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drrockso20 posted:To be fair in every game the change that's being presented is an extremely bad one yeah that's how they get you
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# ? Aug 16, 2018 06:23 |
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# ? May 25, 2024 13:28 |
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Lurdiak posted:It definitely isn't a cyberpunk series though. Almost every single game is very openly about preserving the status quo. Yeah, sure, there's a bunch of parts that point out why that's bad, but it's still what you're doing. Thematically I think the fact Snake/Raiden is tricked or forced into supporting the status quo doesn't diminish the "we should improve society somewhat"-message. MGS2 is incredibly cyberpunk with its themes of information control (which are ridiculously relevant today) and Raiden's unwilling participation is something that the game acknowledges and comments on: the way the establishment directs his actions is ultimately something it thinks should be rebelled against, and the final lines of the game are Snake telling Raiden that he shouldn't have to be a tool of establishment.
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# ? Aug 16, 2018 06:36 |
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fool_of_sound posted:Solidus didn't really understand what was going on. He just wanted to be in charge.
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# ? Aug 16, 2018 07:31 |
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MGS as a series basically Tom Clancy but trading some of the fascism for sexism, so it's always a bit weird when people go and call it cyberpunk. Sure it has some supertech but it's never really shown to be anything else than just our regular society. And the AI controlling the world only really matters in 4 which is game it's introduced in.
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# ? Aug 16, 2018 12:31 |
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What do you guys generally do if you're trying to learn to GM something and you have to come up with a campaign because there aren't any available? I've got ideas for a campaign for a game I want to run but I've just been jotting down notes and trying to create some kind of general outline, nothing too specific since I don't want to hinder them or put myself in a weird situation where they've gone off course and broken whatever I came up with, but also I can't just be super vague because then there's nothing for them to work with. As it stands, I'm just kinda throwing poo poo at the wall and seeing what sticks and if I can squeeze blood from stone.
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# ? Aug 16, 2018 12:40 |
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FirstAidKite posted:What do you guys generally do if you're trying to learn to GM something and you have to come up with a campaign because there aren't any available? I generally don’t plan that far ahead, especially at the start. I do a bit more setup for the first session than usual and try to give them plot hooks the players would be interested in. After that it just forms around what the players are pursuing.
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# ? Aug 16, 2018 12:42 |
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FirstAidKite posted:What do you guys generally do if you're trying to learn to GM something and you have to come up with a campaign because there aren't any available? Read a book in the genre of the game and while it isnt nice to copy the plot wholesale it usually gives you enough background and character to base your own off it
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# ? Aug 16, 2018 12:45 |
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FirstAidKite posted:What do you guys generally do if you're trying to learn to GM something and you have to come up with a campaign because there aren't any available?
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# ? Aug 16, 2018 13:01 |
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Hel posted:MGS as a series basically Tom Clancy but trading some of the fascism for sexism, so it's always a bit weird when people go and call it cyberpunk. Sure it has some supertech but it's never really shown to be anything else than just our regular society. And the AI controlling the world only really matters in 4 which is game it's introduced in. You uh, you didn't play 2 did you? FirstAidKite posted:What do you guys generally do if you're trying to learn to GM something and you have to come up with a campaign because there aren't any available? If your system has a good pregen adventure, I usually like to start with those since they're an easy garunteed set, doctor it up for your group and then make the rest of the campaign based on what the group did or did not like. It sounds like that isn't the case so at that point it becomes based on the system. What is the system trying to do, what do you and your friends find exciting about it, and how do you exemplify that by yourself?
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# ? Aug 16, 2018 13:19 |
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FirstAidKite posted:What do you guys generally do if you're trying to learn to GM something and you have to come up with a campaign because there aren't any available?
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# ? Aug 16, 2018 14:25 |
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Thank you for all of the advice so far! The game system in question is Gratuitous Anime Gimmick. What I was thinking so far is I would do a personal session between me and one of the players just to get each player acquainted with the system and their character before having a session that involves all of them and then go from there. I plan to make it a sort of monster-of-the-week kinda thing where it'll have a vaguely defined end point to work towards but not necessarily a specific deadline. I'm thinking I'll probably run the game for 4 players at most though since there are going to be times where I want to run a session and exclude certain players so that they can have a break from playing and also so that I don't have to write an encounter to be challenging while also factoring in everyone's abilities.
