Azhais posted:Yeah, but they're pretty small at 5 slots (so far, dunno if there's a bigger one) They only have 5 slots but each slot is quadruple an exosuit slot. So stacks of 1000 minerals, for example.
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# ? Jul 31, 2018 15:29 |
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# ? May 24, 2024 05:46 |
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I spent some time last night looking for a home for my base (survival save) and I found a beautiful lush planet that looked like it wouldn't be constantly trying to roast, freeze or poison me. I landed in a lovely green area full of life and hopped out... Run! RUN!!! Back to irradiated hellstorms I suppose
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# ? Jul 31, 2018 15:32 |
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GruntyThrst posted:They only have 5 slots but each slot is quadruple an exosuit slot. So stacks of 1000 minerals, for example. And you can send stuff to them from anywhere in the same system
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# ? Jul 31, 2018 15:32 |
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Anyone run into random people lately? I met one rando on the first day who started shooting at me and I had no weapon so I quit. Then I played for a bit with network play off. I turned it back on and uploaded my base, but I haven't run into anyone else since.
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# ? Jul 31, 2018 15:34 |
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SubNat posted:By the way, do generic 'Hazard protection' modules exist? I’ve seen modules for Heat, Cold, Radiation, etc resistance, but nothing that resists all.
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# ? Jul 31, 2018 15:35 |
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Zaa Boogie posted:And you can send stuff to them from anywhere in the same system It's more complicated and weird than that. There are 10 storage containers you unlock as part of the basebuilding quest, numbered 0 to 9, so that's 50 additional stacks of 1000. You can build 1 of each per base and copies of each container in different bases share inventories. You can send stuff to storage containers from anywhere in the universe but you don't pick which one it goes to, it fills up the lowest numbers first and then moves on to higher (so when you go to retrieve it you may have to check several containers before you find it). You can only get stuff out of a container by going to the (well, a) base it's in and using it. You can use this to get stuff out of your freighter without having to land there because the freighter can send directly to the container even though it can't send directly to your suit.
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# ? Jul 31, 2018 15:38 |
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xilni posted:Always warp with your freighter basically, it’s awesome as long as you’re not falling through the world, even then be sure to get cool photos for us. Freighters have a very short jump range. Get some hyperdrive upgrades on a ship, economy and conflict scanners, and have the luxury of warping 600+ ly searching for the perfect system. Only end up using like 10% warp fuel per jump with good modules and you can just summon the freighter to you when you find a home.
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# ? Jul 31, 2018 15:41 |
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haveblue posted:It's more complicated and weird than that. There are 10 storage containers you unlock as part of the basebuilding quest, numbered 0 to 9, so that's 50 additional stacks of 1000. You can build 1 of each per base and copies of each container in different bases share inventories. You can send stuff to storage containers from anywhere in the universe but you don't pick which one it goes to, it fills up the lowest numbers first and then moves on to higher (so when you go to retrieve it you may have to check several containers before you find it). You can only get stuff out of a container by going to the (well, a) base it's in and using it. You can use this to get stuff out of your freighter without having to land there because the freighter can send directly to the container even though it can't send directly to your suit. So when they said one of each at a base they meant you could have multiple copies of 0-9 at every base and your frigate? That's... that's WAY better than what I was thinking!
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# ? Jul 31, 2018 15:42 |
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Zaa Boogie posted:So when they said one of each at a base they meant you could have multiple copies of 0-9 at every base and your frigate? You can build 1 each of containers 0-9, so 10 containers per base and they all have to be unique numbers. At another base you get another set of 0-9 but they're identical to the ones in the first base. 10 containers is the total extra inventory you can build per save slot and you can access them from any base where they're built.
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# ? Jul 31, 2018 15:49 |
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haveblue posted:You can build 1 each of containers 0-9, so 10 containers per base and they all have to be unique numbers. At another base you get another set of 0-9 but they're identical to the ones in the first base. 10 containers is the total extra inventory you can build per save slot and you can access them from any base where they're built. are containers 0-9 unique recipes?
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# ? Jul 31, 2018 15:58 |
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haveblue posted:You can build 1 each of containers 0-9, so 10 containers per base and they all have to be unique numbers. At another base you get another set of 0-9 but they're identical to the ones in the first base. 10 containers is the total extra inventory you can build per save slot and you can access them from any base where they're built. Yeah, that's what I meant by multiple copies. That you can have a set at every base. I am good with that.
