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Nosfereefer
Jun 15, 2011

IF YOU FIND THIS POSTER OUTSIDE BYOB, PLEASE RETURN THEM. WE ARE VERY WORRIED AND WE MISS THEM

AAAAA! Real Muenster posted:

Right? And they have jump drives so they dont care about hyperlanes.

space khanates being split up like that is weird though.

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binge crotching
Apr 2, 2010

Aethernet posted:

Performance is king. If I had a better machine it'd be all large all the time, but medium is necessary.

I have to play on the smallest size on my laptop, and even still it runs pretty slow by the time I hit 2250. Can't wait to get a faster new one, even if the battery life sucks in comparison.

Nosfereefer
Jun 15, 2011

IF YOU FIND THIS POSTER OUTSIDE BYOB, PLEASE RETURN THEM. WE ARE VERY WORRIED AND WE MISS THEM

binge crotching posted:

I have to play on the smallest size on my laptop, and even still it runs pretty slow by the time I hit 2250. Can't wait to get a faster new one, even if the battery life sucks in comparison.

the changes to how pops are treated will most likely be a huge boon to performance. afaik they are the biggest reason for late game slowdowns, even compared to the fleets

Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.

Nosfereefer posted:

the changes to how pops are treated will most likely be a huge boon to performance. afaik they are the biggest reason for late game slowdowns, even compared to the fleets

True, though I have noticed that lots of torpedoes definitely cause lots of slowdown in combat compared to other weapons. But even then, combat is only a small amount of the overall processing time. Tracking pops with dozens of interlocking traits and values is the big issue here.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Nosfereefer posted:

They've basically stopped doing whatever made them active powers to begin with, so i don't see them having some really underdeveloped backwaters that weird tbh

They've pulled back to the "core" worlds so them having extra stuff feels off, I guess.

I've just invited a new person to my federation and now they're voting no on all wars and I'm not sure what to do. I don't really want to leave because building the federation is part of the fun for me but I'm not sure if there's a way to persuade them to fight.

Sloober
Apr 1, 2011

Taear posted:

They've pulled back to the "core" worlds so them having extra stuff feels off, I guess.

I've just invited a new person to my federation and now they're voting no on all wars and I'm not sure what to do. I don't really want to leave because building the federation is part of the fun for me but I'm not sure if there's a way to persuade them to fight.

Federations exist solely to get you caught up in endless war so that's actually an improvement

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Sloober posted:

Federations exist solely to get you caught up in endless war so that's actually an improvement

No it isn't, I've got nothing to do now!

hobbesmaster
Jan 28, 2008

Sloober posted:

Federations exist solely to get you caught up in endless war so that's actually an improvement

Its always cool to role play as america's ally.

xgp15a-ii
Jan 10, 2014

Taear posted:

They've pulled back to the "core" worlds so them having extra stuff feels off, I guess.

I've just invited a new person to my federation and now they're voting no on all wars and I'm not sure what to do. I don't really want to leave because building the federation is part of the fun for me but I'm not sure if there's a way to persuade them to fight.

It's a bit gamey, but I try to be really, really cautious about who I federate with. I know it's easy to get stuck in situations where if you get 2 federation members with you, they'll just start voting in everybody ever and before you know it you're in this bloated megafederation that cannot successfully vote yes on any wars, and your collective naval power is so great that everyone else is too chicken to declare war on you, so you're possibly just stagnant until you either leave or the crisis comes.

My advice is to federate with a militarist because they tend to be willing to vote yes on wars in general. Ideally, you'd somehow federate with a xenophobic militarist - they won't be begging you to invite more federation members because they'll like no one but you, and they will be happy to declare any wars you want, or even suggest some of their own.

Additionally, it's not bad to federate with a tiny dude that would otherwise just be a good vassal. They won't get power, but you'll get federation benefits.

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

Taear posted:

They've pulled back to the "core" worlds so them having extra stuff feels off, I guess.

I've just invited a new person to my federation and now they're voting no on all wars and I'm not sure what to do. I don't really want to leave because building the federation is part of the fun for me but I'm not sure if there's a way to persuade them to fight.

This is a big reason why Federations just aren't worth it. Aim to make vassals rather than Federation partners.

dead gay comedy forums
Oct 21, 2011


well I thought I had reached late game but going by the posts here I am hilariously wrong

and if late game large maps bring down goddamn i7s lol no thanks, I am good with medium

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

PittTheElder posted:

This is a big reason why Federations just aren't worth it. Aim to make vassals rather than Federation partners.

I've had just one federation member for maybe 200 years and the fresh recruits are new, a race that rose up since game start in an area cut off by a fallen empire.