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# ? Aug 16, 2018 14:52 |
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I generally find 1 on 1 start outs are not as prone to cohesive parties as session 0 worldbuilding, but that is up to you.
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# ? Aug 16, 2018 14:55 |
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It'd mostly be because the way the characters in GAG are generated, while I could just say "they all meet up at a gas station," I think it'd be easier to do a really short one-off session with each person to get a feel for how they play before ending with "and now, off to the gas station, because you need to get gas/you want snacks/you work there/you live there/you are the gas station" I'm sure it'd work just fine to throw everyone in from the start but since I'd be planning to play this play by post in the game room, I think it'd be easier than getting everyone together to post at once.
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# ? Aug 16, 2018 15:05 |
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FirstAidKite posted:Thank you for all of the advice so far! e: Oh it's PbP, that complicates things.
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# ? Aug 16, 2018 15:06 |
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Yeah, it's with a group of people who would have trouble coordinating time to all be online and not busy at 1 particular time, unfortunately.
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# ? Aug 16, 2018 15:16 |
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My group never sticks with a campaign for long (no more than ~10 sessions) and we rotate GMs just about every game Can I just say that when your turn isn't for another six months, it's very dangerous to start reading RPG rulebooks I want to GM this now
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# ? Aug 16, 2018 19:12 |
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# ? Aug 16, 2018 19:38 |
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I just realized... That Venture is an anagram of Venture... And they are the "capitalists" of the vampire world. My God WW, you magnificent bastards.
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# ? Aug 17, 2018 14:58 |
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Plutonis posted:I just realized... That Venture is an anagram of Venture... And they are the "capitalists" of the vampire world. My God WW, you magnificent bastards. I am 99% sure that one of these Venture's is meant to be Ventrue but either way lol
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# ? Aug 17, 2018 15:06 |
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The Ventrue Brothers
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# ? Aug 17, 2018 15:47 |
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So my Metal Gear Solid loving friend is wondering if there are any MGS themed (in whole or part) games out there. The only one I know of off hand is the literal Metal Gear Solid RISK, but are there others?
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# ? Aug 17, 2018 16:15 |
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I know we just had a discussion over whether or not MGS qualifies as cyberpunk, but The Sprawl comes to mind.
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# ? Aug 17, 2018 16:28 |
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Anniversary posted:So my Metal Gear Solid loving friend is wondering if there are any MGS themed (in whole or part) games out there. The only one I know of off hand is the literal Metal Gear Solid RISK, but are there others? Dunno if it's any good. There's also Fullmetal President, even though it's more Metal Wolf Chaos, but somehow those are on shelves next to each other in my head. edit: there was also a fan made World of Metal Gear Solid somewhere, if memory serves. Foglet fucked around with this message at 16:36 on Aug 17, 2018 |
# ? Aug 17, 2018 16:33 |
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BetterWeirdthanDead posted:I know we just had a discussion over whether or not MGS qualifies as cyberpunk, but The Sprawl comes to mind. Yeah, that's honestly part of what spurred me talking to him about metal gear again and leading to this. I'll have to look into The Sprawl.
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# ? Aug 17, 2018 16:33 |
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Anniversary posted:So my Metal Gear Solid loving friend is wondering if there are any MGS themed (in whole or part) games out there. The only one I know of off hand is the literal Metal Gear Solid RISK, but are there others? I'm working on a Strike! setting that would qualify, but it's still in early development.
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# ? Aug 17, 2018 19:41 |
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Foglet posted:edit: there was also a fan made World of Metal Gear Solid somewhere, if memory serves. Posted to a chat thread, but an earlier one than this so I failed to find it. VVV That's the one. DalaranJ fucked around with this message at 23:27 on Aug 17, 2018 |
# ? Aug 17, 2018 22:51 |
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Anniversary posted:So my Metal Gear Solid loving friend is wondering if there are any MGS themed (in whole or part) games out there. The only one I know of off hand is the literal Metal Gear Solid RISK, but are there others?
