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frajaq
Jan 30, 2009

#acolyte GM of 2014


Samuel Clemens posted:

Basically, but with less genocide (except maybe against the Khans?).

the Khans definitely deserve it tho :discourse:

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chitoryu12
Apr 24, 2014

CobiWann posted:

So, the Gunners...descendants of the brainwashed soldier kids from Vault 75?

That would be a lot more interesting than the current canon, which is "Raiders but with better clothes and weapons".

MariusLecter
Sep 5, 2009

NI MUERTE NI MIEDO

frajaq posted:

the Khans definitely deserve it tho :discourse:

Bitter Root agrees.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!

Internet Wizard posted:

Except there’s not really any reason to believe House actually cares about space travel instead of just bringing it up while he’s desperately trying to convince you not to kill him. He’s shown time and time again that he only cares about what personally benefits him, and there’s no way that enabling people to leave the planet he’s entombed on benefits him at all.

It does if they pay him to do it. But I agree that sending seed ships to colonise the stars was more a blue-sky example of the possibilities than something he's actually planning. Which, much as I enjoy listening to House speak, is probably for the best. I don't want the capitalist pioneering space travel, I want to leave it to the communist workers' state he will accidentally create

Byzantine
Sep 1, 2007

2house2fly posted:

It does if they pay him to do it. But I agree that sending seed ships to colonise the stars was more a blue-sky example of the possibilities than something he's actually planning. Which, much as I enjoy listening to House speak, is probably for the best. I don't want the capitalist pioneering space travel, I want to leave it to the communist workers' state he will accidentally create

The Soviet Union got vaporized in the War same as everybody else.

CobiWann
Oct 21, 2009

Have fun!

chitoryu12 posted:

That would be a lot more interesting than the current canon, which is "Raiders but with better clothes and weapons".

Which is a real bummer - a fully fleshed out Gunner faction would have been a worthy non-Institute adversary. Hell, they're sitting in the GNR building, why not give them their own radio station?

chitoryu12
Apr 24, 2014

CobiWann posted:

Which is a real bummer - a fully fleshed out Gunner faction would have been a worthy non-Institute adversary. Hell, they're sitting in the GNR building, why not give them their own radio station?

Also we even get to see Gunners in a non-hostile context when they're intimidating MacCready, which leads into a conversation about how they're mercs and are pissed at MacCready for quitting and going solo. It bears utterly no resemblance to how they act in the rest of the wasteland, which is shooting anything and everything on sight.

Berke Negri
Feb 15, 2012

Les Ricains tuent et moi je mue
Mao Mao
Les fous sont rois et moi je bois
Mao Mao
Les bombes tonnent et moi je sonne
Mao Mao
Les bebes fuient et moi je fuis
Mao Mao


CobiWann posted:

So, the Gunners...descendants of the brainwashed soldier kids from Vault 75?

nah just high end mercs that *gestures vaguely off camera* are mysteriously paid by some unknown party that's never disclosed

so basically talon company from fo3

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
I don't think House is lying about space travel (I don't think House actually lies to you at any point, nor does the game imply it, he's pretty straightforward about even his most reprehensible ideas) but I do question the efficacy of space travel. Like, maybe before the war when resources were still in numerous supply as was transportation of goods, but once the bombs fell its kinda too late to escape disaster; it already happened. Old world thinking, I guess.

UED Special Ops posted:

Yeah, probably. The time crunch on the game probably led to a fair amount of ending reel stuff being cut or shorted up. Thinking about it, Westside in particular seems an odd omission, considering the major impact you can have on that settlement through a fair number of quests, especially the whole water situation they were in the middle of.

Also the Three Families, which is especially glaring considering the game is called New Vegas and nothing else of note happens on the Strip. Also: there's a Westside water quest? I sunk like 200 hours into NV and never ran into it.

Berke Negri posted:

nah just high end mercs that *gestures vaguely off camera* are mysteriously paid by some unknown party that's never disclosed

so basically talon company from fo3

There's a few bits of lore here and there about how the Gunners are basically a gun cult and while they do work as mercenary they're also kinda their own aggressively armed group with their own agenda. Functionally in gameplay this still just makes them raiders with better guns but they did at least try to add in a little more than they did with Talon Co.

