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Word from Famitsu is that the expensive Darius Switch collection is in M2's hands, so at least the ports/emulation won't suck.
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# ? Jul 4, 2018 11:47 |
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# ? Jun 10, 2024 09:17 |
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Serious question: how do I beat a shmup game without needing to use 15 continues? I picked up Blue Revolver, Mushihimesama, and Ikaruga a while ago (and just got DoDonPachi Resurrection on Steam sale), and I like playing them a lot. There was a point where I was playing Mushihimesama and a boss's bullet pattern created this really intricate maze I had to navigate when it clicked for me and I was like "this is like laser death surfing, this is awesome." Is the preferred method for getting good at bullet hell games to just die a thousand deaths to whatever hyper mode the game offers, or is the normal route to getting better to play through the beginner's difficulty mode until it gets to be too easy?
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# ? Jul 4, 2018 17:03 |
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l don't know what the "preferred" way is but as far as i, also a babby, am concerned, they put novice modes in for a reason
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# ? Jul 4, 2018 17:10 |
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Cephas posted:Serious question: how do I beat a shmup game without needing to use 15 continues? First, you need to download and read this https://shmups.system11.org/viewtopic.php?t=34497 ....okay, I don't know how much of that guide is actually effective, but it sure is a hoot to read.
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# ? Jul 4, 2018 17:23 |
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TetsuoTW posted:l don't know what the "preferred" way is but as far as i, also a babby, am concerned, they put novice modes in for a reason Yeah, I'm not necessarily good enough at Mushihimesama to breeze through novice mode or anything like that. But there's a certain type of joy that comes from how ramped up everything is on maniac mode that the novice difficulty doesn't capture.
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# ? Jul 4, 2018 17:27 |
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The Kins posted:Word from Famitsu is that the expensive Darius Switch collection is in M2's hands, so at least the ports/emulation won't suck. I'm gonna take this as a good chance that the Darius stuff will come west. I don't care if it's digital only, I really would like to get it.
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# ? Jul 4, 2018 17:36 |
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Cephas posted:Yeah, I'm not necessarily good enough at Mushihimesama to breeze through novice mode or anything like that. But there's a certain type of joy that comes from how ramped up everything is on maniac mode that the novice difficulty doesn't capture. True. I mean ultimately the real answer is just play what you enjoy most and you'll probably eventually get good, and even if you don't at least you'll have fun.
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# ? Jul 4, 2018 17:53 |
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Cephas posted:Yeah, I'm not necessarily good enough at Mushihimesama to breeze through novice mode or anything like that. But there's a certain type of joy that comes from how ramped up everything is on maniac mode that the novice difficulty doesn't capture. Try Novice Ultra. Also that shmupsforum link basically boils down to: "watch replays, do what they do". I never found it helpful. Just play the game a lot, one credit at a time. Never continue. You'll find yourself getting farther eventually. Also, when there's a lot of bullets, you want to be watching where they're all headed, but specifically try to train yourself to focus on gaps between them instead of the bullets themselves, if that makes sense. Use your bombs, especially in Mushi because there is absolutely no scoring penalty for doing so. Figure out where your trouble spots are and bomb to get past them. Dying with bombs in stock is a huge waste. You can work on a no-bomb run once you've 1CCed it normally. e: hopefully you have a good control method. either a good quality arcade stick or a controller with a suitable d-pad (I recommend the XB1 pad for that) is usually best. keyboard is ok but can be really tricky if you're not used to it. never use analog sticks for shmups, they will not provide the precision that you need. Ofecks fucked around with this message at 20:35 on Jul 4, 2018 |
# ? Jul 4, 2018 17:56 |
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Ofecks posted:e: hopefully you have a good control method. either a good quality arcade stick or a controller with a suitable d-pad (I recommend the XB1 pad for that). don't use analog sticks or the keyboard (but if you can make it work with those, hats off to you) Not sure why I keep reading stuff like that. A good mechanical keyboard is very good for arcade games. It's basically the same thing as a hitbox: but with the hands swapped. The only thing you wouldn't be able to do with this is a 360 or a 720 on the stick but that's only needed for specific characters in fighting games (like Zangief). Shmups never require motions like that.
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# ? Jul 4, 2018 18:09 |
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You can do 360s on a hitbox. It's very easy.
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# ? Jul 4, 2018 18:45 |
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Keyboard is ok if you're used to it I think. The Western WR of DDP was done in MAME using a KB, actually. Revised my statement.
Ofecks fucked around with this message at 20:37 on Jul 4, 2018 |
# ? Jul 4, 2018 20:33 |
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I've finally got around to setting up my stick for shmups, gotta say love the feel of it after using controllers for all the doujin shmups.
