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Kung Fu Fist Fuck
Aug 9, 2009
maybe try shooting more people? the game is primarily about murdering your fellow players

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Hippie Hedgehog
Feb 19, 2007

Ever cuddled a hedgehog?
Here we go again. Oh no, someone is playing the game in a way I don't enjoy playing. I must tell them how to play the way I like to play.

underage at the vape shop
May 11, 2011

by Cyrano4747
maybe if he shot people, it would be 8 straight 1's

Elentor
Dec 14, 2004

by Jeffrey of YOSPOS
I don't even play the game anymore and I'm genuinely jealous of that +113.

VulgarandStupid
Aug 5, 2003
I AM, AND ALWAYS WILL BE, UNFUCKABLE AND A TOTAL DISAPPOINTMENT TO EVERYONE. DAE WANNA CUM PLAY WITH ME!?




quote:

PC 1.0 Update #19
AUGUST 1 - MEPHIEKIM


Hey everyone,

PGI has come and gone and while we’re thrilled with how our first ever world tournament went off, we’re also happy to be able to dive back into a normal schedule and implement some key changes.

Today’s improvements are the first step in a recommitment to improving quality of life, fixing bugs, and making PUBG the best game it can be. We’ll talk more about that next week. For now, thank you all for supporting PGI and be sure to read on for what’s coming up in patch 19!


Gameplay
Bullet penetration system is now applied to forearms.
When bullet hits the forearm of the character, it will penetrate following its ballistic curve. The result will be different depending on whether the forearm is blocking more vulnerable body parts.
When a bullet penetrates a forearm and strikes a more vulnerable body part behind it, the greater damage will be applied. In other words, if a player’s forearm takes a bullet while blocking their head, the full headshot damage will be applied. This penetration system works for the head, torso, and waist only.
If a bullet penetrates the forearm, but no vulnerable body part is behind it, only the forearm damage will be applied
Forearm penetration is disabled for shotguns
Bullet penetration is not applied to legs.
Hands do not block bullets, as they have no hitbox.
When exiting vehicles while pressing the sprint key, sprint now remains engaged. This way you won’t have to release and press the button again to start sprinting.
If a teammate disconnects, but is still alive in game, other teammates couldn't see the game reward (result) screen after all other teammates died. Now players can check even if there are disconnected players in their team.
If a disconnected teammate reconnects the game, and finishes the game with better result, teammates will receive any additional rewards earned by that player.
To prevent abuse, other teammates cannot see the Deathcam until all players, including the disconnected player, have died.

Farewell PGI 2018!
Loading screen, lobby theme, and lobby music have reverted back to normal.
In-game PGI advertisements and team logo graffiti have been removed.

UI/UX

Dropping items in stacks has been improved.
Quantity can now be adjusted using a slider.
Alt key + left mouse button immediately drops the full stack.
Alt key + right mouse button now drops half the stack.
Weapon attachment management when replacing items has been improved.
Removed or replaced attachments will now drop onto the floor if there is no room in your inventory.
When attaching directly from loot, the replaced attachment will be dropped on the floor if there is no room in your inventory.
When replacing an extended magazine with a quickdraw magazine, the extended magazine and overflow ammunition will be dropped on the floor.
When detaching an attachment by right-clicking, the attachment will be dropped on the floor if there is no room in your inventory.
Pressing Alt while right-clicking a weapon now detaches all attachments on that weapon.
Attachments will be sent to the inventory or dropped on the floor if inventory is full.
Players may now mute individual teammates.(ESC > Options > Team Management Tab)

Colorblind settings have been improved.
The following colors now change according to the selected colorblind type.
Scope and reticle colors
Blood
Supply Crate Smoke
Markers placed on maps are now numbered, so color is not the only way to distinguish them.

