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Literally the first alien I ever talked to tsked over my shameful hardware and handed me a 24-slot A-class rifle multitool.
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# ? Aug 8, 2018 20:16 |
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# ? May 24, 2024 16:39 |
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Quinton posted:Do any of the simple floor tile pieces snap to the corridors or prefab rooms or landing pads? If you build a wall at the end of an open walkway, you can then snap a landing pad to that wall and it creates a door. Unfortunately, if you then remove the wall, it creates a gap between the walkway and the landing pad, so you’re either stuck with a weird wall by itself, or going with enclosed walkways to make it look less weird.
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# ? Aug 8, 2018 20:17 |
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Oh hey apparently the landing on your frigates gives you refined minerals, which I sure didn't know.
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# ? Aug 8, 2018 20:19 |
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Jaxyon posted:Oh hey apparently the landing on your frigates gives you refined minerals, which I sure didn't know. The amount of stuff going on that the game doesn't tell you about is shocking. Also, I see the new update hasn't fixed the Broken Frigate bug yet.
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# ? Aug 8, 2018 20:24 |
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Is there anything frigate missions bring back that you can't find otherwise, or is it best to just forgo sending them (and save yourself the hassle of farming di-hydrogen for fuel) and keep them in system for free minerals and backup when pirates hassle you?
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# ? Aug 8, 2018 20:30 |
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I only got my tool because it looked rad and had over 20 slots. apparently it's really good?
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# ? Aug 8, 2018 20:34 |
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Thundarr posted:Is there anything frigate missions bring back that you can't find otherwise, or is it best to just forgo sending them (and save yourself the hassle of farming di-hydrogen for fuel) and keep them in system for free minerals and backup when pirates hassle you? Where do you pick up the minerals on them?
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# ? Aug 8, 2018 20:36 |
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Thundarr posted:Is there anything frigate missions bring back that you can't find otherwise, or is it best to just forgo sending them (and save yourself the hassle of farming di-hydrogen for fuel) and keep them in system for free minerals and backup when pirates hassle you? The NMS reddit has a post up, which is where I learned about the mineral thing. It says that making frigate fuel is a cash cow. https://www.reddit.com/r/NoMansSkyTheGame/comments/95mcvs/hitchhikers_guide_to_frigate_ownership_your_fleet/ Also I sent my frigate on a Balanced mission for like it's 3rd mission ever and it came back with 3 stacks of trade goods and 1.2m units so that was cool
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# ? Aug 8, 2018 20:39 |
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I found out I have the base computer freighter bug (can’t advance main base quest because target computer is unreachable/not where it should be). Are they gonna fix this automatically with a patch? I super do not want to have to put effort into it
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# ? Aug 8, 2018 20:40 |
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Jaxyon posted:The NMS reddit has a post up, which is where I learned about the mineral thing. It says that making frigate fuel is a cash cow. Why doesn't it tell you any of this
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# ? Aug 8, 2018 20:46 |
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emdash posted:I found out I have the base computer freighter bug (can’t advance main base quest because target computer is unreachable/not where it should be). Are they gonna fix this automatically with a patch? I super do not want to have to put effort into it I had this bug and after a day or two of warping around, trying multiplayer, and doing other missions it was fixed
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# ? Aug 8, 2018 20:58 |
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Thanks that's all super useful information. I've been neglecting my fleet in favor of exploration and base building, but maybe I'll need to dive deeper into that too. As soon as I finish building my chlorine grow-op. Did you know that medium refiners auto snap to the center of large rooms? I found this out after I built several with the plan of putting four refiners in each. Probably for the best that the refiners are out on the lawn now, that much chlorine in an enclosed space might have been dangerous.
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# ? Aug 8, 2018 20:58 |
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Powershift posted:I only got my tool because it looked rad and had over 20 slots. Goddamn that is a sexy multitool.
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# ? Aug 8, 2018 20:59 |
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quote:NEXT Experimental Branch 08/08 This patch is live in the Steam experimental branch :holymoly:
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# ? Aug 8, 2018 21:05 |
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Farm up your infested eggs quick. I will probably just do that until the patch hits since so many other things that are broken for me might actually be fixed with this patch.
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# ? Aug 8, 2018 21:12 |
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I am happy to see the Ghost in the Machine quest get fixed.
