Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
thefakenews
Oct 20, 2012

clusterfuck posted:

The interpretation I'm using is more in keeping with common sense understanding of what may interrupt a rest. The choice of words allows for that interpretation. The alternative is they've chosen a narrow, contiguous only, use of the word - and why would they do that?
As Alphadog points out it would set up a stupid exploit. Many of you seem willing to believe the designers did that out of incompetence but in this instance I'm not so sure.

I think there's a lot of motivated reasoning driving this stupid argument because people won't have their precious SotDL called out for it's poorly written rest rules and would rather engage in whataboutism than acknowledge that.

If the definition of period worries you so much go ask sage advice. Maybe they should have added a definitions appendix to the PHB but we all know 5e isn't that sort of ruleset.

The rule doesn't bother me at all, it's never even come up in a 5E game I've been in, and I'll make a call if it ever does. I also don't give a poo poo about proving SotDL is better than 5E. My motivation is just that you are arguing for interpreting a rule by using a word incorrectly. I'm arguing about the basis of your interpretation, because I think it's faulty reasoning, and I'm a lawyer that likes pedantic arguments about interpretation. For what it's worth, I can understand the practical reason for applying the rule the way you are advocating for, and probably would apply it that way—I just don't think it's what the rules actually say.

It is possible that the 5E writers intended to use "period" to mean multiple non-contiguous lengths of time, but if they did it's because they are lovely writers, and they chose the wrong word, and I don't think the interpretation of the rules should hinge on assuming the writers hosed up in that way.

Your "common sense" interpretation is only required if you accept that the intent is that you have to undertake an hour of strenuous activity to negate the rest. I don't hold with that interpretation. I agree with the interpretation that the one hour requirement only applies to walking—fighting, spell-casting and similar adventuring activity break the rest no matter how long they take. From a game design perspective that makes the most sense, because the effect of the rule is: you can't do the things you would do in normal non-rest play and still get the benefit of a rest. Edit: well, I guess I'm wrong about this.

thefakenews fucked around with this message at 12:47 on Jul 22, 2018

Adbot
ADBOT LOVES YOU

Pollyanna
Mar 5, 2005

Milk's on them.


short rest = nap
long rest = sleepo beepo

:colbert:

Bogan Krkic
Oct 31, 2010

Swedish style? No.
Yugoslavian style? Of course not.
It has to be Zlatan-style.

I think if you set up camp, sleep for a few hours then goblins/bandits/whatever attack and you drive them off, you should be able to go back to sleep until morning and have it still count as a long rest, which I'm pretty sure is the intent of that rule.

thefakenews
Oct 20, 2012

Bogan Krkic posted:

I think if you set up camp, sleep for a few hours then goblins/bandits/whatever attack and you drive them off, you should be able to go back to sleep until morning and have it still count as a long rest, which I'm pretty sure is the intent of that rule.

Well, apparently Crawford agrees with you, and not me.

Edit: Mearls too.

thefakenews fucked around with this message at 11:05 on Jul 22, 2018

Elector_Nerdlingen
Sep 27, 2004



e: nah, gently caress it.

Elector_Nerdlingen fucked around with this message at 11:18 on Jul 22, 2018

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Bogan Krkic posted:

I think if you set up camp, sleep for a few hours then goblins/bandits/whatever attack and you drive them off, you should be able to go back to sleep until morning and have it still count as a long rest, which I'm pretty sure is the intent of that rule.
That's the way I read it, and it's the one that makes sense. But if I reread it and pay attention to the words rather than my gut feeling of how it should work it's very ambiguous. If I went into it with a different gut feeling I could see myself coming out with another interpretation. If we go with the Strict English Reading interpretation then AlphaDog's interpretation of the term "Period" is correct. It refers to one singular interruption, with that interruption having no bearing on subsequent interruptions, allowing for multiple interruptions as long as no individual interruption violates the requirements. There's still ambiguity in the Strict English Reading based on how you interpret the commas:

If it's (one hour of walking), (fighting), or (casting spells) then any fight or spell ends a rest, which is directly contradicted by Crawford's and Mearls's tweets.
If it's (one hour of) (walking), (one hour of)(fighting), or (one hour of)(casting spells) then the last two are pointless except in the case of mass warfare or extended casting.
If it's (one hour of) (walking, fighting, or casting spells) then it's AlphaDog's interpretation.

