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queeb posted:Is this meet 30 aliens part of the main quest? I dont remember every doing it during atlas rises but its my only quest I have now about 3 hours in, not sure if I missed something somewhere. It is. Also the "Meeting Aliens"requirement only applies to regular dudes that are just standing and sitting around Outposts and Space Stations, NOT merchants, quest givers or any pilots in their ships. So color me surprised when I find out that all of the dudes I talked to about their ships or took a quest from didn't count. I wish that Sentinels weren't all over the place now, they're terrible enemies and just bog down my exploration and aren't fun to deal with.
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# ? Jul 25, 2018 17:34 |
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# ? May 28, 2024 06:46 |
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Kinda wish I could get the base building tutorial
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# ? Jul 25, 2018 17:48 |
My starter planet has the best name. I'm so hungry I could eat at Arby XIV
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# ? Jul 25, 2018 18:03 |
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Gonna reinstall this tonight. I知 reading that the hyperdrive bug is still happening, if you have the preorder content. Will that effect new saves, or is it a legacy save issue? Is there a workaround? I知 fine with scrapping my progress if that sorts it out.
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# ? Jul 25, 2018 18:10 |
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I want to hurry and upgrade all my stuff so I can chill and go around finding scenery like this to take pictures of. https://twitter.com/ultrabrilliant/status/1022167567597793280
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# ? Jul 25, 2018 18:14 |
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I renamed my starter planet "Heated Coffin" I was also so unimpressed by the weather on my second world that I dismantled my tutorial base on my way out so I wouldn't have to revisit or waste space with my land claim.
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# ? Jul 25, 2018 18:14 |
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I think this update is both fun and cool.
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# ? Jul 25, 2018 18:17 |
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The clouds really do look so much better. They dont even move that that fast, slowing them down by .10 or something would work.
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# ? Jul 25, 2018 18:22 |
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It looks like i can't progress any further with the gun dude because instead of using the boltcaster to shoot through the door of the factory, i used my ship, and now even though i shut it down, i didn't get credit for it. Finding the buried technology to unlock base parts is dumb as all hell because it's always 400u away, and it seems it's like 25 nanite clusters instead of the piece you need 9 times out of 10. and then you scan and the next one is 400u away. and you have to do that 25 fuckin times to unlock a door. e: does anybody know how to turn off pause on focus loss? Powershift fucked around with this message at 18:28 on Jul 25, 2018 |
# ? Jul 25, 2018 18:26 |
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Speedball posted:Hmm, is there anything I specifically need to look for to get ground vehicles or do I just keep on with the Atlas stuff until it shows it to me? Powershift posted:It looks like i can't progress any further with the gun dude because instead of using the boltcaster to shoot through the door of the factory, i used my ship, and now even though i shut it down, i didn't get credit for it.
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# ? Jul 25, 2018 18:34 |
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Have they improved space combat? Are there murder missions or is it still 'ran into dudes so I killed the dudes and moved on'. That component was actually something I liked a lot in Vanilla and would love hunting infidels on the way to owning the whole universe.
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# ? Jul 25, 2018 18:48 |
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One little nitpick I have is that the camera slowly resets itself when I let go of the stick. It's kind of annoying I just want the camera to look where I point it. Otherwise this game seems really cool. It's like subnautica in space. My nephew is playing it right now on creative mode and all I want to do is boot him off so I can play it. He keeps running in and telling me all the cool stuff he's doing and I'm like NO SHUTUP NO SPOILERS!
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# ? Jul 25, 2018 19:03 |
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So if I build a teleporter on a base and then jump to a different system can I go back and forth between said base and space station in different systems?
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# ? Jul 25, 2018 19:07 |
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Calaveron posted:So if I build a teleporter on a base and then jump to a different system can I go back and forth between said base and space station in different systems? That's how it worked in the older versions, but I think during the tutorial the teleporter is locked so I haven't been able to test whether that's still working.
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# ? Jul 25, 2018 19:12 |
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Knifegrab posted:I think this update is both fun and cool. Same. I haven't played since release, so I had a bit of a frustrating first couple minutes when I was getting used to the controls again, didn't realize I had been dumped into a tutorial with instructions on the lower-right, so I was running around frantically looking for my ship as I suffocated to death. A very ignominious death. Been smooth sailing after that, aside from forgetting to wait to redeem my preorder ship (I can't believe they never fixed this bug). Now I'm torn between warping to the next system or starting over. I'm in it for the exploration so I don't much care for multiplayer, or third-person, or even base building, but the updates to the procgen landscapes, clouds, rings, etc. are all awesome.
