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my game keeps minimizing itself randomly, and as far as i can tell nothing is actually stealing focus. also it's only when the game is going, i can leave it on the title screen forever with no problem i found a reddit post where a couple people are saying the same thing hmmmm
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# ? Aug 25, 2018 23:51 |
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# ? May 25, 2024 00:54 |
IncredibleIgloo posted:I think the game peaked around 1.19 or so. There have been a lot of nice quality of life changes since then, but frankly most of the design choices have been questionable at best. Each cool QoL feature is accompanied by a design choice that makes the game that much less fun to play. what a coincidence, i froze my version at 1.19 and i've never seen a compelling reason to unfreeze
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# ? Aug 25, 2018 23:56 |
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yeah 1.19 whips
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# ? Aug 26, 2018 00:02 |
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If you stay stuck in 1.19, you will not be able to join The Conversation
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# ? Aug 26, 2018 00:07 |
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I made the mistake of playing with the diplo macro builder, and now 1.19 is so unsatisfying to me depsite everything else about it being perfect.
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# ? Aug 26, 2018 04:55 |
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Why do provinces of another country defecting over to your vassal give them absurd amounts of liberty desire? Like, 25% a pop, apparently? It makes no sense to me. Is that working as intended?
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# ? Aug 26, 2018 06:21 |
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Dr. Video Games 0031 posted:Why do provinces of another country defecting over to your vassal give them absurd amounts of liberty desire? Like, 25% a pop, apparently? It makes no sense to me. Is that working as intended? I think it's supposed to be an anti-exploit thing (Release a vassal that's about to break away from a neighboring country as an OPM, provinces revolt away, free land), but it feels like it could really could be done better...
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# ? Aug 26, 2018 07:03 |
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Yeah, I mean, I just diplo vassalized opm Georgia and then a few years later rebels popped and caused like four defections and now combined with my initial move of force converting them, they hate me forever. I'm just lucky that nobody wants to support their independence. If I knew this would happen, I would've tried to stop it.
Dr. Video Games 0031 fucked around with this message at 08:11 on Aug 26, 2018 |
# ? Aug 26, 2018 08:08 |
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It's a real shame that as the overall level of polish and intricacy of the game goes up they seem to be introducing other changes that actually reduce the amount of strategic decisionmaking. Reducing the number of viable NI groups and making TC provinces even better are not good changes for anyone.
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# ? Aug 26, 2018 08:18 |
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I really wish I could forge claims on behalf of my vassals. The lazy bastards (2-3 of them) have barely made any over many many decades in my current game. Koramei posted:Religious ideas can go join the other like 50% of idea groups that are basically worthless. Why the devs are so hesitant to balance the drat things is so bizarre to me considering how central they are to the game.
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# ? Aug 26, 2018 09:16 |
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Poil posted:I really wish I could forge claims on behalf of my vassals. The lazy bastards (2-3 of them) have barely made any over many many decades in my current game. Something I see Arumba do a lot, and in the 15 hours I've played this I haven't tried to replicate so I can't say where this happens, is set provinces as special interest which tells his vassals to make claims. I'm currently trying to unravel the mystery of merchant placement and light ships so haven't had time to rummage through the rest of the interface.
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# ? Aug 26, 2018 09:55 |
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Poil posted:I really wish I could forge claims on behalf of my vassals. The lazy bastards (2-3 of them) have barely made any over many many decades in my current game. Azhais posted:Something I see Arumba do a lot, and in the 15 hours I've played this I haven't tried to replicate so I can't say where this happens, is set provinces as special interest which tells his vassals to make claims. Vassals that have a leader with a diplomat personality will never forge claims, no matter what. It's really dumb. Poil posted:Hey, at least Humanism will be more powerful. Oh and if you are supposed to use more vassals it means Espionage ideas gets better too (-10% liberty desire). And corruption reduction to counter the corruption from having too many territories!
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# ? Aug 26, 2018 10:02 |
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Maybe they should nerf it next patch. At least change the capstone to something useful. Or at least more useful like +1 max sailors. Azhais posted:Something I see Arumba do a lot, and in the 15 hours I've played this I haven't tried to replicate so I can't say where this happens, is set provinces as special interest which tells his vassals to make claims.
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# ? Aug 26, 2018 14:54 |
Poil posted:I know, I set them as special interest last century. they're very unreliable unfortuately, and it gets worse in my experience, a vassal will fabricate a claim on any given province exactly once, and gently caress you if you don't take them from their current owner before the claim expires
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# ? Aug 26, 2018 15:07 |
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Jazerus posted:they're very unreliable unfortuately, and it gets worse "We tried, but you didn't even bother... " I swear the AI for vassals is out to troll you sometimes, they become passive-aggressive little shits.
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# ? Aug 26, 2018 15:12 |
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TorakFade posted:"We tried, but you didn't even bother... "
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# ? Aug 26, 2018 15:27 |
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oddium posted:my game keeps minimizing itself randomly i seem to have fixed this by completely removing eu4 from AVG's "Do Not Disturb" mode
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# ? Aug 26, 2018 15:32 |
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Never seen this before.
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# ? Aug 27, 2018 01:33 |
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The Liberty Desire on province defection was introduced because of Persia. The go to strat was to fully occupy the Timurids, cause their WE to go to 20 and then only take one Persian province. Release Persia as a vassal and the rest of it would defect from rebels for 0 aggressive expansion. And yeah it doesn't make that much sense anymore now, like so many things. Good thing their focused on making the game actively worse by introducing amazing things like the territory changes. Have fun playing every game with Humanism and Influence I guess.