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# ? Jul 4, 2018 21:12 |
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Cephas posted:Serious question: how do I beat a shmup game without needing to use 15 continues? Dont hoard your bombs, learn the hitbox on your ship, use stage select/ save states to practice parts u find difficult, watch replays of 1ccs on youtube. For most shumps bullethell or otherwise you should also try to stay in the middle /top of the scteen as much as possible. It feels safer to hang out at the bottom but a lot of games are designed to force you to the bottom to limit your movement which makes u die faster. Those are my general tips.
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# ? Jul 4, 2018 21:41 |
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Ofecks posted:Try Novice Ultra. i dont credit feed much cuz i find all my focus goes as soon as that first game over pops up but if you're being stonewalled on a particular part and you game over before getting there on a run might as well credit feed and get some practice there. Or just do it cuz you feel like playing a bit more before doing level 1 for the hundredth time.
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# ? Jul 4, 2018 23:10 |
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mysterious loyall X posted:For most shumps bullethell or otherwise you should also try to stay in the middle /top of the scteen as much as possible. It feels safer to hang out at the bottom but a lot of games are designed to force you to the bottom to limit your movement which makes u die faster. Those are my general tips.
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# ? Jul 5, 2018 01:33 |
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Arcsys has announced they're bundling 4 of the Psikyo Switch eShop titles as "Psikyo Collection Vol. 1": https://gematsu.com/2018/07/psikyo-collection-vol-1-announced-for-switch So far it's only been announced for release in Korea.
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# ? Jul 14, 2018 14:29 |
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Shigatake, an artist for Vanillaware released the first stage of a shooter he is working on: https://twitter.com/shigatake/status/1021334220931600384 Works fine on macOS using Wine if you're into that. Pretty fun, I'll be keeping it on my radar.
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# ? Jul 24, 2018 16:16 |
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Cephas posted:Serious question: how do I beat a shmup game without needing to use 15 continues? Once you understand the mechanical stuff (if bullet canceling is possible, for example) practice is pretty much the only way yeah. The home versions may let you pick a level to play to make this easier. Remember that bombs are basically extra lives and should never be used to deal damage. If there's a way to get more bombs prioritize that over anything else. You can play for score later if you want.
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# ? Jul 24, 2018 16:32 |
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Not familiar with the series, but a new Radirgy game, Radirgy S, just got announced to release in late fall of this year. No system was announced but based on the series naming convention it's likely coming to the Switch. http://www.siliconera.com/2018/08/04/radirgy-s-announced-and-is-coming-to-a-platform-starting-with-an-s/
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# ? Aug 5, 2018 05:10 |
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Ketsui PS4 has been dated for November 29. The physical release will be ¥6,800 and will include a 48 page booklet and DLC codes for an arranged soundtrack by Virt (Shantae, Shovel Knight etc.) and the 2007 Cave Matsuri version of the game. The digital release will be ¥3,700 and the two DLCs will be ¥800 each. Still no word on a western release, though.
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# ? Aug 7, 2018 06:45 |
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"Deathtiny", ok.
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# ? Aug 7, 2018 08:24 |
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PaletteSwappedNinja posted:"Deathtiny", ok. They're not even native english speakers and it's still better than Deathinitive.
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# ? Aug 7, 2018 21:48 |
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The Kins posted:Ketsui PS4 has been dated for November 29. The physical release will be ¥6,800 and will include a 48 page booklet and DLC codes for an arranged soundtrack by Virt (Shantae, Shovel Knight etc.) and the 2007 Cave Matsuri version of the game. The digital release will be ¥3,700 and the two DLCs will be ¥800 each. Prepared to chop off pinkies and thumbs on both hands for a PC release with good practice mode M2 please
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# ? Aug 7, 2018 21:59 |
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DisDisDis posted:Prepared to chop off pinkies and thumbs on both hands for a PC release with good practice mode M2 please I think if I fell into hordes of money I would become M2's prime investor. They seem like a team that has been working so hard for so long but they've never gotten a big break, partly because of what types of games they work on. I guess that's kinda what the exa-Arcadia guy is doing, but that just all seems incredibly misguided and doomed to repeat the mistakes of the past.