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# ? Aug 8, 2018 21:14 |
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quote:Removed the chance to get nanites from Buried Technology Modules All of these sound good, but thank christ no more nanites in buried tech modules. God drat is that a disappointment. I had the base computer bug, and going to another system with my freighter, then returning and going to the base computer (without calling the freighter back to the original system) fixed it. However, the two ships I claimed in the original system didn't pop into my freighter when I moved it to the other system. Are they gone forever?
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# ? Aug 8, 2018 21:15 |
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quote:Reduced the number of whispering eggs around Abandoned Buildings You've bankrupted me Sean Murray
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# ? Aug 8, 2018 21:16 |
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Jaxyon posted:The NMS reddit has a post up, which is where I learned about the mineral thing. It says that making frigate fuel is a cash cow. What I don't get about the Frigate expeditions is why they only reset every 24 hours. There are so many better ways to make easy money in the game right now, it seems foolish to gate it behind a timer, especially when there are timers built into the system itself. It takes 4 hours to complete the longest missions I have right now, and they happen when I'm offline, so why not reset the list when all 5 missions are complete? There are so many little things that just don't add up in the design. Another one that gets me is there is no way to easily get salt/ferrite. The best method for salt is to put an autonomous miner on a vein, but that only seems to work for 1 stack of 250, then because of yet another bug, it usually changes to whatever metal is on the planet (Copper, Indium, etc.). So you have to rebuild a new miner every single time. Ferrite just doesn't seem to make sense to me, cause as of right now I can make infinite chromatic metal/condensed carbon/ionized cobalt/chlorine/sodium nitrate in refiner loops. If I can make Indium, etc. I should be able to make the most basic material in the game. EDIT: Fixed a number of incorrect refiner recipes Expanded the available refiner recipes Well maybe that at least just got fixed, wish I knew what recipes were added. ScentOfAnOtaku fucked around with this message at 21:25 on Aug 8, 2018 |
# ? Aug 8, 2018 21:22 |
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gently caress me, the second I find something lucrative myself, the devs announce it to be patched out like an hour later? t
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# ? Aug 8, 2018 21:24 |
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Blowjob Overtime posted:However, the two ships I claimed in the original system didn't pop into my freighter when I moved it to the other system. Are they gone forever? I claimed a Class B hauler and it was there when I logged out and back in, despite me not fixing anything at all on it, even engines. That' was 3m in trade-in value, which I wasted on a Class C dope-looking explorer craft.
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# ? Aug 8, 2018 21:32 |
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Gotta stretch that thin content out longer
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# ? Aug 8, 2018 21:34 |
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Duzzy Funlop posted:gently caress me, the second I find something lucrative myself, the devs announce it to be patched out like an hour later? t It's not on the live patch yet, so get it in while you can. What is usually the timing from experimental to live? Would be cool if I could empty them out a few times before then.
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# ? Aug 8, 2018 21:38 |
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Also in the notes: they’re fixing underground bases getting swallowed up by terrain and switching farming to real-time instead of game-time.
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# ? Aug 8, 2018 21:50 |
ToastyPotato posted:It's not on the live patch yet, so get it in while you can. For the most recent patches it's been about a day or two, but they were comparatively much smaller.
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# ? Aug 8, 2018 21:54 |
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There was a bug preventing reloading sometimes? Man, and I thought I was just too dumb to reload my multi-tool. No wonder I got almost killed when I went on a factory search tour yesterday to get some blueprints. Something about my new 22-slot tool triggered this bug multiple times Also nothing about the name-reversion bug? Welp, I guess I keep on not naming things until that bug is fixed.
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# ? Aug 8, 2018 21:55 |
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Ooh hell yeah that patch. I hope whatever it breaks isn't something cool or terribly necessary.
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# ? Aug 8, 2018 22:02 |
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So what's the best way to make money? I tried the glowing egg thing but it's so tedious I only did it a few times before swearing off it.
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# ? Aug 8, 2018 22:19 |
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Chalks posted:So what's the best way to make money? I tried the glowing egg thing but it's so tedious I only did it a few times before swearing off it. I like doing Freighter missions for a Planetary Harvester (preferred) or Depot. Park your freighter over the target, blow the door, run in, run out, fly back to safety before the authority ships can spawn. The harvester's preferred because even if the mission points you to the same place as before you can finish it (and sometimes the door doesn't respawn letting you walk right in). Depots are a bit harder to dodge incoming fire, and can be buggy. Rewards are generally half a mil in credits, but if they're offering items instead you can easily score 2-10 mil.