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# ? Aug 17, 2018 23:00 |
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I am by no means a real artist but if someone else is looking to run the Temple of Elemental Evil here are the roll20 scaled maps I've put together so far for my campaign. My group is finished through the first dungeon level so that's where it stops for now. I'll be finishing out the dungeon levels but odds are good my group isn't going to bother with the elemental nodes.
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# ? Aug 17, 2018 23:13 |
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Found my poker chips. Gonna run PARANOIA on Monday for a big innocent group. It’s going to be a lot of fun.
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# ? Aug 17, 2018 23:21 |
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8one6 posted:I am by no means a real artist but if someone else is looking to run the Temple of Elemental Evil here are the roll20 scaled maps I've put together so far for my campaign. My group is finished through the first dungeon level so that's where it stops for now. I'll be finishing out the dungeon levels but odds are good my group isn't going to bother with the elemental nodes.
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# ? Aug 17, 2018 23:32 |
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How good is Roll20/other various online tabletops at running games outside of the big names? I’m preparing a larger-scale hexcrawl, but some of my players are geographically distant and interested in regular games, but I don’t know the specifics. Issues would be that, at a casual glance, they seem geared towards supporting a specific game, and I’m running a weird modified BECMI-derived monstrosity that is a mismash of crazy rules and prog rock album-inspired weirdness.
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# ? Aug 17, 2018 23:45 |
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It works for mostly any game. I've never used an officially supported game like 5E, but I always use one of the community sheets. You could certainly use the BECMI sheet.
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# ? Aug 18, 2018 00:07 |
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Hedningen posted:How good is Roll20/other various online tabletops at running games outside of the big names? I’m preparing a larger-scale hexcrawl, but some of my players are geographically distant and interested in regular games, but I don’t know the specifics. It's reasonably simple to run a BECMI style game 'manually' on roll20. Just assign your monster tokens HP and AC, and then do saves by hand.
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# ? Aug 18, 2018 01:04 |
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Hedningen posted:How good is Roll20/other various online tabletops at running games outside of the big names? I’m preparing a larger-scale hexcrawl, but some of my players are geographically distant and interested in regular games, but I don’t know the specifics. Roll20 supports hex maps, but it's a bit wonky. Set some time aside to figure out how you want to set up your maps on the virtual tabletop before you begin play. You can use as little or as much automation as you like on Roll20.
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# ? Aug 18, 2018 01:05 |
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Gonna be in San Antonio for a week-and-a-half on business, and I'll probably have a decent stretch of free time. I've got some touristy stuff planned, but any good nerd stores to visit?
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# ? Aug 18, 2018 01:58 |
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Hedningen posted:How good is Roll20/other various online tabletops at running games outside of the big names? I’m preparing a larger-scale hexcrawl, but some of my players are geographically distant and interested in regular games, but I don’t know the specifics. Avoid card-based games -- Roll20's playing card systems are bad and hard-coded -- but it handles most other things ok.
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# ? Aug 18, 2018 10:45 |
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DalaranJ posted:It's reasonably simple to run a BECMI style game 'manually' on roll20. Just assign your monster tokens HP and AC, and then do saves by hand. That's what I do with everything even when roll20 has support for the system I run. I find it faster to do everything by hand than use roll20 systems. Roll20 is basically just a grid with a dice system built-in for me.
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# ? Aug 18, 2018 10:53 |
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JackMann posted:Gonna be in San Antonio for a week-and-a-half on business, and I'll probably have a decent stretch of free time. I've got some touristy stuff planned, but any good nerd stores to visit? I haven’t been in a few years, but the Dragon’s Lair is a decent gaming store. Edit: And you can go eat at the Tip Top Cafe nearby. Free Gratis fucked around with this message at 14:48 on Aug 18, 2018 |
# ? Aug 18, 2018 14:29 |
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Arivia posted:Roll20 supports hex maps, but it's a bit wonky. Set some time aside to figure out how you want to set up your maps on the virtual tabletop before you begin play. You can use as little or as much automation as you like on Roll20. I had a gently caress of a time drawing hex maps on Roll20. Something about how it does snapping and auto-sizing fucks up hex tiles.
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# ? Aug 18, 2018 15:16 |
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# ? May 25, 2024 13:28 |
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Yeah, roll20 hex maps are jank. I just use square grids with 8-directional movement instead.
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# ? Aug 18, 2018 15:20 |