Incidentally, Mearls's tweet backs up the Strict English Reading usage of "Period" and Crawford's tweet can go either way depending on your interpretation of "an" ("A long rest can withstand [one] interruption, [which may be no more than] 1 hour." vs "A long rest can withstand [any] interruption of up to 1 hour".)

I'm pretty sure the intent is "Up to an hour's worth of interruptions".

Meanwhile the only ambiguity in the SotDL rules is your table's understanding of "strenuous".

Splicer fucked around with this message at 12:11 on Jul 22, 2018

Bogan Krkic
Oct 31, 2010

Swedish style? No.
Yugoslavian style? Of course not.
It has to be Zlatan-style.

Splicer posted:

I'm pretty sure the intent is "Up to an hour's worth of interruptions".

That's exactly what I get out of it, and while the wording is slightly ambiguous I don't really see how that ambiguity is an issue unless you've got a table full of twats who want to rules-lawyer their in game nap time

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Bogan Krkic posted:

That's exactly what I get out of it, and while the wording is slightly ambiguous I don't really see how that ambiguity is an issue unless you've got a table full of twats who want to rules-lawyer their in game nap time
The thing is, I can totally see any of the below as "common sense" readings:
1) One interruption, no more than an hour
2) Multiple interruptions exceeding no more than one hour in total
3) Multiple interruptions of less than an hour each, but obviously you have to spend at least half the time or so actually resting.

1 and 2 especially are I would consider equally obvious depending on the reader. If the characters had two fights during one rest period I could see everyone involved assuming the "obvious" and then next session getting real confused as to why half the party is out of spells and hit dice. And it wouldn't be hard to make it clear which of the above is the correct interpretation in the first place, but :5e:

Novum
May 26, 2012

That's how we roll
Holy poo poo guys

Kaysette
Jan 5, 2009

~*Boston makes me*~
~*feel good*~

:wrongcity:

Novum posted:

Holy poo poo guys

gently caress you ignorant rear end holes you're all dumb as poo poo and know nothing about my sleeping habits, i'm also in my mid 200s so you're just literal children. you're all low level and make the worst attempts at parsing grammar which is evident in the typical fat ration munching martial passive aggression in the last few posts. i would have owned all you biches in mage college and own you today in faction rank, gold and happiness per capita

Bogan Krkic
Oct 31, 2010

Swedish style? No.
Yugoslavian style? Of course not.
It has to be Zlatan-style.

Maybe the rules are intentionally ambiguous so you can make a decision on what interpretation best suits your party and campaign? So long as that's communicated within the party, there's no issue.

Bhodi
Dec 9, 2007

Oh, it's just a cat.
Pillbug
Why are we still posting about this when someone dug up not one but two game designer clarifications that spell it out? Let's move on.

My group running curse of strahd is breaking up mostly because we can't get time to get together physically anymore and after evaluating the different online options, roll20 was the best butttt....

In order to play though, the dm would have to buy the ultimate super pack plus the module in digital form plus all the books and, well, that's several hundred on top of all the money he's already spent on the physical copies. It really sucks that there's no discount and our group is dissolving because of it. You can't even :filez: because its all hosted and individual personal accounts. The best you can do is individually import all the maps but you still need to re-buy all the core books in order to get access to play. I get everyone needs money and yeah :capitalism: but we already bought all the damned physical books!

inthesto
May 12, 2010

Pro is an amazing name!
One more question on my upcoming session: My players all really like Stranger Things, and a few of them have been explicit about wanting to enter the Upside-Down in D&D. One of the PCs has done a lot of planeswalking, and I plan on giving them an item that will allow them to enter the Shadow Plane, but what are some things I can do to capture that horror-y "we're out of out depth" feel that Stranger Things had?

I know I can send a Nightwalker after them, but I'm not sure how to integrate mechanics so it feels like they're succeeding at running away.

Elector_Nerdlingen
Sep 27, 2004



Bogan Krkic posted:

Maybe the rules are intentionally ambiguous so you can make a decision on what interpretation best suits your party and campaign? So long as that's communicated within the party, there's no issue.

