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Azhais posted:Just look for glowing yellow flowers and you'll be fine. I've died precisely twice so far, both times due to plasma grenading myself frantically right clicking to get out of the base building menu Good to know I'm not the only one.
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# ? Jul 31, 2018 17:42 |
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# ? Jun 13, 2024 06:32 |
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Broken Cog posted:Good to know I'm not the only one. It's all the game's fault, I don't leave my grenades as my default right click, but since there's one button for everything every time I pick up my mobile scanner my secondary weapon changes
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# ? Jul 31, 2018 17:43 |
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Big McHuge posted:Post-patch PS4- Frigates are still damaged, but only showing "0" damaged modules instead of "1" now, so I guess that's progress, maybe? You might be reading the info wrong like I was, are you looking at the little colored pips? Like you have 3 green and a red? I checked closer in the frigate info on my freighter and that red isn't a broken component, it was a "clumsy drill operator" and was why my combat frigate was poo poo at mining. So it's just a deficiency. Also I got a new freighter recently, went from a smallish Galleon class to a Sentinel Dreadnought. During the purchase I didn't see any option to transfer the cargo, like I don't think there was a comparison screen ever like when buying new ships but it also seemed like it glitched a bit and skipped a screen that flashed for a second. Is there usually a chance to transfer stuff when swapping freighters? I mean I probably won't anytime soon unless I find another Dreadnought but with a 48 slot capacity.
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# ? Jul 31, 2018 17:51 |
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haveblue posted:No, your save is locked in once you start (you can have multiple saves). You can also only MP with players of the same gametype. Gotcha. Starblade_15 on PS4 if anyone wants to add me. I'll be putzing around putting all my half-assedest X3 station building skills to good use on bases and freighters.
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# ? Jul 31, 2018 17:54 |
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Brightman posted:You might be reading the info wrong like I was, are you looking at the little colored pips? Like you have 3 green and a red? I checked closer in the frigate info on my freighter and that red isn't a broken component, it was a "clumsy drill operator" and was why my combat frigate was poo poo at mining. So it's just a deficiency. Nope, it's got an overlay that says damaged module, it appears red when I'm flying around in space, and when I land on each of them they give me a message indicating that there is damage. Prior to the patch, when I got out it listed a single damaged module, but said module wasn't appearing anywhere. Now it's saying "0" damaged modules to repair. I can walk around for a bit, and when I take off it will give me the Frigate Repair Complete message, but then go immediately back to being broken.
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# ? Jul 31, 2018 17:58 |
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Big McHuge posted:Nope, it's got an overlay that says damaged module, it appears red when I'm flying around in space, and when I land on each of them they give me a message indicating that there is damage. Prior to the patch, when I got out it listed a single damaged module, but said module wasn't appearing anywhere. Now it's saying "0" damaged modules to repair. I can walk around for a bit, and when I take off it will give me the Frigate Repair Complete message, but then go immediately back to being broken. I have 1 damaged module but it doesn't show up anywhere on the actual Frigate.
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# ? Jul 31, 2018 18:01 |
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Stare-Out posted:I have 1 damaged module but it doesn't show up anywhere on the actual Frigate. Mine was the same, after I sent it out on a mission it still shows damaged but now 0 components. Improvement! But I wish it would stop showing red.
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# ? Jul 31, 2018 18:03 |
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Azhais posted:It's all the game's fault, I don't leave my grenades as my default right click, but since there's one button for everything every time I pick up my mobile scanner my secondary weapon changes The one time I died was when I got a multi tool with the geology cannon on it and decided to try it out thinking it'd be like a faster terrain manipulator. To be fair it does say it will damage any organic matter nearby.
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# ? Jul 31, 2018 18:11 |
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beats posted:I'm starting to think this game was actually designed by aliens. Worse... programmers. Getting the feeling Sean Murray likes his static objects.
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# ? Jul 31, 2018 18:13 |
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Azhais posted:It's all the game's fault, I don't leave my grenades as my default right click, but since there's one button for everything every time I pick up my mobile scanner my secondary weapon changes NMS: Hold X to tag. Also NMS: LOL it was actually the land button you nub, enjoy wasting the thruster fuel.
