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DreamShipWrecked posted:Is that profitable? Seems like you spend more in hammers and meds than you get in weapons to sell. It's profitable, first its profitable because you get to upgrade all your guys armour without paying for it. Then it gets profitable because the t2/3 weapons are worth a lot. Then eventually you make friends with a place that sells tools and its even more profitable because you can repair the t2/3 weapons on the way back and then sell them for a massive profit. A flail is worth almost as much as a full stack of tools. Because lots of Raiders don't wear helmets you'll be crushing the poo poo out of a lot of heads for near perfect armour too, once you get a good flailbro. I keep one around in every campaign just for fighting dudes who don't wear helmets/zombies.
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# ? Aug 13, 2018 10:10 |
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# ? May 11, 2024 06:17 |
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The rule is that as long as you are buying tools for 200g or less, repairing T2 weapons/armour makes you a profit.
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# ? Aug 13, 2018 14:47 |
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Getting back into this game and man, I had forgotten just how hard Orcs hit. I had two bros in the usual early game rusty mail and nasal helmet combo get one-shot by Berserkers. Both of these bros also failed to die properly and claimed their compensation payment on the way out, the greedy shits. And the first two Orc Warriors I faced probably would have killed somebody as well but they didn't believe in helmets and I just got some flails. Also, the map I've been playing on (5b2a2) is pretty interesting. There's always something going on and a lot of variety in terms of terrain and enemy types. I ran into Greenskins from the first week on in the western parts of the map; Orcs in the south, Goblins everywhere but mostly in the north. Zombies in the eastern and central areas, some Ancient Dead in the north. Lots of harbors, okay road layout for a map that's this spread out, 7 armorers but only 1 fletcher and 3 weaponsmiths. Enough temples and taverns as well. There's good trading in theory, especially in the starting area, but in practice the spread out map with lots of enemy lairs next to settlements means most places will usually have some problems so you often aren't able to buy a lot of trade goods, especially not at decent prices. All the good backgrounds except Cultists seem pretty common, although I haven't seen that many Thieves, either. Lots of Hunters. Oh, and the starting spear bro is pretty amazing: Irrational isn't great but he's Dexterous (his starting Melee Skill is 67) and gets a lot of good Melee Skill and Defense levels. First time a starting spear bro got good enough stats to become a two-hander for me, although I'll need to shore up his Resolve at some point to make up for Irrational. Archer bro is decent but has some Fatigue issues. Axe bro died so I don't know. Wizard Styles fucked around with this message at 01:38 on Aug 14, 2018 |
# ? Aug 14, 2018 01:35 |
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Wizard Styles posted:I assume that they live in gingerbread houses and destroying one gives you a special gingerbread food stack. This will be the update the brings battle sisters into the game, because they won't get fat and will have a bonus to pushing hexe into ovens.
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# ? Aug 14, 2018 01:38 |
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Any YouTube let's plays you goons recommend?
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# ? Aug 14, 2018 03:19 |
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Wizard Styles posted:Getting back into this game and man, I had forgotten just how hard Orcs hit. I had two bros in the usual early game rusty mail and nasal helmet combo get one-shot by Berserkers. Both of these bros also failed to die properly and claimed their compensation payment on the way out, the greedy shits. And the first two Orc Warriors I faced probably would have killed somebody as well but they didn't believe in helmets and I just got some flails. Flails are decent on some orcs but I wouldn't rely on it. I don't take them unless I have at least a three-spear wall and competent ranged bros.
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# ? Aug 14, 2018 07:58 |
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Tias posted:Flails are decent on some orcs but I wouldn't rely on it. I don't take them unless I have at least a three-spear wall and competent ranged bros. e: If I had known I'd be going up against Orc Warriors I wouldn't have taken the contract. But since it was a 1 skull contract for a couple hundred I assumed I'd be going up against young and/or naked Orcs, not Warriors. Wizard Styles fucked around with this message at 17:25 on Aug 14, 2018 |
# ? Aug 14, 2018 17:22 |
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Gyshall posted:Any YouTube let's plays you goons recommend? Only kind of half youtube, only videos of the battles, but this one is going on. https://forums.somethingawful.com/showthread.php?threadid=3832936&userid=0&perpage=40&pagenumber=1
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# ? Aug 14, 2018 20:40 |
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I'm trying out Team Flail, the Team of Flails for the early game and so far they are unstoppable. The strategy is that everyone except the archers has a flail, except the guy with a khopesh. He doesn't have a flail, he has a khopesh. Eventually they'll have knocked enough heads that I'll switch them all to other weapons but Team Flail seems to find nothing but a procession of more T3 Flails in their loot piles.
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# ? Aug 14, 2018 22:41 |
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Well of course, FTW, Flail Team Wins.
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# ? Aug 14, 2018 23:56 |
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Say, does Brute apply to ranged weapons?