Whenever I see something like this, I think about writing a game where the rules really are intentionally ambiguous so that everyone can interpret them in the way that they like the best, set up so that every player at the table gets to do it instead of just that guy.

I seriously doubt anyone would ever want to play something like that, but it could be a fun thing to do.

inthesto posted:

One more question on my upcoming session: My players all really like Stranger Things, and a few of them have been explicit about wanting to enter the Upside-Down in D&D. One of the PCs has done a lot of planeswalking, and I plan on giving them an item that will allow them to enter the Shadow Plane, but what are some things I can do to capture that horror-y "we're out of out depth" feel that Stranger Things had?

I know I can send a Nightwalker after them, but I'm not sure how to integrate mechanics so it feels like they're succeeding at running away.

Mechanically, I have no idea. D&D has never seemed to lend itself well to horror, to me.

There's a few easy things you can do to make a creepy vibe though.

Put a red filter over the lights, or even just dim them or use candles.

Play ambient/creepy music just loud enough to hear, or alternatively just loud enough that everyone has to raise their voices.

Pull slightly unsettling tricks like an NPC with a cheesy accent that says some kind of stereotypical lines but sometimes whispers "help me" in a cracked voice between them.

Hell, you can just whisper "help me" while you're describing stuff. Like "The trees lean in toward the road, making an oppressive green tunnel which help me seems to close in as you walk". Don't put the "help me" in there if anyone asks you to repeat what you said. Don't acknowledge that you said it at all.

Do a jump scare by gradually speaking softer and softer and softer towards your reveal so people lean in towards you, then BANG your hand on the table and SHOUT the first line of the description or dialogue.

Specifically for this: if you use a battle mat or something, tape a black (or darker) one to the bottom and dramatically flip it over when they make the jump.

Elector_Nerdlingen fucked around with this message at 13:37 on Jul 22, 2018

Jeffrey of YOSPOS
Dec 22, 2005

GET LOSE, YOU CAN'T COMPARE WITH MY POWERS
Cool I guess you can start your long rest during your last fight of the day as long as it's at most a 55 minute walk away from where you're gonna sleep. That's ridiculous, sotdl forever.

Novum
May 26, 2012

That's how we roll
Its just a game my friend. Just relax, drink some booze and have badass dwarf adventures with your pals.

Bogan Krkic
Oct 31, 2010

Swedish style? No.
Yugoslavian style? Of course not.
It has to be Zlatan-style.

Jeffrey of YOSPOS posted:

Cool I guess you can start your long rest during your last fight of the day as long as it's at most a 55 minute walk away from where you're gonna sleep. That's ridiculous, sotdl forever.

Yeah, so long as you get your 7 hours rest after that I don't see what the problem is? You don't get any benefits from a long rest until it's complete anyway, so mechanically it works exactly the same

AlphaDog posted:

Whenever I see something like this, I think about writing a game where the rules really are intentionally ambiguous so that everyone can interpret them in the way that they like the best, set up so that every player at the table gets to do it instead of just that guy.

I seriously doubt anyone would ever want to play something like that, but it could be a fun thing to do.

I would 100% play this, where everyone gets whatever benefits or powers they can reasonably justify through the rules

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Bogan Krkic posted:

Maybe the rules are intentionally ambiguous so you can make a decision on what interpretation best suits your party and campaign? So long as that's communicated within the party, there's no issue.

Splicer posted:

The thing is, I can totally see any of the below as "common sense" readings:
1) One interruption, no more than an hour
2) Multiple interruptions exceeding no more than one hour in total
3) Multiple interruptions of less than an hour each, but obviously you have to spend at least half the time or so actually resting.

1 and 2 especially are I would consider equally obvious depending on the reader. If the characters had two fights during one rest period I could see everyone involved assuming the "obvious" and then next session getting real confused as to why half the party is out of spells and hit dice. And it wouldn't be hard to make it clear which of the above is the correct interpretation in the first place, but :5e:

Splicer fucked around with this message at 13:49 on Jul 22, 2018

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

inthesto posted:

One more question on my upcoming session: My players all really like Stranger Things, and a few of them have been explicit about wanting to enter the Upside-Down in D&D. One of the PCs has done a lot of planeswalking, and I plan on giving them an item that will allow them to enter the Shadow Plane, but what are some things I can do to capture that horror-y "we're out of out depth" feel that Stranger Things had?