Riatsala
Nov 20, 2013

All Princesses are Tyrants

Cream-of-Plenty posted:

Man it's crazy that the same people who put effort into making that map are the same people who wrote "Ceasar's Legion"

I can personally confirm that some of the best cartographers out there are rather careless spellers. I got noticed at work for my ability to do basic proofreading and copy-editing.

StandardVC10
Feb 6, 2007

This avatar now 50% more dark mode compliant

Wolfsheim posted:

Also the Three Families, which is especially glaring considering the game is called New Vegas and nothing else of note happens on the Strip. Also: there's a Westside water quest? I sunk like 200 hours into NV and never ran into it.

The White Wash, it's called. You don't actually pick it up in Westside, is the thing, IIRC Lt. Boyd gives it to you at McCarran.

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.

Wolfsheim posted:

I don't think House is lying about space travel (I don't think House actually lies to you at any point, nor does the game imply it, he's pretty straightforward about even his most reprehensible ideas) but I do question the efficacy of space travel. Like, maybe before the war when resources were still in numerous supply as was transportation of goods, but once the bombs fell its kinda too late to escape disaster; it already happened. Old world thinking, I guess.

I think House's reasoning there was that thanks to the war Earth is a hosed up mess and probably not fixable (despite the fact that we know things like the GECK exist), so it's off to the stars to find another planet and pretend the rest of this never happened. This seems like a really bizarre goal for some who survived the end of the world but House doesn't lack for imagination or ambition. While everyone else is fighting over a worthless patch of dirt he's just going to peace out.

Him being from the Old World is probably why he doesn't think like most of the other leaders you encounter. He wants to do more than just survive or eke out a meager living. He has plans for the future.

It doesn't seem like it's too far beyond the realm of possiblity really. We know the US had a permanent presence in space before the war, and assuming you didn't blow them up the ghouls from REPCONN manage to escape to... somewhere.

Samuel Clemens
Oct 4, 2013

I think we should call the Avengers.

There's nothing anywhere in the solar system that's more habitable than Earth though. Wasting a ton of resources on trying to colonise space instead of using them to rebuild the world doesn't sound like the plan of a smart pragmatist.

dont be mean to me
May 2, 2007

I'm interplanetary, bitch
Let's go to Mars


He wants a clean slate and is delusional enough to think his mere presence won't permanently stain it on contact.

CharlestonJew
Jul 7, 2011

Illegal Hen
Wherever the Bright Followers go it's definitely still on Earth, since they're close enough to rebuild Novac at the end of New Vegas

Space Cadet Omoly
Jan 15, 2014

~Groovy~


Dalael posted:

It beats the shacks that most people have tho, so I don't see why it's such an issue.

I think people are spending way too much time analyzing games nowadays. Any game can be analyzed until a point that you can call it trash and the Fallout threads are no exception.

Mods, please rename thread to The Something Awful Forums > Discussion > Games > Fallout is trash, I hated every minute of the 500 hours I played.

It's not really an issue, just an observation: The Strip is kind of dull and less memorable and exciting than many other places in New Vegas despite how much it's built up and how much of the games story-line is based around it. It doesn't mean the game is "trash", you can criticize something and still enjoy it.

I mean, I think at this point I've spent several pages praising New Vegas and talking about how great it is and how much I love it and the characters and the writing. I feel like I've earned the right to call one small part of it less than perfect and mildly lackluster :colbert:

Dalael
Oct 14, 2014
Hello. Yep, I still think Atlantis is Bolivia, yep, I'm still a giant idiot, yep, I'm still a huge racist. Some things never change!

Space Cadet Omoly posted:

It's not really an issue, just an observation: The Strip is kind of dull and less memorable and exciting than many other places in New Vegas despite how much it's built up and how much of the games story-line is based around it. It doesn't mean the game is "trash", you can criticize something and still enjoy it.

I mean, I think at this point I've spent several pages praising New Vegas and talking about how great it is and how much I love it and the characters and the writing. I feel like I've earned the right to call one small part of it less than perfect and mildly lackluster :colbert:

Sorry, my comment was not specific to you or anyone in this thread in general. More of a thing I've noticed about people playing Fallout. Whether here, on facebook or on reddit, "Fallout is Trash despite how much I play it" seems to be a general trend amongst players.