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# ? Jul 31, 2018 16:04 |
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IcePhoenix posted:are containers 0-9 unique recipes? Yes, and you get the blueprint for container 0 at an earlier quest step than containers 1-9, so you'll only have the one for a while.
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# ? Jul 31, 2018 16:12 |
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Just found out combat frigates not on expedition will jump in to help when pirates attack.
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# ? Jul 31, 2018 16:22 |
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Powershift posted:Nothing behind V3 doors but some boxes with concentrated carbon and ammo. But.. that is what V1 passes already get you! Wingnut Ninja posted:Just wanted to address this - I don't know if there's eventually a limit, but I've been able to choose from any of the 30-something systems I've visited. It only displays 4 or 5 at a time but you can cycle through the list with the shoulder buttons (or whatever the keyboard equivalent is). Oh thank god. haveblue posted:You can build 1 each of containers 0-9, so 10 containers per base and they all have to be unique numbers. At another base you get another set of 0-9 but they're identical to the ones in the first base. 10 containers is the total extra inventory you can build per save slot and you can access them from any base where they're built. Oh god dammit. I thought I could literally only have one of each.
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# ? Jul 31, 2018 16:25 |
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Yeah I crafted the V2 pass and all yo get is access to a 2nd room in operation centers and inside them are basically little farms you can harvest for some materials you probably already have a ton of. Kinda disappointing.
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# ? Jul 31, 2018 16:33 |
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haveblue posted:It's more complicated and weird than that. There are 10 storage containers you unlock as part of the basebuilding quest, numbered 0 to 9, so that's 50 additional stacks of 1000. You can build 1 of each per base and copies of each container in different bases share inventories. You can send stuff to storage containers from anywhere in the universe but you don't pick which one it goes to, it fills up the lowest numbers first and then moves on to higher (so when you go to retrieve it you may have to check several containers before you find it). You can only get stuff out of a container by going to the (well, a) base it's in and using it. You can use this to get stuff out of your freighter without having to land there because the freighter can send directly to the container even though it can't send directly to your suit. I'm starting to think this game was actually designed by aliens.
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# ? Jul 31, 2018 16:35 |
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Funkmaster General posted:How to find your 24-slot S-rank Multitool : Good poo poo, but at the same time I feel like I will almost never have the will and motivation to actually go through with this. Someone mentioned flying backward and shooting for ship combat. How do you fly backwards?
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# ? Jul 31, 2018 16:36 |
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I can sometimes hover in my ship, and sometimes not. I wish I knew why.
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# ? Jul 31, 2018 16:41 |
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Azhais posted:Freighters have a very short jump range. Get some hyperdrive upgrades on a ship, economy and conflict scanners, and have the luxury of warping 600+ ly searching for the perfect system. Only end up using like 10% warp fuel per jump with good modules and you can just summon the freighter to you when you find a home. Did not know this. How much does ship type matter for this? I found a 48 slot A class hauler I’m worried I won’t be finding anything this nice for a while.
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# ? Jul 31, 2018 16:42 |
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xilni posted:Did not know this. How much does ship type matter for this? I found a 48 slot A class hauler I’m worried I won’t be finding anything this nice for a while. How much was it because I want something like that so bad right now and need a goal that isn't just "get money" or "improve stuff." Also as an aside, do I ever learn how to make technology modules or microprocessors? If yes is it random or is there a specific path I can go down to get them faster?
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# ? Jul 31, 2018 16:50 |
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Post-patch PS4- Frigates are still damaged, but only showing "0" damaged modules instead of "1" now, so I guess that's progress, maybe? Attempting to find distress signals is still bugged for me as well. It's forcing me to find the same abandoned building over and over, gives me the same message, then just some nanites. My guess is that I somehow skipped this earlier on in my save and got the blueprint elsewhere, and thus now it's stuck thinking I don't have it when I do. Pretty god drat frustrating.
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# ? Jul 31, 2018 16:50 |
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ToastyPotato posted:Good poo poo, but at the same time I feel like I will almost never have the will and motivation to actually go through with this. In space if you hold brake (L2 on ps4) you will end up reversing. It's ok advice I guess but most of the reason it's good is so you can turn around faster to catch someone who just made a head to head pass on you and shoot them in the back. Also this doesn't happen in atmosphere, you always have a minimum forward speed afaict
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# ? Jul 31, 2018 16:50 |
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I wish space combat actually felt like space combat. I should be able to spin my ship and keep with momentum goddammit. Beyond that I would settle for ships not being able to cheat by loving shooting me without actually facing me.
