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maybe try shooting more people? the game is primarily about murdering your fellow players
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# ? Aug 1, 2018 06:37 |
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# ? May 30, 2024 09:51 |
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Here we go again. Oh no, someone is playing the game in a way I don't enjoy playing. I must tell them how to play the way I like to play.
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# ? Aug 1, 2018 09:00 |
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maybe if he shot people, it would be 8 straight 1's
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# ? Aug 1, 2018 09:27 |
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I don't even play the game anymore and I'm genuinely jealous of that +113.
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# ? Aug 1, 2018 09:30 |
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quote:PC 1.0 Update #19 You can now place markers Rainbow Six Siege style...
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# ? Aug 1, 2018 10:10 |
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That is so many no-brainer quality-of-life improvements that I don't understand why it's all in one giant patch. Surely these things could have been added in piecemeal rather than waiting for so long to add them all in at once? Either way if the servers are functional and the sound system isn't completely broken I'm interested.
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# ? Aug 1, 2018 10:22 |
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You can now place map markers without opening the map. Right-clicking while pressing the Alt key places a marker on the map at the aimed spot.
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# ? Aug 1, 2018 13:08 |
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TIL alt apparently does a lot of things.
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# ? Aug 1, 2018 14:25 |
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Is this update just on the test servers at the moment?
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# ? Aug 1, 2018 14:34 |
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B-Mac posted:Is this update just on the test servers at the moment? Correct. And they just did maint last night, so I would think this *might* be a week long test server patch.
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# ? Aug 1, 2018 14:45 |
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Hellsau posted:That is so many no-brainer quality-of-life improvements that I don't understand why it's all in one giant patch. Surely these things could have been added in piecemeal rather than waiting for so long to add them all in at once? Either way if the servers are functional and the sound system isn't completely broken I'm interested. When was the last significant patch prior to PGI? Only thing I can think of is they didn't want to make significant changes immediately before an event like that.
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# ? Aug 1, 2018 15:16 |
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Shooting Blanks posted:When was the last significant patch prior to PGI? Only thing I can think of is they didn't want to make significant changes immediately before an event like that. Dunno what you mean by significant, but.... Patch 18 (July 17th) -- custom games for everyone! Also QBU on Sanhok Patch 17.1 (July 11th) -- fixed ping-based matchmaking in NA and MMR on Sanhok Patch 17 (July 3) -- PGI UI and some minor changes to Sanhok Patch 16 (June 27) -- Event Pass Patch 15 (June 11) -- Sanhok release, new safezone/bluezone graphics, custom crosshair color Patch 14 (May 30) -- changed throwables (bigger flame for molotov, etc), M24 out of crate into world, HRTF added
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# ? Aug 1, 2018 15:26 |
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Shooting Blanks posted:When was the last significant patch prior to PGI? Only thing I can think of is they didn't want to make significant changes immediately before an event like that. I mean they added a full new map one month ago. But otherwise: 4/26/18 when they did all the weapon balancing and changed all the grip attachments and poo poo. https://pubg.gamepedia.com/Patch_Notes
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# ? Aug 1, 2018 15:27 |
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Bullet penetration system is now applied to forearms. No more blocking bullets like your Wonder Woman
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# ? Aug 1, 2018 15:31 |
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JEEVES420 posted:Bullet penetration system is now applied to forearms. *unless you are being shot with a shotgun which is the most infuriating weapon in this game
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# ? Aug 1, 2018 15:35 |
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So, you all have seen the flying car hacker. But, what I haven't seen is that the hacker can control the car, even after they are dead. A flying car hacker just killed everyone with a blown up car in a server, giving A1RM4X, Moczy, Reznick, and Ashek an easy victory. Glad to see that is still in the game, and even worse now.
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# ? Aug 1, 2018 15:58 |
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tbh if I saw that I think I'd be laughing to hard to care.
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# ? Aug 1, 2018 16:01 |
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Out of the thousands and thousands of games I've played I've never seen a flying car in my games. We had the flying car dude in our game (weed wizard) but he wasn't flying a car around near us at all.
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# ? Aug 1, 2018 16:06 |
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edit: oh nevermind I misread
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# ? Aug 1, 2018 16:07 |
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I'm going to go all and say that the flying car is a setup to catch people that are willing to break the game rules.
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# ? Aug 1, 2018 16:20 |
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In the game where ichi clutched out the 1v4 against J9, wadu and company I killed weed_wizard. He was just standing still next to a car and I 1-tapped him without thinking twice. Weird.
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# ? Aug 1, 2018 16:41 |
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The two best things they could do for this game still aren't in these notes. -Dynamic blue zones for Erangel/Miramar -Increase loot by 30% or 40% on Erangel/Miramar Still good patch notes, though.
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# ? Aug 1, 2018 17:32 |
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Thom P. Tiers posted:The two best things they could do for this game still aren't in these notes. Those zone changes that were live for a week or two were great, definitely changed the pace of the game.
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# ? Aug 1, 2018 17:38 |
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B-Mac posted:Those zone changes that were live for a week or two were great, definitely changed the pace of the game. They were legit live for 12 hours. I was extremely sad.
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# ? Aug 1, 2018 17:42 |
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That was seriously the best night of pubg ever.
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# ? Aug 1, 2018 18:47 |
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that guy is always a dickweed
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# ? Aug 1, 2018 19:33 |
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I know some people will say it dumbs down a unique aspect of the game, but being able to place markers with your crosshair is such a huge and welcome QoL change. I'm sure I am not the only person whose friends say "I see a guy!" and I have to interrogate them to get them to elaborate, and then only sometimes get useful descriptors. Or to have them respond with a directional heading that is useless unless I perform advanced mental calculus because we're not in the same house.
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# ? Aug 1, 2018 20:31 |
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lol if you're not good at real-time vector math by now.
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# ? Aug 1, 2018 20:37 |
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The markers are actually real bad and dumb and I hope they get changed. I thought it was going to be click on this spot to mark your minimap, but nah, it's an actual live marker on the loving building/tree/rock you marked and it shades out through closer objects so you know the distance of the mark. It's real bad.
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# ? Aug 1, 2018 20:59 |
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Thom P. Tiers posted:The markers are actually real bad and dumb and I hope they get changed. I thought it was going to be click on this spot to mark your minimap, but nah, it's an actual live marker on the loving building/tree/rock you marked and it shades out through closer objects so you know the distance of the mark. It's real bad. Oh that's a loving idiotic choice then, why not just do it literally like the previous minimap markers except you can mark a point on the map by just looking at a point in the game and pressing a button?
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# ? Aug 1, 2018 21:07 |
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Thom P. Tiers posted:The markers are actually real bad and dumb and I hope they get changed. I thought it was going to be click on this spot to mark your minimap, but nah, it's an actual live marker on the loving building/tree/rock you marked and it shades out through closer objects so you know the distance of the mark. It's real bad. this will change to what you have described after a few months of people bitching i bet. give it time
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# ? Aug 1, 2018 21:15 |
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Oh, the test servers are NA/AS only this time. I wish they would say that prominently somewhere. I just waited 25 minutes to download the test client for nothing.
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# ? Aug 1, 2018 21:19 |
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I still need to figure out camera angles There's a guy standing in a room watching the corner. I shoulder the weapon and fire along my line of sight as I sweep around the corner. From my perspective, no gap between line-of-sight and where I'm spraying. He shoots me from outside my line-of-sight, as though through the wall. On replay, my entire body was exposed with like a foot of empty space between me and the edge of the wall as I'm firing out into the middle of the room. I'm an idiot.
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# ? Aug 1, 2018 21:21 |
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Accretionist posted:I still need to figure out camera angles It's more of an issue of de-sync and lag than camera angles. You will get killed behind walls/corners all the time because what your opponent sees is not the exact same thing you see, and it depends on who is winning the battle of de-sync/lag for who wins that fight.
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# ? Aug 1, 2018 21:39 |
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Thom P. Tiers posted:The markers are actually real bad and dumb and I hope they get changed. I thought it was going to be click on this spot to mark your minimap, but nah, it's an actual live marker on the loving building/tree/rock you marked and it shades out through closer objects so you know the distance of the mark. It's real bad. To be clear, it's a spot on the map as well as the one in the game world, and the one in the game world fades out after a bit of time.
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# ? Aug 1, 2018 21:53 |
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Thermopyle posted:To be clear, it's a spot on the map as well as the one in the game world, and the one in the game world fades out after a bit of time. That actually sounds pretty ok as long as it's not incredibly intrusive and blinding.
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# ? Aug 1, 2018 23:13 |
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Had some good games lately. Played a Miramar duo with a friend tonight. We roll our buggy up on a small cluster of houses at the bottom of a slope and decide to camp out there until the circle moves. Another team spots our buggy from the top of the hill and start closing in, but as there are no windows to that side they manage to do so undetected. Totally oblivious to any of this, my friend dashes out to search the smaller buildings for a scope. By pure dumb luck he exits on the opposite side of their approach. We're alerted to their presence when one dude bounces his grenade off the building. Another grenade lands on the top floor and I throw myself out the window at the last second, only to land right smack dab in my friend's line of fire and lose half my health, but managing to finish off one dude before the other gets me, in turn getting shredded by my friend. All the meds and stims we could want. Two minutes later we're picked off by a solo from outside the circle.
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# ? Aug 2, 2018 02:51 |
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Thom P. Tiers posted:It's more of an issue of de-sync and lag That could be it. I just got killed after shooting someone in the head twice. On replay, I'm standing still for about a solid second. This is probably why there's no 'display ping' option.
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# ? Aug 2, 2018 06:04 |
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The ping markers have to be nerfed/removed. You can literally mark the crate drops in the air as soon as they leave the plane and it drops a pinpoint on your map to where the crate will drop. You can also bind your ping to shoot which makes a ping wherever you are also shooting.
Thom P. Tiers fucked around with this message at 14:54 on Aug 2, 2018 |
# ? Aug 2, 2018 14:51 |
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# ? May 30, 2024 09:51 |
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If the pings need to be nerfed, rather than outright removal, I would rather see some Battlefield style internal cooldown on marking things so that you can't do stuff like ping every time you shoot, maybe in combination with only letting the marker last a few seconds before fading out. Would encourage people to use it tactically, in conjunction with verbal communication while making callouts. I haven't played on the Test server yet so I can't make firsthand judgments about if the pinging feels OP. I will say that I have never, ever felt satisfied in any way by making a really "sick callout" for my team. Yes, the pings simplify the communication aspect of the game, but it's important to ask if the things being simplified result in the loss of anything meaningful, and I'm not convinced it does. Scoss fucked around with this message at 16:37 on Aug 2, 2018 |
# ? Aug 2, 2018 16:31 |