I know I can send a Nightwalker after them, but I'm not sure how to integrate mechanics so it feels like they're succeeding at running away.
This is bait, right? :v:

Bogan Krkic
Oct 31, 2010

Swedish style? No.
Yugoslavian style? Of course not.
It has to be Zlatan-style.


This is not a hard problem to solve with a very simple conversation around the table though? Like, when you realise there's been 2 different interpretations then you talk to each other, agree on how you want to interpret it as a group, and then everyone can update their character sheets accordingly

Elector_Nerdlingen
Sep 27, 2004



Bogan Krkic posted:

I would 100% play this, where everyone gets whatever benefits or powers they can reasonably justify through the rules

Whether or not they'll admit it, that's how most people play TTRPGs.

I'm talking about a game with an extra set of immutable rules for loving with the regular rules while the game is played. Like, you don't get to just interpret stuff willy-nilly, it's at the end of your turn, it has to be a rule you used this turn, and nobody else can gently caress with it until the start of your next turn, and it has to be recognisably an interpretation when you've finished and not a whole new rule.

Special moves like "Interrupt: You may re-arrange the punctuation in a rule that's currently being used".


Bogan Krkic posted:

This is not a hard problem to solve with a very simple conversation around the table though? Like, when you realise there's been 2 different interpretations then you talk to each other, agree on how you want to interpret it as a group, and then everyone can update their character sheets accordingly

Yeah, but in the chillest, friendliest, best-intentioned group that never has any hard feelings whatsoever, that still takes time, and it can still be stupidly complicated.

An hour into a four hour session:

"poo poo, I'm dead"

"How could that even happen?"

"I thought we'd get a rest, but when DM Dave said "it actually works like X" I went along with it because I'm the canonical Good Player and he's the canonical Good DM and that's how it works".

"poo poo. Uh..."

...and now, without anyone arguing, losing their poo poo, being pedantic, or claiming that if time is a flat circle then elephants aren't tulips, something has to be done about this, because A Good DM wouldn't try to keep running an adventure as-written with one PC fewer than expected, right? So... is Fred going to go home early? Are we gonna roll back the previous 45 minutes? Is Fred getting a free extra rest? Is everyone getting a free extra rest?

So you lose 20 minutes or an hour or whatever, not a super big deal I guess, but that's the problem - not the image people have of a game dissolving into 5 red-faced screaming nerds arguing about rules, but that a little ambiguity cost us 20 minutes this week, 45 minutes after the game a month ago, an hour-long combat rolled back, whatever else.

Elector_Nerdlingen fucked around with this message at 14:20 on Jul 22, 2018

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
I'm sorry, but I don't think it's valid to suggest that the ambiguity of these rules was deliberate. That's completely ridiculous. The linked Sage Advice even says that they had a single intent for it!

The rules were written unclearly.

Bogan Krkic
Oct 31, 2010

Swedish style? No.
Yugoslavian style? Of course not.
It has to be Zlatan-style.

AlphaDog posted:

Whether or not they'll admit it, that's how most people play TTRPGs.

I'm talking about a game with an extra set of immutable rules for loving with the regular rules while the game is played. Like, you don't get to just interpret stuff willy-nilly, it's at the end of your turn, it has to be a rule you used this turn, and nobody else can gently caress with it until the start of your next turn, and it has to be recognisably an interpretation when you've finished and not a whole new rule.

Special moves like "Interrupt: You may re-arrange the punctuation in a rule that's currently being used".

It reminds me of a few homebrewed items I've seen where you get to change a letter in a spell or something and use 'Guiding Night' instead of 'Guiding Light' or whatever

AlphaDog posted:

Yeah, but in the chillest, friendliest, best-intentioned group that never has any hard feelings whatsoever, that still takes time, and it can still be stupidly complicated.

An hour into a four hour session:

"poo poo, I'm dead"

"How could that even happen?"

"I thought we'd get a rest, but when DM Dave said "it actually works like X" I went along with it because I'm the canonical Good Player and he's the canonical Good DM and that's how it works".

