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So, as someone who has never played this game. How/when does losing supply ships hurt you as a player? I see GH is losing a bunch of shipping/tankers but it rarely seems hinder his ability to operate.
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# ? Jul 29, 2018 18:14 |
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# ? Jun 8, 2024 09:09 |
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I'm going to be so hurt when the Yamato gets sunk a day out from port
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# ? Jul 29, 2018 18:45 |
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Mooseontheloose posted:So, as someone who has never played this game. How/when does losing supply ships hurt you as a player? I see GH is losing a bunch of shipping/tankers but it rarely seems hinder his ability to operate. It hurts him in the long term. Japan relies on its supply ships to move resources from the places it's conquered to Japan to be turned into useful stuff like planes and tanks. Considering the Japanese economy is already smaller than the US, losing supply ships means you lose your inputs, and your production, and then equipment that gets destroyed can't be replaced and your troops and air force become less effective, etc. There's also the effect of losing your ability to ship supplies to your troops, but that's less important than losing your economic life line.
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# ? Jul 29, 2018 19:06 |
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So are those naval aviator losses finally take the kido butai out of the war?
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# ? Jul 29, 2018 20:05 |
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Nah, they were poo poo pilots anyway. They're just going to be replaced by more untrained pixels.
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# ? Jul 29, 2018 20:08 |
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Ya, at this point how much worse can our pilots get? It is kinda a shame(?) that we never get to see the terror that is the kamikaze if we're looking at a wrap up in January. I wonder how effective that last strike would have been if those planes where on a one way trip to hell. Would that have surely taken out 2 allied carriers?
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# ? Jul 29, 2018 21:12 |
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Deploy kamikaze pilots on the carriers, then replenish more from front line bases. This can no way go wrong.
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# ? Jul 29, 2018 22:27 |
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Dance Officer posted:It hurts him in the long term. Japan relies on its supply ships to move resources from the places it's conquered to Japan to be turned into useful stuff like planes and tanks. Considering the Japanese economy is already smaller than the US, losing supply ships means you lose your inputs, and your production, and then equipment that gets destroyed can't be replaced and your troops and air force become less effective, etc. And in addition to that, when Grey sinks allied shipping, it means that the overwhelming supply advantage that the Allies have is weakened. Invasions are slowed down when an AK with supplies sinks, because that means the GIs don't have bullets or food. When Grey sinks 15 LSTs it means that the Allied island hopping campaign is weakened because the 2nd division of Marines isn't landing on the beach they are riding on little wooden rowboats to the beach 10 at a time. Grey has made himself an advantage and he's making a great stand at Rabaul while the Japanese merchant marine is shipping oil and material to the Home Islands of Japan to make more planes and ships.
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# ? Jul 29, 2018 22:36 |
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Woodchip posted:Deploy kamikaze pilots on the carriers, then replenish more from front line bases. This can no way go wrong. With the WitP interface it can go horribly wrong and 45 bombers kamikaze into Chungking. 5 fires 10 runway damage 10 airport damage
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# ? Jul 29, 2018 22:38 |
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Speaking of kamikazes, is it possible to develop the Ohka? For those unfamiliar, it was basically a human guided air launched antiship missile. E: welp http://www.matrixgames.com/forums/tm.asp?m=3677931
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# ? Jul 29, 2018 22:44 |
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No points for either the Hornet or Franklin. Both are likely still afloat.
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# ? Jul 29, 2018 23:15 |
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Yeah tha tseems a tad optimistic on the Franklin. She's an Essex, right? Single torpedo hit can't have been that bad.
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# ? Jul 29, 2018 23:19 |
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Holy poo poo the Yamato is going to survive isn't she
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# ? Jul 30, 2018 00:06 |
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Crazycryodude posted:Holy poo poo the Yamato is going to survive isn't she Instead the Taiho will sink.