You can now place map markers without opening the map.
Right-clicking while pressing the Alt key places a marker on the map at the aimed spot.
Key bindings for this may be customized in the Options menu.
Eliminated teammates can now place markers on the map.
Equipped weapons HUD now shows slot numbers for improved readability.
Kill feed now displays personal knock-outs.
Sharpening option has been added to graphics settings.
You may now enhance sharpness independently of post-processing options.
Added an option to set a maximum frame rate
Maximum lobby FPS: 30 / 60 / Unlimited
Maximum in-game FPS: Unlimited + Smooth Off / Unlimited + Smooth On / Display Based / Custom
“Smooth” is an Unreal Engine feature that’s explained in more detail in a response posted here.[answers.unrealengine.com]
Now you can move your mouse cursor to another monitor when the system menu, world map, or inventory is opened, if you use multi-monitors

World

YouTube™ Video: PC 1.0 Update #19: Dynamic Weather
Views: 8

Dynamic weather has been added to Erangel and Miramar.
Erangel: Overcast
Miramar: Overcast, Sunset
Overcast setting includes dynamic weather, and includes rain, fog, etc. during the game.
Erangel has received some improvements.
Small clusters of houses have been added to some areas of Erangel.

More tactical landscapes have been added near the river.

Added trees in the open area surrounding the Sosnovka Military Base.

Miramar has received some improvements.
More dirt roads have been added for better vehicle effectiveness.
Certain high-slope sections of roads have been lowered to enhance vehicle effectiveness.

Custom Match
Additional Custom Match presets have been added.
1 Normal Mode Setting: Early Access Setting
Lvl 3 Helmets and clothing spawns in world.
Item spawns are more scarce.
Blue Zone damage is weaker.
Jet skis do not spawn.
1 Esports Mode: Gamescom Invitational 2017 Setting
Same as the Early Access Setting, but without the Red Zone and 1.5x AR spawn.
When Overcast weather is selected when hosting a Custom Match, the following dynamic weather settings may be adjusted in the Advanced options.
WeatherChange StartTime Min
WeatherChange StartTime Max
WeatherChange Duration Min
WeatherChange Duration Max
No Change Weight
Change to Rain Weight
Change to Fog Weight
Custom Match sessions are now listed in order of the number of players joined, instead of time created.
When creating eSports mode, redzone option is fixed to ‘off’
When you create a custom match, you must fill in the game title to proceed further

Performance
Improved frame rate by optimizing weapons not currently held in hand.
Level streaming has been enhanced to increase performance.
Smoke and flames from vehicles have been optimized to improve frame rate.
Fixed an issue where frame rate hitches would occur when environment effects were created.
Server performance has been improved by adjusting the replication rate.
Previously, replication for all visible characters in sight was refreshed every frame. Now, replication rate differs according to distance from the player.
Network code has been adjusted to slightly increase server performance.
Lessened the discrepancy between the aim of the spectated player and the moving target being shot at.

Replay
Fixed an issue where War Mode/eSports mode replays were not saved successfully

Sound
Decreased the volume of vehicle sounds for players inside vehicles in FPP mode

Replay
The replay system has now been updated to a newer version and past replay files cannot be played anymore

Bug Fixes
Fixed an issue where destroying doors with grenades or Molotovs did not display debris.
Fixed an issue where some free-falling characters appeared to be locked in default free-fall animation.
Fixed an issue where pausing in replay did not pause the sounds.
Fixed an issue where a frying pan and a firearm could be held at the same time.
Fixed an issue where the breath gauge did not appear in killer spectating, death cam, or replay.
Fixed an issue where spectating in FPP showed inaccurate character locations.
Fixed an issue where a player that had been disconnected and reconnected could voice chat with the player he/she is spectating through killer spectating, if his/her team was eliminated while the player was disconnected.
Fixed an issue where leaning was possible while in an emote animation.
Fixed an issue where two players moving in a small space could sometimes get stuck.
Fixed an issue where the reporting screen message in spectator mode was displayed in English only

You can now place markers Rainbow Six Siege style...