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# ? Jul 25, 2018 19:18 |
I'm having a hell of a time with this co-op with my husband. One kinda strange bug though: weather on our second planet (following the questline) is not consistent anymore since we both built our houses. I can have a firestorm while it's nice and balmy for him. I guess our weather desynced when the scripted weather change happened while building our houses.
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# ? Jul 25, 2018 19:22 |
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is the second planet you find typically a lush one? I've seen a few people post that they've encountered what I have (a ringed paradise planet). Is that true of all the tutorial solar systems? I am excited to get out into the galaxy and start truly exploring!
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# ? Jul 25, 2018 19:22 |
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Some random pics I threw onto Twitter: (Also I learned I don't know how to embed Twitter-pics into SA.) Your Starship is on a mountain This was when I learned that the procgen really is better this time around. Doom Plants My entire starting planet had these weird smoking doom plants everywhere. Three seconds later: Firestorm To get this one very important part for repairing my ship, I had to climb down my mountain on the other side and cross this rather hilly landscape. Three seconds after I started to climb down, a firestorm arrived to slowly roast me. Cave too late On my way back to the ship I stumbled over some caves. Those would have been a loving good place to hide from that firestorm earlier! Double Refiner Some dumbassery on my part resulted in me building the refinery, twice. Of course I deleted that second one, but wow I'm dumb.
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# ? Jul 25, 2018 19:25 |
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my second planet was def a very habitable one (besides the scalding hot rain) i need to get more in the habit of refining stuff. it takes like 17 condensed carbon to fill up a refinery, but 50 or 60 stock carbon barely bumps the fuel bar. are there bigger and better refineries or does it start and end with the lovely tiny one?
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# ? Jul 25, 2018 19:27 |
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To post tweets just paste the URL into the text field with no other tags. My spawn planet was mildly radioactive, also in the system was a hot planet with rings and a no-hazard planet with a lot of water and animals. I don't think building multiple refineries is necessarily dumb, you have twice the conversion rate if you want to make a metric fuckload of something. That'll probably be important for building the really huge bases that were promised.
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# ? Jul 25, 2018 19:31 |
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Do bases have a purpose besides building a one-room hut to hide from environmental damage? In Terraria it was worth building bigger and bigger bases to attract NPCs who'd be vendors and stuff, and in Subnautica an undersea base let you construct more complex items and have more room than the tiny lifeboat, does NMS have similar things?
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# ? Jul 25, 2018 19:32 |
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A 50S RAYGUN posted:are there bigger and better refineries or does it start and end with the lovely tiny one? The tutorial text itself hints that there are "permanent" base-based refiners that can take multiple inputs (and thus can produce goods you normally have to craft into your inventory). If it let you chain the outputs of a refiner into the inputs of others, you could get a rudimentary assembly line going, but I doubt that'll be possible because HG seems to really want you to be flipping stuff through your inventory all the time. I'd probably be happy if the stacking limits for everything in the personal inventory were doubled, and made something like x5 for the ship inventory. (Or even have stacking limits be something upgradable using upgrade modules).
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# ? Jul 25, 2018 19:33 |
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haveblue posted:To post tweets just paste the URL into the text field with no other tags. Weird, I tried that and it didn't work. The preview just showed the URL turning into links.
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# ? Jul 25, 2018 19:35 |
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Pierson posted:Do bases have a purpose besides building a one-room hut to hide from environmental damage? In Terraria it was worth building bigger and bigger bases to attract NPCs who'd be vendors and stuff, and in Subnautica an undersea base let you construct more complex items and have more room than the tiny lifeboat, does NMS have similar things? Eventually you'll get quests to hire specialists. There's tech, engineering, farming, and weapons. This is how you're able to unlock new parts for the base, farming, and the exocraft.
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# ? Jul 25, 2018 19:35 |
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Libluini posted:Weird, I tried that and it didn't work. The preview just showed the URL turning into links. It won't preview for you. It only shows up when you hit submit.
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# ? Jul 25, 2018 19:43 |
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fwiw, putting two refineries next to each other seemed to do something, but i couldn't really tell what.
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# ? Jul 25, 2018 19:43 |
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Hamelekim posted:It won't preview for you. It only shows up when you hit submit. gently caress! Tricked again by Radium!
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# ? Jul 25, 2018 19:55 |
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I will say, I am very much enjoying this game but gently caress are the controls criminally bad. gently caress the "quick menu". gently caress the inconsistent use of q/e vs a/d. gently caress the fact that the game won't just let me bind things sensibly to my keyboard. Let me bind "T" to switch perspectives. let me bind "i" to open my inventory. Let me bind "M" to open the galaxy map. Let me find "L" to turn on my flashlight. God damnit!