"poo poo. Uh..."

...and now, without anyone arguing, losing their poo poo, being pedantic, or claiming that if time is a flat circle then elephants aren't tulips, something has to be done about this, because A Good DM wouldn't try to keep running an adventure as-written with one PC fewer than expected, right? So... is Fred going to go home early? Are we gonna roll back the previous 45 minutes? Is Fred getting a free extra rest? Is everyone getting a free extra rest?

So you lose 20 minutes or whatever, not a super big deal I guess, but that's the problem - not the image people have of a game dissolving into 5 red-faced screaming nerds arguing about rules.

That's entirely fair, and you're right that it very much could devolve into a shitfest with a bad group, and either way it does make the game harder to run even for a good group. At least it's moot now that the authors have cleared up the intended reading of the rule, and it really is just clumsy wording in the rule book

Bogan Krkic fucked around with this message at 14:22 on Jul 22, 2018

Elector_Nerdlingen
Sep 27, 2004



Bogan Krkic posted:

It reminds me of a few homebrewed items I've seen where you get to change a letter in a spell or something and use 'Guiding Night' instead of 'Guiding Light' or whatever

Somewhere between "D&D with an item that lets you change one letter in your spell", and Nomic, yeah.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Bogan Krkic posted:

This is not a hard problem to solve with a very simple conversation around the table though? Like, when you realise there's been 2 different interpretations then you talk to each other, agree on how you want to interpret it as a group, and then everyone can update their character sheets accordingly
That's the issue. When do you realise there are multiple interpretations? How long do you go into a game before you realise not everyone's on the same page? Also, the "very simple conversation" assumes this is the only point of ambiguity in a game. What if that's not the case (lol it is so not the case in 5e). How much of session 0 do you spend on the various a-b choices generally ambiguous rules lead to?

If the description is unambiguous everyone can assume that, barring some serious reading comprehension issues, everyone is on the same page. If you don't like the RAW you can then have explicit houserules or table-agreed exceptions which you're allowed do in well written systems just as much as you are in ambiguous ones. Not only that, but a well-written system will mean it's easier to tell what knock-on effects your houserules will have on play.

AlphaDog posted:

...and now, without anyone arguing, losing their poo poo, being pedantic, or claiming that if time is a flat circle then elephants aren't tulips, something has to be done about this, because A Good DM wouldn't try to keep running an adventure as-written with one PC fewer than expected, right? So... is Fred going to go home early? Are we gonna roll back the previous 45 minutes? Is Fred getting a free extra rest? Is everyone getting a free extra rest?

So you lose 20 minutes or an hour or whatever, not a super big deal I guess, but that's the problem - not the image people have of a game dissolving into 5 red-faced screaming nerds arguing about rules, but that a little ambiguity cost us 20 minutes this week, 45 minutes after the game a month ago, an hour-long combat rolled back, whatever else.
This, and the archetypal New Player who has a bad time because nothing worked like they thought and never got to achieve anything they tried to do because their interpretations of the rules didn't mesh with everyone else's. Or just feels awkward because they keep getting corrected, no matter how nicely. Again, A Good GM will try to deal with this, but it's still a bad introduction to a hobby.

Splicer fucked around with this message at 14:32 on Jul 22, 2018

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day
Hey guys there's 100 new posts what is go-

Oh...

Anyway, the intent of both the 5e and SotDL rest interruption rules is that you can wake up from your rest, do some fighting, then go back to sleep and still get the full benefit of your rest.

In 5e's case, as it happens often, the rule is very poorly written.

In SotDL's case, the rule is strictly written to the point it comes off as impractical at a glance depending on whether you consider spending a few minutes investigating the surroundings or re-establishing camp to be a strenuous task that interrupts rest, but 1 minute by itself is enough to resolve a short combat.

Jeffrey of YOSPOS
Dec 22, 2005

GET LOSE, YOU CAN'T COMPARE WITH MY POWERS
Yeah the 5e rules only make sense if they intended no fighting... Kinda thinking mearls and crawford didn't write that paragraph and misread the intent when asked directly, in the same way we talked about. Has any table that allows fighting during rests ever had a rest interrupted? I'd welcome an anecdote here. I think it's pretty much impossible under the ruling made by crawford. Maybe it's the author's intent that you can do your entire adventuring day's 6-8 encounters in the middle of your long rest but...I think not.