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# ? Aug 8, 2018 22:24 |
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I'm still making a poo poo load of money after tossing 3 S-class scanners on my multitool and putzing around new planets and scanning all I can. Before that, to afford the newer multitool, I mined chlorine on a planet where it was native / refined salt into it. It's pretty easy if you can find a planet with it.
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# ? Aug 8, 2018 22:24 |
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Yeah I found a toxic world where some of the large rocks naturally have chlorine as their main component. Though once you have 250 chlorine, 250 oxygen, and s medium or large refiner, you basically have an infinite supply as long as you can keep enough on hand to start further reactions. Just make sure you don't let the merchants guild know you are selling your oxygen-thinned chlorine at full price.
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# ? Aug 8, 2018 22:42 |
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Was watching a stream and the guy could determine the type of resource deposit from a distance (like at least 300 units). And they weren't in line of sight either, behind hills and such. He's much further into the game than I am though (S class everything). Is there a visor upgrade that does this or am I visoring "Resource Deposits" wrong? Is it stacking Sensor upgrades to increase range? Because I was hunting for Cobalt as a lowbie to repair Drop Pods and it's all Salt or Copper and there's no way to check other than hoofing it. But I saw him just look through his visor and it named them for him clearly as the type of deposit.
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# ? Aug 8, 2018 23:03 |
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I got S class scanners so quickly that I don't know the answer. With two mods I was always able to see what a resource was, even if it was through a mountain.
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# ? Aug 8, 2018 23:07 |
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Ape Agitator posted:Was watching a stream and the guy could determine the type of resource deposit from a distance (like at least 300 units). And they weren't in line of sight either, behind hills and such. He's much further into the game than I am though (S class everything). Is there a visor upgrade that does this or am I visoring "Resource Deposits" wrong? Is it stacking Sensor upgrades to increase range? Because I was hunting for Cobalt as a lowbie to repair Drop Pods and it's all Salt or Copper and there's no way to check other than hoofing it. But I saw him just look through his visor and it named them for him clearly as the type of deposit. my scanner range is up to 970 units. when you go into the scanner you'll see the cloverleaf type thing indicating a resource, if you center your scanner on it, it will tell you what kind of resource it is.
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# ? Aug 8, 2018 23:07 |
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Thundarr posted:Just make sure you don't let the merchants guild know you are selling your oxygen-thinned chlorine at full price. I figure my chlorine gets stepped on 2-3 times before it gets to the addicts.
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# ? Aug 8, 2018 23:08 |
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Is there a consensus on how to adjust your flight controls on PC to not make it feel janky as gently caress? I haven't spent more than 5 minutes flying so I could just need to adjust, but something feels very off about it relative to every flight game I've ever played.
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# ? Aug 8, 2018 23:11 |
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So apparently if you pulse engine toward a planetary marker, you'll drop out of pulse automatically upon reaching the marker and dive into the planet. Not a problem since you can't take damage, right? Well, that's true. But if there happens to be a cave opening right there, your ship can slam straight in getting stuck. Apparently ships don't have reverse thrusters in atmosphere either. Super. Fortunately, my last save wasn't that far back.
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# ? Aug 8, 2018 23:14 |
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Ape Agitator posted:Was watching a stream and the guy could determine the type of resource deposit from a distance (like at least 300 units). And they weren't in line of sight either, behind hills and such. He's much further into the game than I am though (S class everything). Is there a visor upgrade that does this or am I visoring "Resource Deposits" wrong? Is it stacking Sensor upgrades to increase range? Because I was hunting for Cobalt as a lowbie to repair Drop Pods and it's all Salt or Copper and there's no way to check other than hoofing it. But I saw him just look through his visor and it named them for him clearly as the type of deposit. If you have your scanner up and point right at the icons it will tell you what they are. Goes for things that aren't deposits too.
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# ? Aug 8, 2018 23:14 |
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Speaking of, if I have my scanner up and look at something in the distance, there's a message that says "Press E to tag", which I assumed would mark it somehow on the HUD compass; pressing it seems to do nothing however. Am I missing something?
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# ? Aug 8, 2018 23:15 |
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# ? May 24, 2024 16:39 |
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PittTheElder posted:Speaking of, if I have my scanner up and look at something in the distance, there's a message that says "Press E to tag", which I assumed would mark it somehow on the HUD compass; pressing it seems to do nothing however. Am I missing something? You have to hold it, and then it will show it on the HUD but I believe it only can mark one thing at a time so your previous would be unmarked.
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# ? Aug 8, 2018 23:17 |