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beats
Oct 21, 2010

Capntastic posted:

Can’t believe they have a trillion procedurally generated planets and animals and stuff and there’s still only three alien factions, one of which is a warrior race called The Vikings

A trillion procedurally named rocks and trees and exactly one space station layout, one abandoned facility layout, etc etc.

Reshuffling the tech tree to add processing times to everything while keeping in the “you gotta refuel your ship every four launches” is a joke

I am still gonna play some more this weekend but the devs really don’t know what their strengths are or how to make them fun.

Ah, a cool dinosaur you can... look at for credits. Neat.

After about 15 hours this is where I'm at - it still seems paper-thin in all the places that matter. For a game promising a universe it's surprising how little mechanical depth there is to be found in anything you do. And what depth there is seems to be relegated to loving with inscrutable menus and frankly bizarre systems around trading/upgrading ships/multitools etc.

The complete lack of variety in locations reminds of the first Mass Effect. That first crashed freighter I found was cool, the second one raised an eyebrow. The third....:suicide:

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Capntastic
Jan 13, 2005

A dog begins eating a dusty old coil of rope but there's a nail in it.

beats posted:

The complete lack of variety in locations reminds of the first Mass Effect. That first crashed freighter I found was cool, the second one raised an eyebrow. The third....:suicide:

Two trailers next to a lamp post. A trade hub cafe on a giant overhang that there really ought to be stairs on. Etc. It would be time well spent to make some scripts to arrange them differently, but alas.

I’m not trying to be super negative on NMS but they consistently fail to recognize what makes the game interesting to people. Minecraft furnaces might make the crafting seem more intensive but that just means Doing Anything becomes work.

Deviant
Sep 26, 2003

i've forgotten all of your names.


Yeah, okay, no matter how many times I leave or rejoin game, people in my lobby in other systems don't appear on the galaxy map.

They did for a few minutes, now nothing.

Fundamentally broken, still, and I'm mad at myself for thinking he had fixed this poo poo.

limaCAT
Dec 22, 2007

il pistone e male
Slippery Tilde

tofes posted:

How do I find crashed ships on planets?

Ask aliens for directions, use the old radio antennas or use navigation data in one of those portable craftable things. Or just fly over the planet in a straight line.

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

limaCAT posted:

Oxygen, red plants and they appear on scan and they glow at night. You can also get it from the tentacle plant things that appear with a big exclamation mark.

Dihydrogen iis the blue crystals, and along with sodium it too appears on scan.

Thanks for trying to help me, but I already knew all of this. The problem is, nothing of that poo poo is here, except a little bit of the blue crystals and one (1) tentacle plant. I already ran through that stuff, and restarting only gave me some random other stuff, like more buried treasure, but not live-giving wonder plants.

But nevermind, I solved this problem. Turns out dying refills your life support and as my death and save spots are right next to each other, I can keep on building my first base!

I call this death scumming. :shepface:

limaCAT
Dec 22, 2007

il pistone e male
Slippery Tilde

Libluini posted:

Thanks for trying to help me, but I already knew all of this. The problem is, nothing of that poo poo is here, except a little bit of the blue crystals and one (1) tentacle plant. I already ran through that stuff, and restarting only gave me some random other stuff, like more buried treasure, but not live-giving wonder plants.

But nevermind, I solved this problem. Turns out dying refills your life support and as my death and save spots are right next to each other, I can keep on building my first base!

I call this death scumming. :shepface:

Do you have a ship already? Can't you just take the materials on another planet?

limaCAT fucked around with this message at 21:45 on Jul 27, 2018

Verviticus
Mar 13, 2006

I'm just a total piece of shit and I'm not sure why I keep posting on this site. Christ, I have spent years with idiots giving me bad advice about online dating and haven't noticed that the thread I'm in selects for people that can't talk to people worth a damn.
i had a fun instance where i had taken and used all the oxygen plants around my ship while trying to repair it and then i ran out of life support so i got in my ship and back out which saved it and there was no possible way to get oxygen before dying again. i had to have a friend land and save me

Sixto Lezcano
Jul 11, 2007



Here’s a fun one - I have a frigate that wants to kill me. When I land on it and hop out, it spawns me several yards away from the landing pad. I have to hold Jump as I climb out and then fly over to the ship or I die.

Once on board, the collision is alllll kinda hosed. There are a bunch of walkways and surfaces with no collision (so you fall to your death) and there are invisible walls that will shunt you off the ship (so you fall to your death).

