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bio347 posted:The Grab action, specifically, can only target things up to one size category bigger than you per the PHB (unless that was errated out at some point). There is not, however, anything that says powers that grab the target are limited by that (AFAIK). Yeah the prior answers is what I thought, but this is the kind nuance I need. Got a page number?
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# ? Aug 1, 2018 23:50 |
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# ? Jun 6, 2024 08:39 |
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Xiahou Dun posted:Yeah the prior answers is what I thought, but this is the kind nuance I need. Got a page number?
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# ? Aug 1, 2018 23:52 |
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Ha, the thing I double checked on was completely missing the target line. Target: One creature that is no more than one size category larger than you. But that's for the grab power, not the grabbed condition. So other grabs work fine.
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# ? Aug 2, 2018 00:11 |
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Xiahou Dun posted:Yeah the prior answers is what I thought, but this is the kind nuance I need. Got a page number? PHB 290 or RC 243: quote:Grab: Standard Action Other powers (like Grappling Strike) do not have such a target restriction.
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# ? Aug 2, 2018 00:13 |
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Man, I really like mechanical language.
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# ? Aug 2, 2018 00:25 |
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You guys are the best. Thanks! I knew I was right.
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# ? Aug 2, 2018 01:04 |
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Kai Tave posted:Like I kiiiiiinda get this sentiment but my own personal opinion is that 4E didn't really need simplified classes. It wasn't an onerous, exhausting challenge to play a vanilla sword-and-shield fighter and Just Hit Stuff, you didn't need a simplified subclass for the hypothetical player who seemingly can't handle the rigorous complexities of Marking like someone in one of those informercials who can't pour milk into a glass without setting their kitchen on fire. Or hell, a vanilla Rogue with a dagger, you get Combat Advantage and you do BIG MONEY DAMAGE, rinse repeat. The Wizard might have been a scooch more involved with things like copious forced movement and swappable Dailies but, I mean, Warlocks were there. Sorcerers too. I've a player in one group who when you asked him what he wanted to play then about half the time he'd choose a mage in any edition. Thing is he really isn't very good at D&D wizards because he's not that good at keeping track of options. On the other hand he's had the most fun involving the actual mechanics he's ever had in D&D when playing an Elementalist; most of what he wants to do in combat is burninate, and the rest of the wizard class has been the crap he puts up with to do that. I've also seen another player utterly transform in terms of both effectiveness and enjoyment when we switched his PHB ranger for a scout. (It may not be a coincidence that both players had been playing D&D since the 1970s)
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# ? Aug 2, 2018 01:43 |
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Playing the game since the 70s, never actually bothered to learn half of the rules for it. Sounds exactly like your average D&D grognard.
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# ? Aug 2, 2018 02:30 |
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I could see the grab discussion going both ways. If I were you I'd ask the DM to let you grab without the restriction if that's your whole build, but if he says no I can see how that's justified too.
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# ? Aug 2, 2018 02:47 |
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starkebn posted:I could see the grab discussion going both ways. If I were you I'd ask the DM to let you grab without the restriction if that's your whole build, but if he says no I can see how that's justified too. RAW applying the Grabbed status doesn't care about size and it's very explicitly the intent of the Brawler. If the GM says no he's being a dick for no reason.
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# ? Aug 2, 2018 02:49 |
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Kai Tave posted:RAW applying the Grabbed status doesn't care about size and it's very explicitly the intent of the Brawler. If the GM says no he's being a dick for no reason. quote:Bash and Pinion So what does it mean to grab something? this is the description for grab: quote:Grab The first sentence says grab is the same for every class, but some powers make it extra hard to escape your grab, like the penalty to Dex in Bash and Pinion. It's kind of unclear to me whether the target for the power should always override the target for the grab condition which is why I say it could go either way in my opinion. e: rule of cool says it shouldn't matter, and that's probably more fun. starkebn fucked around with this message at 03:13 on Aug 2, 2018 |
# ? Aug 2, 2018 03:11 |
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That's not the right description; the grab power (RC 243) is not the grabbed condition (RC 231).
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# ? Aug 2, 2018 03:32 |
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Auralsaurus Flex posted:That's not the right description; the grab power (RC 243) is not the grabbed condition (RC 231). exactly, which power says your target is automatically grabbed? not that you grab it? there are a few, but not the brawling fighter ones I can see starkebn fucked around with this message at 03:37 on Aug 2, 2018 |
# ? Aug 2, 2018 03:33 |
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Specific overrides general and always has, and if the GM needs to see it in writing it's on page 29 of the Rules Compendium. Bash and Pinion is very clear that on a hit you grab the target, period. 4E doesn't gently caress around with naturalistic language, you do what it says on the power. And since specific overrides general, a halfling brawler can use Bash and Pinion to grab a Ginormous Elder Dragon.
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# ? Aug 2, 2018 03:40 |
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I think in this case it could be more clear, there are powers that say your target is grabbed, but the fighter powers say you grab. Just saying, because someone was just saying how much they love the clear writing.