Hellsau
Jan 14, 2010

NEVER FUCKING TAKE A NIGHT OFF CLAN WARS.
That is so many no-brainer quality-of-life improvements that I don't understand why it's all in one giant patch. Surely these things could have been added in piecemeal rather than waiting for so long to add them all in at once? Either way if the servers are functional and the sound system isn't completely broken I'm interested.

Gildiss
Aug 24, 2010

Grimey Drawer
:siren:You can now place map markers without opening the map. 
Right-clicking while pressing the Alt key places a marker on the map at the aimed spot. 

waffle enthusiast
Nov 16, 2007



TIL alt apparently does a lot of things.

B-Mac
Apr 21, 2003
I'll never catch "the gay"!
Is this update just on the test servers at the moment?

Thom P. Tiers
May 29, 2008

Red Birds
Red Ass
Red Text

B-Mac posted:

Is this update just on the test servers at the moment?

Correct. And they just did maint last night, so I would think this *might* be a week long test server patch.

Shooting Blanks
Jun 6, 2007

Real bullets mess up how cool this thing looks.

-Blade



Hellsau posted:

That is so many no-brainer quality-of-life improvements that I don't understand why it's all in one giant patch. Surely these things could have been added in piecemeal rather than waiting for so long to add them all in at once? Either way if the servers are functional and the sound system isn't completely broken I'm interested.

When was the last significant patch prior to PGI? Only thing I can think of is they didn't want to make significant changes immediately before an event like that.

Hockles
Dec 25, 2007

Resident of Camp Blood
Crystal Lake

Shooting Blanks posted:

When was the last significant patch prior to PGI? Only thing I can think of is they didn't want to make significant changes immediately before an event like that.

Dunno what you mean by significant, but....

Patch 18 (July 17th) -- custom games for everyone! Also QBU on Sanhok
Patch 17.1 (July 11th) -- fixed ping-based matchmaking in NA and MMR on Sanhok
Patch 17 (July 3) -- PGI UI and some minor changes to Sanhok
Patch 16 (June 27) -- Event Pass
Patch 15 (June 11) -- Sanhok release, new safezone/bluezone graphics, custom crosshair color
Patch 14 (May 30) -- changed throwables (bigger flame for molotov, etc), M24 out of crate into world, HRTF added

Thom P. Tiers
May 29, 2008

Red Birds
Red Ass
Red Text

Shooting Blanks posted:

When was the last significant patch prior to PGI? Only thing I can think of is they didn't want to make significant changes immediately before an event like that.

I mean they added a full new map one month ago.

But otherwise: 4/26/18 when they did all the weapon balancing and changed all the grip attachments and poo poo.

https://pubg.gamepedia.com/Patch_Notes

JEEVES420
Feb 16, 2005

The world is a mess... and I just need to rule it
Bullet penetration system is now applied to forearms.

No more blocking bullets like your Wonder Woman :dance:

Thom P. Tiers
May 29, 2008

Red Birds
Red Ass
Red Text

JEEVES420 posted:

Bullet penetration system is now applied to forearms.

No more blocking bullets like your Wonder Woman :dance:

*unless you are being shot with a shotgun

which is the most infuriating weapon in this game

Hockles
Dec 25, 2007

Resident of Camp Blood
Crystal Lake

So, you all have seen the flying car hacker. But, what I haven't seen is that the hacker can control the car, even after they are dead. A flying car hacker just killed everyone with a blown up car in a server, giving A1RM4X, Moczy, Reznick, and Ashek an easy victory.

Glad to see that is still in the game, and even worse now.

Ziploc
Sep 19, 2006
MX-5
tbh if I saw that I think I'd be laughing to hard to care.

Thom P. Tiers
May 29, 2008

Red Birds
Red Ass
Red Text
Out of the thousands and thousands of games I've played I've never seen a flying car in my games. We had the flying car dude in our game (weed wizard) but he wasn't flying a car around near us at all.

