|
AAAAA! Real Muenster posted:Right? And they have jump drives so they dont care about hyperlanes. space khanates being split up like that is weird though.
|
# ? Aug 8, 2018 19:32 |
|
|
# ? May 23, 2024 13:39 |
|
Aethernet posted:Performance is king. If I had a better machine it'd be all large all the time, but medium is necessary. I have to play on the smallest size on my laptop, and even still it runs pretty slow by the time I hit 2250. Can't wait to get a faster new one, even if the battery life sucks in comparison.
|
# ? Aug 8, 2018 19:38 |
|
binge crotching posted:I have to play on the smallest size on my laptop, and even still it runs pretty slow by the time I hit 2250. Can't wait to get a faster new one, even if the battery life sucks in comparison. the changes to how pops are treated will most likely be a huge boon to performance. afaik they are the biggest reason for late game slowdowns, even compared to the fleets
|
# ? Aug 8, 2018 19:43 |
|
Nosfereefer posted:the changes to how pops are treated will most likely be a huge boon to performance. afaik they are the biggest reason for late game slowdowns, even compared to the fleets True, though I have noticed that lots of torpedoes definitely cause lots of slowdown in combat compared to other weapons. But even then, combat is only a small amount of the overall processing time. Tracking pops with dozens of interlocking traits and values is the big issue here.
|
# ? Aug 8, 2018 20:16 |
|
Nosfereefer posted:They've basically stopped doing whatever made them active powers to begin with, so i don't see them having some really underdeveloped backwaters that weird tbh They've pulled back to the "core" worlds so them having extra stuff feels off, I guess. I've just invited a new person to my federation and now they're voting no on all wars and I'm not sure what to do. I don't really want to leave because building the federation is part of the fun for me but I'm not sure if there's a way to persuade them to fight.
|
# ? Aug 8, 2018 20:58 |
|
Taear posted:They've pulled back to the "core" worlds so them having extra stuff feels off, I guess. Federations exist solely to get you caught up in endless war so that's actually an improvement
|
# ? Aug 8, 2018 21:04 |
|
Sloober posted:Federations exist solely to get you caught up in endless war so that's actually an improvement No it isn't, I've got nothing to do now!
|
# ? Aug 8, 2018 21:07 |
|
Sloober posted:Federations exist solely to get you caught up in endless war so that's actually an improvement Its always cool to role play as america's ally.
|
# ? Aug 8, 2018 21:08 |
|
Taear posted:They've pulled back to the "core" worlds so them having extra stuff feels off, I guess. It's a bit gamey, but I try to be really, really cautious about who I federate with. I know it's easy to get stuck in situations where if you get 2 federation members with you, they'll just start voting in everybody ever and before you know it you're in this bloated megafederation that cannot successfully vote yes on any wars, and your collective naval power is so great that everyone else is too chicken to declare war on you, so you're possibly just stagnant until you either leave or the crisis comes. My advice is to federate with a militarist because they tend to be willing to vote yes on wars in general. Ideally, you'd somehow federate with a xenophobic militarist - they won't be begging you to invite more federation members because they'll like no one but you, and they will be happy to declare any wars you want, or even suggest some of their own. Additionally, it's not bad to federate with a tiny dude that would otherwise just be a good vassal. They won't get power, but you'll get federation benefits.
|
# ? Aug 8, 2018 21:12 |
|
Taear posted:They've pulled back to the "core" worlds so them having extra stuff feels off, I guess. This is a big reason why Federations just aren't worth it. Aim to make vassals rather than Federation partners.
|
# ? Aug 8, 2018 21:19 |
|
well I thought I had reached late game but going by the posts here I am hilariously wrong and if late game large maps bring down goddamn i7s lol no thanks, I am good with medium
|
# ? Aug 8, 2018 21:24 |
|
PittTheElder posted:This is a big reason why Federations just aren't worth it. Aim to make vassals rather than Federation partners. I've had just one federation member for maybe 200 years and the fresh recruits are new, a race that rose up since game start in an area cut off by a fallen empire. It'd be nice to say "okay I will go to war on my own" or something. As it is I basically just have to abandon the game or sit there doing nothing forever. How lovely. And i like them otherwise, I enjoy the story of having permanent actual AI friends for your empire.
|
# ? Aug 8, 2018 21:25 |
|
Does the game scale well with cores? If it doesn't an i7 is basically the same as an i5. The main selling point of an i7 is Hyper Threading (which is basically just more cores). Most games a hamstrung by a single slow thread so unless each planet or system has it's own thread and they are taking up most of the resources all that is going to matter is the CPU speed (there's other slight differences but let's ignore them since we are being broad and i5 and i7 cover 9 years of processors. Of course if this does scale well with cores and you really want to play it fast you might want to be looking at AMD's new offerings anyway. I didn't run into any crazy slow downs in my plays with an i5 2500k @ 4.2Ghz (I used to get 4.5Ghz out of it when it was new 7 years ago).