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# ? Jul 30, 2018 00:39 |
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Crazycryodude posted:Holy poo poo the Yamato is going to survive isn't she
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# ? Jul 30, 2018 01:33 |
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How many days until the big BB makes it back to Rabaul (presuming it does not have something further explode in it or get another raid on it). And is it within your air cover now and got a rotating CAP above it? And they gotten it to go any faster with flooding damage down?
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# ? Jul 30, 2018 02:24 |
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Crazycryodude posted:Holy poo poo the Yamato is going to survive isn't she Depends. Is Grey controlling any subs in the area?
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# ? Jul 30, 2018 03:06 |
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You see, what we're actually witnessing is the Japanese version of Das Boot. The Yamato will make it safely back to dock, only to get hit by a b24 bombing from 25000ft.
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# ? Jul 30, 2018 03:48 |
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LeadSled posted:You see, what we're actually witnessing is the Japanese version of Das Boot. The Yamato will make it safely back to dock, only to get hit by a b24 bombing from 25000ft.
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# ? Jul 30, 2018 04:26 |
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LeadSled posted:You see, what we're actually witnessing is the Japanese version of Das Boot. The Yamato will make it safely back to dock, only to get hit by a b24 bombing from 25000ft. In complete fairness (much as we all know this is going to happen) Grey has like a hundred or so fighters at Rabaul now that can scramble so they might actually get a chance of aborting said raid. Then again Port Moresby hasn't been bombarded in like a week or so and has like two or three hundred planes so that could change!
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# ? Jul 30, 2018 04:34 |
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A valuable battleship getting nailed was exactly the kind of risks that these long-range airfield bombardment missions took in real life too.
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# ? Jul 30, 2018 04:58 |
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TheDemon posted:A valuable battleship getting nailed was exactly the kind of risks that these long-range airfield bombardment missions took in real life too. This is the Allied AI we're talking about. They're going to drop base units.
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# ? Jul 30, 2018 05:03 |
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Mooseontheloose posted:So, as someone who has never played this game. How/when does losing supply ships hurt you as a player? I see GH is losing a bunch of shipping/tankers but it rarely seems hinder his ability to operate. The first time I played this game, I played as the allies and would regularly load the game up as the japanese just to keep some sort of track of how my various attempts at tactics worked out. I took the time to do some (somewhat accurate) counting of the enemy shipping lists. If memory serves, then the Japanese starts the game with just about 800 cargo ships of all sizes (only counting xAK, xAKL, AK and....does AKL even exist?) Now the japanese will be getting a small but semi-steady stream of new cargo ships throughout the game, but at day 1, loosing 8 cargo ships means you loose 1% of ALL resource, Supply and transport capacity (not counting actual troop ships). Its survivable up to a point, but since Japan is an Island nation with mainland/other island resource generation...it gets nasty.
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# ? Jul 30, 2018 07:56 |
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Yamato will reach safety so she can become the hotel she always was meant to be. It is destiny.
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# ? Jul 30, 2018 08:36 |
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SerthVarnee posted:The first time I played this game, I played as the allies and would regularly load the game up as the japanese just to keep some sort of track of how my various attempts at tactics worked out. I took the time to do some (somewhat accurate) counting of the enemy shipping lists. This is false equivalency because, although 8 ships are 1% of all transport ships available, they do not necessarily carry 1% of the total possible transport weight for resources, supply, or troops. The Banshu Maru #18 is a To'Su class cargo ship (xAKL) but only has a gross tonnage of 215 tons. The Tokati Maru is an Ansyu C class cargo ship (xAK) but has a gross tonnage of 2980 tons. And that's just raw tonnage, not carrying capacity.
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# ? Jul 30, 2018 12:13 |
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Jobbo_Fett posted:This is false equivalency because, although 8 ships are 1% of all transport ships available, they do not necessarily carry 1% of the total possible transport weight for resources, supply, or troops. Oh absolutely. Honestly im not sure how i even forgot that part. I was focusing entirely on the problem of having a couple hundred scattered destinations needing at least one ship every week. The fact that some of the important routes would need 10s or 100s of ships every week was not really considered since I had already mentally sorted the various ship types into various routes.
