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Gumdrop Larry
Jul 30, 2006

FFG has been making cool stuff these past few years but KeyForge sounds straight butt gently caress crazy. Unless of course they have the greatest design team and playtesters ever assembled such that they can literally perfectly balance every card such that any combination that comprises a deck is of roughly equal power level. Yeah that's probably what they've done.

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werdnam
Feb 16, 2011
The scientist does not study nature because it is useful to do so. He studies it because he takes pleasure in it, and he takes pleasure in it because it is beautiful. If nature were not beautiful it would not be worth knowing, and life would not be worth living. -- Henri Poincare

PerniciousKnid posted:

Since I bought some poker chips to use with 1846, are there any other non-18xx games that would give me an excuse to use them?

Every game with paper money ever.
Power Grid and Age of Steam are two great examples, but you can also use them for things like Brass.

Edited to add: and Food Chain Magnate and Indonesia

Chill la Chill
Jul 2, 2007

Don't lose your gay


PerniciousKnid posted:

Since I bought some poker chips to use with 1846, are there any other non-18xx games that would give me an excuse to use them?

Games with cardboard coins like Caylus and Puerto Rico.

fozzy fosbourne
Apr 21, 2010

PerniciousKnid posted:

Since I bought some poker chips to use with 1846, are there any other non-18xx games that would give me an excuse to use them?

I have followed the learnings of Clearclaw and have even started using them for things like vp score tracks

Rutibex
Sep 9, 2001

by Fluffdaddy
What is stopping people from mixing the Keyforge cards into new decks? Is there some kind of card DRM?

CaptainRightful
Jan 11, 2005

werdnam posted:

Every game with paper money ever.
Power Grid and Age of Steam are two great examples, but you can also use them for things like Brass.

Edited to add: and Food Chain Magnate and Indonesia

The new deluxe version(s) of Brass will have very pretty clay poker chips for money.

werdnam
Feb 16, 2011
The scientist does not study nature because it is useful to do so. He studies it because he takes pleasure in it, and he takes pleasure in it because it is beautiful. If nature were not beautiful it would not be worth knowing, and life would not be worth living. -- Henri Poincare

Rutibex posted:

What is stopping people from mixing the Keyforge cards into new decks? Is there some kind of card DRM?

Apparently each deck has a unique card back.

Fellis
Feb 14, 2012

Kid, don't threaten me. There are worse things than death, and uh, I can do all of them.

Rutibex posted:

What is stopping people from mixing the Keyforge cards into new decks? Is there some kind of card DRM?

Honor

dropkickpikachu
Dec 20, 2003

Ash: You sell rocks?
Flint: Pewter City souveneirs, you want to buy some?
I can't conceive of a game where literally every deck is unique with its own card back. The sheer logistical nightmare of printing that seems impossible from a pragmatic sense. Which in my mind has to mean they're not being truthful when they say literally every deck is unique, but who loving knows. That seems entirely too ambitious, but I'd love to see it actually turn out good somehow.

The Narrator
Aug 11, 2011

bernie would have won

PerniciousKnid posted:

Since I bought some poker chips to use with 1846, are there any other non-18xx games that would give me an excuse to use them?

Lords of Vegas or anything casino themed is an obvious one. But yeah, anything with less-than-stellar money, especially paper money.

xiw
Sep 25, 2011

i wake up at night
night action madness nightmares
maybe i am scum

Cpig Haiku contest 2020 winner

https://www.fantasyflightgames.com/en/products/keyforge/ posted:

Every Archon Deck has its own title and unique card back, displaying the figure of your Archon and helping you easily identify the cards of your Archon Deck.



So I guess they're procedurally generating the card back images, which is pretty bonkers

Gumdrop Larry
Jul 30, 2006

Hope I pull a sweet Boss Meatbat deck

xiw
Sep 25, 2011

i wake up at night
night action madness nightmares
maybe i am scum

Cpig Haiku contest 2020 winner
(This also means that their card management app can know exactly what cards are in each deck based on its name, so yeah you probably can enforce people not messing with their decks)

CommonShore
Jun 6, 2014

A true renaissance man


What the gently caress is that poo poo. That sounds like Garfield is trying to recreate the original limited environment that he intended with magic - he claims that he never expected people to buy shitloads of packs to get optimized decks, and rather to just buy one starter and a few boosters.

jivjov
Sep 13, 2007

But how does it taste? Yummy!
Dinosaur Gum

I would assume this pretty much sticks a fork in Eldritch Horror. I'm honestly kind relieved. I love EH, but storage and organization has gotten tough. Now that there's a finite amount of it, I may get to work on some manner of thematic old trunk storage solution or something.

