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LightWarden posted:Over on Humble Bundle they're doing IDW's Dungeons & Dragons comics, including every volume of the 4e D&D comic for just $1. They're excellent, and writer John Rogers was also the one who the Feywild section in the Manual of the Planes.
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# ? Jul 14, 2018 17:48 |
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# ? Jun 2, 2024 17:10 |
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LightWarden posted:Over on Humble Bundle they're doing IDW's Dungeons & Dragons comics, including every volume of the 4e D&D comic for just $1. They're excellent, and writer John Rogers was also the one who the Feywild section in the Manual of the Planes.
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# ? Jul 14, 2018 17:51 |
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I've never gotten anywhere near these, how big are these comics? And are they fairly complete stories, or is there like "Well, great, now I've got to figure out where the rest of the plot is" ?
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# ? Jul 14, 2018 18:44 |
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So I'm taking my Dark Sun game off a 2(3???) year hiatus, and was curious if the DDI stuff is still accessible/usable. At this point am I just better off trying to track down the offline equivalents? I remember the online builder missing character options anyway.
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# ? Jul 14, 2018 20:56 |
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Gharbad the Weak posted:I've never gotten anywhere near these, how big are these comics? And are they fairly complete stories, or is there like "Well, great, now I've got to figure out where the rest of the plot is" ? Fairly complete, John Rogers comic comes in three books of about 5 issues each that focus around a different adventure with its own arc and series of encounters and events. The series was canceled after that, so while there were plot threads for further adventures there's no sudden cliffhangers or any wider continuity than the three books. Zeerust posted:So I'm taking my Dark Sun game off a 2(3???) year hiatus, and was curious if the DDI stuff is still accessible/usable. At this point am I just better off trying to track down the offline equivalents? I remember the online builder missing character options anyway. Don't even know if you can subscribe anymore. At one point I believe automatic renewals worked but new subscriptions didn't, but I may be wrong on that. LightWarden fucked around with this message at 21:28 on Jul 14, 2018 |
# ? Jul 14, 2018 21:07 |
Gharbad the Weak posted:I've never gotten anywhere near these, how big are these comics? And are they fairly complete stories, or is there like "Well, great, now I've got to figure out where the rest of the plot is" ? The John Rogers IDW volumes collect 32 pages each, and there are no crossovers, though it ends somewhat abruptly when Mike Mearls pushed the nuke button on the 4e line. I think the other comics were similarly self contained.
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# ? Jul 14, 2018 21:11 |
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Zeerust posted:So I'm taking my Dark Sun game off a 2(3???) year hiatus, and was curious if the DDI stuff is still accessible/usable. At this point am I just better off trying to track down the offline equivalents? I remember the online builder missing character options anyway. LightWarden posted:Don't even know if you can subscribe anymore. At one point I believe automatic renewals worked but new subscriptions didn't, but I may be wrong on that. It's all still accessible, even if you're getting a new sub. Getting an offline CB/Compendium set up is better though.
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# ? Jul 15, 2018 04:55 |
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LightWarden posted:Over on Humble Bundle they're doing IDW's Dungeons & Dragons comics, including every volume of the 4e D&D comic for just $1. They're excellent, and writer John Rogers was also the one who the Feywild section in the Manual of the Planes. Yessssssss. Thank you for letting me know. I've been trying to find the fells five stuff for a while now.
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# ? Jul 15, 2018 05:41 |
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Generic Octopus posted:It's all still accessible, even if you're getting a new sub. Getting an offline CB/Compendium set up is better though. The site is accessible, but there's no option to buy a new DDI subscription, afaict. Obviously direct links to this stuff is presumably verboten, but does anyone have advice on getting one set up? I remember the dead thread using CBLoader, is that still the best contemporary option?
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# ? Jul 16, 2018 09:09 |
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It's a rock and a hard place. The "official" builder barely works, and AFAIK only works at all on Internet Explorer at this point. On the other hand, installing the offline builder and actually making it work is one of the worst experiences with software I have ever had.
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# ? Jul 16, 2018 09:15 |
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Zeerust posted:The site is accessible, but there's no option to buy a new DDI subscription, afaict. http://rogue-elements.obsidianportal.com/wikis/offline-character-builder
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# ? Jul 16, 2018 09:54 |
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The Mega link doesn't seem to work, but the install instructions clued me in on the files I was missing to get CBLoader fully operational. Thanks so much!
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# ? Jul 16, 2018 13:01 |
IIRC the main thing you want to do for the offline builder is not install it to the default location. Permissions have gotten a lot tighter for the Program Files folder in newer versions of Windows.
