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I dont think anyone has put hands on the 1400x1400 one, no one has complained about the IPD of the 2560x1440 one either, it fits me perfectly, but if your IPD is outside of average, you may want to get the 1400x1400
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# ? Jul 25, 2018 21:09 |
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# ? Jun 6, 2024 15:06 |
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I went in on that $100 combo with the steam card, since I'll probably want to buy a game or two to go with the headset. I may have questions in the next week or so!
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# ? Jul 25, 2018 21:17 |
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Hikaki posted:Has anyone gotten the 1440x1400 one? 50 bucks is within gently caress-it range for me to try VR but I'm wondering if it's worth it to spend the extra 30 bucks. Are the adjustable lenses important for VR? Adjustable lenses are important if your IPD isn't average. If you're at the narrow end or the wide end, a fixed IPD will always be slightly blurry.
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# ? Jul 25, 2018 21:20 |
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Cojawfee posted:Adjustable lenses are important if your IPD isn't average. If you're at the narrow end or the wide end, a fixed IPD will always be slightly blurry. I grabbed a set of calipers, due to the shape of the goggles couldn;'t get it exact but the lenses are 45mm and the closest point between the lenses is 20mm which is... 50mm IPD? I don't know if the focal point is in the center of the lens or not though. 50mm seems awfully low, may need to measure again. My IPD is 59mm based on my zenni optical ruler and I'm pretty average size @ 5'11" edit: yeah outside of lens casing is 45mm (45.45mm but it's sloped and a weird angle so lets say 45mm) and casing to casing is ~20mm Hadlock fucked around with this message at 23:02 on Jul 25, 2018 |
# ? Jul 25, 2018 22:59 |
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Holy poo poo Hellblade is getting VR support? https://www.eurogamer.net/articles/2018-07-25-ninja-theorys-remarkable-hellblade-senuas-sacrifice-gets-full-vr-support-next-week
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# ? Jul 25, 2018 23:04 |
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I just did My Shot from Hamilton in Soundboxing and it's my favourite map I've made in a while. Beat Saber converts, just give it a try. I really still insist that a good, motion-copied map beats a map with placed beats a lot of the time in VR, just because fun movements make fun maps. https://www.soundboxing.co/challenge/f0942455-9054-11e8-ae61-0a580a200406 edit: and if anyone is just curious, you can see the map being played, and robots echoing the movements I made while making it, at the link. use the mouse to move the view around if it's blocked. The Walrus fucked around with this message at 23:12 on Jul 25, 2018 |
# ? Jul 25, 2018 23:10 |
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Hadlock posted:I grabbed a set of calipers, due to the shape of the goggles couldn;'t get it exact but the lenses are 45mm and the closest point between the lenses is 20mm which is... 50mm IPD? I don't know if the focal point is in the center of the lens or not though. 50mm seems awfully low, may need to measure again. E: nevermind
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# ? Jul 25, 2018 23:20 |
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Ah bummer so HOTDS doesn't have "native" HOTAS support and you have to bind absolutely everything before you can even try it out and I just got this dumb thing and don't know how to go about it so I'll have to wait till the weekend to sink some time and make an attempt at setting it up. Feels nice and I'm sure I'll have some fun with it once it's set up. Game doesn't pick up on Yaw or the throttle either since it's less sim and more arcade.
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# ? Jul 25, 2018 23:43 |
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Jim Silly-Balls posted:I never knew this was a thing and now I want it: https://www.youtube.com/watch?v=XHjHyOqaBf8 Hold up didn't A:I have VR support at release? Happy Noodle Boy posted:Ah bummer so HOTDS doesn't have "native" HOTAS support and you have to bind absolutely everything before you can even try it out and I just got this dumb thing and don't know how to go about it so I'll have to wait till the weekend to sink some time and make an attempt at setting it up. Feels nice and I'm sure I'll have some fun with it once it's set up. Game doesn't pick up on Yaw or the throttle either since it's less sim and more arcade. It's a bummer but it's not a lot of buttons. It took me like ten minutes to set up. Just screenshot the controller controls and work from there.
