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Today I wrapped up hard runs on all three scenarios by finishing The Refugees. Interestingly on that run, I didn't proceed to pick up any Order or Faith laws for the whole run with the exception of Watchtowers on the last day. I was at something like 45% Hope (about zero Discontent at that point) and wanted to push it over the top before a temperature drop coming up the next morning. I suppose I could have waited for a random "promise event," but I didn't want to upgrade any tents to get "Worse than London" at the same time and I don't think that any one other than let's heat some homes would proc. Other than signing certain laws, it seems all the active hope generating mechanics are gated down one set of new laws or the other. Definitely possible to complete a Refugees run without either though.
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# ? May 18, 2018 21:04 |
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# ? Jun 1, 2024 19:37 |
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Is there anyway to tell what the game considers to be a good or bad choice, other than just trial and error? I am mostly just curious how it decides things.
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# ? May 18, 2018 23:57 |
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Are there any actual negative repercussions to robbing / refusing survivors in A New Home? I'm ~2/3rds of the way through a New Home run on Hard, and even though I had to cheese the Hunter Huts it's hasn't been quite as hard as I had anticipated. All I had to do was leave most groups to fend for themselves even the group of lost children ESPECIALLY the group of lost children, only accepting small groups with lots of engineers and no children. There's a little triangle "!" icon next to those options, but nothing has come up yet. Is the game just going to try and guilt me when I get to the end? (I plan on going full Ice Pope so I'm already committed to being a complete monster.)
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# ? May 19, 2018 04:55 |
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https://twitter.com/dasharez0ne/status/775174790592147456/photo/1
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# ? Jun 1, 2018 04:45 |
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Skeletons do no work. They aren't even good for meat. I would not allow ADMIN into my new London
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# ? Jun 1, 2018 06:34 |
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https://twitter.com/frostpunkgame/status/1002143423040811008 New modes, new scenario, people / automaton naming, screenshot feature, infinite play scenario. All free this year.
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# ? Jun 1, 2018 21:56 |
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Then why'd I get all the drat season pass dlcs
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# ? Jun 1, 2018 22:48 |
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UP AND ADAM posted:Then why'd I get all the drat season pass dlcs Because they're still releasing This War of Mine DLC content years later, i.e. They're a good dev shop. I think they realise that the base game doesn't have enough meat, DLC will come later.
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# ? Jun 3, 2018 09:49 |
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I think it's cause the game crushed their sale projections so they're gonna support it.
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# ? Jun 3, 2018 13:05 |
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The game was a lot of fun for a while when it came out, but now I want to wait for the full fledged implementation of all DLC and updates that will eventually come before I even look at it again. It's a weird problem to have.
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# ? Jun 3, 2018 14:45 |
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Bogart posted:I think it's cause the game crushed their sale projections so they're gonna support it. Didn’t even know it sold well
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# ? Jun 6, 2018 12:13 |
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Eurogamer posted:Frozen city-building game Frostpunk, the newest by This War of Mine developer 11 bit Studios, has raced out of the gates, shifting a quarter of a million copies in 66 hours. https://www.eurogamer.net/articles/2018-04-27-frostpunk-sells-like-hot-soup-shifting-250-000-copies-in-66-hours It did. And they're adding a new campaign "The Builders", an Endless mode, a harder mode, and more customization on their 2018 roadmap. And a photo mode. (farts) https://www.eurogamer.net/articles/2018-06-01-frostpunk-dlc-roadmap-for-2018-revealed-and-its-all-free
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# ? Jun 6, 2018 19:27 |
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The game really lacks a real Iron Man mode to truly tap it's potential for suspense.