|
# ? Aug 8, 2018 21:31 |
|
pixaal posted:Does the game scale well with cores? If it doesn't an i7 is basically the same as an i5. The main selling point of an i7 is Hyper Threading (which is basically just more cores). I've got an i5 3.3ghrtz and once it hits around 2300 the game even on fastest is pretty slow, maybe a month every 35 seconds? It's not too bad but it does get annoying. Like someone earlier said though I just can't get around the idea that I am missing out if I play a map smaller than the absolute largest. It was the same for me in Civilization games too.
|
# ? Aug 8, 2018 21:34 |
|
pixaal posted:Does the game scale well with cores? If it doesn't an i7 is basically the same as an i5. The main selling point of an i7 is Hyper Threading (which is basically just more cores). It doesn't scale well with cores.
|
# ? Aug 8, 2018 21:38 |
|
I don't know how well it scales with core count, but it definitely cares about how fast your CPU is, like per core, at least. Upgrading from a 2600k to a 7700k cpu improved performance in the lategame a lot for me, but it's still not good enough that I'd enjoy playing on the big maps. Repeating what others said, I'm hopeful the new population/tile mechanics will improve performance.
|
# ? Aug 8, 2018 21:39 |
Taear posted:I've had just one federation member for maybe 200 years and the fresh recruits are new, a race that rose up since game start in an area cut off by a fallen empire. leave the federation because these upstarts have turned your allies against you and carve up the new guy
|
|
# ? Aug 8, 2018 22:48 |
|
I'm kinda surprised there's no late-game immortality thing for leaders. After a certain point leader swapping is an inconvenience at most, and tech gets absurd, it's odd there's no method for reinvigorating organics to be effectively immortal.
|
# ? Aug 8, 2018 23:21 |
|
Take Biological Ascension and mod your guys up with the the right traits, plus the leader lifespan techs you should have by the late game, and your leaders ARE effectively immortal. Technically they'll still start rolling death checks at age 250-300 or so, but the game doesn't last nearly long enough for that to happen so they might as well be immortal.
|
# ? Aug 8, 2018 23:33 |
|
Jazerus posted:leave the federation because these upstarts have turned your allies against you and carve up the new guy I might as well just quit at that point. Crazycryodude posted:Take Biological Ascension and mod your guys up with the the right traits, plus the leader lifespan techs you should have by the late game, and your leaders ARE effectively immortal. Technically they'll still start rolling death checks at age 250-300 or so, but the game doesn't last nearly long enough for that to happen so they might as well be immortal. Maybe not for you!
|
# ? Aug 8, 2018 23:36 |
|
Okay so this most recent game I had two Fanatical purifiers to the north of me, who promptly went to forever war and ignored me. But on the opposite side of the galaxy two driven exterminators met, became friends, formed a federation, and are now destroying everything in their path.
|
# ? Aug 9, 2018 02:51 |
|
Benagain posted:Okay so this most recent game I had two Fanatical purifiers to the north of me, who promptly went to forever war and ignored me. But on the opposite side of the galaxy two driven exterminators met, became friends, formed a federation, and are now destroying everything in their path. Aww, their mutual hatred of organic life brought them together. That's kind of sweet.
|
# ? Aug 9, 2018 03:08 |
|
dead comedy forums posted:Thanks for the suggestion, guys. Any particular map size in mind? Keep contacting the
|
# ? Aug 9, 2018 03:46 |
Just a handful of hours until the first dev diary about the upcoming changes. What are people's guesses about what will be included in this patch/DLC alongside the planet overhaul? Trade seems like a reasonable guess, though I seem to remember Wiz saying in the past that the game would never be about a complicated trading system.
|
|
# ? Aug 9, 2018 04:03 |
|
Aethernet posted:Performance is king. If I had a better machine it'd be all large all the time, but medium is necessary. I miss my rig back home. Can run absolutely anything. I'm long term abroad at the moment so I have to play on my ancient laptop on small. It just isn't the same going from an immense map to this tiny thing. Feels so confined. Can't build the thing that reveals the map either because it tanks my frame rate to pretty much unplayable levels.
|
# ? Aug 9, 2018 09:16 |
|
xgp15a-ii posted:
The upcoming economic overhaul may address these issues. If it introduces trans-national economic systems like in EUIV then the guy over the other side of the galactic core could very well be an important factor early on.
|
# ? Aug 9, 2018 09:21 |
|
Epicurius posted:Aww, their mutual hatred of organic life brought them together. That's kind of sweet.
|
# ? Aug 9, 2018 09:34 |
|
Splicer posted:I HAVE RENDERED THIS PLANET TO SAND AND SLAG. OF THE BILLIONS OF ORGANICS WHO ONCE LIVED HERE NOTHING REMAINS BUT ASH AND BONE. THEIR AGONIES WERE UNCOUNTABLE YET I COUNTED THEM ALL... FOR YOU. HAPPY ANNIVERSARY. Determined Exterminators sending each other Valentine cards would be the most Stellaris thing.
