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I totally get why they made gas diffuse so slowly but there should be something like tempshift plates but for gas that speed up gas movement around them for when you actually want it move fast.
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# ? Aug 9, 2018 00:30 |
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# ? May 29, 2024 20:30 |
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BattleMaster posted:I totally get why they made gas diffuse so slowly but there should be something like tempshift plates but for gas that speed up gas movement around them for when you actually want it move fast. Gassed move faster if pressure difference between two areas is higher
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# ? Aug 9, 2018 02:46 |
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enraged_camel posted:Gassed move faster if pressure difference between two areas is higher Yes but it's still very slow. That lovely electrolysis setup I posted earlier consistently had the electrolyzers not running because of overpressure and the oxygen pumps not pumping because of no pressure.
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# ? Aug 9, 2018 02:51 |
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As I understand it, even if gas pressure equalized instantly the setup you posted would become overpressured fairly quickly, because electrolyzers output 888 g/s of oxygen each and gas pumps can only move 500 g/s.
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# ? Aug 9, 2018 03:07 |
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WithoutTheFezOn posted:As I understand it, even if gas pressure equalized instantly the setup you posted would become overpressured fairly quickly, because electrolyzers output 888 g/s of oxygen each and gas pumps can only move 500 g/s. At least then the pumps would be pumping more consistently. I know how to build a better one next time but I was way too optimistic about how gas moved when I made it.
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# ? Aug 9, 2018 03:11 |
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Yeah, that's why SPOM uses such a compact design: to give the gasses very little room.
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# ? Aug 9, 2018 04:38 |
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Out of curiosity, why make a SPOM with one electrolyzer and 2 oxygen pumps (888 produced, 1000 pumped out), letting the atmo sensor turn off the pumps on “vacuum” rather than 2 electrolyzers and three oxygen pumps (1776 produced, 1500 pumped out) and letting the electrolyzer be turned off by overpressure? Would that mess with the hydrogen part? E: it’s the pipe's maximum flow rate, isn’t it? WithoutTheFezOn fucked around with this message at 05:50 on Aug 9, 2018 |
# ? Aug 9, 2018 05:42 |
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What's with these green corners on the ladder designations here?
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# ? Aug 10, 2018 02:00 |
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enraged_camel posted:Heat management sucks. It’s easily the worst thing about this game: it’s both poorly explained and not at all obvious. It can gently caress up your base in a slow and irreversible way unless you know to watch for it and know exactly how to deal with it, which involves reading guides and tutorials and trying to replicate the insane setups people have come up with. SPOM is a great example. Incorrect now that the game has the vacuum of space modeled, albeit in an odd fashion. I think the favorite idea I've seen so far is the Space Hot Tub. Have a tub of water (ideally polluted) up near the surface in a room protected near meteor strikes. Make sure the tub itself has a "solid" (non-void) back wall (usually with tempshift plates). The rest of the room (or at least part of it) has the back wall of void tiles. The water sits just fine in the tub until the aquatuner sitting in it finally heats the hot-tub water up to the point it evaporates. Then the steam hits the vacuum tiles and is sucked out into space, easy-peasy! Okay it still uses the magic of the entire room not just depressurizing and making the water evaporate from lack of pressure but it's a different kind of magic
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# ? Aug 10, 2018 09:44 |
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Why Burt?
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# ? Aug 10, 2018 22:33 |
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How did you two idiots contrive yourselves into this situation?
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# ? Aug 10, 2018 22:44 |
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You see Nikola, if you are building box around head you will not falling into ground long distance like American cartoon Wile E. Coyote.
DreadLlama fucked around with this message at 23:44 on Aug 10, 2018 |
# ? Aug 10, 2018 23:42 |
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Related: I had a duplicant How do I get down to oil before plastic? They can survive the temps for short periods, I assumed they'd run away and cool down every so often like they do to catch their breath.
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# ? Aug 11, 2018 01:10 |
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You don't need plastic for vacsuits and the temperature of the oil zone is nothing when they're suited up.
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# ? Aug 11, 2018 01:16 |
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DreadLlama posted:Why Burt? This is why I always dig the floor out and the next two tiles below before building the bathroom floor. It's basically all I do during Cycle 1, end up getting the bathroom completed about 7 minutes in. Dupes are idiots. The AI is badly programmed and needs a huge revamp.