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# ? Aug 7, 2018 22:05 |
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they'll get my 90-120 bux if they put their ports on a platform i own
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# ? Aug 7, 2018 22:08 |
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An updated version of Game Tengoku Cruisin' Mix dubbed Game Tengoku Cruisin' Mix Special is coming out on PS4 November 29 in Japan. Only thing announced so far is some collaboration with Tatsujin by Toaplan. https://gematsu.com/2018/08/the-game-paradise-cruisinmix-special-announced-for-ps4 Gematsu edited their story with a translation of what's new plus a description of what's in the obligatory deluxe edition. FanaticalMilk fucked around with this message at 05:44 on Aug 29, 2018 |
# ? Aug 28, 2018 14:58 |
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The Kins posted:Ketsui PS4 has been dated for November 29. The physical release will be ¥6,800 and will include a 48 page booklet and DLC codes for an arranged soundtrack by Virt (Shantae, Shovel Knight etc.) and the 2007 Cave Matsuri version of the game. The digital release will be ¥3,700 and the two DLCs will be ¥800 each. As poo poo
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# ? Aug 29, 2018 20:13 |
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Psyvariar Delta is now available on Switch on the Japanese eshop, likely for PS4 at midday Japan time. It's Psyvariar but with the M2 gadget-style extra readouts around the side of the screen. If you played the PS2 port of Medium Unit and Revision you know what you're getting. There's a DLC for another character from a completely different game (which comes with its own soundtrack) but I haven't tried that yet. The use of HD rumble for the buzz mechanic is nice, to the point where I wish I could turn off all the other vibration in it. The control response seems good so far, which hasn't been something you could rely on with some Switch shooters (Sisters Royale and Strikers 1945 felt a little bit behind the action to me) so at least so far I haven't spotted anything that might make the Switch version a bad choice. uiruki fucked around with this message at 21:37 on Aug 29, 2018 |
# ? Aug 29, 2018 21:35 |
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Any plans for a USA release?
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# ? Aug 29, 2018 22:33 |
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You can choose from eight languages when you start it for the first time so surely it must be getting an international release.
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# ? Aug 29, 2018 23:18 |
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Ineffiable posted:Any plans for a USA release? Yeah, it'll be out at the end of September: https://readytodispatch.com/ The Kins posted:Ketsui PS4 has been dated for November 29. The physical release will be ¥6,800 and will include a 48 page booklet and DLC codes for an arranged soundtrack by Virt (Shantae, Shovel Knight etc.) and the 2007 Cave Matsuri version of the game. The digital release will be ¥3,700 and the two DLCs will be ¥800 each. Coming back to this, the retail version has the DLC on the disc, it's not codes. There'll also be other arrange content that hasn't been announced yet, I'm guessing it's the same old poo poo as their other releases (an easy arrange and a remix arrange, probably an original arrange soundtrack).
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# ? Aug 30, 2018 06:05 |
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M2 did an interview covering a bunch of stuff, Japanese if you can read it: http://news.denfaminicogamer.jp/kikakuthetower/180830 English "highlights", not sure how much they leave out (...or how accurately it was translated) but they cover a lot so a good summary at least: http://www.siliconera.com/2018/08/31/m2-discusses-most-highly-requested-ports-why-they-havent-released-on-steam-and-more/
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# ? Sep 1, 2018 05:31 |
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2009's R-Type Dimensions is getting Switch and Steam ports this winter. https://www.youtube.com/watch?v=WBYPK6IzWlg The game includes R-Type 1 and 2, with the ability to switch between the original and weird-looking 3D graphics on the fly.
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# ? Sep 5, 2018 11:25 |
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The Kins posted:2009's R-Type Dimensions is getting Switch and Steam ports this winter. The 3D version looks iffy, though maybe it works better when you play it.
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# ? Sep 10, 2018 13:39 |
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Hell yeah.
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# ? Sep 10, 2018 16:01 |
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Does anyone know the name of the shmup that takes you through the era of video game shooters as you finish levels? Meaning, you start with something very space invaders like, then go on to Galga style, then 8-bitish, 16, etc. etc. on to modern bullet hell stuff? It was a few years back now on PC I think. I wonder if anyone else has done that since or it was just the one. I can't remember it's name but a friend and I got to talking about The Messenger and it's graphical era shift and it reminded me of this.
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# ? Sep 10, 2018 16:27 |
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Genetos Man, it's a decade old now
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# ? Sep 10, 2018 18:59 |
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Thank you! Yeah, I thought it was dated but drat. Getting old. The years are just slipping away from my once crisp gaming memory.
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# ? Sep 10, 2018 19:25 |
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Demtor posted:Thank you! Yeah, I thought it was dated but drat. Getting old. The years are just slipping away from my once crisp gaming memory. The game has a chance to crash due to sound issues. To fix this reduce the volume in the game options.
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# ? Sep 10, 2018 19:47 |
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# ? Jun 10, 2024 09:17 |
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Steel Empire popped up on steam: https://store.steampowered.com/app/563260/Steel_Empire/ Two years after it got greenlit
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# ? Sep 13, 2018 17:07 |