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New patch which is pretty funny. Of note quote:Morale has a scaling stress effect now, the more you over/undershoot a dupe's target morale, the bigger the stress effect.
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# ? Jul 25, 2018 22:10 |
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# ? May 29, 2024 00:02 |
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You can cause stress by overshooting morale? Uh...
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# ? Jul 25, 2018 22:20 |
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Mierenneuker posted:You can cause stress by overshooting morale? Uh... probably a low stress bonus, not "I'm being treated mysteriously well. Hmm..."
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# ? Jul 25, 2018 22:22 |
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Food seems broken atm. Stress bonuses are not occuring.
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# ? Jul 25, 2018 23:20 |
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Mierenneuker posted:You can cause stress by overshooting morale? Uh... No, I don't believe so. Lorini posted:Food seems broken atm. Stress bonuses are not occuring. It works for me.
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# ? Jul 26, 2018 03:12 |
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Yeah works for me as well don't know what the person was speaking of. I did start a new colony though. Yeah discord is reporting high stress on old saves so that could be it.
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# ? Jul 26, 2018 03:26 |
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Lorini posted:Yeah works for me as well don't know what the person was speaking of. I did start a new colony though. Yeah discord is reporting high stress on old saves so that could be it. High stress on old saves is totally normal based on this latest patch. Missing morale requirements by even just a few points can cause lots of stress. That's why I loaded my save earlier today and immediately rushed a Great Hall.
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# ? Jul 26, 2018 03:29 |
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I just started over, but that was kind of dumb as there'll be a final patch tomorrow where I will start over yet again. I like making new colonies so it's never really an issue.
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# ? Jul 26, 2018 03:32 |
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Lorini posted:I hate it. If that's what I wanted, I'd just play Rimworld. There's plenty of mods for Rimworld to give it a ton of replayability apparently. I meant it's fine in the context of Rimworld. But as I posted in their feedback thread, I don't think this is a good thing for them to be doing right now with ONI. It's not a direction they need to go and all the comparisons with Rimworld are not helping them. For hilarious imploding colonies, Rimworld can't be beat. ONI is supposed to be something you're intended to 'win' by juggling the various needs.
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# ? Jul 26, 2018 03:47 |
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Well, the patch content sucks, but progression is starting to feel good. Now that not meeting morale requirements causes massive stress, you can't just crush your way through job ranks and max everything out by cycle 50. You need to meticulously plan your base's advancement and be OK with the fact that things will take a while.
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# ? Jul 26, 2018 05:17 |
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Well, something interesting happened. I had a sewer pit that contained the polluted water output from toilets and sinks. This water had millions of food poisoning germs in it. Somewhere around cycle 40 I built an algae maker and directed its output (polluted water with slimelung germ) into the same pit. Well, it's now cycle 80, and the pit has almost no germs in it. It seems the slimelung "won", but is itself slowly dying since it can't survive in liquid.
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# ? Jul 26, 2018 05:39 |
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I, on the other hand, approve of the changes and maintain optimism that they'll take feedback and adjust the test branch as needed.
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# ? Jul 26, 2018 06:58 |
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The patch is out tomorrow. Not much time for changes. In any case, we better get lasers and nuclear power and poo poo next patch, is all I'm sayin.
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# ? Jul 26, 2018 07:04 |
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Gonna need nuclear power to run my idiots' music players and game consoles. As an IRL nuclear engineer my wishlist for the game is a nuclear reactor and a rebalance/expansion of everything related to cooling and heating. Make the liquid and gas coolers worth using, put in a liquid/liquid heat exchanger, air conditioning units as a counterpart to space heaters that cool one side and heat the other, etc.. I would love this game forever if the nuclear reactor was incredibly fuel efficient or needed a big fuel investment when built but never needs refueling, but doesn't generate electricity directly. Instead it puts out a large amount of heat when fully submerged in water and it's up to you to build a steam generator and cooling support equipment if you want electricity out of it.
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# ? Jul 26, 2018 08:45 |
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BattleMaster posted:Gonna need nuclear power to run my idiots' music players and game consoles. THIS. The game is still in EA so really the whole thing is a test branch.
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# ? Jul 26, 2018 15:41 |
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Quality of Life chart
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# ? Jul 26, 2018 16:52 |
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BattleMaster needs to learn to make video games so I can play them.