It'd be nice to say "okay I will go to war on my own" or something. As it is I basically just have to abandon the game or sit there doing nothing forever.
How lovely.

And i like them otherwise, I enjoy the story of having permanent actual AI friends for your empire.

pixaal
Jan 8, 2004

All ice cream is now for all beings, no matter how many legs.


Does the game scale well with cores? If it doesn't an i7 is basically the same as an i5. The main selling point of an i7 is Hyper Threading (which is basically just more cores).

Most games a hamstrung by a single slow thread so unless each planet or system has it's own thread and they are taking up most of the resources all that is going to matter is the CPU speed (there's other slight differences but let's ignore them since we are being broad and i5 and i7 cover 9 years of processors.

Of course if this does scale well with cores and you really want to play it fast you might want to be looking at AMD's new offerings anyway.

I didn't run into any crazy slow downs in my plays with an i5 2500k @ 4.2Ghz (I used to get 4.5Ghz out of it when it was new 7 years ago).

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

pixaal posted:

Does the game scale well with cores? If it doesn't an i7 is basically the same as an i5. The main selling point of an i7 is Hyper Threading (which is basically just more cores).

Most games a hamstrung by a single slow thread so unless each planet or system has it's own thread and they are taking up most of the resources all that is going to matter is the CPU speed (there's other slight differences but let's ignore them since we are being broad and i5 and i7 cover 9 years of processors.

Of course if this does scale well with cores and you really want to play it fast you might want to be looking at AMD's new offerings anyway.

I didn't run into any crazy slow downs in my plays with an i5 2500k @ 4.2Ghz (I used to get 4.5Ghz out of it when it was new 7 years ago).

I've got an i5 3.3ghrtz and once it hits around 2300 the game even on fastest is pretty slow, maybe a month every 35 seconds?
It's not too bad but it does get annoying.

Like someone earlier said though I just can't get around the idea that I am missing out if I play a map smaller than the absolute largest. It was the same for me in Civilization games too.

turn off the TV
Aug 4, 2010

moderately annoying

pixaal posted:

Does the game scale well with cores? If it doesn't an i7 is basically the same as an i5. The main selling point of an i7 is Hyper Threading (which is basically just more cores).

It doesn't scale well with cores.

xgp15a-ii
Jan 10, 2014
I don't know how well it scales with core count, but it definitely cares about how fast your CPU is, like per core, at least. Upgrading from a 2600k to a 7700k cpu improved performance in the lategame a lot for me, but it's still not good enough that I'd enjoy playing on the big maps. Repeating what others said, I'm hopeful the new population/tile mechanics will improve performance.

Jazerus
May 24, 2011


Taear posted:

I've had just one federation member for maybe 200 years and the fresh recruits are new, a race that rose up since game start in an area cut off by a fallen empire.

It'd be nice to say "okay I will go to war on my own" or something. As it is I basically just have to abandon the game or sit there doing nothing forever.
How lovely.

And i like them otherwise, I enjoy the story of having permanent actual AI friends for your empire.

leave the federation because these upstarts have turned your allies against you and carve up the new guy

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty
I'm kinda surprised there's no late-game immortality thing for leaders. After a certain point leader swapping is an inconvenience at most, and tech gets absurd, it's odd there's no method for reinvigorating organics to be effectively immortal.

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


Take Biological Ascension and mod your guys up with the the right traits, plus the leader lifespan techs you should have by the late game, and your leaders ARE effectively immortal. Technically they'll still start rolling death checks at age 250-300 or so, but the game doesn't last nearly long enough for that to happen so they might as well be immortal.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Jazerus posted:

leave the federation because these upstarts have turned your allies against you and carve up the new guy

I might as well just quit at that point.

Crazycryodude posted:

Take Biological Ascension and mod your guys up with the the right traits, plus the leader lifespan techs you should have by the late game, and your leaders ARE effectively immortal. Technically they'll still start rolling death checks at age 250-300 or so, but the game doesn't last nearly long enough for that to happen so they might as well be immortal.

Maybe not for you!

Benagain
Oct 10, 2007

Can you see that I am serious?
Fun Shoe
Okay so this most recent game I had two Fanatical purifiers to the north of me, who promptly went to forever war and ignored me. But on the opposite side of the galaxy two driven exterminators met, became friends, formed a federation, and are now destroying everything in their path.

Epicurius
Apr 10, 2010
College Slice

Benagain posted:

Okay so this most recent game I had two Fanatical purifiers to the north of me, who promptly went to forever war and ignored me. But on the opposite side of the galaxy two driven exterminators met, became friends, formed a federation, and are now destroying everything in their path.