It’s the first really obnoxious bug I’ve run into so far but I’ve decided that ship is haunted and will be sold ASAP.

juggalo baby coffin
Dec 2, 2007

How would the dog wear goggles and even more than that, who makes the goggles?


is there any way to survive on these extreme planets? they're always storming and just strip my hazard protection immediately

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

limaCAT posted:

Do you have a ship already? Can't you just take the materials on another planet?

That would take a shitload more time then just staying here and continuing to work on my base

Broken Cog
Dec 29, 2009

We're all friends here
Think I've run into a bug... During the quest "The Purge" I've got the objective to move towards the galaxy core, but I spoiled myself, and apparently you're actually supposed to get some sort of countdown? I'm not getting that, but Nada is contacting me every time I jump into a new system and just repeating the dialogue that he said when I first reached this part of the quest.
I think something forgot to trigger properly here, is there any way to reset a story quest from checkpoint?

Pennfalath
Sep 10, 2011

Why are these teenagers not at home studying their Latin vocabulary?
Question before I buy scanner upgrade S: If I upgrade my multitool later to get more slots, do my already installed upgrades transfer?
I want to install the scanner upgrade in the 5-slot starting multitool, for example. If I buy a better multitool later, do I still keep my scanner upgrade?

John F Bennett
Jan 30, 2013

I always wear my wedding ring. It's my trademark.

No, you have to start over.

Zaa Boogie
Sep 13, 2007

"Suckle on this receptacle!"
Adding on to the sentinel talk. I've figured them getting on you for mining is done by how close they are to you.

I was exploring a crashed freighter when I needed pure ferrite. Luckily there were some deposits nearby but they were on a cliff. So I started mining them from quite far away and a sentinel started buzzing around the mining site with a blue question mark but it didn't realize I was doing it.

Vishass
Feb 1, 2004

juggalo baby coffin posted:

is there any way to survive on these extreme planets? they're always storming and just strip my hazard protection immediately

build a shelter and work caves? If you're just starting I'd re-roll unless you love a desperate survival challenge.

sigher
Apr 22, 2008

My guiding Moonlight...



Capntastic posted:

Two trailers next to a lamp post. A trade hub cafe on a giant overhang that there really ought to be stairs on. Etc. It would be time well spent to make some scripts to arrange them differently, but alas.

I agree that there's still a lack of variety in certain things. You mean to tell me that every frigate has the same interior (until you deck it out), same with Space Stations? Why did the designers of those even bother to radically change the exteriors of those but keep the insides the same? I hat that there's the same small huts that no one walks around in all with the same designs.

There REALLY needs to be more signs of intelligent life. I want giant factories, cities, buildings that go deep into the planet where there's tons of hostile poo poo waiting to gently caress you up while guarding rare resources. Or how about a giant quarry I can fly over and land to find dudes mining. I'd like for there to be dudes in land craft roaming about certain planets as well. I want to just find random aliens outside in the world observing poo poo or enjoying the scenery like I do. Give me a corpse to find of a guy who landed in the territory of some big gently caress-off dinosaur thing that eats everything in it's zone and is impossible to kill.

On that last point, how big can animals get? I haven't seen anything that's utterly immense in size yet but I have seen super small things.

CuddleCryptid
Jan 11, 2013

Things could be going better

Glad I bought this game for 10 bucks when it was bad so that I can now play it when it is good.

Still pretty bare bones, sure, but enjoying my time is Space Truck Simulator enough to keep going. Refining materials is pretty helpful since you don't have to haul piles of stuff around just to keep your suit and laser running.

I can't put my finger on why it feels more satisfying now, but I think it has a good deal to do with the functional stuff like that being streamlined, allowing you to do stuff like, idk, explore and upgrade your stuff and such.

Powershift
Nov 23, 2009


Just give me an excuse and i'll level this whole system

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer
So, apparently there is breath plants and blue crystals and poo poo on my base planet, it's just that A my base is far away enough from the main land all that poo poo was out of range and B after I died the first time my scanner broke and I didn't notice.

I was just repairing it when I died a second time. This time by a Sentinel I had to ignore in my racing to try to get my scanner repaired to finally find some breath stuff again before my life support could run out a second time. :suicide:

Still not much of that life-giving stuff around, but enough to keep me alive. Ironically, the two death-related refills where enough to let me finish my first (tiny, wooden) base and now I'm supposed to go back to space. I foresee me buying a lot of oxygen tanks in my future



s.i.r.e. posted:

On that last point, how big can animals get? I haven't seen anything that's utterly immense in size yet but I have seen super small things.