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# ? Jun 16, 2018 16:31 |
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Survival Mode is out: https://steamcommunity.com/games/323190/announcements/detail/3077529495343351883 Remember the Development Road Map that we've posted some time ago? The time has come to introduce the promised Survivor Mode to the game! It's a special feature for the most seasoned arctic survivalists among you. If you find Hard difficulty all too easy, test the limits of your ability to survive the winter apocalypse in this brand new mode! You can pause the game only by opening a menu - so there is no active pause whatsoever! - and your progress is only saved automatically and on exit, so all your decisions are final. The difficulty level itself is also more rough and demanding - meeting the people's needs or balancing the delicate economy of your city will be even harder. What's more: finishing the game in this mode will reward you with some new achievements as well. To start a new game in Survivor Mode, select a scenario and toggle the switch below the customization button.
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# ? Jun 19, 2018 15:30 |
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Aside from the theme and the crazy radial grid system, this game reminds me a lot of Tropico, only the oppressive dictator bits are there to make you anxious and question your moral compass instead of for laughs. Although I guess a lot of city builders resemble each other, but this game has the whole courting the populace while enacting edicts and researching new techs to better exploit your limited resources.
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# ? Jun 19, 2018 19:47 |
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Late to the party, but I got to day 30 through lots of failure and death. I've got about 250 survivors and lost quite a few after the depression from Winterhome resulted in people not gathering enough coal, which meant the generator shut down during the cold snap, which meant everyone got sick and pissed and started a death spiral and I had to go a bit further down Order than I was hoping just to hold it all together. Only ended up losing 5 people to the Londoners. But now after the update, my game is buggy and jittery and crashing. I've replayed day 31 like six times now, and it keeps collapsing at some random point partway through. Anyone else having this problem or similar problems?
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# ? Jun 21, 2018 20:46 |
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Nosfereefer posted:The game really lacks a real Iron Man mode to truly tap it's potential for suspense. Yay!
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# ? Jun 21, 2018 20:58 |
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SlothfulCobra posted:Aside from the theme and the crazy radial grid system, this game reminds me a lot of Tropico, only the oppressive dictator bits are there to make you anxious and question your moral compass instead of for laughs. This game is basically Tropico's evil twin. Your cities are built on roughly the same population scale with the same absurd level of tracking individual citizens. No traffic management, really easy infrastructure, approval is a potential game-ender if you don't want to squash human rights, and money isn't a concern. However, your dictatorial decrees are treated as horror instead of comedy, and it's arctic instead of tropical.
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# ? Jun 22, 2018 01:51 |
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Paradoxically, it's somehow easier to keep your people from starving to death.
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# ? Jun 22, 2018 17:25 |
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i wanna try playing a game where i make heavy use of triage/otherwise don't give a poo poo about people's lives, and take all the "turn corpses into useful poo poo" laws so i'm playing a city that lives off death
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# ? Jun 25, 2018 10:13 |
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SlothfulCobra posted:Paradoxically, it's somehow easier to keep your people from starving to death. I've done several games of intentional starvation to trigger the cannibalism law - it's much harder than you think.
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# ? Jun 25, 2018 11:11 |
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Does the game always chide for at all going with the law and order path? Cause i find that pretty lame.
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# ? Jun 30, 2018 22:45 |
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Nah. It seems like there's laws that are coded immoral, and picking too many of them will get you poopooed -- not just the late laws, things like Child Labor vs shelters. But gently caress whoever's judging you. Snow pope rules forever!
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# ? Jul 1, 2018 00:08 |
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Managed to beat the first scenario on Survivor. Took me quite a few tries until I found a build order that got me past the resource hump. It definitely makes you change your strategy, that's for sure.
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# ? Jul 3, 2018 07:42 |
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Trivia posted:Managed to beat the first scenario on Survivor. Took me quite a few tries until I found a build order that got me past the resource hump. It definitely makes you change your strategy, that's for sure. I really like the balance on Survivor. I know all of the mechanics of the game very well but I'm still barely staying afloat (ablaze?) on Refugees.