I suspect that if I joined a gaming thread for any other game, it probably would be the same tho :shrug:

I meant no offense.

Berke Negri
Feb 15, 2012

Les Ricains tuent et moi je mue
Mao Mao
Les fous sont rois et moi je bois
Mao Mao
Les bombes tonnent et moi je sonne
Mao Mao
Les bebes fuient et moi je fuis
Mao Mao


Wolfsheim posted:

There's a few bits of lore here and there about how the Gunners are basically a gun cult and while they do work as mercenary they're also kinda their own aggressively armed group with their own agenda. Functionally in gameplay this still just makes them raiders with better guns but they did at least try to add in a little more than they did with Talon Co.

oh yeah i mean they're broadly characterized, i just always felt quincy and GNR were both kind of missed opportunities. quincy for not really having...any closure for something that is mentioned throughout the game, and GNR could have included much more detail on the workings of the gunners in terminals

dogstile
May 1, 2012

fucking clocks
how do they work?

CharlestonJew posted:

Wherever the Bright Followers go it's definitely still on Earth, since they're close enough to rebuild Novac at the end of New Vegas

They went to the moon and you can't tell me otherwise :colbert:

chitoryu12
Apr 24, 2014

Berke Negri posted:

quincy for not really having...any closure for something that is mentioned throughout the game

https://www.nexusmods.com/fallout4/mods/22036/

quote:

Lore-friendly - This is SO lore-friendly it should have been in the game.

Dr Kool-AIDS
Mar 26, 2004

Samuel Clemens posted:

There's nothing anywhere in the solar system that's more habitable than Earth though. Wasting a ton of resources on trying to colonise space instead of using them to rebuild the world doesn't sound like the plan of a smart pragmatist.

After watching civilization destroy itself in the war, it might make sense to start creating backups though. I guess non-hosed up vaults would still be more practical in the near term, but long term (and House likes to think of himself as a visionary), something bigger might be appealing too.

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!
the gunners were originally planned to be ex-lamplight people which is why macready has a connection with them

but they cut that so nope, just random thugs

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
I kind of love Bethesda's weird sequel thing of saying "after the last game everything went incredibly badly"

Space Cadet Omoly
Jan 15, 2014

~Groovy~



You DO get that House is the exact same way though, right? Like, his backstory is that he woke up from his long slumber because he smelled the sweet scent of cash being generated via capitalism and then used robots to beat a bunch of local tribes into being his servants so he could rule over them from the shadows like an oligarchical vampire. In many ways the NCR and House are different flavors of the same thing.

Not that that's necessarily a bad thing, the game makes it very clear that while House/The NCR have faults they're not anywhere near as evil or awful as the Legion. Which is basically why the legion exists, to remind players that if a political power vacuum isn't filled by the a system that's flawed but functional something horrible will probably come along to take over and makes things much MUCH worse.

Dalael posted:

Sorry, my comment was not specific to you or anyone in this thread in general. More of a thing I've noticed about people playing Fallout. Whether here, on facebook or on reddit, "Fallout is Trash despite how much I play it" seems to be a general trend amongst players.

I suspect that if I joined a gaming thread for any other game, it probably would be the same tho :shrug:

I meant no offense.

None taken! To be clear: I do love Fallout and that's why I've played it so much, I'm just also the kind of person who loves taking the things I love apart and writing pages and pages about their strengths and faults and other inner workings.

....metaphorically, I mean. I don't have a basement full of vivisected childhood pets, I'm not Dr. Borous.

Space Cadet Omoly fucked around with this message at 19:23 on Jul 24, 2018

Berke Negri
Feb 15, 2012

Les Ricains tuent et moi je mue
Mao Mao
Les fous sont rois et moi je bois
Mao Mao
Les bombes tonnent et moi je sonne
Mao Mao
Les bebes fuient et moi je fuis
Mao Mao


the capital wasteland staying absolute poo poo just feels right

commonwealth kind of seems like it will turn out okay provided you didn't take over all of boston with raiders

but bethesda is really skittish about nailing down concretely what your the previous protagonist actually did so maybe fallout 5 will just be way far away

unexpectedly i'd actually be down for more maine if the mainland is anything like far harbor

Fair Bear Maiden
Jun 17, 2013
I remember reading somewhere else someone whose critique of New Vegas was something along the lines of "it's too centrist and doesn't have a leftist option for the faction." Now, I do think that was not a very generous critique of the game, but it does make me wonder whether there's space for a depiction of a political system that isn't turbo-capitalism or turbo-feudalism in Fallout's world.