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# ? Jul 26, 2018 17:52 |
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So I'm guessing the recent decor is based off an average of what the dupe saw in the last cycle?
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# ? Jul 26, 2018 18:02 |
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Loiku posted:So I'm guessing the recent decor is based off an average of what the dupe saw in the last cycle? seems so
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# ? Jul 26, 2018 18:03 |
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Biggest issue right now is that you need the food morale buffs in order to properly support the highest tier jobs, but the buffs last 1 day and dupes don't eat everyday.
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# ? Jul 26, 2018 18:07 |
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The link between decor and QoL apparently isn't in the game yet. Decor is presently a stress reducer, not a QoL increaser. All information that I got is from [url=https://forums.kleientertainment.com/forums/topic/93586-quality-of-life-modifiers/]this thread.[/url=https://forums.kleientertainment.com/forums/topic/93586-quality-of-life-modifiers/url]. I should have mentioned that before posting the link, apologies.
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# ? Jul 26, 2018 18:09 |
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Update is LIVE! Mini transformer, wooo! Mayveena fucked around with this message at 18:58 on Jul 26, 2018 |
# ? Jul 26, 2018 18:52 |
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For creating a smaller circuit...?
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# ? Jul 26, 2018 19:08 |
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I just picked this game up the other day. I'm having fun tooling around mining stuff and building outhouses, but I don't know what else I should be doing. Any good newbie tips?
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# ? Jul 26, 2018 19:12 |
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IDGI because the existing transformer was also 1000 watts Is there a new wire voltage rating in between normal and heavi-watt now? DreadLlama posted:BattleMaster needs to learn to make video games so I can play them. Hell, same, but for the moment I have to be satisfied with screaming what I want into the void and being disappointed when it doesn't happen. If they don't add some of the stuff I want I hope they at least make it so you can mod buildable stuff like how you can currently alter the worldgen stuff. edit: while we're at it let's have better power control stuff. I want logic outputs on generators (in addition to the existing inputs) that go true when the generator is operating so you can daisy chain them together in order of how you want your fuel spent, and I would like a better way of monitoring the current state of the power grid than just smart batteries, like a sensor that can activate when the load on the grid is above or below a certain level so generators can come online during times of higher use like when a refinery is working or your dumbshits are playing video games. you could rig things up to maximize fuel efficiency while minimizing reliance on batteries (and thus not losing energy to battery leakage) I would spend hours just designing and optimizing power grids with options like that BattleMaster fucked around with this message at 19:31 on Jul 26, 2018 |
# ? Jul 26, 2018 19:20 |
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neogeo0823 posted:I just picked this game up the other day. I'm having fun tooling around mining stuff and building outhouses, but I don't know what else I should be doing. Any good newbie tips? https://docs.google.com/document/d/1_W09ftcvI-Pt8nXtkYWc9JcnpmiLbyijqO8Tx05eOe8/edit I wrote this.
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# ? Jul 26, 2018 19:22 |
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BattleMaster posted:IDGI because the existing transformer was also 1000 watts It's just a smaller version of the regular transformer, to save space. Same as the small pumps but this appears to be made of raw metal instead of plastic so it's a lot more useable than those.
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# ? Jul 26, 2018 19:33 |
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Gadzuko posted:It's just a smaller version of the regular transformer, to save space. Same as the small pumps but this appears to be made of raw metal instead of plastic so it's a lot more useable than those. The smaller pumps have smaller flowrates though, so the small transformer would have to have a lower power rating for its existence to make sense. I can't tell from the in-game stats and codex entry, did the full size transformer get boosted to 2000 watts to match conductive wire? edit: I'm an idiot, I found it but it's still 1000 watts so I don't know what the downside to small transformers are supposed to be. I do like the 2x2 form factor though. edit 2: the full transformer is now in the same research item as conductive wire so it would make sense... BattleMaster fucked around with this message at 19:52 on Jul 26, 2018 |
# ? Jul 26, 2018 19:50 |
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BattleMaster posted:The smaller pumps have smaller flowrates though, so the small transformer would have to have a lower power rating for its existence to make sense. That's what the patch notes pretty directly state, you start with the small one and then graduate to the larger. So it's a bit of a reversal from the big->tiny paradigm of everything. Really it makes a lot more sense for everything to follow that model.