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# ? Jul 31, 2018 16:52 |
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IcePhoenix posted:How much was it because I want something like that so bad right now and need a goal that isn't just "get money" or "improve stuff." It was around 110 mil if I remember correctly, remember to get your S rank scanner modules people
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# ? Jul 31, 2018 16:52 |
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IcePhoenix posted:How much was it because I want something like that so bad right now and need a goal that isn't just "get money" or "improve stuff." My 48 slot hauler cost me 112m
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# ? Jul 31, 2018 16:54 |
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Azhais posted:My 48 slot hauler cost me 112m There we go, I only had to hand over 108 with trade in value.
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# ? Jul 31, 2018 16:55 |
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Just picked up this game to play multiplayer with a friend, chose Survival mode because we want something more challenging than "a chill exploration experience", but both of our experiences have been: spawn in some toxic/flaming world, and either die from the environment not having any idea what to do about it, or get blown up by drones. Is picking survival a stupid idea for a new player?
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# ? Jul 31, 2018 16:56 |
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That's basically the starting world experience
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# ? Jul 31, 2018 16:59 |
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PittTheElder posted:Just picked up this game to play multiplayer with a friend, chose Survival mode because we want something more challenging than "a chill exploration experience", but both of our experiences have been: spawn in some toxic/flaming world, and either die from the environment not having any idea what to do about it, or get blown up by drones. It's not worth picking in general considering much of the game is broken to the point that tons of things might kill you that shouldn't, and other stuff that would help you might not work.
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# ? Jul 31, 2018 16:59 |
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ToastyPotato posted:Good poo poo, but at the same time I feel like I will almost never have the will and motivation to actually go through with this. I do this pretty consistently. If you start flying backwards before the pirates jump in, they will always appear directly in front of you and I can usually kill a couple of them with missiles before they get close enough to even shoot me. When they get in range I just keep it in reverse and try to target them. It makes them easy to find and shoot but you do take more damage so upgrading your shield is a good idea. Also, with a big stack of whatever refills shields you are pretty much invincible if you just keep refilling your shield when it goes down.
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# ? Jul 31, 2018 17:03 |
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I found the coolest place, a "Glassy" planet. Dead silent with really unnerving, but chill ambient music, no life, barely any plants, but it did have these: Floating mineral formations that give Ferrite Dust. They even reflect sunlight really intensely. Bonus Freighter picture:
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# ? Jul 31, 2018 17:06 |
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Went ahead and picked the game up; is it a good idea to start on Survival or wait until I get a hang of it on Normal? I know that I should expect to die a good bit either way getting off the starting world.
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# ? Jul 31, 2018 17:10 |
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RBA Starblade posted:Went ahead and picked the game up; is it a good idea to start on Survival or wait until I get a hang of it on Normal? I know that I should expect to die a good bit either way getting off the starting world. Survival is intended to be hard mode and with the bugs, the game is hard enough.
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# ? Jul 31, 2018 17:13 |
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Just look for glowing yellow flowers and you'll be fine. I've died precisely twice so far, both times due to plasma grenading myself frantically right clicking to get out of the base building menu
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# ? Jul 31, 2018 17:13 |
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Pyroclastic posted:I should've named it Tyrannosaurus Hop before I uploaded it. incredible.
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# ? Jul 31, 2018 17:16 |
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xilni posted:It was around 110 mil if I remember correctly, remember to get your S rank scanner modules people Azhais posted:My 48 slot hauler cost me 112m Thanks guys Gonna be a while before I can even come close to that but I now have a goal to work towards. Well, a goal after I finish repairing my multi-tool/trade it in for something better
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# ? Jul 31, 2018 17:24 |
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Anyone find a yellow sky world with pink grass? I miss that planet from patches and patches ago
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# ? Jul 31, 2018 17:30 |
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ToastyPotato posted:Survival is intended to be hard mode and with the bugs, the game is hard enough. Can I change settings part way through? If not normal it is
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# ? Jul 31, 2018 17:36 |
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RBA Starblade posted:Can I change settings part way through? If not normal it is No, your save is locked in once you start (you can have multiple saves). You can also only MP with players of the same gametype.
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# ? Jul 31, 2018 17:37 |
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# ? May 24, 2024 05:46 |
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Well, I landed in Arizona and the game crashed.
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# ? Jul 31, 2018 17:38 |