Jeffrey of YOSPOS
Dec 22, 2005

GET LOSE, YOU CAN'T COMPARE WITH MY POWERS
edit: oh nevermind I misread

Star Man
Jun 1, 2008

There's a star maaaaaan
Over the rainbow
I'm going to go all :tinfoil: and say that the flying car is a setup to catch people that are willing to break the game rules.

willroc7
Jul 24, 2006

BADGES? WE DON'T NEED NO STINKIN' BADGES!
In the game where ichi clutched out the 1v4 against J9, wadu and company I killed weed_wizard. He was just standing still next to a car and I 1-tapped him without thinking twice. Weird.

Thom P. Tiers
May 29, 2008

Red Birds
Red Ass
Red Text
The two best things they could do for this game still aren't in these notes.

-Dynamic blue zones for Erangel/Miramar
-Increase loot by 30% or 40% on Erangel/Miramar

Still good patch notes, though.

B-Mac
Apr 21, 2003
I'll never catch "the gay"!

Thom P. Tiers posted:

The two best things they could do for this game still aren't in these notes.

-Dynamic blue zones for Erangel/Miramar
-Increase loot by 30% or 40% on Erangel/Miramar

Still good patch notes, though.

Those zone changes that were live for a week or two were great, definitely changed the pace of the game.

Thom P. Tiers
May 29, 2008

Red Birds
Red Ass
Red Text

B-Mac posted:

Those zone changes that were live for a week or two were great, definitely changed the pace of the game.

They were legit live for 12 hours. I was extremely sad.

Jeffrey of YOSPOS
Dec 22, 2005

GET LOSE, YOU CAN'T COMPARE WITH MY POWERS
That was seriously the best night of pubg ever.

hawowanlawow
Jul 27, 2009

that guy is always a dickweed

Scoss
Aug 17, 2015
I know some people will say it dumbs down a unique aspect of the game, but being able to place markers with your crosshair is such a huge and welcome QoL change.

I'm sure I am not the only person whose friends say "I see a guy!" and I have to interrogate them to get them to elaborate, and then only sometimes get useful descriptors. Or to have them respond with a directional heading that is useless unless I perform advanced mental calculus because we're not in the same house.

Jeffrey of YOSPOS
Dec 22, 2005

GET LOSE, YOU CAN'T COMPARE WITH MY POWERS
lol if you're not good at real-time vector math by now.

Thom P. Tiers
May 29, 2008

Red Birds
Red Ass
Red Text
The markers are actually real bad and dumb and I hope they get changed. I thought it was going to be click on this spot to mark your minimap, but nah, it's an actual live marker on the loving building/tree/rock you marked and it shades out through closer objects so you know the distance of the mark. It's real bad.

Hellsau
Jan 14, 2010

NEVER FUCKING TAKE A NIGHT OFF CLAN WARS.

Thom P. Tiers posted:

The markers are actually real bad and dumb and I hope they get changed. I thought it was going to be click on this spot to mark your minimap, but nah, it's an actual live marker on the loving building/tree/rock you marked and it shades out through closer objects so you know the distance of the mark. It's real bad.

Oh that's a loving idiotic choice then, why not just do it literally like the previous minimap markers except you can mark a point on the map by just looking at a point in the game and pressing a button?

Dungeon Ecology
Feb 9, 2011

Thom P. Tiers posted:

The markers are actually real bad and dumb and I hope they get changed. I thought it was going to be click on this spot to mark your minimap, but nah, it's an actual live marker on the loving building/tree/rock you marked and it shades out through closer objects so you know the distance of the mark. It's real bad.

this will change to what you have described after a few months of people bitching i bet. give it time :)

Hippie Hedgehog
Feb 19, 2007

Ever cuddled a hedgehog?
Oh, the test servers are NA/AS only this time. I wish they would say that prominently somewhere. I just waited 25 minutes to download the test client for nothing.

Accretionist
Nov 7, 2012
I BELIEVE IN STUPID CONSPIRACY THEORIES
I still need to figure out camera angles

There's a guy standing in a room watching the corner.

I shoulder the weapon and fire along my line of sight as I sweep around the corner. From my perspective, no gap between line-of-sight and where I'm spraying. He shoots me from outside my line-of-sight, as though through the wall.

On replay, my entire body was exposed with like a foot of empty space between me and the edge of the wall as I'm firing out into the middle of the room. I'm an idiot.

Thom P. Tiers
May 29, 2008

Red Birds
Red Ass
Red Text

Accretionist posted:

I still need to figure out camera angles

There's a guy standing in a room watching the corner.

I shoulder the weapon and fire along my line of sight as I sweep around the corner. From my perspective, no gap between line-of-sight and where I'm spraying. He shoots me from outside my line-of-sight, as though through the wall.

On replay, my entire body was exposed with like a foot of empty space between me and the edge of the wall as I'm firing out into the middle of the room. I'm an idiot.

It's more of an issue of de-sync and lag than camera angles. You will get killed behind walls/corners all the time because what your opponent sees is not the exact same thing you see, and it depends on who is winning the battle of de-sync/lag for who wins that fight.

Thermopyle
Jul 1, 2003

...the stupid are cocksure while the intelligent are full of doubt. —Bertrand Russell

Thom P. Tiers posted:

The markers are actually real bad and dumb and I hope they get changed. I thought it was going to be click on this spot to mark your minimap, but nah, it's an actual live marker on the loving building/tree/rock you marked and it shades out through closer objects so you know the distance of the mark. It's real bad.

To be clear, it's a spot on the map as well as the one in the game world, and the one in the game world fades out after a bit of time.

Fano
Oct 20, 2010

Thermopyle posted:

To be clear, it's a spot on the map as well as the one in the game world, and the one in the game world fades out after a bit of time.

That actually sounds pretty ok as long as it's not incredibly intrusive and blinding.

SplitSoul
Dec 31, 2000

Had some good games lately. Played a Miramar duo with a friend tonight. We roll our buggy up on a small cluster of houses at the bottom of a slope and decide to camp out there until the circle moves. Another team spots our buggy from the top of the hill and start closing in, but as there are no windows to that side they manage to do so undetected. Totally oblivious to any of this, my friend dashes out to search the smaller buildings for a scope. By pure dumb luck he exits on the opposite side of their approach. We're alerted to their presence when one dude bounces his grenade off the building. Another grenade lands on the top floor and I throw myself out the window at the last second, only to land right smack dab in my friend's line of fire and lose half my health, but managing to finish off one dude before the other gets me, in turn getting shredded by my friend. All the meds and stims we could want. Two minutes later we're picked off by a solo from outside the circle.

Accretionist
Nov 7, 2012
I BELIEVE IN STUPID CONSPIRACY THEORIES

Thom P. Tiers posted:

It's more of an issue of de-sync and lag

That could be it. I just got killed after shooting someone in the head twice. On replay, I'm standing still for about a solid second. This is probably why there's no 'display ping' option.

Thom P. Tiers
May 29, 2008

Red Birds
Red Ass
Red Text
The ping markers have to be nerfed/removed. You can literally mark the crate drops in the air as soon as they leave the plane and it drops a pinpoint on your map to where the crate will drop. You can also bind your ping to shoot which makes a ping wherever you are also shooting.

Thom P. Tiers fucked around with this message at 14:54 on Aug 2, 2018

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Scoss
Aug 17, 2015
If the pings need to be nerfed, rather than outright removal, I would rather see some Battlefield style internal cooldown on marking things so that you can't do stuff like ping every time you shoot, maybe in combination with only letting the marker last a few seconds before fading out. Would encourage people to use it tactically, in conjunction with verbal communication while making callouts.

I haven't played on the Test server yet so I can't make firsthand judgments about if the pinging feels OP. I will say that I have never, ever felt satisfied in any way by making a really "sick callout" for my team. Yes, the pings simplify the communication aspect of the game, but it's important to ask if the things being simplified result in the loss of anything meaningful, and I'm not convinced it does.

Scoss fucked around with this message at 16:37 on Aug 2, 2018

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