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Avalerion posted:I know it sucked in early gens but flareon did learn flare blitz for a while now. one good stab move is the bare minimum every 'mon should get you could name off at least half a dozen physical fire types with more going on than flareon
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# ? Aug 11, 2018 08:30 |
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# ? May 31, 2024 09:43 |
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Avalerion posted:I know it sucked in early gens but flareon did learn flare blitz for a while now. The problem is, it still has lovely HP - combine that with its sky high attack, Flare Blitz' raw power, and the fact that it's STAB, using it is basically suicidal.
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# ? Aug 11, 2018 08:33 |
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Avalerion posted:I know it sucked in early gens but flareon did learn flare blitz for a while now. And it's still PU
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# ? Aug 11, 2018 08:34 |
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I guess most people wanted Flareon to learn Flare Blitz due to its English name alone. There aren't that many physical fire moves to begin with, and almost all of them either too weak (Fire Fang), involve anatomy Flareon doesn't have (Fire Punch), or are signature attacks of Legendaries (Sacred Fire). Even if Flareon could learn that perfect fire move, it still has problems like being very slow and having paper thin defense (which is never a good combination in a game like Pokémon). Bad movepools are a common problem among Eeveelutions, but Flareon and Glaceon get the worst of it due to being quadrupeds in a game where bipedal monsters have wider movepools due to "realism".
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# ? Aug 11, 2018 09:45 |
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Fair enough, guess i just don’t expect much from monotypes anyway.
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# ? Aug 11, 2018 10:03 |
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Eeveelutions are really cool and super cute but there's never any reason to use half of them because they're bad. Flareon is the most egregious of them all.
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# ? Aug 11, 2018 10:07 |
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Zuzie posted:I guess most people wanted Flareon to learn Flare Blitz due to its English name alone. There aren't that many physical fire moves to begin with, and almost all of them either too weak (Fire Fang), involve anatomy Flareon doesn't have (Fire Punch), or are signature attacks of Legendaries (Sacred Fire). Even if Flareon could learn that perfect fire move, it still has problems like being very slow and having paper thin defense (which is never a good combination in a game like Pokémon). I honestly wanted to give it an -ate ability so it can turn those Returns and Double-edges into crazy Fire tackles.
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# ? Aug 11, 2018 13:39 |
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Avalerion posted:I know it sucked in early gens but flareon did learn flare blitz for a while now. it still has gently caress-all for physical coverage
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# ? Aug 11, 2018 13:42 |
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Rudoku posted:I honestly wanted to give it an -ate ability so it can turn those Returns and Double-edges into crazy Fire tackles. ...Incinerate...
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# ? Aug 11, 2018 13:44 |
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all eevees are good
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# ? Aug 11, 2018 13:49 |
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except Flareon, the Simisear of Eeveelutions in so many ways
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# ? Aug 11, 2018 13:50 |
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less laughter posted:...Incinerate... More like Burninate
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# ? Aug 11, 2018 13:51 |
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e: nm
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# ? Aug 11, 2018 13:54 |
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Super No Vacancy posted:all eevees are good False Swipe Gaming disagrees. https://www.youtube.com/watch?v=AYrfPJRRPb8
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# ? Aug 11, 2018 15:04 |
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Solumin posted:Eeveelutions are really cool and super cute but there's never any reason to use half of them because they're bad. Flareon is the most egregious of them all. Yeah. You have Sylveon and Vaporeon as 'actually good' with Espeon and Jolteon having niches and good stats and abilities. Umbreon and Leafeon are moderately usable even if they aren't great. But Glaceon and Flareon are just bad
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# ? Aug 11, 2018 15:32 |
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they’re good actually
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# ? Aug 11, 2018 15:34 |
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Also people never mention Flareon's real issue in these discussions; it's slow as balls. If literally the only thing about it that changed was you shoved it's 110 SP. Def into its speed stat instead it would be fairly usable.