Hotwaterworld has these weird, huge stalkers who apparently eat gravitino balls

The toxic planet with poisonous mushrooms and death rain I was on before that one had giant red dinosaurs with beaks. The things nearly trampled me on multiple occasions and are mainly the reason I decided to build my first shelter on another planet

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer
Also, there is really something wonky with the balance right now. I'm playing on normal and still spend half of my ca. 6 hours playtime in this new run just keeping (and sometimes failing to) everything running.

bgreman
Oct 8, 2005

ASK ME ABOUT STICKING WITH A YEARS-LONG LETS PLAY OF THE MOST COMPLICATED SPACE SIMULATION GAME INVENTED, PLAYING BOTH SIDES, AND SPENDING HOURS GOING ABOVE AND BEYOND TO ENSURE INTERNET STRANGERS ENJOY THEMSELVES

s.i.r.e. posted:

There REALLY needs to be more signs of intelligent life. I want giant factories, cities, buildings that go deep into the planet where there's tons of hostile poo poo waiting to gently caress you up while guarding rare resources. Or how about a giant quarry I can fly over and land to find dudes mining. I'd like for there to be dudes in land craft roaming about certain planets as well. I want to just find random aliens outside in the world observing poo poo or enjoying the scenery like I do. Give me a corpse to find of a guy who landed in the territory of some big gently caress-off dinosaur thing that eats everything in it's zone and is impossible to kill.

The meta plot in the game supports its barrenness, despite it being the most uninspired claptrap imaginable.

My interpretation is that your character, the "Traveller" actually is the player character in a simulation of the universe. Other Travellers are the "ghosts" of prior or other players in the simulation. The Atlas Interface is representative of those running the simulation, watching and manipulating the Travellers for their own inscrutable reasons. They control the sentinels, whose job is to preserve the structure of the sim and punish anyone who'd disturb it. The idea is they're keeping the PC from catching on about the nature of the universe they inhabit. The universe seems so simple because it's a simulation, and a rather lo-fi one, at that.

It'd be a kind of neat premise if it didn't have its head so far up its own rear end. That said, I've put another dozen hours or more into it since the update dropped, after putting about 60 in during my first run with the game after the prior major update (the vehicles / base specialists update, I think)?

bgreman fucked around with this message at 23:11 on Jul 27, 2018

theblackw0lf
Apr 15, 2003

"...creating a vision of the sort of society you want to have in miniature"
Also it bears repeating, at some point early in the game it will ask you to raise 90k before you can proceed further. And will ask you to look at the guide for how to make money.

However you should be near a crashed freighter at that point. Just ignore the guide and instead go dig up cargo pods. You'll easily have enough for 90k, and possibly much more.

Meiteron
Apr 4, 2008

Whoa! You're gonna be a legend!
Found my first drop pod out in the wilds and discovered, to my dismay, that drop pods no longer just let you pay for an upgrade but have to be fixed like literally everything else, and like literally everything else apparently require 3-5 processed materials to do so. Naturally I don't walk around with that poo poo.

I dunno, this entire new system is starting to leave me cold. If it was just confined to base construction then sure, maybe. But having so many things require processed materials just keeps putting hurdles in front of me when I want to collect the rewards of exploration and continue exploring. The game is really getting in it's own way half the time now.

precision
May 7, 2006

by VideoGames
I've got 200% jetpack now and the game is approximately 200% better for it.

Infinite jetpack please

edit: actually I have two upgrades that both give +100% and I'm not sure if it's additive or multiplicative

Broken Cog
Dec 29, 2009

We're all friends here

Meiteron posted:

Found my first drop pod out in the wilds and discovered, to my dismay, that drop pods no longer just let you pay for an upgrade but have to be fixed like literally everything else, and like literally everything else apparently require 3-5 processed materials to do so. Naturally I don't walk around with that poo poo.

I dunno, this entire new system is starting to leave me cold. If it was just confined to base construction then sure, maybe. But having so many things require processed materials just keeps putting hurdles in front of me when I want to collect the rewards of exploration and continue exploring. The game is really getting in it's own way half the time now.

The old "Pay for upgrade" drop pod mechanic has been moved to the space stations, and you get one per system. Just check around the shops.