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# ? Jul 16, 2018 13:53 |
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ImpactVector posted:IIRC the main thing you want to do for the offline builder is not install it to the default location. Permissions have gotten a lot tighter for the Program Files folder in newer versions of Windows. It isn't a bad process at all as long as you put it in C:\Games\WotC\ or whatever
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# ? Jul 16, 2018 14:56 |
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Zeerust posted:The site is accessible, but there's no option to buy a new DDI subscription, afaict. Oversight on my part; if you've had ddi in the past, you can renew from your account summary page. You can still buy a brand-new sub using a direct link to their store, but yea, WotC doesn't make it easy to give them money.
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# ? Jul 16, 2018 16:53 |
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It's hard to even tell how much of that is intentional, Wizards has only ever been vaguely adjacent to good web design. Right around when they closed Gleemax, they accidentally broke the rating and commenting on Gatherer, and they've never fixed it, but the card search itself is still kept up to date. Everything since is just permanently stuck at 5 stars with 0 votes.
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# ? Jul 16, 2018 20:22 |
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dwarf74 posted:Yep. Whenever I PM someone the files and instructions, I make sure to include this. Permissions have gotten way tighter with Windows 8 and 10 since CBLoader was released. Any hints on making it play nice with Wine on a Mac? I’ve done it on a PC before but on a Mac it was one of the worst evenings to even attempt it. But now the party is level 12 and doing four people by hand is getting pretty exhausting.
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# ? Jul 17, 2018 06:27 |
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Xiahou Dun posted:Any hints on making it play nice with Wine on a Mac?
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# ? Jul 17, 2018 14:26 |
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If you're using Inherent Bonuses, you don't need the feat tax feats, right? If so, would you still permit them in a game using Inherent Bonuses (as an additional leg up)?
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# ? Jul 18, 2018 00:12 |
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Tuxedo Catfish posted:If you're using Inherent Bonuses, you don't need the feat tax feats, right? You still do: gradenko_2000 posted:I was phoneposting before, but here's a breakdown of why inherent bonuses, expertise feats, and improved defenses are necessary:
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# ? Jul 18, 2018 00:16 |
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gradenko_2000 posted:You still do: Thank you for the quick response!
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# ? Jul 18, 2018 00:35 |
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Have any of you guys used the Stronghold rules or Fortune Cards? I'm considering both for my game as rewards down the line but I'm not entirely satisfied with the Stronghold rules as written and have no experience with the fortune cards. My thoughts on the Stronghold rework is to have rooms that the players can quest to complete and staff for narrative benefits and maybe shopping options? I do like fortification stuff because it implies that I can place their stronghold under seige (which I will) but I was hoping maybe you guys had some more hands on experience.
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# ? Jul 18, 2018 17:29 |
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Moriatti posted:Have any of you guys used the Stronghold rules or Fortune Cards? I've never seen a good set of Stronghold rules for any edition of DnD but quests for narrative benefits sounds like a good way to go.
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# ? Jul 20, 2018 01:18 |
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Kevin Crawford's 'an echo resounding' is the best stronghold rules I have seen.
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# ? Jul 20, 2018 15:40 |
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Looking at this : http://rpg.brainclouds.net/wp-content/uploads/2012/01/AttackTables.pdf If I just used that number for everyone's attack rolls for anything based off their primary stat and used that as both feat taxes and inherent bonuses and never hosed with anything else and everyone just took actually cool feats, how badly would it gently caress up the to hit math? Because that looks pretty attractive and my vague tummy feels make it seem pretty good. Thoughts?
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# ? Jul 20, 2018 19:17 |
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Xiahou Dun posted:Looking at this : http://rpg.brainclouds.net/wp-content/uploads/2012/01/AttackTables.pdf Seems like a lot of work for "hit on an 8+, modified by level difference and powers"
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# ? Jul 20, 2018 19:28 |
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Xiahou Dun posted:Looking at this : http://rpg.brainclouds.net/wp-content/uploads/2012/01/AttackTables.pdf If you just want to get rid of feat taxes and inherent bonuses, replace 1/2 level with 4/5 of level, and it's almost identical (it actually progresses a little more smoothly). Edit:. The ancient spreadsheet I made of you want to see how it looks. https://docs.google.com/spreadsheets/d/1mjibNADkJrrszj8IwJ7CMnOphdk-jvU6uw3lJh3brzs/edit?usp=drivesdk Defeatist Elitist fucked around with this message at 20:28 on Jul 20, 2018 |
# ? Jul 20, 2018 20:25 |
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That only seems easier if you aren't using the builder, since otherwise you just hit the homebrew button in your feats tree.
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# ? Jul 20, 2018 20:41 |
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Kinda late, but it's a shame the Int/Cha psion is massively, unfairly better than the Int/Wis psion, because the latter has a while mess of real actually entertaining poo poo other than "hi these enemies can effectively no longer attack" or "hi this one thing has gotten hit by a one turn Lead the Attack" or "TIME TO MAKE THIS SHITLORD FORCIBLY PROVOKE THE FIGHTER'S MATK PUNISHMENT", or the previously mentioned Living Missile/Barrage
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# ? Jul 21, 2018 17:35 |
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Moriatti posted:That only seems easier if you aren't using the builder, since otherwise you just hit the homebrew button in your feats tree. This is also generally true. The other methods get a lot more attractive when you can't use the character builder for some reason or another (including extensive homebrewing).