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# ? Jul 26, 2018 00:06 |
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Happy Noodle Boy posted:Ah bummer so HOTDS doesn't have "native" HOTAS support and you have to bind absolutely everything before you can even try it out and I just got this dumb thing and don't know how to go about it so I'll have to wait till the weekend to sink some time and make an attempt at setting it up. Feels nice and I'm sure I'll have some fun with it once it's set up. Game doesn't pick up on Yaw or the throttle either since it's less sim and more arcade. It's not a HOTAS game, don't even attempt playing it with one. Play it on an Xbox 360 pad or something.
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# ? Jul 26, 2018 00:11 |
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Hadlock posted:even has usb rechargeable battery (lol @ 2007-era mini usb connector, though) They're way more reliable and less prone to breaking than micro USB. All my older micro USB stuff is going to poo poo and I'm not rough on them at all when it comes to charging. I got that Walmart Monoculus Rift deal, real surprised how good it turned out. Hopefully the no positional tracking isn't too barfy in simulation stuff. Needed something for the YawVR whenever it arrives since a WMR headset wouldn't work for it.
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# ? Jul 26, 2018 00:24 |
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Hikaki posted:Has anyone gotten the 1440x1400 one? 50 bucks is within gently caress-it range for me to try VR but I'm wondering if it's worth it to spend the extra 30 bucks. Are the adjustable lenses important for VR? When I bought this early today, and still as of right now, the 2560x1440 with $50 steam card is $99 total, while the lower res 1440x1400 is $130. Did I miss something? Is the 1440x1400 actually per eye while the other two aren't? The fact that it's the only lens adjust model makes me think they actually used two 1440x1400 screens, since that's the only way that res makes logical sense. Zero VGS fucked around with this message at 00:42 on Jul 26, 2018 |
# ? Jul 26, 2018 00:31 |
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Happy Noodle Boy posted:Ah bummer so HOTDS doesn't have "native" HOTAS support and you have to bind absolutely everything before you can even try it out and I just got this dumb thing and don't know how to go about it so I'll have to wait till the weekend to sink some time and make an attempt at setting it up. Feels nice and I'm sure I'll have some fun with it once it's set up. Game doesn't pick up on Yaw or the throttle either since it's less sim and more arcade. Yeah I spent about an hour mapping my HOTAS in that game and never got it feeling right. That was months ago and I haven't touched it since, I should try again with an xbone controller.
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# ? Jul 26, 2018 00:33 |
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Is there every any plan for robo recall to come to steam or is it permanently affixed to the Oculus store?
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# ? Jul 26, 2018 00:33 |
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Knifegrab posted:Is there every any plan for robo recall to come to steam or is it permanently affixed to the Oculus store? Just use Revive? It's like 2 clicks to set it up. Edit: Or they did release the full source code, maybe compile it for Steam VR yourself? Zero VGS fucked around with this message at 00:44 on Jul 26, 2018 |
# ? Jul 26, 2018 00:37 |
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HerpicleOmnicron5 posted:It's not a HOTAS game, don't even attempt playing it with one. Play it on an Xbox 360 pad or something. Same with everspace. People really wanted hotas so the added it but it's pretty much unplayable. Only game that I actually enjoy with hotas is elite.
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# ? Jul 26, 2018 00:43 |
I helped the HOTDS developer troubleshoot HOTAS support when they released the game, and yeah, my conclusion was "this game wasn't designed for these things and it's probably best not to bother trying." It controls very well with an Xbox pad and that's the only way I play it now.
