? Jul 15, 2018 09:45 |
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Truks guns ruin a destroyer. They then sweep down the line. Another successful Allied invasion folks! They need more destroyers! They need more ships generally! We win an air combat – and I need to see if I can replace those last B's for C's. I should be at least grateful that they are doing something! Why is someone on training? Could it be I'm reclaiming control of my airspace? Best invasion ever. They get the last fire out, and then we return. This is psychological warfare! Oh, and real warfare. The Allies have added another 150 AV to Truk, this brings them to 650 to my 1000. So many more ships needed to bring them up to parity!
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# ? Jul 15, 2018 20:20 |
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Congrats on the slow buildup of air equivalency! You only nearly had half the losses of the Allies today! Also nice to see your carriers still intact and doing well. Do they all have latest planes in your airgroups as well and research for the newer models going well if they have't been updated yet? Would be awesome if you go into the fall wtih your full carrier groups intact, upgraded carriers, reasonably well trained pilots on up to date planes.. That'd be glorious to be able to see a carrier engagement on equal terms in 1945!
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# ? Jul 16, 2018 01:02 |
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man you've got the Shinano already?
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# ? Jul 16, 2018 01:17 |
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“DD Rocket - on fire.” You don’t say.
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# ? Jul 16, 2018 16:18 |
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Don't mind us, coming through! Places to be, airfields to bombard. Payload delivered! This is another fine day for the Allies! Our flak scores some kills for once! There goes another destroyer. We crack a layer of fort. Looks like they are prepping for another invasion. Hmm, they took a base it seems. Hmm, I need to move against this one. I have troops coming in, so I should be able to mount a counter attack soon Keep on sinking!
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# ? Jul 16, 2018 18:28 |
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I want this thread to live long enough to see Truk nuked.
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# ? Jul 16, 2018 20:57 |
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They're just gonna load the nuke on an LCI and get it sunk
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# ? Jul 16, 2018 21:27 |
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Does the game model the possibility of a nuke being a dud for whatever reason?
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# ? Jul 16, 2018 21:48 |
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IMO the game should have a chance to automatically end on July 16th, 1945 if the hidden roll about this specific universe's laws of physics say that the Trinity Test sets the entire planet's atmosphere on fire.
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# ? Jul 16, 2018 22:32 |
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*teleports behind u* *unsheathes katana* Heh. Nothing personal, Kidd.
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# ? Jul 17, 2018 00:33 |
Shinano very useful at all? I read about the design problems, but still having a hill that big feels like it can still be useful in game. Especially with having a surviving carrier arm.
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# ? Jul 17, 2018 19:39 |
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Donkringel posted:Shinano very useful at all? I read about the design problems, but still having a hill that big feels like it can still be useful in game. Especially with having a surviving carrier arm. The biggest problem with it in game is the speed. It can only make 27 knots, compared to the 33/34 of the Shokaku/Taiho. That's a big speed penalty when you need to sprint in and out to launch hit-and-run strikes, and it reduces its ability to evade torpedoes and dive bombers. It also kind of chugs through fuel oil - that's a problem with all Japanese fleet carriers, but it's exacerbated by the fact that the Shinano can only take about 50 planes (47 for optimal operations), which is a smaller air wing than even the Junyo and Hiyo. Assuming they're still alive, the Shinano might be useful as a flagship for your small CV force, since the Junyo/Ryuho/Zuiho classes all have similar top speeds and it's got more armor to shrug off hits and act as a torpedo/bomb sponge for the rest of the force. In most cases, that won't be an option unless you really conserve your carrier forces well.
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# ? Jul 17, 2018 20:29 |
16 July 1944 German E-boats torpedo the Soviet minesweeper T-218 in the Gulf of Finland, while Soviet aircraft strike back by sinking the German AA ship Niobe (ex-Dutch cruiser Gelderland).
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# ? Jul 18, 2018 02:09 |
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Bye bye tanker! BRING THE THUNDER! I'm blowing everything up at the moment. Dammit! Take one of my islands will you? We pay them another visit. It's nice to be able to blow everything up. Makes me feel good inside. That's a nice number if destroyed on field!
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# ? Jul 18, 2018 04:42 |
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Your navy is 100% more effective against their airforce than your actual carriers or airforce.
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# ? Jul 18, 2018 04:58 |
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# ? Jun 8, 2024 04:44 |
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This timeline will have the most warped naval doctrine ever. Jeez.
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# ? Jul 18, 2018 05:06 |