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# ? Aug 2, 2018 03:44 |
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starkebn posted:exactly, which power says your target is automatically grabbed? not that you grab it? Please read the grabbed condition: quote:The creature is immobilized. Within it's own text, "grab" is synonymous with "grabbed." The "Grab" power is a class agnostic way for any creature/class to "grab" a target. Further, the condition also makes it clear that there are multiple powers/effects that inflict this condition. You've made a distinction between "you grab the target" and "you're target is grabbed," which the game itself does not make. It'd be a little clearer if the generic grab power was "Grapple" or something, but denying grabs from other powers/effects on the basis of the text in the Grab power is incorrect.
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# ? Aug 2, 2018 03:56 |
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In addition to Generic Octopus's post, your quoted text for the grab power is pre-errata.Rules Compendium, pg. 243 posted:Grab Unless you're intently keen on infinite recursion, it is obvious that "grabbing a target" means imposing the grabbed condition upon that target. Is it unfortunate that two different mechanics share the same term, but both are the most aptly named when considered in a vacuum. The designers must have come to the conclusion that, since they are different types of mechanics – namely a general condition and a specific power – any ambiguity stemming from their shared name was outweighed by the intuitiveness of that chosen name.
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# ? Aug 2, 2018 04:02 |
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Generic Octopus posted:Please read the grabbed condition: Okay, but the following is more clear if clarity is what we want. I agree the powers should let you grab things, but I can see why some people think grabbing a gigantic dragon by the tail might not immobilize it. quote:Garrote Strangle quote:Hidden Stab quote:Net Snare
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# ? Aug 2, 2018 04:05 |
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I like a good rules lawyering, but are you actually arguing active vs passive voice? Pro tip : I have 40 years of formal semantics proofs showing those mean the same loving thing. God drat. It has been rigorously proven, like, a lot, that “John grabbed the box” and “The box was grabbed by John” mean the exact same thing and you can not find a contrastive situation.
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# ? Aug 2, 2018 04:30 |
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I'm just saying when it says "you grab the target" could, in some people's mind mean "look at the grab description" which has a rider saying you can't grab a target that is more than one size bigger than you. and, "you grab the target" is not absolutely, undeniably clearly, exactly the same as "john grabbed the target" or "the target was grabbed". If the language was as clear as people crow about, it would be undeniably clear to me too.
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# ? Aug 2, 2018 04:46 |
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starkebn posted:I'm just saying when it says "you grab the target" could, in some people's mind mean "look at the grab description" which has a rider saying you can't grab a target that is more than one size bigger than you. I'd only consider this to be the case if the power said "you perform the Grab Action as part of this attack". It seems pretty clearly that it simply applies the same [/i]condition[/i] as the Grab Action, with it's own requirements and process.
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# ? Aug 2, 2018 04:55 |
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You're either arguing with the actual technical terms as stated by the designer, which, hey welcome to 4th edition we don't do natural language anymore, and therefore you're trivially wrong. Or, you bizarrely assume this is a natural language argument and then you are somehow even more wrong. There are literally decades of mathematical proofs showing that active and passive voice descriptions have the same truth conditions ; it's an entirely fruitless argument. Very smart people have been trying for a long time to give a contrasting example and have always failed. There are literally dozens of PhD's on this topic. Please, give me an actual truth conditional entailment that is different between the statements I gave. I dare you. You cement this by somehow bringing up a frankly surreal argument based around pronouns. The only difference between "I kissed Mary" and "John kissed Mary" is who is doing the kissing action : nothing about the meaning of the verb "to kiss" changes. This is just as obvious in your weird desire to show a difference between various inflectional morphology that also doesn't change the root meaning ; this is like arguing that pluralizing "dog" somehow means I'm not talking about domesticated canines. It's loving facile. You're the worst kind of pedant. A bad and poorly informed one. :linguistmicdrop: At least try next time. Jesus.
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# ? Aug 2, 2018 05:01 |
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Spiteski posted:I'd only consider this to be the case if the power said "you perform the Grab Action as part of this attack". that's certainly one interpretation, one of the valid one's in my opinion
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# ? Aug 2, 2018 05:02 |
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Xiahou Dun posted:You're either arguing with the actual technical terms as stated by the designer, which, hey welcome to 4th edition we don't do natural language anymore, and therefore you're trivially wrong. pretty quick to get to personal attacks when we're just discussing something, well done
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# ? Aug 2, 2018 05:04 |
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Yeah that great ice burn where I mock your knowledge of formal semantics, as we all learned in school. Classic. Totally you not talking out of your rear end. I hate people who do bullshit “natural language” fuckery that is patently false if you know how natural language functions.
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# ? Aug 2, 2018 05:07 |
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To put it another way, nobody in this thread finds the matter unclear except for you and this dude's GM who, by the sound of it, is basically only half paying attention to how the game works anyway.