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# ? Jul 31, 2018 18:15 |
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Wingnut Ninja posted:NMS: Hold X to tag. Replace X with square and this was a whole lot of my experience last night flying around a planet trying to find an abandoned ship I flew away from. Related question, is there a way to find or tag a waypoint that you've activated?
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# ? Jul 31, 2018 18:18 |
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Big McHuge posted:Nope, it's got an overlay that says damaged module, it appears red when I'm flying around in space, and when I land on each of them they give me a message indicating that there is damage. Prior to the patch, when I got out it listed a single damaged module, but said module wasn't appearing anywhere. Now it's saying "0" damaged modules to repair. I can walk around for a bit, and when I take off it will give me the Frigate Repair Complete message, but then go immediately back to being broken. Oh, and I don't think there's a way to just dismiss a frigate, if it's not a super good one that you could replace you could just send it on suicide missions...although I'm not even sure if that'll kill them or if they'll just come back broken, but maybe coming back broken would actually let you fix it? Ben Nerevarine posted:Worse... programmers. To compound the storage containers confusion and problems I think the ones you build on the freighter aren't linked, but I didn't test it out much. I just seem to recall it being an option to send it to storage containers either on my base or on my freighter when transferring things. That was my old freighter though and I didn't build more storage on the new one yet because I have a bug where they don't integrate into the walls and instead there's just a gap there for you to potentially fall through and die from. Brightman fucked around with this message at 18:25 on Jul 31, 2018 |
# ? Jul 31, 2018 18:21 |
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I just want a simple container with 10 slots that hold stacks of 250. Edit: Things I enjoy about NMS after 15 hours of play: Exploring Finding new animals and plants Interacting with the aliens Things I do not enjoy: crafting Space combat Mr Hootington fucked around with this message at 18:36 on Jul 31, 2018 |
# ? Jul 31, 2018 18:33 |
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Just got an S-class Frigate, sent it on an easy mission and just a couple of minutes later it was critically damaged, same thing, says there's two damaged components, I repair one and the other one is nowhere to be seen. I leave the Friagte and the quest to repair it completes but it's still hosed. Screw the Freighter crap until they fix this.
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# ? Jul 31, 2018 18:33 |
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I was just flying around looking for a flatish spot to start building and I came across the first crashed freighter I ever found - drat they're big when you stand next to one. Has anyone found a Sentinel setting for a planet that sounds worse than "Frenzied"? It was such a nice planet but I left there in a real hurry.
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# ? Jul 31, 2018 18:38 |
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I'm currently hanging around trading posts trying to snag a good ship. I see plenty of good looking ones, and several with good stats, but nothing yet that's both good looking and good stats. I grabbed a pretty nice A-class fighter that I thought looked pretty good until I hopped in and realized that it's only got a wing on one side. It seems like the RNG is on a big asymmetry kick right now. Stare-Out posted:Screw the Freighter crap until they fix this. Yeah I'm pretty much ignoring everything about the freighter for now. Plus it seems to induce crashes a lot more whenever I'm near it.
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# ? Jul 31, 2018 18:40 |
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Brightman posted:To compound the storage containers confusion and problems I think the ones you build on the freighter aren't linked, but I didn't test it out much. I just seem to recall it being an option to send it to storage containers either on my base or on my freighter when transferring things. That was my old freighter though and I didn't build more storage on the new one yet because I have a bug where they don't integrate into the walls and instead there's just a gap there for you to potentially fall through and die from. My major beef with storage containers on freighters is that they take up a room slot but are only modeled to snap properly to the end of hallways or doorways, so if you build them facing an open room, there are giant gaps in the walls that you can simply walk through and clip yourself inside your freighter (which I found out the hard way).
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# ? Jul 31, 2018 18:41 |
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Also I got a delivery mission that keeps sending me back and forth between two systems, always claiming it's in the other one. I'd really love this game if it wasn't completely broken.
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# ? Jul 31, 2018 18:42 |
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Perhaps spending ten dollars on this was hasty. Guess I'll find out!