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# ? Aug 15, 2018 03:46 |
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Wizard Styles posted:We're talking day 30-ish here. I used flails because the alternative were Goblin falchions. That's all I had. Yeah I would have noped out of that pretty hard. Do you still have to manually move all your bro's to the edge to retreat properly? I always just alt-f4'd instead of doing that because it'd take longer to retreat than to restart the game.
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# ? Aug 15, 2018 10:50 |
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Yeah, you do. And speaking of Alt F4/redoing battles:Kevin DuBrow posted:Speaking of breaking, I recently found out that you can recover broken shields by picking them up again before you end a battle. All those legendaries... And it really should. I don't care how many of my mercenaries die, but stay the gently caress away from my legendaries, game.
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# ? Aug 16, 2018 18:32 |
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https://twitter.com/OverhypeStudios/status/1030426530411892737
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# ? Aug 17, 2018 13:40 |
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quote:The second skill is ‘Fling Back’ and allows the Unhold to grab any opponent in his way and fling them back over his shoulder like a plaything, taking their place in the process. Using the ‘Indomitable’ perk will guard against it, but anyone flung like this will receive falling damage. By tossing his opponents around, the Unhold can slowly make his way wherever he wants to go. This rules. Also in the comments under the article they responded to a question and said you would be able to make armour out of the Unhold's fur.
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# ? Aug 17, 2018 13:43 |
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The disparate levels of headgear are triggering me.
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# ? Aug 17, 2018 13:52 |
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Nordick posted:The disparate levels of headgear are triggering me. I am ok with everyone but the guy with the good mail and the hood, that guy bothers me.
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# ? Aug 18, 2018 11:52 |
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I mean if it was the bandana then at least he could say it was a fashion choice.
marshmallow creep fucked around with this message at 12:28 on Aug 18, 2018 |
# ? Aug 18, 2018 12:25 |
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Unhold sounds fun, and also like the kind of enemy cleaver bros will appreciate. Also: First time I ever got a Zweihander hat to drop and I managed to get a Goblin crossbow and Direwolf armor as well for the semi-unique trifecta.
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# ? Aug 20, 2018 03:17 |
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stopgap1 posted:I am ok with everyone but the guy with the good mail and the hood, that guy bothers me. But the standard bearer with no helmet is okay!?!?
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# ? Aug 20, 2018 04:13 |
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Wizard Styles posted:Unhold sounds fun, and also like the kind of enemy cleaver bros will appreciate. I appreciate that the dude looks pimp as hell, yet his moniker is The Frugal.
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# ? Aug 20, 2018 09:36 |
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marshmallow creep posted:I mean if it was the bandana then at least he could say it was a fashion choice. I regularly keep my early game archers in hoods rather than like, leather caps because it looks cool
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# ? Aug 20, 2018 10:01 |
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Nordick posted:I appreciate that the dude looks pimp as hell, yet his moniker is The Frugal. It was maybe a little more fitting when he had just joined wearing rusty mail armor.
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# ? Aug 21, 2018 06:43 |
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Wizard Styles posted:I even gave him that name myself, too, because of his Greedy & Spartan combo. Well to be fair, I concede that looting things probably does count as frugal. Unrelated, a short Battle Brothers story: I have the Greenskin crisis in my current game. There was a contract to just kill any greenskin groups or camps I came across, to draw out an orc warlord, and then kill him. Against my better judgement, I took it. Before setting off, I figured the men could use some liquid courage, and headed to the tavern for some rounds. Bought the patrons one too, and they were very encouraging about my coming endeavor. Thanks man, sage advice I then proceeded to kill a bunch of orc young and some stray goblins, in small enough bands to not give much trouble. And lo and behold, before long the warboss took note: gently caress my life Fortunately, allies were nearby! Except that they are actually running away COME BACK YOU MOTHERLESS CURS AND HELP ME After running around the countryside for half a day like in an exceptionally terrifying Benny Hill chase scene, I managed to Excluded from the list: A bunch of goblin wolfriders The battlefield was not the most pleasant one, but I feel like it hindered them more than me. but thank gently caress they didn't have ambushers The loot ended up being a bit poo poo, since the soldiers Maybe after this whole thing blows over I can actually set out and find one of those drat Lindwurms. Nordick fucked around with this message at 16:26 on Aug 21, 2018 |
# ? Aug 21, 2018 16:23 |
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I just saw my first Lindwyrm, at around day 40 on a new game. Wasn’t that hard a fight but my armor repair bill was impressive.
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# ? Aug 21, 2018 16:28 |
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I ran into 3 Lindwurms around day 50 in my last game. I had to let the last one get away because I was running out of bros with intact armor.Nordick posted:
Also, sometimes you get to see things like "How do 20 Brigands with a Leader fare against 12 Orcs with 4 Warriors?" Very poorly.