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# ? Jul 25, 2018 19:57 |
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You know how the stations now have a "room in the back" that replicates what the old station rooms used to look like? One of mine was just completely empty except for a couple plants and a tiny window outside... which was perfectly aligned to show off a couple planets. It was so pretty I took a photo. I don't doubt this is partially programmed in to happen (pay attention to when you'll see other ships flying in the sky, it's very much a programmed thing to make ships fly around in formation wherever you're hanging out. plus certain things in the game will always point towards the system's station) but dang if it didn't feel like a special moment. (After seeing enough ringed planets... they kinda need to fix how the rings are lit. Just sayin.) Knifegrab posted:I will say, I am very much enjoying this game but gently caress are the controls criminally bad.
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# ? Jul 25, 2018 20:00 |
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Knifegrab posted:I will say, I am very much enjoying this game but gently caress are the controls criminally bad. Yes. This. The q/e a/d thing drives me insane. Mousewheel not working in SOME menus where you have to hit w/s to scroll up and down is obnoxious too. Clearly designed for a controller and mashed into KB+M to make it mostly work.
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# ? Jul 25, 2018 20:03 |
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If this game had a rabid workshop following, it would be Starbound 3D. E: Minus the swashbuckling development team.
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# ? Jul 25, 2018 20:05 |
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On PS4, is it possible to map roll to the x axis of the left stick instead of yaw? It seems so strange to me that it bucks the trend of literally every other flightsim in this way.
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# ? Jul 25, 2018 20:10 |
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Dishwasher posted:Have they improved space combat? Are there murder missions or is it still 'ran into dudes so I killed the dudes and moved on'. That component was actually something I liked a lot in Vanilla and would love hunting infidels on the way to owning the whole universe. Considering I damaged my own ship by firing at an asteroid I'd guess no
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# ? Jul 25, 2018 20:19 |
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Just got my first PS4 crash after 6h46m playing (jeez, have I played that long already). It was when I selected the option 'Abandon missions' at the mission board. Just did it a second time to test and it crashed again. So don't abandon your missions, I guess! I logged the bug both times.
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# ? Jul 25, 2018 20:20 |
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PSA: if you get the bug with the base computer quest where it puts the marker on your freighter, just ignore it. Keep doing the Artemis quests and you shortly unlock most of the normal base building stuff as well as getting staff.
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# ? Jul 25, 2018 20:21 |
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Anyone else seeing a bug where mission text is replaced with placeholder names? Like, a gek was so excited when I brought him his 10 bear asses that he shouted "NPC_QUEST_SUCCESS_1_TXT" and gave me a reward.
haveblue fucked around with this message at 20:24 on Jul 25, 2018 |
# ? Jul 25, 2018 20:22 |
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I知 impressed with how good the third person view is. I値l never use it though; I知 a first personer for life! What do other gooms prefer?
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# ? Jul 25, 2018 20:23 |
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sw0cb posted:PSA: if you get the bug with the base computer quest where it puts the marker on your freighter, just ignore it. Keep doing the Artemis quests and you shortly unlock most of the normal base building stuff as well as getting staff. Was wondering about that, thanks.
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# ? Jul 25, 2018 20:29 |
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haveblue posted:Anyone else seeing a bug where mission text is replaced with placeholder names? Like, a gek was so excited when I brought him his 10 bear asses that he shouted "NPC_QUEST_SUCCESS_1_TXT" and gave me a reward. Yep, all the random missions the aliens have given me have had this both when accepting the quest and when turning it in. Every single one. chaosapiant posted:I知 impressed with how good the third person view is. I値l never use it though; I知 a first personer for life! What do other gooms prefer? I tried 3p on foot for a while before turning it off, same with flight. After a while, I turned it back on for on-foot because it just looks so good, though I imagine it would be really painful to engage in combat that way. For flight I keep first person because despite their claims of making them better, the low-level flight controls and feel are abysmal and I don't want to exacerbate that by not being able to see exactly where I'm going. The camera rotation controls while in third person are also kind of crap. I hope they loosen up how big of an angle you can swing the camera around.
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# ? Jul 25, 2018 20:29 |
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# ? May 28, 2024 06:46 |
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I'm having a lot of fun and will probably get way more than $30's worth of this game, but I'm in 100% agreement that the controls seem to have absolutely no thought put into them whatsoever. The 'quick menu' absolutely does not live up to its name in any way. I assume it functions way better on a controller, but on a kb/m a lot of things are super questionable.
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# ? Jul 25, 2018 20:35 |