I don't see what's impractical about starting your rest over if you get attacked. That means you messed up, period, and it's fine for there to be consequences.

Jeffrey of YOSPOS fucked around with this message at 14:45 on Jul 22, 2018

Nickoten
Oct 16, 2005

Now there'll be some quiet in this town.
In my 5e campaign, my DM strives to stay pretty RAW and I believe he went the "you can be attacked while camping and then continue the rest" route. I think he realized that doing so was pointless unless the interrupting combat was really hard and could kill us, so it's been very rare.

Bogan Krkic
Oct 31, 2010

Swedish style? No.
Yugoslavian style? Of course not.
It has to be Zlatan-style.

Jeffrey of YOSPOS posted:

I don't see what's impractical about starting your rest over if you get attacked. That means you messed up, period, and it's fine for there to be consequences.

What if your party has rested for 7 and a half hours at their campsite, and now the sun is rising when all of a sudden the night watch see movement and they're attacked! You rouse the party, fight the attackers off and end it in one round of combat, but now you have to write off that day as being for getting another uninterrupted 8 hours of rest rather than adventuring.

It'd take a dick GM to make that play while also saying that any interruption to your 8 hour long rest means you have to start again obviously, but stranger things have happened

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Jeffrey of YOSPOS posted:

Yeah the 5e rules only make sense if they intended no fighting... Kinda thinking mearls and crawford didn't write that paragraph and misread the intent when asked directly, in the same way we talked about. Has any table that allows fighting during rests ever had a rest interrupted? I'd welcome an anecdote here. I think it's pretty much impossible under the ruling made by crawford. Maybe it's the author's intent that you can do your entire adventuring day's 6-8 encounters in the middle of your long rest but...I think not.

I don't see what's impractical about starting your rest over if you get attacked. That means you messed up, period, and it's fine for there to be consequences.
Whether you get attacked during your sleep is almost entirely down to the GM or module. It's easier on the GM if you can throw in a midnight ambush as a story point or to keep people on their toes without it being this whole big thing. It also increases the impact when it is an actual interruption, like having to relocate camp or what have you.

While we're talking about interrupted sleep, this is a neat thing people might like to know:
https://theconversation.com/did-we-used-to-have-two-sleeps-rather-than-one-should-we-again-57806

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
real talk: even if the DM were to always allow parties to complete their rests no matter how many interruptions they get (or don't get), it doesn't actually matter because there's still the limit of "only one Long Rest counts every 24 hours"

EDIT also: a party can conceivably get away with one, even two combats under the SOTDL rules, because 1 minute still means you have 10 whole combat rounds to play with

gradenko_2000 fucked around with this message at 15:27 on Jul 22, 2018

SettingSun
Aug 10, 2013

This argument is a legit mind blower to me. It would change how my players could rest in ToA. I don’t think we’ve had 600 rounds of combat in the entire campaign. If it’s all the same to everyone, I’m going to pretend I never stumbled upon this revelation and go back to my long standing assumption that if your rest is interrupted for any length of time you have restart it.

Jeffrey of YOSPOS
Dec 22, 2005

GET LOSE, YOU CAN'T COMPARE WITH MY POWERS

Bogan Krkic posted:

What if your party has rested for 7 and a half hours at their campsite, and now the sun is rising when all of a sudden the night watch see movement and they're attacked! You rouse the party, fight the attackers off and end it in one round of combat, but now you have to write off that day as being for getting another uninterrupted 8 hours of rest rather than adventuring.

It'd take a dick GM to make that play while also saying that any interruption to your 8 hour long rest means you have to start again obviously, but stranger things have happened
This is a weird consequence of rests being some fixed length of time - you can always say "what if it's thirty minutes from the end" for any fixed length. I don't think about it from a simulationist perspective, but six hours would be a better number if you did. If interrupting a rest is to be part of the game, it should be meaningful, and if it's not, why bother making rules about it at all? Just say rests can be resumed after interruption and be done with it. I don't see why that's the GM being a dick, it doesn't take up table time if the players just go back to sleep - they sleep late and things continue with no interruption to play, or they're in a place where they can never go uninterrupted and you can be explicit about that.