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# ? Jul 31, 2018 18:48 |
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So sad when you start a new save file, get a sweet starting planet then crash to desktop before reaching the ship to save the game
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# ? Jul 31, 2018 18:49 |
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RBA Starblade posted:Perhaps spending ten dollars on this was hasty. No it's totally worth $10
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# ? Jul 31, 2018 18:50 |
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If I get a new multitool, I lose all of my module enhancements that are on my previous one right? So since I don't have the formula to build them, as I just bought them outright, does that mean I need to buy them again?
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# ? Jul 31, 2018 18:50 |
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I feel like my home base planet doesn’t regenerate resources like it used to before Next. My old game, things would regenerate around my base after a few hours, but I’m having to go further and further afield for basics.
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# ? Jul 31, 2018 18:51 |
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Did something change on PC since yesterday? I've been trying to play today but I'm getting atrocious framerate and multiple CTDs on a planet that was a near-solid 30 fps just yesterday Yeah I know PC performance is kind of crap right now, but that just seems especially weird
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# ? Jul 31, 2018 18:52 |
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Mr Hootington posted:I just want a simple container with 10 slots that hold stacks of 250. Check out creative mode, it’s all the fun exploration and discovery parts but none of the tiresome crafting/grinding.
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# ? Jul 31, 2018 18:53 |
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theblackw0lf posted:If I get a new multitool, I lose all of my module enhancements that are on my previous one right? yes to both. I've got half my inventory consumed with new multitool modules, just need to find a drat multitool
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# ? Jul 31, 2018 18:53 |
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theblackw0lf posted:If I get a new multitool, I lose all of my module enhancements that are on my previous one right? Yes, unfortunately you can't transfer installed mods, but you can disassemble them before you trade out your old tool to get some resources and tech modules at least.
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# ? Jul 31, 2018 18:56 |
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Grey Fox posted:Did something change on PC since yesterday? I've been trying to play today but I'm getting atrocious framerate and multiple CTDs on a planet that was a near-solid 30 fps just yesterday I've had the same experience, using a I5-6600k and Rx580 i went from fairly solid 50-60fps the other day to crashing super super often last night. I thought it might have been due to forcing triple buffer/vsync to always on in the amd control panel, but i seem to crash just as often with them off so I'm fairly sure it was whatever patch they pushed out. As I bitched about in my post just a few up, i crashed before reaching my starting ship 3 or 4 times before finally getting a new save going. I think all in all i played for 1 hour and ended up with a 7 minute save file to show for it. Honestly if I wasn't out of the standard 2h time range i might refund on steam and just get the $10 ps4 copy.
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# ? Jul 31, 2018 19:00 |
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RBA Starblade posted:Perhaps spending ten dollars on this was hasty. I got mine for 7 euros late last year so I'm not complaining about the price factor. 10 bucks is a bargain for what it is, and a steal for what it will/could be.
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# ? Jul 31, 2018 19:01 |
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What's a good way to grind nanites?