Rutibex
Sep 9, 2001

by Fluffdaddy
Its a dumb idea on multiple levels. In theory they are trying to recreate the limited card environment, and it does, but it also strangles the rest of the game. Magic has multiple ways of recreating the limited environment: sealed deck tournaments, or cube drafts, or whatever. Magic cards are generic, so they can be both a limited and constructed environment.

I understand why they want to do it. In theory they are killing the secondary market, because you can't sell individual power cards. This means people will spend their money buying random decks (in order to find one that is randomly more powerful than the current meta) instead of buying expensive single cards online. Except people actually like card trading and card selling, and the thrill of opening a pack to find an expensive card. Its like gambling and stock trading mixed together. Cutting that aspect out of the game will hurt their sales in the long run. They are stealing some of the value people get from buying Magic boosters (resale and trade value).

Bottom Liner
Feb 15, 2006


a specific vein of lasagna
What if booster packs but decks :v:

Gooncon is off to a roaring start. Pictures to follow. I’ll do some vlogs too if they don’t feed me too many beers.

The End
Apr 16, 2007

You're welcome.
Very surprised to see an expansion to Game of Thrones. At least, not without an unnecessary reboot first.

Rutibex
Sep 9, 2001

by Fluffdaddy

Bottom Liner posted:

What if booster packs but decks :v:

Magic literally already did this game concept. You used to be able to get big random packs called "Starter Decks". It had land and a bunch of random cards, enough to make a full deck. In theory you could just shuffle it all together and play. It would suck, but it would work. Now a days the starter decks are premade, so they do not suck as much but I kind of miss those randomized starter decks:

Cthulhu Dreams
Dec 11, 2010

If I pretend to be Cthulhu no one will know I'm a baseball robot.

PerniciousKnid posted:

Since I bought some poker chips to use with 1846, are there any other non-18xx games that would give me an excuse to use them?

Food chain magnate. Indonesia. Monopoly? :D

It's often not that exciting for games with cardboard coins as you're not making that much change. The advantage of poker chips is you can count quickly and eyeball stack sizes.

You could also.make a.print and play of money bags if you have some drawstring bags and a big plastic gem

Cthulhu Dreams fucked around with this message at 06:52 on Aug 2, 2018

El Fideo
Jun 10, 2016

I trusted a rhino and deserve all that came to me


homullus posted:

In an abstract way, you could think of Paperback and Hardback as deckbuilding action programming, and (most importantly) look at them for how they handle luck mitigation.

Ooh, I hadn't considered them. And yeah, Hardback makes sense as the inspiration. Make any card able to be the basic form of whatever action you need, instead of what's written. I'm going to have to think of what sort of theme would work for this, and see if that gives me any idea for mechanisms.

S.J.
May 19, 2008

Just who the hell do you think we are?

werdnam posted:

Apparently each deck has a unique card back.

It will take a miracle for this game not to hilariously, painfully die

Pierzak
Oct 30, 2010

Bottom Liner posted:

What if booster packs but decks :v:
Already done.
https://www.fantasyflightgames.com/en/products/keyforge/products/keyforge-call-archons-archon-deck/


Rutibex posted:

I kind of miss those randomized starter decks:

The first two packs look all kinds of comfy.

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk

That is literally what he was referencing.

Panzeh
Nov 27, 2006

"..The high ground"
Shandalar(the old microprose MTG game) is probably the closest thing to Garfield's vision of magic and it's pretty cool but not as a game players play against each other.

It'd be cool if that got remade, even if it weren't literally mtg. Or even just one with a set of cards with less dogshit creatures.

Boxman
Sep 27, 2004

Big fan of :frog:


Duels of the Planeswalkers is a similar idea. It was poo poo, though, because besides the annoyingly limited cardpool it wasn’t a 1:1 representation of Magic.

Limited cardpool + Magic Arena’s interface would be an interesting experiment, but they’re right to focus on getting proper constructed up and running first.

djfooboo
Oct 16, 2004




The End posted:

Very surprised to see an expansion to Game of Thrones. At least, not without an unnecessary reboot first.

The current edition was a reboot :haw:

Morpheus
Apr 18, 2008

My favourite little monsters
Richard Garfield is touted as some sort of god-tier designer, but the more I see of his stuff the more it feels like he sort of accidentally stumbled onto gamers' collective gambling and ocd tendencies with magic by accident, and has been coasting on that rep since. Like, his games aren't bad per se (I enjoy Bunny Kingdom), but if he wasn't the guy who made MtG I get the feeling he'd barely be known at all.

Kashuno
Oct 9, 2012

Where the hell is my SWORD?
Grimey Drawer

Morpheus posted:

Richard Garfield is touted as some sort of god-tier designer, but the more I see of his stuff the more it feels like he sort of accidentally stumbled onto gamers' collective gambling and ocd tendencies with magic by accident, and has been coasting on that rep since. Like, his games aren't bad per se (I enjoy Bunny Kingdom), but if he wasn't the guy who made MtG I get the feeling he'd barely be known at all.