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# ? Jul 26, 2018 21:13 |
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Gadzuko posted:It's just a smaller version of the regular transformer, to save space. Same as the small pumps but this appears to be made of raw metal instead of plastic so it's a lot more useable than those. quote:New Mini Power Transformer building has a throughput of 1KW. The pre-existing power transformer outputs 4KW and requires refined metal.
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# ? Jul 26, 2018 22:49 |
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Welp. Looks like one can't do prior update copies.. I had copied a CU upgrade of the game to a different directory, but it seems as if it redirects to the Steam ONI directory. I tested this by renaming the ONI exe in the steam directory, and got a 'file not found' error. Apparently, the only way to play prior updates is to play in offline mode and copy the directory back over... Why did they do it this way? Factorio and KSP both let one do game directory copies without problems.
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# ? Jul 27, 2018 00:00 |
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Splicer posted:The old transformer output 1kw in theory but due to timing weirdness could be janked to output up to 4kw. They fixed this, but I'm guessing they recognised people would get real salty about a flat "nerf" so they made the fixed transformer smaller and turned the old transformer into a refined metal tier real 4kw transformer. Yeah, at first I had just read the short blurb on the steam news and didn't realize they had changed the regular transformer. Good change though, I always thought transformers were a bit overly large for their function and having a way to make a less fiddly high capacity circuit is nice. Ambaire posted:Welp. Looks like one can't do prior update copies.. I had copied a CU upgrade of the game to a different directory, but it seems as if it redirects to the Steam ONI directory. I tested this by renaming the ONI exe in the steam directory, and got a 'file not found' error. Steam has an optional DRM, I would suspect that Factorio and KSP don't use it as they are both available outside Steam but ONI is Steam-only so they may have it activated.
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# ? Jul 27, 2018 00:17 |
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Dude you've already bought the game. Why not just a version you prefer? It's not like you haven't supported the developer.
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# ? Jul 27, 2018 00:27 |
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DreadLlama posted:Dude you've already bought the game. Why not just a version you prefer? It's not like you haven't supported the developer. Well, I generally haven't anything... also malware/etc concerns, especially if it requires a drm crack/etc. Good point, though. Maybe I'll investigate that if I can be arsed to. Easier just to complain and not play.
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# ? Jul 27, 2018 00:33 |
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Splicer posted:The old transformer output 1kw in theory but due to timing weirdness could be janked to output up to 4kw. They fixed this, but I'm guessing they recognised people would get real salty about a flat "nerf" so they made the fixed transformer smaller and turned the old transformer into a refined metal tier real 4kw transformer. Huh, the 4000 watt rating doesn't seem reflected in my prepatch savegame. edit: I assume that you need heavi-watt wire on the output of the transformer to use the 4000 watt rating without toasting wires, but then what is the point? Or is the point that you just run the risk of burning wires during peak loads in excess of 1000/2000 watts? BattleMaster fucked around with this message at 07:56 on Jul 27, 2018 |
# ? Jul 27, 2018 07:47 |
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There was a lot of transformer chat in this thread around the patch time like two pages back. Had to do with registering power needs on alternating click ticks or something.
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# ? Jul 27, 2018 08:54 |
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Another thought I had about the schedules...you can make the loud sleeper sleep on a different schedule so you don't have make them a special area to sleep in. I'm going to try it once I get a loud sleeper.
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# ? Jul 27, 2018 14:48 |
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enraged_camel posted:Well, something interesting happened. I had a sewer pit that contained the polluted water output from toilets and sinks. This water had millions of food poisoning germs in it. Ah so it's not me. Yeah apparently Slimelung just feeds off of Food Poisoning which is...strange but useful.
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# ? Jul 27, 2018 15:33 |
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Alkydere posted:Ah so it's not me. Yeah apparently Slimelung just feeds off of Food Poisoning which is...strange but useful. My current strategy of germ management is keeping all the polluted dirt from my outhouses in a storage container in my main water supply so it doesn't release polluted oxygen. Haven't had any problems yet!
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# ? Jul 27, 2018 15:57 |
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# ? May 29, 2024 00:02 |
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I kind of figured it was because there can only be one germ in a fluid at a time and the slimelung output from algae distillers is far higher than food poisoning output from dupe poo poo. So the slimelung wins out just because of engine limitations and then dies off because it can't live in water.
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# ? Jul 27, 2018 15:58 |