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# ? Aug 2, 2018 05:08 |
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well, at least the OP can approach his DM having seen both sides of the discussion. sorry I'm now a loving apostate for saying I see how someone could come to a conclusion, lol
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# ? Aug 2, 2018 05:11 |
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Yes. Thank you. Sorry. I do language stuff for a living and had a long day of dealing with similar poo poo so I’m kind of on a hair trigger. Thanks everyone! Talked to the DM and everything is good now. Edit : you got an actual rebuttal or are you just gonna poo poo post like an idiot? Double edit : I’m the one who asked the question! you poo poo bird. Xiahou Dun fucked around with this message at 05:14 on Aug 2, 2018 |
# ? Aug 2, 2018 05:12 |
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Xiahou Dun posted:Yes. Thank you. Sorry. I do language stuff for a living and had a long day of dealing with similar poo poo so Im kind of on a hair trigger. still not sure what I did for you to keep going at me this way. Last I'll post about it.
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# ? Aug 2, 2018 05:16 |
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It's me, the lurker who is sincerely interested in logical analysis of naturalistic rules language.
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# ? Aug 2, 2018 05:38 |
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My Lovely Horse posted:I had a wizard player who did "Thunderwave every turn" and over the levels managed to make Thunderwave into something pretty scary and decently multipurpose, but it still meant a ton of powers were going to waste and I'd have loved to give her a variant class that actually supported "Thunderwave every turn." I had a glaive wielding thunderwave wizard and it was great fun. I specced into zones also though to support it, so it wasn't literally thunderwave every round. The GM had a fight on a 2 square ledge over a deathpit once and we basically stood up top and shoved guys into the pit as they came back up until they died.
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# ? Aug 2, 2018 06:35 |
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I don't think I've ever successfully shoved anyone over a ledge in all the years I've played 4E, they always make their saving throw to keep from going over.
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# ? Aug 2, 2018 06:37 |
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Kai Tave posted:I don't think I've ever successfully shoved anyone over a ledge in all the years I've played 4E, they always make their saving throw to keep from going over. I get why that rule's there, but it is incredibly frustrating to have a neat environmental effect you can shove an enemy into have a 55%+ chance of not working even after hitting. I really prefer Strike's version of that rule where to get a save against forced movement into hazardous terrain, you have to willingly fall prone to attempt it so at least something happens.
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# ? Aug 2, 2018 15:41 |
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I ended a fight in one move with a storm sorcerer by shoving the entire enemy group off a boat, it was neat
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# ? Aug 2, 2018 15:44 |
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gourdcaptain posted:I get why that rule's there, but it is incredibly frustrating to have a neat environmental effect you can shove an enemy into have a 55%+ chance of not working even after hitting. I really prefer Strike's version of that rule where to get a save against forced movement into hazardous terrain, you have to willingly fall prone to attempt it so at least something happens. Success on the save to resist being thrown off a cliff, or into whatever other flavor of permanent hazardous terrain, already leaves you prone. So at least something is happening either way . Rules Compendium 212 posted:Catching Oneself: If a target is forced over a precipice or into hindering terrain, such as lava or a pit, the target can immediately make a saving throw to avoid going over the edge or entering that terrain. If the creature saves, it falls prone in the last square it occupied before it would have fallen or entered the terrain. Otherwise, it falls over the edge or enters the terrain. Once the saving throw is resolved, the forced movement ends. Successful Businessmanga fucked around with this message at 16:12 on Aug 2, 2018 |
# ? Aug 2, 2018 16:09 |
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Does teleport overrule that saving throw? I always ruled it does because it doesn't make sense but I was wondering if that's accounted for in the rules.
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# ? Aug 2, 2018 22:04 |
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Yep! Teleporting isn't considered a type of forced movement apparently. Pull, Push, and Slide are all that matter.211 posted:Forced Movement e: I lied. Teleport has its own section and they get to make the save to negate the teleport, without risk of proning. Bleh. Successful Businessmanga fucked around with this message at 22:55 on Aug 2, 2018 |
# ? Aug 2, 2018 22:42 |
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Can someone give me some advice on shielding swordmages? Their mark mechanic looks good but almost all their powers look awful compared to fighters.
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# ? Aug 2, 2018 23:47 |
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Aside from the PHB1, and the 2 Adventurer's Vaults, does anybody know which other official books have large amounts of Magic Items? Or if anyone knows about like an online list of decent homebrew magic items or something, that would be helpful too.
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# ? Aug 3, 2018 00:49 |
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# ? Jun 6, 2024 08:39 |
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BattleCake posted:Aside from the PHB1, and the 2 Adventurer's Vaults, does anybody know which other official books have large amounts of Magic Items? Or if anyone knows about like an online list of decent homebrew magic items or something, that would be helpful too. Mordenkainen's Magnificent Macguffinarium or whatever it's called has some, though I can't remember if they're any good or not.
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# ? Aug 3, 2018 00:55 |