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# ? Aug 11, 2018 04:04 |
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Any efficient ways to cool down water sieve water, or steam geyser water, for general use?
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# ? Aug 12, 2018 04:16 |
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Are there any solid like, starter guides? I'm having trouble getting stuff rolling and I'm tired of watching my dupes run around because CO2 hangs around so loving long and I have no idea how to clear it out of the air because terrariums are so slow and
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# ? Aug 12, 2018 04:43 |
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Jinnigan posted:Any efficient ways to cool down water sieve water, or steam geyser water, for general use? The cheap way: get some wheezeworts and stuff them in a sealed-off, insulated room to make a fridge room. Optional: fill said room with hydrogen for maximum efficiency of Wheezewort cooling. Then make a snake of reactive pipes to transfer the heat from the water to the icy-cold hydrogen. The powered way: pass it through an aquatuner. Ideally having said 'Tuner submerged in a liquid you don't mind getting hot, such as the very water you're going to sieve since the sieve will delete any heat above 40C. Or Petroleum which can absorb an absurd amount of heat. Kitfox88 posted:Are there any solid like, starter guides? I'm having trouble getting stuff rolling and I'm tired of watching my dupes run around because CO2 hangs around so loving long and I have no idea how to clear it out of the air because terrariums are so slow and Early on it's actually a good idea to make a pit for your gas. Also Terrariums are poo poo and little more than a stopgap, what you want is CO2 scrubbers which turn the CO2 to polluted water.
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# ? Aug 12, 2018 05:03 |
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Kitfox88 posted:Are there any solid like, starter guides? I'm having trouble getting stuff rolling and I'm tired of watching my dupes run around because CO2 hangs around so loving long and I have no idea how to clear it out of the air because terrariums are so slow and AMA brah
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# ? Aug 12, 2018 05:05 |
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don't make terrariums. just dig deeper.
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# ? Aug 12, 2018 05:14 |
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Alkydere posted:Okay it still uses the magic of the entire room not just depressurizing and making the water evaporate from lack of pressure but it's a different kind of magic A reasonably small pipe to leak water vapor at a controlled rate would actually work as a pretty powerful cooler. Each kg of water vacuum-boiled off could suck north of 2 MJ of heat out of the system, enough to take 5 kg of water from near-boiling to frozen.
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# ? Aug 12, 2018 06:44 |
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Nevets posted:Related: I had a duplicant Since I caught I dude eating in the latrine I don't trust them near the drinking water. If your dudes are drilling through the oil, I figured out a way to pump out a fluid without standing in it.
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# ? Aug 12, 2018 07:58 |
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Here's how I dealt with CO2 in my last base. I didn't build a single terrarium or scrubber, just a big pit, until I found some Anti-Entropy Thermal Nullifiers and built an insulated chamber around them. The droplets falling in the air is CO2 "rain" caused by the CO2 condensing in the air. The chunks of debris on the mesh walkways are mostly CO2 "snow" caused by the "rain" freezing before it hits the bottom of the chamber. I didn't capture a good screenshot of CO2 snow but you can see a few chunks of it in midair around the leftmost AETN. After a while some of the solid CO2 masses got big enough to turn into mineable tiles at the bottom of the chamber. I don't think you actually need a chamber this big or even two AETNs but it was kind of fun building a big megaproject withotu any of my dupes dying. (actually, some did but I reloaded autosaves and planned the building a bit better the next time around). Also, building a vacuum layer around the chamber was probably not necessary. edit: part of the reason for it being so big was I wasn't expecting it to do anywhere near as good a job of immobilizing the CO2 and I wanted a lot of space to prevent overpressure since before the freezing started I was pushing past 5 kilograms per tile of the gas, but in practice it froze so well that there was nearly a vacuum in the chamber aside from a thin haze of other gases that were trapped during building. BattleMaster fucked around with this message at 15:51 on Aug 12, 2018 |
# ? Aug 12, 2018 15:43 |
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Kitfox88 posted:Are there any solid like, starter guides? I'm having trouble getting stuff rolling and I'm tired of watching my dupes run around because CO2 hangs around so loving long and I have no idea how to clear it out of the air because terrariums are so slow and Here's my easy peasy guide for getting started. The short answer is dig below your base a ton to give the CO2 somewhere to go and don't use terrariums. If you set up properly you can get into the teens easily with only one Algae oxydizer.