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# ? Jul 31, 2018 19:07 |
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In the last patch my crowning achievement was getting to the center of the galaxy on Hardcore, so here are some tips for all types of players, but this list is mostly geared towards new players. 1. Learn how to boost jump. To do this, melee attack and then jetpack at practically the same time (melee attack comes first). This will make you move significantly faster then just running and boosting. 2. You can outrun pirates that scan you quite easily. Just continue boosting in one direction and eventually you can hyperdrive again. 3. Landing at designated landing spots on planets will save you time hunting for fuel to takeoff, and also protect you from when you get a planet with really crappy conditions. You can also call your ship to places with a landing pad (or post) with a navigational data and it will not cost you any fuel to do so. 4. Sentinels are pretty easy to avoid once you know what you are doing. They always appear on your hud with a white arrow pointing to a nearby one. To be safe, just don't mine when they are around. If they turn blue, you can either run, or just let them scan you (and not do any more mining until they do). 5. Escaping from Sentinels are pretty easy, as long as you have learned to boost jump. Just try to break line of sight and keep moving, don't mine while being chased because that seems to reset the chase timer, even when they can't see you do it. 6. Always try to keep a full stack of the important materials for your survival, these are Oxygen, Carbon and Sodium. You should get the cargo exosuit upgrade when you choose a slot (click the icon on the backpack itself when you are in the inventory), and place these in there. 7. Scan every plant and animal you come across. Also make sure to upload your discoveries, as it gives you additional nanites which are used for upgrades. 8. Hate a planet and everything in it? Just leave, as there are plenty of other planets out there with the resources you need. 9. Once you get a AtlasPass v1, you should have this permanently in your inventory, as it's best function opens those long red cylinder containers on the ground that contain things that will help you build warp fuel (or it just gives it to you outright). With this upgrade, in the beginning of the game, I've rarely had to craft my own fuel. v2 and v3 are basically worthless, so don't worry about those. 10. Certain base blueprints only open up when you do the base quests, for example beacons which mark a location on a world, or different exocraft. To even start these you need to place a 11. Do the base station quests as soon as you can. One of these opens the medium refiner which, while not portable, can combine elements to get way better yields on chromatic metals, amongst a ton of other stuff. The countdown for the next item when doing these station quests do not begin until you build the last item it suggests. 12. If you are trying to scan all the creatures on a world, typically they have this sort of combination for worlds with water: 2 flying, 2 normal fish, 1 predator fish, 1 creature that lives in caves, and everything else). Occasionally some creatures will only come out at night. When you get all the creatures scanned on a world you have to click and hold on the paw icon next to the number of creatures in the discovery menu to get your nanite reward. 13. Ships that land at the trading post have different items for sale then the actual trading computer and the space station. Later in the game you can buy most of what you need here, rather then actually mining. You can upgrade your ship to scan for these trading posts automatically. Solvency fucked around with this message at 19:35 on Jul 31, 2018 |
# ? Jul 31, 2018 19:08 |
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Am I correct in seeing that I have to build a large circular room to advance the base quests, then a terminal inside that room, but there's no way to get in to that room?
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# ? Jul 31, 2018 19:18 |
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Ben Nerevarine posted:Am I correct in seeing that I have to build a large circular room to advance the base quests, then a terminal inside that room, but there's no way to get in to that room? You can build the terminal in a wooden shack.
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# ? Jul 31, 2018 19:21 |
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Ben Nerevarine posted:Am I correct in seeing that I have to build a large circular room to advance the base quests, then a terminal inside that room, but there's no way to get in to that room? You have to buy the door blueprint from the blueprint scanner with salvaged technology you find in the ground, marked in your scanner by a downward facing arrow. e: or yeah, the shack
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# ? Jul 31, 2018 19:21 |
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The_Doctor posted:You can build the terminal in a wooden shack. Oooh ok thanks, my tiny one room shack wasn't big enough for both myself and the terminal.
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# ? Jul 31, 2018 19:22 |
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The_Doctor posted:You can build the terminal in a wooden shack. Doesn't even need to be a full shack, I built one on just a single floor plate piece.
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# ? Jul 31, 2018 19:23 |
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How do I start the base quests?
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# ? Jul 31, 2018 19:25 |
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Wingnut Ninja posted:Doesn't even need to be a full shack, I built one on just a single floor plate piece. This isn't the terminal quests, this is actually the base quest, where you have to hire different aliens to come work for you. I believe their workstations only can be placed in the circular rooms. SoulChicken posted:How do I start the base quests? In the blueprint scanner, you need to purchase the circular room and the door blueprints, and then plop down one of the circular rooms and add a door. You should then be able to place a overseer'er terminal. Solvency fucked around with this message at 19:29 on Jul 31, 2018 |
# ? Jul 31, 2018 19:25 |
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Ben Nerevarine posted:What's a good way to grind nanites? I had decent luck grabbing about ten stations' worth of overlapping quests (scan minerals, kill sentinels, scan flora). You can hand them in to just one dude.
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# ? Jul 31, 2018 19:26 |
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# ? Jun 13, 2024 06:32 |
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What do you guys mean by station quests? When you ask them for directions? Perhaps I just haven't locked more stuff yet, because the mission guy won't say anything to me.
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# ? Jul 31, 2018 19:29 |