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# ? Jul 26, 2018 00:46 |
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Ok I've plugged the Monoculus Rift into my laptop and it's showing up as a 1440x2560 portrait mode display and I can see the Windows wallpaper when i put it on, but steam vr is saying error 108 headset not detected. Any thoughts? I've installed latest version of steam vr, i have Nvidia set to always use my 1050ti for output, I've rebooted multiple times now. Plugged, unplugged the hmd. Tried running in mirror mode (default) it suggests not doing that. Tried enabling direct mode, tried disabling direct mode ha;lp
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# ? Jul 26, 2018 00:54 |
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Zero VGS posted:When I bought this early today, and still as of right now, the 2560x1440 with $50 steam card is $99 total, while the lower res 1440x1400 is $130. The 1440x1400 one seems to be two screens with adjustable IPD, not just a single screen like the other two models.
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# ? Jul 26, 2018 01:04 |
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Hadlock posted:Ok I've plugged the Monoculus Rift into my laptop and it's showing up as a 1440x2560 portrait mode display and I can see the Windows wallpaper when i put it on, but steam vr is saying error 108 headset not detected. Do the holo tool update. Mine had the same problem. There is an update it finds that fixes that. get the holo tool from the direkt Tek website or the cd that came with it if you don’t have it installed
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# ? Jul 26, 2018 01:11 |
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Cojawfee posted:The 1440x1400 one seems to be two screens with adjustable IPD, not just a single screen like the other two models. Hmm poo poo, well I've got a really narrow IPD, guess I'll get that one as well and return the one I like less.
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# ? Jul 26, 2018 01:32 |
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Knifegrab posted:Is there every any plan for robo recall to come to steam or is it permanently affixed to the Oculus store? You can get it to run natively (not through ReVive, which needs the Oculus software to be running, it's a separate thing. You still need to download/install it through the Oculus software) with some finagling, but since it was financed by Oculus it will never come to Steam https://github.com/LibreVR/RoboRevive
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# ? Jul 26, 2018 01:37 |
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Zero VGS posted:Just use Revive? It's like 2 clicks to set it up. I don't want to buy anything on the Oculus store, its not about using revive.
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# ? Jul 26, 2018 01:38 |
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Jim Silly-Balls posted:Do the holo tool update. Mine had the same problem. There is an update it finds that fixes that. get the holo tool from the direkt Tek website or the cd that came with it if you don’t have it installed Oof, megaupload is having issues with that file, at least in my region, and I literally do not own an optical disk drive anymore. Help a monobrotha out, any chance you can rehost the Holo assist?
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# ? Jul 26, 2018 01:40 |
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Knifegrab posted:I don't want to buy anything on the Oculus store, its not about using revive. Borrow an Oculus Store login from a friend then? I share mine out with my friends, it doesn't even nag for 2FA like Steam does.
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# ? Jul 26, 2018 01:55 |
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Hadlock posted:Oof, megaupload is having issues with that file, at least in my region, and I literally do not own an optical disk drive anymore. E: try this https://drive.google.com/file/d/1Lv4ZmVKJgJ8MpAbscuF012jFBfR4cw2O/view?usp=sharing Beve Stuscemi fucked around with this message at 02:15 on Jul 26, 2018 |
# ? Jul 26, 2018 02:05 |
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Knifegrab posted:I don't want to buy anything on the Oculus store, its not about using revive. You don't need a facebook account like it tries to insist, you can make an Oculus account.
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# ? Jul 26, 2018 02:56 |
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Obsurveyor posted:They're way more reliable and less prone to breaking than micro USB. All my older micro USB stuff is going to poo poo and I'm not rough on them at all when it comes to charging. I have a WMR headset that should have positional tracking, but Project Cars doesn't have it enabled. It wasn't super barfy, but was super annoying. While you can turn your head to look around, the car is 'attached' to your head, so rather than lean forward/back to see around the wheel/a-pillar/what have you, the car instead just moves with you, and you can't see anything new.
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# ? Jul 26, 2018 03:32 |
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Assetto Corsa is my jam with the Monoculus. Car racing games are the ones I mind the least that I can’t move around in. In a real race car you’d be strapped in with a 5 point harness and you wouldn’t be leaning anywhere. It would be nice in Ultrawings to lean a bit but as it stands just looking all over the place works well
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# ? Jul 26, 2018 03:37 |
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What's the preferred vr video viewer for the monoculus rift?