Aww, their mutual hatred of organic life brought them together. That's kind of sweet.

McSpanky
Jan 16, 2005






dead comedy forums posted:

Thanks for the suggestion, guys. Any particular map size in mind?

Just for a laugh: I console'd a scientist with psi theory in my latest save as fanatic materialist humans and uh, did I accidentally become pre-imperium early wh40k? Like, your people are all "lol spirits hahaha amirite" to legit no joke completely serious "THERE ARE POWERS. FROM BEYOND." makes for amazing emergent storytelling

Keep contacting the Warp Shroud, it can get even better.

Anno
May 10, 2017

I'm going to drown! For no reason at all!

Just a handful of hours until the first dev diary about the upcoming changes. What are people's guesses about what will be included in this patch/DLC alongside the planet overhaul? Trade seems like a reasonable guess, though I seem to remember Wiz saying in the past that the game would never be about a complicated trading system.

Thrasophius
Oct 27, 2013

Aethernet posted:

Performance is king. If I had a better machine it'd be all large all the time, but medium is necessary.

I miss my rig back home. Can run absolutely anything. I'm long term abroad at the moment so I have to play on my ancient laptop on small. It just isn't the same going from an immense map to this tiny thing. Feels so confined. Can't build the thing that reveals the map either because it tanks my frame rate to pretty much unplayable levels.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

xgp15a-ii posted:


Cons of playing on a big map:
3 - diplomatic range - what's really even the point of having nations across the map you'll probably not interact with in any way for the first 150+ years of the game?
4 - too many empires, none of them matter - when you have 25+ empires, you can hardly place races to names, and few will feel important or memorable other than your immediate neighbors. It's just too much to keep track of


The upcoming economic overhaul may address these issues. If it introduces trans-national economic systems like in EUIV then the guy over the other side of the galactic core could very well be an important factor early on.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Epicurius posted:

Aww, their mutual hatred of organic life brought them together. That's kind of sweet.
I HAVE RENDERED THIS PLANET TO SAND AND SLAG. OF THE BILLIONS OF ORGANICS WHO ONCE LIVED HERE NOTHING REMAINS BUT ASH AND BONE. THEIR AGONIES WERE UNCOUNTABLE YET I COUNTED THEM ALL... FOR YOU. HAPPY ANNIVERSARY.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer

Splicer posted:

I HAVE RENDERED THIS PLANET TO SAND AND SLAG. OF THE BILLIONS OF ORGANICS WHO ONCE LIVED HERE NOTHING REMAINS BUT ASH AND BONE. THEIR AGONIES WERE UNCOUNTABLE YET I COUNTED THEM ALL... FOR YOU. HAPPY ANNIVERSARY.

Determined Exterminators sending each other Valentine cards would be the most Stellaris thing.

Nosfereefer
Jun 15, 2011

IF YOU FIND THIS POSTER OUTSIDE BYOB, PLEASE RETURN THEM. WE ARE VERY WORRIED AND WE MISS THEM
A galaxy populated exclusively by determined exterminators would be functionally the same as a normal one, right? They'll get normal diplomatic interactions with each other?

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
New dev diary is up

Mr. Fix It
Oct 26, 2000

💀ayyy💀


NoNotTheMindProbe posted:

New dev diary is up



https://twitter.com/Martin_Anward/status/1027484842521493505

Anticheese
Feb 13, 2008

$60,000,000 sexbot
:rodimus:

I hope Despoilers get to have low-burn raiding wars like CK2 raiding nations. That'd work super well with the potential occupation income.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer
2.2 being called Le Guin is cool. And, while the economy refresh is good, I was really hoping we'd finally get a diplomacy overhaul so federations aren't a cause of constant frustration.

AG3
Feb 4, 2004

Ask me about spending hundreds of dollars on Mass Effect 2 emoticons and Avatars.

Oven Wrangler

Aethernet posted:

2.2 being called Le Guin is cool. And, while the economy refresh is good, I was really hoping we'd finally get a diplomacy overhaul so federations aren't a cause of constant frustration.

I'm guessing the diplomacy has to come after the economic change, since otherwise they'd have to do major overhauls of the diplomacy anyway to take advantage of the new economy. As much as I want better diplomacy, I want better late game performance even more. And the assassination of tiles even more than that.

AG3 fucked around with this message at 12:33 on Aug 9, 2018

Half-wit
Aug 31, 2005

Half a wit more than baby Asahel, or half a wit less? You decide.

