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Wizard Styles
Aug 6, 2014

level 15 disillusionist
Ha, I just reinstalled this like two days ago.

I'm still hoping for a map editor and an option to rebuild destroyed settlements but I'll take anything.
Just an additional enemy faction would be great already, especially if they're more of an endgame challenge.

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ShootaBoy
Jan 6, 2010

Anime is Bad.
Except for Pokemon, Valkyria Chronicles and 100% OJ.

God I hope I have the money for whatever this turns out to beeeee...

Count Uvula
Dec 20, 2011

---
I'm fuckin hype to put another 300 hours in to this game.

Wafflecopper
Nov 27, 2004

I am a mouth, and I must scream

Gonna laugh when it's Lindwurm v2

Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund
Oh gently caress yes!

Came to post that I ironmanned and forgot to outfit my guys, and beat back a wandering necromantic host with fallen knights with three guys bare dicked :feelsgood:

dogstile
May 1, 2012

fucking clocks
how do they work?

Wafflecopper posted:

Gonna laugh when it's Lindwurm v2

My dirty secret is that i've played 200 hours since the Lindwurm and still haven't found one of the loving things.

Roobanguy
May 31, 2011

dogstile posted:

My dirty secret is that i've played 200 hours since the Lindwurm and still haven't found one of the loving things.

loving same

The Bramble
Mar 16, 2004

Am I mistaken, or didn't the dev say early on that they weren't planning on doing any DLC or major changes to BB while they focused on their next game?

Nordick
Sep 3, 2011

Yes.

The Bramble posted:

Am I mistaken, or didn't the dev say early on that they weren't planning on doing any DLC or major changes to BB while they focused on their next game?

That's the impression I got too, but I guess they changed their minds :shrug:

Count Uvula
Dec 20, 2011

---
Yeah they explicitly said the game was done and not gonna be updated, but that was before even the Lindwurm DLC which sounded like it was intended to be a final send-off (with the implicit subtext of "please stop sending us mean tweets and giving us bad reviews")

ilmucche
Mar 16, 2016

I saw a lindwurm once, but it ran out of site then my ironman campaign got murdered by goblins so I didn't get to fight it

Ichabod Tane
Oct 30, 2005

A most notable
coward, an infinite and endless liar, an hourly promise breaker, the owner of no one good quality.


https://youtu.be/_Ojd0BdtMBY?t=4
This game is rad but the strangest position to take was not letting the players create a character to be the merc captain and use him in combat.

dogstile
May 1, 2012

fucking clocks
how do they work?
Just take a dude to a barber and rename him while you're at it.

Harry Potter on Ice
Nov 4, 2006


IF IM NOT BITCHING ABOUT HOW SHITTY MY LIFE IS, REPORT ME FOR MY ACCOUNT HAS BEEN HIJACKED
Just restart until you get iron lungs on everyone

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day

Glenn Quebec posted:

This game is rad but the strangest position to take was not letting the players create a character to be the merc captain and use him in combat.

It doesn't work because the only two ways you can go about this are A) you never use him because if he dies then it's game over, or B) he's immortal.

Ichabod Tane
Oct 30, 2005

A most notable
coward, an infinite and endless liar, an hourly promise breaker, the owner of no one good quality.


https://youtu.be/_Ojd0BdtMBY?t=4

Conspiratiorist posted:

It doesn't work because the only two ways you can go about this are A) you never use him because if he dies then it's game over, or B) he's immortal.

Why not have another member take up the mantle or an Ironman mode / leader mode where it's understood that if he dies the game ends?

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day
In the former case it's just a meaningless label that doesn't really add anything, and in the latter case - repeating myself - you're better off not using the character. It'd be akin to placing a Red Skull icon on top of a character with the label "if a random arrow kills this guy, you automatically lose the game."

Wafflecopper
Nov 27, 2004

I am a mouth, and I must scream

Conspiratiorist posted:

or B) he's immortal.

It worked well enough for Battletech

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day
BATTLETECH's implementation is nonsensical considering how it works out all the same whether you deploy the commander or not, but all of the text and voice assumes they're down there, plus what actually matter are the mechs rather than the pilots.

Ichabod Tane
Oct 30, 2005

A most notable
coward, an infinite and endless liar, an hourly promise breaker, the owner of no one good quality.


https://youtu.be/_Ojd0BdtMBY?t=4

Conspiratiorist posted:

In the former case it's just a meaningless label that doesn't really add anything, and in the latter case - repeating myself - you're better off not using the character. It'd be akin to placing a Red Skull icon on top of a character with the label "if a random arrow kills this guy, you automatically lose the game."