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# ? Jul 26, 2018 05:38 |
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plape tickler posted:What's the preferred vr video viewer for the monoculus rift? I've used 'GizmoVR' successfully. Has anyone set up GTA5 VR? Is it something you would recommend?
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# ? Jul 26, 2018 06:00 |
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Sigourney Cheevos posted:I've used 'GizmoVR' successfully. Just from looking at YouTubes, it seems like one person did a GTA VR that was actually really good but it was discontinued (this is the now broken link:http://rly.sexy/gta-vive-alpha-0-1-release): https://www.youtube.com/watch?v=f4EIXJ8XofQ&t=157s The mod that is still going requires VorpX, and the person who made it says if you don't own VorpX, it isn't worth buying it just for his mod, so not exactly a vote of confidence: http://grandtheftvr.com/openvr-support/ There's no way to get a trial of VorpX, so you're really rolling the dice if this is all you want to do with it.
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# ? Jul 26, 2018 06:50 |
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I'm pretty so I need IPD adjustment. It kinda sucks that most of the WMR HMDs aren't comfortable for me, they're so cheap!
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# ? Jul 26, 2018 13:49 |
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El Grillo posted:Holy poo poo Hellblade is getting VR support? https://www.eurogamer.net/articles/2018-07-25-ninja-theorys-remarkable-hellblade-senuas-sacrifice-gets-full-vr-support-next-week Hell yeah, can't wait to try it. Was a good game and this is the perfect excuse to replay. Geisladisk posted:Hold up didn't A:I have VR support at release? Yeah, super early SDK version 0.3 for dk1. It continued to work with the other SDKs that all had extended display support. Played about half the game in VR and other than since graphic issues with UI, it played okay and looked great. Haven't tried this mod to know if he improved that. Would be amazing if he got motion controls in, though I don't know if it's possible.
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# ? Jul 26, 2018 15:14 |
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Its back!! This time without the Steam card: https://express.google.com/u/0/product/14507894758734696351_17045332301994464508_8175035
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# ? Jul 26, 2018 15:44 |
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I guess the $75 one is going back to walmart. Will a standard 1070 be able to handle 2560x1440 at a high enough frame rate? Tried it with Skyrim VR yet?
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# ? Jul 26, 2018 16:23 |
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Is a 4gb 970 sufficient to drive any of the Monoculus models from the Google Express deal? The only minimum specs I could find anywhere were from a pic of the box that suggested a 980 for the 2560x1440 model. e: thanks Jenny! Ledhed fucked around with this message at 16:48 on Jul 26, 2018 |
# ? Jul 26, 2018 16:35 |
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plape tickler posted:I guess the $75 one is going back to walmart. Will a standard 1070 be able to handle 2560x1440 at a high enough frame rate? Tried it with Skyrim VR yet? 1070 should be fine, but I just feel like mentioning if you're spending 75 dollars already, and taking it back, you maaaaaay want to consider like a WMR headset that can be had for 150 like this HP one. Its a little more, but especially for something like skyrim you'll have movement tracking, as well as controllers for your hands so you can swing a sword, throw a spell, or shoot an arrow. You can play it sitting down with a gamepad but, I dunno it loses something. For 75 bucks or whatever i think those walmart sets are fine for cockpit stuff, but, I just have a nagging itch to say if you're wanting to do stuff like skyrim, spend a little bit more.
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# ? Jul 26, 2018 16:41 |
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a 970 can drive a headset with 1440x1440x2 resolution. You will be fine
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# ? Jul 26, 2018 16:42 |
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# ? Jun 6, 2024 15:06 |
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$150 is tempting, but I'll probably just use it for porn anyway after trying it out for a day or two. $60 is a nice price to try out vr. I haven't been that impressed with any of the vr offerings I've watched people play thus far. My nephew can just go back to regular skyrim if it's terrible.
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# ? Jul 26, 2018 16:47 |