I feel like he'd be known a little bit; Robo Rally is fun. King of Tokyo as well. Some of his games are all okay, but every time he tries to recapture the magic :guffaw: he makes totally forgettable messes. Keyforge is another example of that.

Chill la Chill
Jul 2, 2007

Don't lose your gay


Morpheus posted:

Richard Garfield is touted as some sort of god-tier designer, but the more I see of his stuff the more it feels like he sort of accidentally stumbled onto gamers' collective gambling and ocd tendencies with magic by accident, and has been coasting on that rep since. Like, his games aren't bad per se (I enjoy Bunny Kingdom), but if he wasn't the guy who made MtG I get the feeling he'd barely be known at all.

That’s exactly what I think as well. Robo rally and King of ____ games are light fare as well. He has some great design thoughts about the use of variance in games but lol at his actual application of them. MTG being a resource management system that has random resources has gotta be up there with bad application of roll and move in games.

SettingSun
Aug 10, 2013

I'm having a lot of trouble parsing how Keyforge tournament play is supposed to work. They tout each deck as wholly unique and immutable, but they mention that if certain decks prove too powerful in sanctioned play -- which is inevitable -- they'll retire them. Isn't that analogous to banning a player? Or will they ban certain cards, and as a result any decks that utilize them? How can there possibly be a meta if you're just effectively handed your deck at random? It's like the card game equivalent of a rogue-like video game. So many questions.

Huxley
Oct 10, 2012



Grimey Drawer
I always wanted to see what MaRo was capable of outside MTG. I know he's had ideas and done some things only his family and friends have seen. I wonder if he's been hitting the MTG nail for so long if he's even capable of designing outside the genre.

Free Gratis
Apr 17, 2002

Karate Jazz Wolf
I consider MTG to be a small miracle of a game, considering it was designed in the early 90’s and is robust enough to still have new interesting design iterations. The mana system, though still a bit of an issue, has been mitigated somewhat with newer cards.

Garfield also designed Vampire: The Eternal Struggle shortly after MTG, and it’s interesting to note the differences in his approach to the design. (The main resource isn’t inherently reliant on cards, cards in hand are instantly replaced as they are played, etc)

VTES was designed with multiplayer in mind though, so it couldn’t/can’t replace MTG as a 1v1 game, but it blows any MTG multiplayer variant completely out of the water.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Who’d have thought that the key- series of games would dip so low smh

Chill la Chill
Jul 2, 2007

Don't lose your gay


Richard breese has let his success get to his head!

Also the legacy of mtg will mostly be a couple of decent gimmicks, a bunch of attempts trying to get broken gimmicks to work and banning them again, and 20 years of kicker variants.

Stan Taylor
Oct 13, 2013

Touched Fuzzy, Got Dizzy
The other day valve announced their Dota 2 digital card game is coming out in November, and I know Richard Garfield worked on it, but I don't know how big a hand he had in it's design it if he was just a consultant. It looks like it could be fun.

Poopy Palpy
Jun 10, 2000

Im da fwiggin Poopy Palpy XD

Chill la Chill posted:

Richard breese has let his success get to his head!

And he still hasn't launched that Key Market Kickstarter he promised to do this year. :mad:

SettingSun
Aug 10, 2013

Reading the Keyforge rulebook, one of the keywords caught my eye: Maverick. A Maverick is a card that 'defects' to another house. So it's a card from one house that actually belongs to another. This would contribute to the randomness of the decks if any card could maverick (it's noted that occurrences of it are extremely rare). But I also suspect that it's this sort of card that will be the trump card of many winning decks.

Chill la Chill
Jul 2, 2007

Don't lose your gay


Poopy Palpy posted:

And he still hasn't launched that Key Market Kickstarter he promised to do this year. :mad:

Oh good, I still have Gentes, Endeavor, and Estates coming this year. I could wait until next year for Key Market+ flower. Also does anyone know when stronghold Kanban reprint will be out and when Kanban reverts back to Lacerda so he can launch an EGG deluxe edition?

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Boxman
Sep 27, 2004

Big fan of :frog:


SettingSun posted:

Reading the Keyforge rulebook, one of the keywords caught my eye: Maverick. A Maverick is a card that 'defects' to another house. So it's a card from one house that actually belongs to another. This would contribute to the randomness of the decks if any card could maverick (it's noted that occurrences of it are extremely rare). But I also suspect that it's this sort of card that will be the trump card of many winning decks.

Good, I love when RNG gives my opponent in Hearthstone god pulls from discover/random effects, I look forward to experiencing that IRL when their deck has random rear end cards I had no way to predict.

What a terrible idea.

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