If it's meaningless, couldn't it work my way too? I'd also like to create a dude, like pick his background, etc.

ilmucche
Mar 16, 2016

You're there, but you were seriously injured in the fight at the start. Now you're an armless legless hero shouting instructions from a vantage point on the battlefield hoping your company doesn't get killed because you're defenseless.

Ichabod Tane
Oct 30, 2005

A most notable
coward, an infinite and endless liar, an hourly promise breaker, the owner of no one good quality.


https://youtu.be/_Ojd0BdtMBY?t=4
Some pretty weak responses here but whatever. I'll just play the game with a guy I doll up and play as a sit-in for the captain and not run into your weird scenarios.

Nordick
Sep 3, 2011

Yes.
That is the weirdest loving hill to die on.

ShootaBoy
Jan 6, 2010

Anime is Bad.
Except for Pokemon, Valkyria Chronicles and 100% OJ.

Nordick posted:

That is the weirdest loving hill to die on.

:yeah:

Harry Potter on Ice
Nov 4, 2006


IF IM NOT BITCHING ABOUT HOW SHITTY MY LIFE IS, REPORT ME FOR MY ACCOUNT HAS BEEN HIJACKED
I'd love to be able to make a captain from the start, a slightly better than average bro with a certain specialty. I already restart anyway if a fight goes terribly. I'd randomize their look to get weird poo poo though

ilmucche
Mar 16, 2016

Nordick posted:

That is the weirdest loving hill to die on.

Mercs are paid to die. It's written in the game somewhere.

Away all Goats
Jul 5, 2005

Goose's rebellion

Am I the only one that forgoes crossbows/archers completely? Am I missing out?

I like a nice long spearwall with a bunch of two handers and 2-tile ranged weapons behind them. My archers either get focus fired by enemy ranged or don't seem to do as much damage as a guy throwing around a big fuckoff axehead from behind a bunch of spears. If I really need some ranged I have some of my guys carry Javelins/Throwing axes. However I'll admit none of my ranged guys have made it to lvl 5 so maybe the experience/skills makes a huge difference.

Also are dogs worth using?

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day
Low level archers are garbage, but you need at least a couple by the midgame to keep the enemy honest and to snipe high-priority targets.

Doggos are cool and good, but they die and it'll make you sad.

dogstile
May 1, 2012

fucking clocks
how do they work?
Archers are legit good. You come up against necromancers? Archers own, they'll kill the fucker for you rather than you having to chop down 12+however many turns it takes for you to get there undead.

I think the trick is to give them super heavy armour and not give them a bow until you can give them steel brow. Once you can give them steel brow you're pretty good to give them a proper helmet (-1 vision at most) and let them keep the armour. Even if they take a couple hits it won't actually kill them and they can gently caress off out of range. Steel brow negates the "bullshit one shot" thing, which is important if you're trying to run a campaign over 100 or so hours, where the chances of that happening go from "maybe" to "almost guaranteed" the longer you play.

vyelkin
Jan 2, 2011
Archers are great. They're great at whittling down the enemy before they get to you (Orc berserkers? Don't even have armour. You can rout them with archers before they even reach your lines). They're great at sniping individual enemy targets (don't like that necromancer? Why fight through twenty zombies to get to him when you could snipe him instead?). They're great at shooting enemy archers (don't like that crossbow marksman? Just snipe him so your two-handers with no shields can breathe easy). They're great at making the enemy come to you instead of sitting back to shoot with their own archers. They're even great at supporting your frontline troops when the enemy are heavily armoured (take overwhelm and bow mastery and shoot two quick shots at whatever heavily armoured orc warrior or knight is wrecking your line, they'll never land a hit again).

It's true that archers are typically not going to do as much damage overall as a two-hander, but they're dealing damage in very different circumstances. They're a specialized tool for taking out individual enemies who are annoying you and supporting the rest of your melee team. If you don't need them, don't use them, but if you do get two or three of them to high level you probably won't regret it.

Away all Goats
Jul 5, 2005

Goose's rebellion

Yeah I probably need to experiment with them more, in the early-mid game my archers would just get focus fired by the Brigand/Goblin archers and since they were usually outnumbered 2 or 3 to 1 they wouldn't last long.

When your melee line clashes with the enemy's, do you guys pull your archers back or push them up behind your shield wall so they can get some protection from enemy archers?

Now that most of my company is in heavy armor and pretty experienced I'm gonna try and baby an archer guy up the ranks and see how that goes.

Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund
I tried going without, doesn't work well for me. Now I have around 5 ranged specialists, with crossbows unless they break 70 in ranged skill.

ilmucche
Mar 16, 2016

Away all Goats posted:

Yeah I probably need to experiment with them more, in the early-mid game my archers would just get focus fired by the Brigand/Goblin archers and since they were usually outnumbered 2 or 3 to 1 they wouldn't last long.

When your melee line clashes with the enemy's, do you guys pull your archers back or push them up behind your shield wall so they can get some protection from enemy archers?

Now that most of my company is in heavy armor and pretty experienced I'm gonna try and baby an archer guy up the ranks and see how that goes.

I give them quick hands regardless then give them Pikes/hooks to stab people unless there are priority targets at a distance.

vyelkin
Jan 2, 2011

ilmucche posted:

I give them quick hands regardless then give them Pikes/hooks to stab people unless there are priority targets at a distance.

Quick hands is essential but I find it's better to give them daggers for a few reasons:

1) no weight penalty might let them shoot an extra arrow or two in long fights.
2) you can keep shooting your bow or crossbow from the same distance as a polearm without hitting your guys.
3) no need to invest in melee attack as a skill
4) lets your archers join in on dagger parties in rare edge cases where you need them to
5) there are very specific circumstances where a dagger will be better: when an Orc Warrior charges through your lines to reach your archers (or if someone in the line dies and an enemy fills their spot), an archer with Overwhelm can swap to a dagger and get two attacks in on the warrior, making them much less likely to hit and kill your archer, whereas an archer with a polearm can only get in one hit. You can get around this by taking Footwork, but there are so many good perks for archers that I often find Footwork is a low priority and sometimes my guys get stuck without it

Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund
OTOH my warbrand-wielding high fatigue crossbowmen wreck poo poo on nearly every kind of opponent. I hear what you're saying about getting more arrows off, perhaps I'll go knife again!

ilmucche
Mar 16, 2016

vyelkin posted:

Quick hands is essential but I find it's better to give them daggers for a few reasons:

1) no weight penalty might let them shoot an extra arrow or two in long fights.
2) you can keep shooting your bow or crossbow from the same distance as a polearm without hitting your guys.
3) no need to invest in melee attack as a skill
4) lets your archers join in on dagger parties in rare edge cases where you need them to
5) there are very specific circumstances where a dagger will be better: when an Orc Warrior charges through your lines to reach your archers (or if someone in the line dies and an enemy fills their spot), an archer with Overwhelm can swap to a dagger and get two attacks in on the warrior, making them much less likely to hit and kill your archer, whereas an archer with a polearm can only get in one hit. You can get around this by taking Footwork, but there are so many good perks for archers that I often find Footwork is a low priority and sometimes my guys get stuck without it

Daggers a good idea, didn't think about that. They also the thing that avoids weight penalties for bagged equipment, so the heavy pike hasn't worried me. One had 60 melee 75+ range! He's crazy!

Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund

ilmucche posted:

Daggers a good idea, didn't think about that. They also the thing that avoids weight penalties for bagged equipment, so the heavy pike hasn't worried me. One had 60 melee 75+ range! He's crazy!

Which one is that? :o I only thought you could get extra bags.

ilmucche
Mar 16, 2016

Tias posted:

Which one is that? :o I only thought you could get extra bags.

I just looked it up and I have been sentencing dudes to death by not reading patch notes. Oops.

Count Uvula
Dec 20, 2011

---

Tias posted:

Which one is that? :o I only thought you could get extra bags.

The extra inventory slots perk also removes the weight penalty. There was a 6 month or so period where it did not because they decided it was too strong and then reverted the change when nobody was taking the new form of the perk.

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TheAnomaly
Feb 20, 2003

Away all Goats posted:

Yeah I probably need to experiment with them more, in the early-mid game my archers would just get focus fired by the Brigand/Goblin archers and since they were usually outnumbered 2 or 3 to 1 they wouldn't last long.

move your archers up with your line in the early game for sure, being behind a line target means they won't get targeted. Also try to make the people they're standing behind be less desireable targets than other bros so they're unlikely to get hit by random missed arrows (enemy AI tends to prioritize the easiest to hit target, especially in the early game, so don't put your archers behind your two handers.

On skill ups, you want some health (above 60) to help avoid one headshot deaths, and courage up to around 50 so geists don't make them run away screaming like a small child, but your priorities should be ranged attack, ranged defense, and stamina. once you get ranged defense above 10 they'll have more defense than most of your line so they're less likely to be targeted by enemy archers (this will need to be 15 or 20 in late game, depending on your big shield preference, but I find late game most archers try to get my two handers).

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