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# ? Jul 30, 2018 12:30 |
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So if they start with 800 or so cargo ships, I am doing pretty well in my first game (playing as the allies, March 31st, 1942):code:
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# ? Jul 30, 2018 15:49 |
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Amazing score! It looks like IJN is one improper use of KB away from being completely pushed.
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# ? Jul 30, 2018 17:03 |
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Well, keep in mind that the AI gets to magic up supplies because it can't be trusted to manage logistics. Against a human player that would probably be game over though. Plus, you know how the AI follows a scripted set of plans? The Japanese AI can do a credible impression of the historical Japanese expansion because of this, but is just as vulnerable to disruption as the Allied one. Just watch out with your own cargo, it might not seem significant in the long term but losing troop ships can mean you need to delay operations.
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# ? Jul 30, 2018 17:59 |
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Unless I'm mistaken, the Japanese player in this game can create barges from supplies for short distance transport. In the absence of enough cargo ships, how effective would it be to just build barges en masse for transporting resources to the Home Islands from Korea or Northern China?
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# ? Jul 30, 2018 21:42 |
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RZApublican posted:Unless I'm mistaken, the Japanese player in this game can create barges from supplies for short distance transport. In the absence of enough cargo ships, how effective would it be to just build barges en masse for transporting resources to the Home Islands from Korea or Northern China? There's probably a finite supply of the barges, and they probably have really low capacity. So, my guess would be that practically it isn't really possible to pull enough barges together to make this work. I think there's also the question of like, if you're so low on merchant shipping that you can't scrape together a few xAKLs to do these runs, whether it's worth bothering.
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# ? Jul 30, 2018 23:31 |
29 July 1944 The USAAF hits two torpedo boats at Bremen, T-2 and T-7. Both were raised, but repairs to the former were cut short by the end of the war and the latter was simply hulked.
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# ? Jul 31, 2018 02:53 |
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RZApublican posted:Unless I'm mistaken, the Japanese player in this game can create barges from supplies for short distance transport. In the absence of enough cargo ships, how effective would it be to just build barges en masse for transporting resources to the Home Islands from Korea or Northern China? They have terrible cargo capacity and essentially no range unless you stick a tanker in the convoy with them. They're more for shuttling supplies between islands or places with no infrastructure, like in the Solomons or New Guinea.
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# ? Jul 31, 2018 04:25 |
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Their taking another small island near Rabaul. I move to stop them. Get off my lawn! I do like that they are invading empty islands – most likely for the propaganda boost back home! Curses! We've not had the invisible plane bug in a while! Apparently not being able to see each other is more of an impediment to their pilots than ours. My supply ships never knew what hit them! That was a nice trip around the pacific. We keep on claiming these small carrier kills.
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# ? Jul 31, 2018 04:48 |
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... Huh, so the Calbot and possibly the Hornet went down? Take it the Franklin is still about but heading to Pearl? not a bad turn. And the Yamato makes it today or tomorrow, right? To Rabaul and (the first step) in the way to the shipyards for the next couple of years!
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# ? Jul 31, 2018 05:03 |
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Yamato should still be 2-3 days out assuming she hasn't gotten any speed back from pumping out flooding, could make it sooner if she clawed up a knot or two. The complete lack of updates on her, however, makes me very suspicious that she ate another dozen torpedoes a few days ago and Grey is
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# ? Jul 31, 2018 05:34 |
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He's rightfully afraid that he might find a couple Katanas in his back should such negligent warmaking have been done on his watch.
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# ? Jul 31, 2018 06:07 |
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Has there been a Yamato sized jump in the allied score?
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# ? Jul 31, 2018 06:26 |
The spike on the month-end graph will be hard to miss.
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# ? Jul 31, 2018 06:34 |
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# ? Jun 8, 2024 09:09 |
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For what it's worth, the invisible plane bug happens if you alt-tab/lose program focus away from WITP during either the initial game start-up load screen, or during the saved game loading screen, because it causes the plane sprites to load incorrectly.
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# ? Jul 31, 2018 07:14 |