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# ? Aug 21, 2018 20:22 |
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Man, I know you say all it takes is looting camps, but I've played 350+ day campaigns and never found that many legendaries
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# ? Aug 22, 2018 13:42 |
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Well, to some extent it's of course down to luck and the map you're on. How many taverns there are and where they are located affects how often you get useful rumors, at least. It also depends on what lairs you attack, though. Huts and graveyards never have uniques as far as I know. Necromancer hideouts rarely. Brigand camps a little more often, and Brigand Leaders sometimes have unique shields or Direwolf armor. Not sure about Goblin outposts, but I've definitely found some uniques in them. Ancient Dead lairs in general are another one I don't know about. They generally have the best treasure items (gems, chalices etc.) so I assume they don't have an extremely high chance for uniques but I don't know for sure. It's definitely not a bad idea to go after them, though, they do drop uniques at least occasionally and you tend to make good money because Legionaries and Honor Guards drop valuable weapons and armor on top of the decent treasure you're likely to get. Goblin cities are a good bet and sometimes even come with more than one unique. You'll often face multiple Shamans, though, and at some point while hacking your way through 30 Goblins you inevitably forget which Goblin has which melee weapon only to immediately have a bro get injured when a Skirmisher whips out his dagger. gently caress Goblins. Orcs are where it's really at for uniques. Even the Berserker caves can contain uniques and those are completely trivial to clear out once you have decent archers. Warlord camps seem to have uniques more often than not. And you can get unique Orc weapons and shields, although the shields are rarely useful. e: Also, Hedge Knights are the best source of unique swords and two-handed axes. Hedge Knights are kind of a weird enemy type because they seem to come and go over time, but when the game does spawn them and you've got nets and/or maces to contain them I'd always go after them. Wizard Styles fucked around with this message at 16:56 on Aug 22, 2018 |
# ? Aug 22, 2018 16:52 |
If a town gets well supplied or in good spirits they can have unique armor or weapons in the shop. It is worthwhile to escort caravans to cities with blacksmiths/armorsmiths/weaponsmiths just for a chance to get the unique roll.
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# ? Aug 22, 2018 17:11 |
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loving lol @ actually having the money on hand to buy a high-end unique, though. They're mostly just there to taunt you, really.
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# ? Aug 22, 2018 17:30 |
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Wizard Styles posted:e: Also, Hedge Knights are the best source of unique swords and two-handed axes. Hedge Knights are kind of a weird enemy type because they seem to come and go over time, but when the game does spawn them and you've got nets and/or maces to contain them I'd always go after them. So you're saying I have to have the stun-and-dagger approach down to do it? I think it's too hard to pull off reliably
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# ? Aug 22, 2018 17:44 |
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Tias posted:So you're saying I have to have the stun-and-dagger approach down to do it? I think it's too hard to pull off reliably No, you break morale and dagger. Stunning isnt reliable enough, but killing all someone's friends is.
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# ? Aug 22, 2018 17:45 |
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Nets, stuns and daggers work a right treat, but you're right kill their friends first and its easier. I've done it before while they've had buddies up but honestly just took more damage than i needed to.
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# ? Aug 22, 2018 17:53 |
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Sandwich Anarchist posted:No, you break morale and dagger. Stunning isnt reliable enough, but killing all someone's friends is. If I do that they break and flee, meaning that my high-DPS dudes risk destroying unique shields and armor. E: ..but I can switch those guys to daggers as well Tias fucked around with this message at 06:53 on Aug 23, 2018 |
# ? Aug 22, 2018 18:02 |
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Mods please change my name to Infamous Swank, tia
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# ? Aug 23, 2018 00:12 |
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When I wrote about Hedge Knights I didn't even mention nets and maces because of dagger parties. I mean, it's nice if it happens, but when I run into a Hedge Knight with a two-handed weapon I'm often not really concerned with getting his armor, useful as it may be. I bring maces and nets against Hedge Knights just to keep them from getting to attack until I've cleared out most of the Brigands that accompany them. A Hedge Knight with a unique two-handed axe can kill pretty much any bro in two hits.
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# ? Aug 23, 2018 11:57 |
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Nordick posted:loving lol @ actually having the money on hand to buy a high-end unique, though. They're mostly just there to taunt you, really. It's doable if you have a good relationship with the town and you can stack a trade bonus or two on top of that. Still expensive, but they are supposed to be a late game purchase.
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# ? Aug 23, 2018 12:52 |
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A whole load of new weapons coming in the update: http://battlebrothersgame.com/dev-blog-101-new-weapons/ TL;DR: - Greatswords and Mauls get cheaper low tier variants - Two-handed flails and maces introduced - Sundry other cool stuff - MOTHERFUCKING POLEHAMMER YOOOOO
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# ? Aug 24, 2018 15:53 |
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That fencing sword looks goddamn cool.
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# ? Aug 24, 2018 16:01 |
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# ? May 11, 2024 06:17 |
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My weapon nerd self is salivating.
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# ? Aug 24, 2018 17:00 |