One that isn't THOSE PESKY EVIL CHINESE COMMIES, btw.

Space Cadet Omoly
Jan 15, 2014

~Groovy~


Fair Bear Maiden posted:

I remember reading somewhere else someone whose critique of New Vegas was something along the lines of "it's too centrist and doesn't have a leftist option for the faction." Now, I do think that was not a very generous critique of the game, but it does make me wonder whether there's space for a depiction of a political system that isn't turbo-capitalism or turbo-feudalism in Fallout's world.

One that isn't THOSE PESKY EVIL CHINESE COMMIES, btw.

That could be, potentially, a super interesting game. It would probably play out a little like Fallout 4's settlement system, where you travel to different individual towns and convince them to work together for the greater good which allows them to flourish and prosper.

Space Cadet Omoly fucked around with this message at 19:39 on Jul 24, 2018

Keeshhound
Jan 14, 2010

Mad Duck Swagger
Then you get quests to impose harsh quotas and institute gulags, because we need to have moral choices, and nuance is hard.

Rookersh
Aug 19, 2010

Fair Bear Maiden posted:

I remember reading somewhere else someone whose critique of New Vegas was something along the lines of "it's too centrist and doesn't have a leftist option for the faction." Now, I do think that was not a very generous critique of the game, but it does make me wonder whether there's space for a depiction of a political system that isn't turbo-capitalism or turbo-feudalism in Fallout's world.

One that isn't THOSE PESKY EVIL CHINESE COMMIES, btw.

I mean theoretically that'd be Wild Card?

Complete with the core problem facing all benevolent dictatorships. What happens when the benevolent dictator dies, whether by old age or betrayal.

Keeshhound
Jan 14, 2010

Mad Duck Swagger
I keep reminding people, wild card isn't the courier building their own state. They're recognized as the one who kept the Mojave free of interlopers and technocratic landlords, but none of the endings say anything to indicate that they assume a political role in what comes next.

HFCS
Oct 16, 2013

chitoryu12 posted:

Also we even get to see Gunners in a non-hostile context when they're intimidating MacCready, which leads into a conversation about how they're mercs and are pissed at MacCready for quitting and going solo. It bears utterly no resemblance to how they act in the rest of the wasteland, which is shooting anything and everything on sight.

The gunners aren't pissed at MaCreedy for leaving, they are pissed that he continues to operate within their boundaries. In many cases you may find some gunners who will call out warnings for you to gently caress off before they open fire, because they would rather not waste the ammo. And there are even ones who will openly trade with the player in a non-hostile interaction, because that gunner knows it's the best way to get what they want, a shitload of caps.

Riatsala
Nov 20, 2013

All Princesses are Tyrants

Fair Bear Maiden posted:

I remember reading somewhere else someone whose critique of New Vegas was something along the lines of "it's too centrist and doesn't have a leftist option for the faction." Now, I do think that was not a very generous critique of the game, but it does make me wonder whether there's space for a depiction of a political system that isn't turbo-capitalism or turbo-feudalism in Fallout's world.

One that isn't THOSE PESKY EVIL CHINESE COMMIES, btw.

I feel the same way, tbh. In a very boilerplate sense, the NCR was a bit too old world and capitalistic to really work for me, and the Yes Man ending seems like order-less if functional chaos that really isn't the blank slate for which I was hoping. I'd love a followers democratic socialist state or something to that effect, although I see why that would be difficult to implement.

Space Cadet Omoly posted:

That could be, potentially, a super interesting game. It would probably play out a little like Fallout 4's settlement system, where you travel to different individual towns and convince them to work together for the greater good which allows them to flourish and prosper.

Fallout 4 isn't quite so firmly grounded in strong ideologies, so I always kind of imagined the Minutemen as being a generally anti-authoritarian leftist state, seeing as how they seem to trade resources freely between settlements and don't have a notable class structure other than you being the general of the army, which itself isn't really functionally distinct from the rest of the citizenry even if it's intended to be. Exactly how much of that is deliberate design choice or just how I project my own beliefs onto a black slate of a faction is certainly up for debate.