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# ? Aug 27, 2018 06:18 |
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I mean, I play every game with Humanism anyway, because I want to imagine that I'm making life better for my pixelmans
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# ? Aug 27, 2018 08:10 |
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Redeye Flight posted:I mean, I play every game with Humanism anyway, because I want to imagine that I'm making life better for my pixelmans same
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# ? Aug 27, 2018 08:52 |
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Finished off my Jihad run. Only time I think I've done expansion ideas since I sorta figured the game out, but I really wanted that third colonist. Wasn't too hard via the trusty "suck up to the Ottomans at every opportunity" tactic. Just beat the Portuguese to the Cape colonies and you're good. The first 50 years or so suck bigly though due to lack of cash until you can scoop up the sweet Iraqi provinces. I should do one faith before the patch, but that's so much
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# ? Aug 27, 2018 19:01 |
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So there is an event talking about Kitara in central Africa, but for some reason it isn't a formable. This disappoints me.
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# ? Aug 28, 2018 20:13 |
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New Dev Diary but more interestingly the manual for Dharama which goes into much more depth and has a listing of all the government reforms. The government reforms sounds very interesting but I wish all reforms were available to all countries, perhaps with more negative effects to compensate.
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# ? Aug 28, 2018 23:24 |
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Colonists being able to boost existing provinces feels pretty huge, though I wonder how nonsensical strategies for non-colonizers using it will get, given the relevant idea sets.
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# ? Aug 29, 2018 09:00 |
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Roadie posted:Colonists being able to boost existing provinces feels pretty huge, though I wonder how nonsensical strategies for non-colonizers using it will get, given the relevant idea sets. I could see grabbing expansion if the bonuses are good enough, since it gives a few other nice bonuses, but it'd be a pretty niche pick. I can't see it being strong enough in most cases to displace Diplo or Humanist as early-mid game picks, (or admin esp with the new state limit nerf), and late game Expansion is probably too late to be meaningful. The silliest strategy I can think of is a "long game" strategy for some weak starts where just grab the colonist, use it to boost dev during downtime, and then cancel the idea group and replace it with something better once you grow past needing it. E: No, wait, here's the strategy. Be a horde, stick a colonist in a province, raze the province once it's grown enough and rotate the colonist to a different recovering province. It's basically a straight money -> monarch point conversion. Linear Zoetrope fucked around with this message at 09:23 on Aug 29, 2018 |
# ? Aug 29, 2018 09:16 |
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Keep in mind that development got a huge boost due to the silly territory nerf. That nerf also makes some of the government reforms pointless since they compete against +state limit reforms.
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# ? Aug 29, 2018 09:40 |
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Man, the government reform and trade company revamps are super cool to me, seeing as I'm planning a tall Hormuz run that sucks up all Asian trade into Aden. Can't wait! Now I'm wondering if my old vision of only taking CoT provinces in trade company zones is still the better option, though, what with trade companies being able to buff production in their holdings. toasterwarrior fucked around with this message at 09:58 on Aug 29, 2018 |
# ? Aug 29, 2018 09:48 |
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aqu posted:New Dev Diary but more interestingly the manual for Dharama which goes into much more depth and has a listing of all the government reforms. I'm feeling optimistic about Dharma, more so than the last few expansions. I'm glad Paradox is still able to revisit some of the core systems to make them more consistent and visible, even if there are a lot of special cases in some of those government forms.
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# ? Aug 29, 2018 09:59 |
Did we already know Mughals can get a -3% army tradition decay reform? I must have missed it if so, that's just insane.
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# ? Aug 29, 2018 12:46 |
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Staltran posted:Did we already know Mughals can get a -3% army tradition decay reform? I must have missed it if so, that's just insane. Europa Universalis IV: Keeping up with the Streltzes
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# ? Aug 29, 2018 13:57 |
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Staltran posted:Did we already know Mughals can get a -3% army tradition decay reform? I must have missed it if so, that's just insane.
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# ? Aug 29, 2018 16:06 |
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I'm pretty convinced that must be a typo.
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# ? Aug 29, 2018 17:50 |
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Is manually setting your attitude to other countries bugged? I'm trying to play Granada but can't set my attitude to Castile as threatened because they're apparently not 33% more powerful than me in 1444.
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# ? Aug 29, 2018 18:59 |
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Ooh, the free policy slot is nice. I just wish this update wasn't reworking territories. That's the one thing that seems like a pain in the rear end, particularly given how it's loving with religious conversion too.
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# ? Aug 29, 2018 20:51 |
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Yeah, the territory change seems obnoxious. I would be fine with, say, a -3% to conversion strength or something, but absolutely no conversion and also corruption by province for some bizarre reason reason is just stupid. Shame since pretty much everything else is gonna make me really want to play this patch...
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# ? Aug 29, 2018 21:15 |
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It does lead to the weird thing where large empires full of unstated provinces have lower revolt risk. So they'll be even more stable?
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# ? Aug 29, 2018 21:36 |
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Poil posted:It does lead to the weird thing where large empires full of unstated provinces have lower revolt risk. So they'll be even more stable?
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# ? Aug 29, 2018 22:06 |
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More stable, and have no money somehow. Sounds totally sensible
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# ? Aug 29, 2018 22:10 |
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# ? May 25, 2024 00:54 |
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Empires large enough to care about this have more money than god’s representative. They will be fine IMO The conversion part is what sucks
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# ? Aug 29, 2018 22:26 |