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# ? Aug 11, 2018 15:39 |
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I'd rather flareon be bulky than fast so move its special attack to HP instead
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# ? Aug 11, 2018 15:41 |
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Avalerion posted:I know it sucked in early gens but flareon did learn flare blitz for a while now. It still sucks and one move doesn't fix it.
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# ? Aug 11, 2018 16:26 |
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One day, generations over than 1 will get cool stuff. One day.
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# ? Aug 11, 2018 17:50 |
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Rudoku posted:I honestly wanted to give it an -ate ability so it can turn those Returns and Double-edges into crazy Fire tackles. This, this, this. Give every Eeveelution an elemental change ability.
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# ? Aug 11, 2018 18:35 |
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They will all fall under Mega Eevee, who randomly evolves whenever it takes damage. Hope the first hit gives you a Vaporeon!
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# ? Aug 11, 2018 18:41 |
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https://twitter.com/naminaminamikan...ingawful.com%2F
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# ? Aug 12, 2018 14:48 |
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Brother Entropy posted:one good stab move is the bare minimum every 'mon should get In particular there's a bunch of types whose physical options go from "move with 60-ish BP" to "100+BP move that has low PP and/or hurts you" with nothing except the occasional signature move in between. Fire's probably the worst of the lot, especially for things that miss out on Fire Punch/Fang for beep boop flavor reasons (Talonflame, for example, gets nothing between Flame Charge and Flare Blitz, because giving it Fire Fang on the grounds that beaks count as fangs would be thinking too far outside the box, I guess), followed extremely closely by special Rock and physical Ghost.
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# ? Aug 12, 2018 20:55 |
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U.T. Raptor posted:Every type should have at least two good, solid 80-90 BP moves without any drawbacks (one physical, and one special) that basically everything of that type learns. Also Nasty Plot should be as widespread as Swords Dance is (or the latter should be much rarer, pick one and stick to it Gamefreak). I'm of two minds about this. It's something I felt like I really wanted originally, but then I played TPDP (Touhou Pokemon built from the ground up with Pokemon mechanics but all items/moves/abilities/etc are renamed and the type chart is different) and they do this. Everything in the game's moveset ends up looking like 90 power STAB of one type, 90 power STAB of second type, 90 power coverage move, flex slot. Sometimes you replace the 90 power moves with 110 power moves with drawbacks a la Fire Blast/Hydro Pump. Everything following the same template really makes things in the game feel a lot less distinct.
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# ? Aug 13, 2018 02:01 |
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# ? Aug 13, 2018 02:20 |
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Glaceon just seems really confused. I guess it expected Eevee to follow instead of disappearing into colours.
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# ? Aug 13, 2018 04:06 |
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it's confused because a shiny eevee goes in but normies come out
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# ? Aug 13, 2018 04:16 |
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It's confused because you don't get black from a prism.
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# ? Aug 13, 2018 04:38 |
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that's not black it's a really dark purple e: according to photoshop it's a dark grey
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# ? Aug 13, 2018 04:44 |
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Ultima66 posted:I'm of two minds about this. It's something I felt like I really wanted originally, but then I played TPDP (Touhou Pokemon built from the ground up with Pokemon mechanics but all items/moves/abilities/etc are renamed and the type chart is different) and they do this. Everything in the game's moveset ends up looking like 90 power STAB of one type, 90 power STAB of second type, 90 power coverage move, flex slot. Sometimes you replace the 90 power moves with 110 power moves with drawbacks a la Fire Blast/Hydro Pump. Everything following the same template really makes things in the game feel a lot less distinct. I think the first part (good basic moves should exist for every type) is good, but they should still play around with the distribution. Occasionally GF does it right and omits a good second STAB for something strong that helps make it a bit more reasonable (Gyarados, Landorus-T, etc.) but since it's mostly based on theme it's a crapshoot.