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# ? Jul 21, 2018 21:08 |
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Just wrapped up a campaign. Are wizards just extremely underwhelming? A player played one and had a fairly rough time, (i did offer to let him respec but he wanted to finish it out) is the class just not great or should we have done things differently somehow?
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# ? Jul 21, 2018 21:28 |
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TheCog posted:Just wrapped up a campaign. Are wizards just extremely underwhelming? A player played one and had a fairly rough time, (i did offer to let him respec but he wanted to finish it out) is the class just not great or should we have done things differently somehow? What did he want and what was his build? I was under the impression that per build your best oprions were: Controller: Wizard Defender: Fighter Leader: Warlord Striker: Ranger It's somewhat telling that all of these started in PHB 1 (although IIRC PHB1 wizards weren't great, so if their spells were limited to that, that may have been part of the issue.)
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# ? Jul 21, 2018 21:33 |
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TheCog posted:Just wrapped up a campaign. Are wizards just extremely underwhelming? A player played one and had a fairly rough time, (i did offer to let him respec but he wanted to finish it out) is the class just not great or should we have done things differently somehow? If you build them for AoE damage, they suck.
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# ? Jul 21, 2018 21:35 |
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TheCog posted:Just wrapped up a campaign. Are wizards just extremely underwhelming? A player played one and had a fairly rough time, (i did offer to let him respec but he wanted to finish it out) is the class just not great or should we have done things differently somehow? No Wizards are AMAZING and utterly trivialising at the right levels with the right choices. But Wizards are also hilariously poo poo, it all comes down to which spells you choose. Pick the good ones and you're a god among murderhobos, pick the stinkers and you're a hobo among gods. What was the build, particularly the spells? Wizards were never my specialty, but I have a decent idea of which ones are worthwhile. Moriatti posted:What did he want and what was his build? I was under the impression that per build your best oprions were: If you optimise heavily, it varies a lot, especially if you take party-op into account
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# ? Jul 21, 2018 21:38 |
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Moriatti posted:What did he want and what was his build? I was under the impression that per build your best oprions were: We kept it to just PHB1, and he generally felt like he was incredibly useless in combat. We finished at level 5 (since half my group is moving away), and his power selection looked like this: Lvl 1 at will: Magic Missile Scorching Burst Lvl 1 encounter: Burning Hands lvl 1 daily: Sleep lvl 2 utility: Feather Fall lvl 3 encounter: Color Spray lvl 5 daily: Web I do think a lot of it came from him letting his character get isolated from the rest of the party and attacked, which might have been defender failure TheCog fucked around with this message at 21:53 on Jul 21, 2018 |
# ? Jul 21, 2018 21:40 |
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Yeah... The dailies are good, but he went the damage route with at-will/utility. Going PHB only really hurts wizards a lot.
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# ? Jul 21, 2018 21:45 |
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TheCog posted:We kept it to just PHB1, and he generally felt like he was incredibly useless in combat. We finished at level 5 (since half my group is moving away), and his power selection looked like this: Sleep is very nearly best-in-slot, but his list is really unfocused, there's nothing he's specializing in. Magic Missile is considered an underwhelming power, for instance, unless you dedicate resources to making it good, like Blackstaff Apprentice (as a spell it provides consistent pressure against high-AC and most insubstantial enemies). Wizard is a bit challenging and the best choices are un-intuitive compared with past iterations of the D&D wizard. Their strongest spells usually have the psychic or charm tag and have strong forced movement or disabling effects. Wizards who try to dedicate themselves to damage just don't really shine. Controllers are the odd men out in group cohesion because in 4E it's the least well-defined and least important role. Wizard can be very, very strong. In battles the wizard ideally should never have to move, so if enemies have unfettered access to them, someone failed.
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# ? Jul 21, 2018 21:48 |
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In conclusion, wizards are a class of contrasts
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# ? Jul 21, 2018 21:52 |
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After doing a 1-30 campaign, I'm not really looking too much into new 4e games. I mean, I might. But one thing that would bring me in is if the group was going "What if we had 2 leaders instead of 1 leader and a controller"
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# ? Jul 21, 2018 22:25 |
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# ? Jun 2, 2024 17:10 |
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In the game I'm running, we have one controller but she's a druid. (Also an archery warlord, a ranger, and a paladin.) Are these are hard to build as wizards? She's been one of the MVPs so far but this is still real early on.
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# ? Jul 21, 2018 22:37 |