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# ? Jul 3, 2018 16:34 |
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Yeah it really keeps you on the edge; at no point can I settle and catch my breath. Currently trying The Arks on survivor. Man, the build order in the beginning is pretty tight. Managed to get hubs up right before a couple Arks we're about to freeze.
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# ? Jul 4, 2018 04:05 |
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Bogart posted:Nah. It seems like there's laws that are coded immoral, and picking too many of them will get you poopooed -- not just the late laws, things like Child Labor vs shelters. But gently caress whoever's judging you. Snow pope rules forever! oh i agree whole heartedly, i just think it's loving stupid the ending is chastising me for helping everyone survive because i put the guy who murdered someone in jail i coulda just exiled him to die in the snow, but no, i saved his life also i think it's really lame some of the production goals are like failure states. I was geared up to survive the Arks but i died because i was missing like two hundred food rations while i was sitting on a big pile of raw food. also i really love the aesthetic of this game, next time i do it i'm just gonna play on easy because i want to focus on building a city, which is frequently end up losing control of tropico.
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# ? Jul 11, 2018 07:42 |
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Are they planning an endless mode or something anytime soon? I'd love something like that, especially if it comes with more building space.
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# ? Jul 11, 2018 12:34 |
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The aesthetics are gorgeous - but I think the music really brings everything together in this game. The song for New Home which starts once you discover the storm and have to prepare for it sets the mood as perfectly as it can be set.
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# ? Jul 11, 2018 13:00 |
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Agreed. I was digging the music the whole game and then the end run started up and I was simultaneously loving pumped and terrified at trying to survive a make-believe snowstorm
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# ? Jul 11, 2018 13:18 |
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So, what's the benefit of gathering posts as opposed to ordering the workers to get stuff manually? Do they freeze less? More efficient? Just starting out, obviously.
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# ? Aug 1, 2018 07:13 |
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It's both freeze less and more efficient.
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# ? Aug 1, 2018 07:18 |
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Ah, good, though it does still take time and resources to build the dang thing and once you've razed everything around it it's useless again--how efficient is deconstructing stuff?
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# ? Aug 1, 2018 07:22 |
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I think you get like 80% back. It's pretty ok.
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# ? Aug 1, 2018 07:32 |
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You should definitely use them. You'll have less sick workers, they gather everything in a radius around them (so those 10 workers are actually picking up more than their fair share) and getting 80% back when you deconstruct (i only deconstruct 2, the other one gets used with a coal thumper) is a good trade for saving like a day or two worth of time.
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# ? Aug 1, 2018 09:24 |
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A cylindrical city-builder is pretty novel for an idea. Still wrapping my head around a few concepts. (also my computer keeps crashing for reasons I'm sure aren't Frostpunk's fault). I love the big horn that plays when it's time to stop or start working. The sound design is phenominal.
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# ? Aug 1, 2018 15:40 |
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First try, I wound up with like 40 amputees because I had horrible thermal coverage resulting in a lot of frostbite. Second try went a hell of a lot better until I kept running out of coal and the lazy fucks just wouldn't make enough coal to keep themselves alive and eventually all the Londoners gave up and left. Assholes. I wasn't expecting Automatons to be gigantic quadrupeds straddling buildings like a Boston Dynamics dog.
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# ? Aug 2, 2018 03:11 |
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Speedball posted:I wasn't expecting Automatons to be gigantic quadrupeds straddling buildings like a Boston Dynamics dog. I love them, of all the designs for robots they could have gone with they went with the most alien and unnerving, which is absolutely brilliant.
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# ? Aug 2, 2018 03:22 |
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Sardonik posted:I love them, of all the designs for robots they could have gone with they went with the most alien and unnerving, which is absolutely brilliant. Yeah, they look like a four-legged Martian Tripod, I love it.
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# ? Aug 2, 2018 03:32 |
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# ? Jun 1, 2024 19:37 |
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I like the way they just haul on over and possess the building you task them to
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# ? Aug 2, 2018 04:00 |