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# ? Aug 13, 2018 17:27 |
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this image is anti-trans
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# ? Aug 13, 2018 19:17 |
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Nth Doctor posted:I got codes. I got gimmicks. I don't got a spreadsheet of codes yet. Expect a giveaway of five whenever I find the gumption to cover my desk in scratch off dust. I did all the scratch-offs and have everything set so here we go. TIME FOR A GIVEAWAY This month's gimmick comes from Dr. Red Ranger: quote:I think it would be fun to draw a mega-form for your favorite pokemon that doesn't have one. Plenty of room for creativity and it's a topic of endless wish listing and meta-theory crafting. Show the mega-form, give a description of the stat changes, ability changes, and so on. Alternatively, new Z moves if that's your jam. I have Kyogre / Groudon Codes for the first FIVE goons to MSPaint up a mega-form of a pokemon that doesn't currently have a mega. Show us your spin on your favorite trash dex filler, folks! Deets on the changes are nice to have, but not required for the prize. Happy sketching!
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# ? Aug 13, 2018 20:44 |
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Nth Doctor posted:I did all the scratch-offs and have everything set so here we go. Toxicroak is objectively the coolest Gen 4 pokemon, so giving it a mega is a long over-due. For this evolution the stats go from the kind dull, 83/106/65/85/65/85 to a breakneck 83/136/50/130/50/130. Taking a page from the Mega Beedrill school of stat changes. By keeping the unique poison/fighting, it can utilize the strong moves and with an ability change to Merciless, this dirty frog will punch, poison, and, ironically, clean-up the battlefield. If it's based on a tropical frog that can break its bones, going in a gauze direction, but also multiply the spikes into a psuedo-studded-jacket seemed the way to go.
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# ? Aug 13, 2018 21:52 |
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The changes are subtle but if you look real hard... you will get punched 16 times at once.
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# ? Aug 14, 2018 00:36 |
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indigi posted:this image is anti-trans It's just old and made before Slyveon. Wonder if the artist ever updated it?
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# ? Aug 14, 2018 01:05 |
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Mega Unown! Way higher special attack, with additional boosts to special defense, defense, and speed. Attack and defense either stay the same or go down, but who needs it? Though unable to evolve, the surge of evolutionary energy provided by the Key Stone has a strange effect on Unown's physiology. Mega Unown do not resemble the english alphabet, but rather take the form of strange sigils which seem to resonate with a certain pokemon type. These new shapes amplify the odd power contained within the Unown. The main body changes shape to maintain the form best suited to fighting the current opponent. Additionally, smaller runes constantly break off from and are reabsorbed into the main body. Mega Unown has an ability which does 2 things. 1) Makes it so its Hidden Power always takes the same type is its current form. 2) Causes it to shift into an advantageous form whenever it or an enemy pokemon enters battle. So, if your opponent swaps in a Weavile, Mega Unown will immediately shift into Fighting Form. (right) The pupils are color coded to allow both players to tell at a glance what the current form is. There's a form for every type. Diet Poison posted:
This is good, but I think that each Machamp hand should be a Machoke body, and each Machoke hand should be a Machop body. Ariong fucked around with this message at 02:29 on Aug 14, 2018 |
# ? Aug 14, 2018 02:25 |
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Diet Poison posted:The changes are subtle but if you look real hard... you will get punched 16 times at once. I think I made my D&D group fight this once.
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# ? Aug 14, 2018 03:01 |
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Abundant Atrophy posted:
Nice artwork. Code is sent. Diet Poison posted:
Good job. The machampachampachamp would be fearsome on the field. Where should I send your code? Ariong posted:Mega Unown! Way higher special attack, with additional boosts to special defense, defense, and speed. Attack and defense either stay the same or go down, but who needs it? I always thought Sigilyph was a Mega Unown Code is sent.
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# ? Aug 14, 2018 16:51 |
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# ? May 31, 2024 09:43 |
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Mega Chatot. It dumps the musical motif because it's not interested in being lyrical anymore. Instead, it uses horrible, full-power screams to win its fights and has the meanest Boomburst in the business. Trainers are advised to bring earplugs and Soundproof Pokémon.
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# ? Aug 14, 2018 19:15 |