|
# ? Aug 9, 2018 09:41 |
|
A galaxy populated exclusively by determined exterminators would be functionally the same as a normal one, right? They'll get normal diplomatic interactions with each other?
|
# ? Aug 9, 2018 09:58 |
|
New dev diary is up
|
# ? Aug 9, 2018 10:24 |
|
NoNotTheMindProbe posted:New dev diary is up https://twitter.com/Martin_Anward/status/1027484842521493505
|
# ? Aug 9, 2018 10:25 |
|
I hope Despoilers get to have low-burn raiding wars like CK2 raiding nations. That'd work super well with the potential occupation income.
|
# ? Aug 9, 2018 10:29 |
|
2.2 being called Le Guin is cool. And, while the economy refresh is good, I was really hoping we'd finally get a diplomacy overhaul so federations aren't a cause of constant frustration.
|
# ? Aug 9, 2018 10:30 |
|
Aethernet posted:2.2 being called Le Guin is cool. And, while the economy refresh is good, I was really hoping we'd finally get a diplomacy overhaul so federations aren't a cause of constant frustration. I'm guessing the diplomacy has to come after the economic change, since otherwise they'd have to do major overhauls of the diplomacy anyway to take advantage of the new economy. As much as I want better diplomacy, I want better late game performance even more. And the assassination of tiles even more than that. AG3 fucked around with this message at 12:33 on Aug 9, 2018 |
# ? Aug 9, 2018 11:38 |
|
NoNotTheMindProbe posted:New dev diary is up Ahhh, yes. The new economy system: Energy, Minerals, Soap, Angels, Apples, Jewelry and Vortexes.
|
# ? Aug 9, 2018 11:56 |
|
AG3 posted:I'm guessing the diplomacy has to come after the economic change, since otherwise they'd have to major overhauls of the diplomacy anyway to take advantage of the new economy. As much as I want better diplomacy, I want better late game performance even more. And the assassination of tiles even more than that. A Good Point. Referring to Le Guin and The Dispossessed, I would imagine that many of these systems will enable greater intra-society conflict, which will be interesting.
|
# ? Aug 9, 2018 12:00 |
|
Nosfereefer posted:A galaxy populated exclusively by determined exterminators would be functionally the same as a normal one, right? They'll get normal diplomatic interactions with each other? Yes, except that it will be a gigantic love fest with the +200 opinion modifier for fellow exterminators. They’ll sit around all day congratulating themselves on how much they hate organics and posting memes to /r/fleshypassdenied
|
# ? Aug 9, 2018 12:16 |
|
The new economy stuff looks aces, especially combined with the changes to planet management. I can see three different types of economies being a possibility with the new system and what Wiz has been hinting. Hive Minds: Hive minds could be the most primitive economy type, subsisting mostly on biomass and various types of drone jobs, with a few specialist jobs (unity and science) being done by a higher caste of drone. You could do this with a simple genetic trait and have worlds push excess worker drones into soldier classes. A wide economy. Gestalts: Robots could be the truly tall empire type. Robots are immutable and can be changed at a whim but require a lot of manufactured and high end materials for pop upkeep, meaning you have to build lots of infrastructure and high tech jobs to keep your pops going. They'd have the best output per pop but be vulnerable to shortages of rare materials. Normal Empires: The baseline and familiar economy with basic and luxury goods. Any pop can do any job but some traits are better than others. It'd be cool if this also cuts into new tech decks for each government type but that's a lot of work and probably not doable, but I'm really digging the look of the new economy.
|
# ? Aug 9, 2018 12:54 |
|
"For those who cannot read our scripting language, this is an example I just created of how the new system can be used. It's for a regular assault army, which normally costs 100 minerals to build and has an upkeep of 1 energy, just as before. However, if your empire is a Hive Mind, the army will instead cost 50 minerals and 50 food, and costs 1 food in upkeep instead of 1 energy. Additionally, if you have the Barbaric Despoilers civic, armies that are located on enemy planets will produce 3 energy/month, paying for themselves and then some through wide-scale looting. This isn't an actual example from the internal build, but something I just created while writing this dev diary to show the possibilities that the new economic system opens up for for both us and modders - we could have fully biological empires that use food instead of minerals to build infrastructure, ships that produce research while in certain systems, leaders that give Unity... the possibilities are endless." I am honestly amazed at how much this will change the game and the modding repercusions it has. Stellaris has to be the game with the best development team I have ever seen.
|
# ? Aug 9, 2018 13:00 |
|
|
# ? May 23, 2024 13:39 |
|
xgp15a-ii posted:When I first started playing, I only wanted to play on 1000 star maps. Bigger is better right? I think that your analysis is pretty accurate. In spite of the cons, I prefer big maps too.
|
# ? Aug 9, 2018 13:50 |