Arc Hammer
Mar 4, 2013

Got any deathsticks?
The only canon ending to the Courier's path is that they became the watchman over the Big Empty. Everything else is speculation.

Keeshhound
Jan 14, 2010

Mad Duck Swagger

Riatsala posted:

Fallout 4 isn't quite so firmly grounded in strong ideologies, so I always kind of imagined the Minutemen as being a generally anti-authoritarian leftist state, seeing as how they seem to trade resources freely between settlements and don't have a notable class structure other than you being the general of the army, which itself isn't really functionally distinct from the rest of the citizenry even if it's intended to be. Exactly how much of that is deliberate design choice or just how I project my own beliefs onto a black slate of a faction is certainly up for debate.

If anything, you being given the title "General" is some kind of weird anarchist thing whereby getting "promoted," you're actually made the lowest wo/man on the totem pole who has to do all the dirty work of designing and constructing settlements, handling the bureaucracy of recruitment and setting up logistics, and then go get shot whenever a citizen asks you to do something dangerous, in addition to being the head of the salvage department.

Keeshhound fucked around with this message at 20:22 on Jul 24, 2018

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

CobiWann posted:

So, the Gunners...descendants of the brainwashed soldier kids from Vault 75?

Implied but never proven, I think? It makes some sense and explains how the Gunners got into 95, but if they really were, they'd probably still be using the computers there for stuff. I can see them wanting to make a legitimate break from the place, but again, no proof of that either.

TEENAGE WITCH
Jul 20, 2008

NAH LAD
what faction do u think todd would pick?

Berke Negri
Feb 15, 2012

Les Ricains tuent et moi je mue
Mao Mao
Les fous sont rois et moi je bois
Mao Mao
Les bombes tonnent et moi je sonne
Mao Mao
Les bebes fuient et moi je fuis
Mao Mao


Glazius posted:

Implied but never proven, I think? It makes some sense and explains how the Gunners got into 95, but if they really were, they'd probably still be using the computers there for stuff. I can see them wanting to make a legitimate break from the place, but again, no proof of that either.

the kids overthrew the vault like shortly after the war iirc and the gunners freely recruit anyone qualified so even if it were the case everyone involved in the vault would have died long long ago

Riatsala posted:

Fallout 4 isn't quite so firmly grounded in strong ideologies, so I always kind of imagined the Minutemen as being a generally anti-authoritarian leftist state, seeing as how they seem to trade resources freely between settlements and don't have a notable class structure other than you being the general of the army, which itself isn't really functionally distinct from the rest of the citizenry even if it's intended to be. Exactly how much of that is deliberate design choice or just how I project my own beliefs onto a black slate of a faction is certainly up for debate.

railroad+minutemen would probably be the best bet for the commonwealth setting up the CPG finally but neither are really interested in running things as they're both basically resistance fighters/mutual protection force, they'd probably step to the side and let all the settlements hash some kind of government out

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!

Fair Bear Maiden posted:

I remember reading somewhere else someone whose critique of New Vegas was something along the lines of "it's too centrist and doesn't have a leftist option for the faction." Now, I do think that was not a very generous critique of the game, but it does make me wonder whether there's space for a depiction of a political system that isn't turbo-capitalism or turbo-feudalism in Fallout's world.

One that isn't THOSE PESKY EVIL CHINESE COMMIES, btw.

Of course it doesn't have a leftist option, moral greyness would be pointless if there was a clear good guy faction

Donovan Trip
Jan 6, 2007
Bethesda confirmed there will be a ton of new info on Fallout 76 at Quakecon, during the second week of August. :captainpop:

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dont be mean to me
May 2, 2007

I'm interplanetary, bitch
Let's go to Mars


Keeshhound posted:

If anything, you being given the title "General" is some kind of weird anarchist thing whereby getting "promoted," you're actually made the lowest wo/man on the totem pole who has to do all the dirty work of designing and constructing settlements, handling the bureaucracy of recruitment and setting up logistics, and then go get shot whenever a citizen asks you to do something dangerous, in addition to being the head of the salvage department.

Great, the Sole Survivor got made into the Minutemen's pet final boss.

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