Splicer, that is pretty fair but I have a hard time imagining a situation where even moving camp would take a full hour. Maybe if you were in a deep valley and it flooded or the volcano above it erupted or something. I think it'd have to be pretty contrived, to the point where the core resting rules probably don't need to mention it.

Edit: sorry I'm phone posting poorly

Jeffrey of YOSPOS fucked around with this message at 16:46 on Jul 22, 2018

Mendrian
Jan 6, 2013

Trying to figure out if you've passed the milestone to be interrupted is weird. From the perspective of the DM either the interruption is meant to stop your rest, or else it's meant to prevent you from using your "rest" as a prep period to get even more swole for your next encounter, as a kind of anti-exploitation clause.

"We were so close to 8 hours" is meaningless from the perspective of the DM who ultimately has the power to decide you know, maybe these guys don't attack until just after your rest is finished.

Farg
Nov 19, 2013
a lot of dumb arguments like this can be solved by the 'cmon' rule. if the rule disagreement can be solved by someone looking at it and saying, cmon, then its stupid.

Missing Fox
Apr 19, 2015
Rest for seven hours and one minute, then go adventuring so you can get your long rest in the middle of a fight 59 minutes later.

captain innocuous
Apr 7, 2009
Give it a rest, guys.

Kaysette
Jan 5, 2009

~*Boston makes me*~
~*feel good*~

:wrongcity:

Kaysette posted:

It’s Magic: The Gathering: The Setting

https://www.amazon.com/dp/078696659...v_1532276875816

doctor 7
Oct 10, 2003

In the grim darkness of the future there is only Oakley.

I'd say you'd basically have to have a dick GM to not use the rest rule pretty clearly intended to just be like "yeah you can get a long rest broken up by something as long as an hour, one surprise fight isn't going to ruin it."

But then our GM has slowly started to become more and more of a "gotcha!" and "shutdown" GM. It started out getting resurrected was basically impossible, I don't think any of our players like it but whatever I guess he's the GM. Then it became Slaads take 1d6 turns to burst out your chest, along with sticking to his misread that slowly turning into a Slaad requires a Wish spell to undo (it doesn't, only once you are transformed).

Lately every single magic user has their focus on a chain so Disarming Attack is useless. Oh and Mordencanin's private sanctum as a permanent fixture is used in multiple places to force us to face-check multiple poo poo. Making our Wizard useless.

We're in SKT and there's a part where a giant ship comes out of nowhere and fires ballista bolts at you once per turn. He made it 4. Then also made the Jarl legendary with 3 moves per round. We wiped on that encounter and he just said "all I did was make the Jarl legendary!" Ok man.

We're almost done but honestly I dunno if I want to play it anymore. I like my character but the campaign has just gotten shittier.

He's talking about still going past the campaign and I guess he just can't read that everyone is getting less and less happy. To the point where only 2 of our six people actively said they wanted to continue going (with me being 1) with two others literally flipping a coin to continue or stop. We continued.

gently caress me, the more I read this the less I want to keep going. It sucks because we've been playing this for a loving year. And he's not all bad, he let our human fighter use the Dwarven thrower and lets us throw runes on already magical poo poo (which RAW you can't).

But more and more it feels like he'll do poo poo like have a wolf run at you but calculate out if it can reach you on its turn and if not the wolf will only regular move then Dodge.

Edit: oh yeah and just before the mortaring ballistas and Legendary Jarl we found some orcs will invade a city but we got burned with a mark by some powerful orc sorcerer that causes like 20 damage if we think about talking with anyone about anything related to the orcs. We went to multiple healers and they all said they can't do anything about it. So we can do literally nothing about it.

doctor 7 fucked around with this message at 17:48 on Jul 22, 2018

Adbot
ADBOT LOVES YOU

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

gradenko_2000 posted:

I'm sorry, but I don't think it's valid to suggest that the ambiguity of these rules was deliberate.
Wasn't this touted by the 5e team as a selling point? And also one of the advantages of natural language? Or was that just hangers-on, I forget.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply