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The Narrator posted:One's for, one's against, one's not sure one way or another. The last one is advocating tolerance from both sides.
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# ? Jul 31, 2018 11:10 |
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# ? Jun 4, 2024 01:21 |
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Gort posted:
yeah really makes u think
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# ? Aug 1, 2018 21:47 |
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Paradox DOES go out of it's way to not call Admiral Horthy a Fascist.
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# ? Aug 1, 2018 22:01 |
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Well, he was far worse than a fascist. He was Hungarian.
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# ? Aug 1, 2018 23:00 |
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He was also still an admiral long after the state stopped having a coastline. e; admiral horthy, land of contrasts Nosfereefer fucked around with this message at 00:34 on Aug 2, 2018 |
# ? Aug 2, 2018 00:27 |
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Hungary gets the fun opportunity to have an explicitly fascist monarchy run by a guy who joined the SS in our timeline.
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# ? Aug 2, 2018 00:34 |
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Funky Valentine posted:Hungary gets the fun opportunity to have an explicitly fascist monarchy run by a guy who joined the SS in our timeline.
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# ? Aug 2, 2018 04:03 |
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AAAAA! Real Muenster posted:Are you talking about the Habsburg guy that they can bring back, orrr?
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# ? Aug 2, 2018 04:38 |
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Funky Valentine posted:Of the "restore the monarchy" paths, one is installing this guy as the head of a fascist Hungary.
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# ? Aug 2, 2018 17:20 |
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New Imperator Dev Diary. Unit abilities, and how it looks in the code for modding.
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# ? Aug 6, 2018 08:40 |
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quote:Select Objective - Can Select an Objective for this unit, and it will perform it without further input from you. More details in a later development diary. This one sounds good for all the people who didn’t want any playing in their game.
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# ? Aug 6, 2018 10:05 |
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Fellblade posted:This one sounds good for all the people who didn’t want any playing in their game. More of an MP feature I expect since you can't pause
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# ? Aug 6, 2018 10:11 |
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That modding/scripting layer... Loops...
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# ? Aug 6, 2018 14:09 |
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quote:Phalanx - Slower movement for armies, while heavy infantry defence is much stronger. Hmm is movement speed also an in-combat thing or is this what it looks like and their movement speed is reduced out of combat? Because I think it's pretty funny to imagine legions of Greeks marching in tight battle formations everywhere they go. "The enemy could attack at any time, boys, now form up! We've got two miles to go until we reach Athens, so we should be there by Thursday!"
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# ? Aug 6, 2018 16:20 |
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catlord posted:New Imperator Dev Diary. Unit abilities, and how it looks in the code for modding. Not sure why they highlight the "split in half", "disband", and "reorganize" buttons but the idea of stances is at least interesting.
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# ? Aug 6, 2018 17:37 |
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bees everywhere posted:Hmm is movement speed also an in-combat thing or is this what it looks like and their movement speed is reduced out of combat? Because I think it's pretty funny to imagine legions of Greeks marching in tight battle formations everywhere they go. "The enemy could attack at any time, boys, now form up! We've got two miles to go until we reach Athens, so we should be there by Thursday!"
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# ? Aug 6, 2018 17:41 |
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Dwesa posted:Sounds like something toggled also out of combat , like raiding in CK2. The idea of the phalanx being an army toggle thing rather than a passive effect of your army composition feels.. wrong. But we will see.
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# ? Aug 6, 2018 17:49 |
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Beamed posted:The idea of the phalanx being an army toggle thing rather than a passive effect of your army composition feels.. wrong. But we will see.
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# ? Aug 6, 2018 19:29 |
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Fellblade posted:This one sounds good for all the people who didn’t want any playing in their game. hmmm yes, if I don't have to directly control every single one of my units literally all the time then I'm not really playing the game
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# ? Aug 6, 2018 19:35 |
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Pakled posted:Stellaris atrocities are a lot less visceral than other Paradox atrocities (at least to me) because While that's true, going through the long and expensive route from basic droids to fully sapient synthetic AI pops with full species rights just like organics and then turning right around and enslaving them into manual labor is just
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# ? Aug 6, 2018 19:41 |
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AAAAA! Real Muenster posted:I think it makes sense because it allows for rapid movement, but more vulnerable, or slower movement but less vulnerable. It adds something tangible to the fact that an army that is marching is not ready for combat and an army that is ready for combat is not ready to march; an army that wants to march *and* be ready to fight will march slower. There's also the question of how the toggle actually works. If it takes a month to switch into phalanx mode, or if switching comes with a morale drop that then slowly ticks up (like disembarking in EU4), and if that weak inbetween state lasts long enough for enemy cavalry to cross several provinces and attack you, it would be a more meaningful choice because you'd have to commit to waging a much slower war before entering enemy territory, and the risk of switching between the two modes whilst in enemy territory would be greater.
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# ? Aug 6, 2018 19:54 |
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Fister Roboto posted:hmmm yes, if I don't have to directly control every single one of my units literally all the time then I'm not really playing the game Yep
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# ? Aug 6, 2018 21:09 |
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I’m pretty sure the dream game for most paradox players is a game that paints the map itself.