NoNotTheMindProbe posted:

New dev diary is up



Ahhh, yes. The new economy system:
Energy, Minerals, Soap, Angels, Apples, Jewelry and Vortexes.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer

AG3 posted:

I'm guessing the diplomacy has to come after the economic change, since otherwise they'd have to major overhauls of the diplomacy anyway to take advantage of the new economy. As much as I want better diplomacy, I want better late game performance even more. And the assassination of tiles even more than that.

A Good Point. Referring to Le Guin and The Dispossessed, I would imagine that many of these systems will enable greater intra-society conflict, which will be interesting.

Reveilled
Apr 19, 2007

Take up your rifles

Nosfereefer posted:

A galaxy populated exclusively by determined exterminators would be functionally the same as a normal one, right? They'll get normal diplomatic interactions with each other?

Yes, except that it will be a gigantic love fest with the +200 opinion modifier for fellow exterminators.

They’ll sit around all day congratulating themselves on how much they hate organics and posting memes to /r/fleshypassdenied

Demiurge4
Aug 10, 2011

The new economy stuff looks aces, especially combined with the changes to planet management.

I can see three different types of economies being a possibility with the new system and what Wiz has been hinting.

Hive Minds: Hive minds could be the most primitive economy type, subsisting mostly on biomass and various types of drone jobs, with a few specialist jobs (unity and science) being done by a higher caste of drone. You could do this with a simple genetic trait and have worlds push excess worker drones into soldier classes. A wide economy.

Gestalts: Robots could be the truly tall empire type. Robots are immutable and can be changed at a whim but require a lot of manufactured and high end materials for pop upkeep, meaning you have to build lots of infrastructure and high tech jobs to keep your pops going. They'd have the best output per pop but be vulnerable to shortages of rare materials.

Normal Empires: The baseline and familiar economy with basic and luxury goods. Any pop can do any job but some traits are better than others.

It'd be cool if this also cuts into new tech decks for each government type but that's a lot of work and probably not doable, but I'm really digging the look of the new economy.

ProZocK
Apr 22, 2013
Here, to make up for dicing you, multiple times, have some nice, calm text.
"For those who cannot read our scripting language, this is an example I just created of how the new system can be used. It's for a regular assault army, which normally costs 100 minerals to build and has an upkeep of 1 energy, just as before. However, if your empire is a Hive Mind, the army will instead cost 50 minerals and 50 food, and costs 1 food in upkeep instead of 1 energy. Additionally, if you have the Barbaric Despoilers civic, armies that are located on enemy planets will produce 3 energy/month, paying for themselves and then some through wide-scale looting. This isn't an actual example from the internal build, but something I just created while writing this dev diary to show the possibilities that the new economic system opens up for for both us and modders - we could have fully biological empires that use food instead of minerals to build infrastructure, ships that produce research while in certain systems, leaders that give Unity... the possibilities are endless."

I am honestly amazed at how much this will change the game and the modding repercusions it has. Stellaris has to be the game with the best development team I have ever seen.

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jerk irl
Apr 26, 2018

xgp15a-ii posted:

When I first started playing, I only wanted to play on 1000 star maps. Bigger is better right?

But, 700 hours in or so, I really enjoy playing at 600 stars.

Pros of playing on a big map:
1 - more empires, more fallen empires, more chance of war in heaven and other zany stuff
2 - bigger is better! No seriously, bigness just kinda resonates in my heart a bit, something in me *wants* to play on the biggest map.


Cons of playing on a big map:
1 - midgame to endgame performance issues even on an i7-7700K
2 - too much space - do you really want to conquer nearly 1000 stars? Do you realize how long this will take? You'll be deep into repeatable technologies just monotonously invading or blowing up planets one by one yawning your way to an inevitable long drawn out victory.
3 - diplomatic range - what's really even the point of having nations across the map you'll probably not interact with in any way for the first 150+ years of the game?
4 - too many empires, none of them matter - when you have 25+ empires, you can hardly place races to names, and few will feel important or memorable other than your immediate neighbors. It's just too much to keep track of

PROs of playing on a medium map:
1 - no performance issues
2 - By the time the crisis rolls around, galactic conquest or defeat is going to be within reach. It's not a chore to unite a 600 star galaxy, you'll actually be ending games without being bored to tears
3 - with wormholes especially, barely any empires will be too far away to have meaningful relationships with. Every empire you meet, might actually mean something to your empire.
4 - wars, and travel related to wars, do not take decades. You can get your ships to the front lines and back because ftl speeds remain the same as on the huge map, but the map is more compact so you cross relatively more distance easier.

cons of playing on a medium map:
1 - fewer fallen empires & leviathans & zany stuff. Small maps can only have so many of these present.

What do you folks think?

I think that your analysis is pretty accurate. In spite of the cons, I prefer big maps too.

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