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer
Just make sure to bring lots of credits if you want more cargo slots. Your normal and tech upgrades start with 1k and 5k credits respectively, but your cargo slots start at 50k. I did not expect this and blew all my money on a cargo upgrade I didn't even need yet (as you now start with 24 normal slots already).

queeb
Jun 10, 2004

m



Just keep leaving and joining random multi games and go to the station. Check for s rank stuff and get your suit upgrade, repeat.

Happy Noodle Boy
Jul 3, 2002


queeb posted:

Just keep leaving and joining random multi games and go to the station. Check for s rank stuff and get your suit upgrade, repeat.

Gonna do this tonight then work on finding manufacturing bases so I can hopefully get the superconductor recipe to make easy billions.

Also this is a good way to knock out the talk to aliens milestones and to learn a lot of words.

Happy Noodle Boy fucked around with this message at 23:55 on Jul 27, 2018

elpaganoescapa
Aug 13, 2014
So I finally got the patch that took out the duping glitch, but fortunately last night I found one of those plants in the ancient ruins that cost like 18 million space pesos and I ended up with like 300 million after some duping. But now the patch has made my beautiful grassy planet into something like paper mache.

Also, I got the bug where my freighter cannot warp even though it has 80 percent warp drive full. Well.

And I warped into a huge battle where I shot down like seven ships, and the captain of the attacked freigther offered me his ship, a really nice C ship with like 30 slots. So, obviously I changed freighters but to my shock, nothing of the cargo of my original freighter transferred, and it was full of warp fuel. I had to reload a save like two hours earlier. Who the gently caress thought this was a good idea?

xilni
Feb 26, 2014




queeb posted:

Just keep leaving and joining random multi games and go to the station. Check for s rank stuff and get your suit upgrade, repeat.

So check all the vendors? These are the ones that want nanites right?

precision
May 7, 2006

by VideoGames
OK the patch definitely improved PS4 performance, holy poo poo.

Dishwasher
Dec 5, 2006

Congratulations on not getting fit in 2011!

elpaganoescapa posted:

Who the gently caress thought this was a good idea?

This pretty much sums up many of the balance changes. I'm seeing no reason to not just run Creative mode going forward. There's better survival games out there. This is a terrible one attached to an excellent planetary exploration game.

Phobeste
Apr 9, 2006

never, like, count out Touchdown Tom, man
What are these artemis and apollo things you guys are talking about? I started a game, built a base, did some atlas stuff, I've never seen those guys

Happy Noodle Boy
Jul 3, 2002


Phobeste posted:

What are these artemis and apollo things you guys are talking about? I started a game, built a base, did some atlas stuff, I've never seen those guys

I think you eventually get a call to respond when you leave a planet that starts the quest line.

haveblue
Aug 15, 2005



Toilet Rascal

Phobeste posted:

What are these artemis and apollo things you guys are talking about? I started a game, built a base, did some atlas stuff, I've never seen those guys

They show up if you continue progressing the story objectives.


vvvvv Yep. And it can hold you out of the water long enough to get most of your oxygen back.

bgreman
Oct 8, 2005

ASK ME ABOUT STICKING WITH A YEARS-LONG LETS PLAY OF THE MOST COMPLICATED SPACE SIMULATION GAME INVENTED, PLAYING BOTH SIDES, AND SPENDING HOURS GOING ABOVE AND BEYOND TO ENSURE INTERNET STRANGERS ENJOY THEMSELVES
Trick I just learned: Your jetpack fully recharges the instant you submerge in water. Cue me porpoising across a huge lake like a grinning idiot.

An annoyance: If you have a stack of stuff in a cargo slot, things you pick up out of loot containers still go into your main inventory. This may also happen when mining. If I have to manually move stuff there, what's the point, other than the expanded stack size?

bgreman fucked around with this message at 00:28 on Jul 28, 2018

xilni
Feb 26, 2014




Happy Noodle Boy posted:

I think you eventually get a call to respond when you leave a planet that starts the quest line.

Is my game funky or does that station just appear out of thin air?

haveblue
Aug 15, 2005



Toilet Rascal

xilni posted:

Is my game funky or does that station just appear out of thin air?

It does appear out of thin air, it didn't before Next.

Damn Dirty Ape
Jan 23, 2015

I love you Dr. Zaius



So I've randomly crashed a few times and lost a lot of progress each time. I really like most of the changes, but the game is definitely a lot buggier than it used to be.

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precision
May 7, 2006

by VideoGames
Oh good lord this planet has giant mosquitos that swarm like bees :gonk:

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