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# ? Aug 6, 2018 21:11 |
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I really dig EU4 and Stellaris, I've tried to mess around with CK2 a few times but have a hard time getting into it Is there a good summary or writeup you've seen of how to ... enjoy CK2? Being not very familiar with it, it strikes me as a sort of character driven Paradox game where you regularly have to deal with losing territory to succession, your kings getting sick and having their faces cut off, all that kind of stuff. It would be interesting to play an intrigue, plotting, and scheming driven game like CK2, but I'm never quite sure what you're supposed to care about. Are you trying to get lots of land, or are you trying to build up cool heirs and a juicy court, or are you trying to do both? It would be super cool if there's a good writeup/video or guide to read what aspects people find enjoyable or rewarding.
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# ? Aug 6, 2018 21:14 |
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Ham Sandwiches posted:what aspects people find enjoyable or rewarding. Centuries-long breeding program to create a family of supermen.
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# ? Aug 6, 2018 21:22 |
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Ham Sandwiches posted:what aspects people find enjoyable or rewarding. Pillaging the Med and burning Rome as the Berber pirate queen of Crete. But in all seriousness, being character-driven rather than state-driven means that your goals can range anywhere from creating the greatest empire known to man, to killing all the loving Karlings. It's very freeform, in that way. It's not really a question of 'what should I care about,' rather 'what do I want to care about?'
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# ? Aug 6, 2018 21:34 |
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Yeah that makes sense, and given that, perhaps a way to phrase the question is "what kinds of freeform objectives work with the gameplay and the setting to be viable with the game mechanics rather than at odds with them"
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# ? Aug 6, 2018 21:37 |
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Ham Sandwiches posted:Yeah that makes sense, and given that, perhaps a way to phrase the question is "what kinds of freeform objectives work with the gameplay and the setting to be viable with the game mechanics rather than at odds with them" set yourself lofty goals similar to the sorts of goals you'd set for eu4, but stick with the game even when you have setbacks. you'll quickly run into the interpersonal shenanigans that make the game interesting plus the timeframe is so long that you can waste several generations and still accomplish whatever you're aiming for
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# ? Aug 6, 2018 21:41 |
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Yeah if you just start conquering like you would in eu4 you'll run into all the fun character mechanics. The system is very active and reactive, sometimes people will just decide to hate you and you have to then deal with that in fun ways. The whole world is divided up into de jure duchies and kingdoms and empires, so they give you a nice guide if you're not sure where to conquer.
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# ? Aug 6, 2018 21:55 |
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CharlestheHammer posted:Im pretty sure the dream game for most paradox players is a game that paints the map itself. Serious question: why do you people even care about just giving players an option to not have to manually control everything all the time? That's incredibly petty.
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# ? Aug 6, 2018 22:10 |
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Fister Roboto posted:Serious question: why do you people even care about just giving players an option to not have to manually control everything all the time? That's incredibly petty. because they're nerds op. Getting mad that people are doing things better than they are is their purpose in life
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# ? Aug 6, 2018 22:19 |
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Fister Roboto posted:Serious question: why do you people even care about just giving players an option to not have to manually control everything all the time? That's incredibly petty. Look, if someone is doing something in a different way than me, it's not okay. It doesn't matter that the end result is the same, if someone does something differently, we must speak out against it. Some abominations cannot be allowed to propagate.
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# ? Aug 6, 2018 22:20 |
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Agean90 posted:because they're nerds op. Getting mad that people are doing things better than they are is their purpose in life Better? Lol I guess not playing a game is one definition of better. VNs are the ideal game. Where were you people when the India thing was going on.
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# ? Aug 6, 2018 22:31 |
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CharlestheHammer posted:Better? You're a loving moron. Stop posting. (USER WAS PUT ON PROBATION FOR THIS POST)
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# ? Aug 6, 2018 22:34 |
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CharlestheHammer posted:Better? I was in the thread watching some guy melt down obnoxiously over a game. Where were you? Oh, right.
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# ? Aug 6, 2018 22:35 |
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Like this isn't a difficult concept. I don't want to have to babysit every single one of my armies literally all the loving time. That's not wanting to not play the game, unless you're a loving moron.
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# ? Aug 6, 2018 22:39 |
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Fister Roboto posted:You're a loving moron. Stop posting. You could make a bot that responds to all my posts. We wouldn’t lose anything of value. (USER WAS PUT ON PROBATION FOR THIS POST)
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# ? Aug 6, 2018 22:41 |
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How about we take this nonsense in the opposite direction, and make it so that you have to issue orders to every soldier and sailor in your military individually. Delegating command is for losers.
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# ? Aug 6, 2018 22:44 |
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CharlestheHammer posted:Better? u seem upset
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# ? Aug 6, 2018 22:44 |
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# ? Jun 4, 2024 01:21 |
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Agean90 posted:u seem upset Or maybe I like VNs Fister Roboto posted:How about we take this nonsense in the opposite direction, and make it so that you have to issue orders to every soldier and sailor in your military individually. Delegating command is for losers. People do complain combat is uninvolved so why not
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# ? Aug 6, 2018 22:45 |