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# ? Aug 12, 2018 16:54 |
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Lorini posted:Here's my easy peasy guide for getting started. The short answer is dig below your base a ton to give the CO2 somewhere to go and don't use terrariums. If you set up properly you can get into the teens easily with only one Algae oxydizer. What do you have against terrariums they are much better now that they give polluted water, in fact I use them to help get early reeds going.
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# ? Aug 12, 2018 16:56 |
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Uh. Because they add another chore to your dupe's list every cycle if you don't have them semi-immersed in water, CO2 isn't a big concern so long as it isn't in your dupe living quarters and you can more easily get polluted water from wash basins (not to mention early reeds get you..well nothing because the machines that use them require refined metal to construct).
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# ? Aug 12, 2018 17:11 |
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Terrariums are useful when digging deep because they provide your dupes with little pockets of oxygen they can catch their breaths in. Other than that, I prefer scrubbers.
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# ? Aug 12, 2018 17:26 |
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Sage Grimm posted:Uh. Because they add another chore to your dupe's list every cycle if you don't have them semi-immersed in water, CO2 isn't a big concern so long as it isn't in your dupe living quarters and you can more easily get polluted water from wash basins (not to mention early reeds get you..well nothing because the machines that use them require refined metal to construct). Exactly, particularly at the start when you need your dupes to do other stuff than make polluted water. The document describes a working start, not how to play the game into the mid-late game. I even say that you may want to start over once you get the hang of things and throw in stress and germs. Sure I move on to polluted water as well later, but I would argue there's easier ways to get polluted water than terrariums anyway. Part of the problem is what is defined as 'early'. The need for reeds aren't early in my opinion. Early is within the first two branches of the research tree to me.
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# ? Aug 12, 2018 17:35 |
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Please join me in crossing fingers.
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# ? Aug 13, 2018 01:55 |
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you piped your plants wrong
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# ? Aug 13, 2018 02:01 |
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Run a feeder line below the hydroponic tiles and feed each tile individually from that. Otherwise the first plant gets all the water (ish- the pipe physics are weird)
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# ? Aug 13, 2018 02:55 |
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Yes?
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# ? Aug 13, 2018 03:14 |
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Yes. Keep in mind your hydroponics tiles can still act as regular tiles, meaning you don't actually have to build them on top of regular tiles.
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# ? Aug 13, 2018 04:08 |
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Xand_Man posted:Run a feeder line below the hydroponic tiles and feed each tile individually from that. Otherwise the first plant gets all the water (ish- the pipe physics are weird) i got around this by building a liquid valve for each 'line' of plants i was watering, that seems to have taken care of it.
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# ? Aug 13, 2018 05:14 |
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Got a picture? Not sure what you mean.
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# ? Aug 13, 2018 06:01 |
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I've gotten reasonably (ha!) good at the early game; I can pretty reliably get to a state where I have enough oxygen, enough power, enough food. I don't know anything about the middle game. Can goons tell me what my priorities should be outside the habitable biome? Should I be building exosuits and visiting the dangerous biomes? What do I do about the pockets of e.g. chlorine with one fish in them? Is critter farming actually useful? I did check Steam, but there aren't any middle-game guides.
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# ? Aug 16, 2018 19:07 |
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middle game for me is setting up nat gas power, electrolizers, and metal refinement. early game is building research, barracks, kitchen, farm, then ending with coal power and some transformers. i turn my research room into a stress room by adding a table and art late game is advanced food, water cooling, plastics, and anything else.
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# ? Aug 16, 2018 19:14 |
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Here's an album of my current build (sorry for fragmented nature). https://imgur.com/a/yGPLRlB e: Note that I don't have any natural gas visible at the moment?
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# ? Aug 16, 2018 19:20 |
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Natural gas is kind of not worth it since the fertilizer machine nerf. Requires more infrastructure than coal power and the gain is minimal (and in fact negative when you factor in geyser dormancy), especially since coal is virtually unlimited now once you set up a hatch farm. Regarding your screenshots, you should upgrade your plants to bristleblossoms. Mealwood is OK as a starter food but it's pretty gross so it will stress out your dupes a lot and make it impossible to assign them to higher tier jobs.
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# ? Aug 16, 2018 19:35 |
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# ? May 29, 2024 20:30 |
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edit: wow, I missed the game by a lot, sorry for the post
Samuringa fucked around with this message at 00:55 on Aug 17, 2018 |
# ? Aug 17, 2018 00:52 |