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minya posted:Can someone give me the scoop on Into The Breach? Seen a lot of people talk about it and say they like it but still not entirely sure what it is. It's a tactical strategy game, I get that much, but what is the gameplay like? It is roguelike-esque, it seems? But is it more like X-Com (lots of variation in % for all moves, success means careful, conservative play plus more than a bit of luck) or more like Mario Rabbids (i.e., battles are almost more puzzle-like than not, requiring the right set of moves in order) or more like Advance Wars (uhh it's been forever since I played this but iirc Advance Wars had a very rochambo-y gameplay loop)? Its a roguelite srpg where the battles are much more of a chess puzzle than other games in the genre. Watch a quicklook on yt
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# ? Aug 30, 2018 02:03 |
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# ? Jun 6, 2024 02:22 |
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Weeeeelp, Nintendo Switch emulation is now a thing: https://www.youtube.com/watch?v=RrMbiPO7jxU
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# ? Aug 30, 2018 02:35 |
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s.i.r.e. posted:Weeeeelp, Nintendo Switch emulation is now a thing: Cool. Not gonna change anything considering, you know, it can't really emulate the Switch experience.
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# ? Aug 30, 2018 02:41 |
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minya posted:Can someone give me the scoop on Into The Breach? Seen a lot of people talk about it and say they like it but still not entirely sure what it is. It's a tactical strategy game, I get that much, but what is the gameplay like? It is roguelike-esque, it seems? But is it more like X-Com (lots of variation in % for all moves, success means careful, conservative play plus more than a bit of luck) or more like Mario Rabbids (i.e., battles are almost more puzzle-like than not, requiring the right set of moves in order) or more like Advance Wars (uhh it's been forever since I played this but iirc Advance Wars had a very rochambo-y gameplay loop)? Unlike X-com and many other tactics games there's no RNG involved in attacks so outcomes are highly predictable. This predictability is important because the game is heavily built around it. You can see what enemies are going to do during their next turn and you can do things like force them to move so their attacks miss their target or hit a less-valuable target or hit an enemy. Every mission requires you to hold out for a number of turns so you have to do things like divert attacks away from the buildings you're defending or even take the attacks on purpose so the buildings stay safe. Once per mission (or more with certain bonuses) you can revert a turn to the beginning in case things didn't play out the way you hoped. The missions you can pick from, the contents of the missions, and the maps they take place on are all randomized every playthrough as are the rewards and things you can buy from the shop. You are given some information about what enemies you will encounter. Gameplay wise it's far more like a tactics-themed puzzle game because a lot of missions you won't be able to kill all the enemies and need to stop and think about how you can mitigate the damage as much as possible. Most units have abilities that are designed to move enemies or mitigate attacks in some way, and you have to think about which targets you will use them on and in which order to get the best possible outcome. However unlike Rabbids you only have one shot at a mission (aside from rolling back turns) but losing a mission doesn't cost you the game - you only lose when you lose too many buildings. When a run ends in success or failure you can pick a surviving pilot to send back in time to start your next run, or you can start with a fresh version of any of the pilots you have unlocked. Completing specific challenges for each squad gives you points that are used to unlock new squads. Any mechs that belong to any squads you've unlocked can be mixed and matched in a custom squad. The starting squad is the most basic but solid and easy to use squad in the game, so even if you find yourself beating the game after only a few attempts you should keep in mind that the unlockable squads are actually not better like you'd expect but different and potentially more challenging to use. The replay value comes from learning the quirks of the unlockable squads and completing their challenges so you can unlock more squads.
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# ? Aug 30, 2018 02:42 |
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Endymion FRS MK1 posted:Cool. Not gonna change anything considering, you know, it can't really emulate the Switch experience. ~the switch experience ~
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# ? Aug 30, 2018 02:43 |
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Emulation is actually a really good thing for preservation of games. There are going to be people who use it for piracy but in a few decades it's potentially going to be the only economic or readily available way to play some of its games. Or it would be if we weren't all going to be dead by then but whatever
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# ? Aug 30, 2018 02:47 |
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Endymion FRS MK1 posted:Cool. Not gonna change anything considering, you know, it can't really emulate the Switch experience. What if you put it on an Nvidia Shield
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# ? Aug 30, 2018 03:02 |
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Endymion FRS MK1 posted:Cool. Not gonna change anything considering, you know, it can't really emulate the Switch experience. Why not? You can use joycons with the PC, I believe. (Steam keeps having patch notes about it.) What part of the experience would be missing?
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# ? Aug 30, 2018 03:03 |
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pulling it out of the dock and continuing while you take a dump.
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# ? Aug 30, 2018 03:07 |
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baram. posted:pulling it out of the dock and continuing while you take a dump.
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# ? Aug 30, 2018 03:08 |
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Subjunctive posted:Why not? You can use joycons with the PC, I believe. (Steam keeps having patch notes about it.) The joycons show as separate 1 stick controllers. They only kind of work through brute forcing with the mayflash adapter.
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# ? Aug 30, 2018 03:09 |
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bushisms.txt posted:The joycons show as separate 1 stick controllers. They only kind of work through brute forcing with the mayflash adapter. Well that’s disappointing.
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# ? Aug 30, 2018 03:10 |
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baram. posted:pulling it out of the dock and continuing while you take a dump. This is the best thing until you accidently drop it into the toilet.
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# ? Aug 30, 2018 03:12 |
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Yeah, but you can use the pro controller natively in steam and it even lights up the light ring around the home button unlike the Switch.
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# ? Aug 30, 2018 03:40 |
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s.i.r.e. posted:Weeeeelp, Nintendo Switch emulation is now a thing: Looks neat but I think I'll wait for it to be on the Switch
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# ? Aug 30, 2018 03:43 |
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Switch emulation would be perfect for the Switch
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# ? Aug 30, 2018 03:47 |
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I can't wait to emulate the switch on the gpd win
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# ? Aug 30, 2018 03:55 |
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Give me the homebrew that lets me use ppsspp on the switch
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# ? Aug 30, 2018 03:57 |
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Looks even better than on the Switch docked mode
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# ? Aug 30, 2018 04:00 |
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What are my options for buying things on the eshop across regions?
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# ? Aug 30, 2018 04:02 |
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You can make an account on your console from another region and buy stuff there, and it will just work even if you are playing on your usual account so long as the other account is still on/activated for the console. You can try your card and sometimes it will work depending on what region, if it doesn't work you'll have to buy a foreign eshop card or something.
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# ? Aug 30, 2018 04:05 |
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Reality Pisser posted:What are my options for buying things on the eshop across regions? You have to have a credit card for that region, or add money to your account in that region by purchasing a code from that region. I think you can get around this in the 3DS. Pretty sure someone mentioned they were able to use their US credit card to purchase credit or something in the Japanese eshop on their 3DS and then buy things on Switch.
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# ? Aug 30, 2018 04:06 |
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s.i.r.e. posted:Weeeeelp, Nintendo Switch emulation is now a thing:
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# ? Aug 30, 2018 04:09 |
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Dragalia Lost looks like it could be a fun little mobile game if it controls well. Action RPG coop on my phone sounds like it could be good.
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# ? Aug 30, 2018 04:46 |
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SeANMcBAY posted:Dragalia Lost looks like it could be a fun little mobile game if it controls well. Action RPG coop on my phone sounds like it could be good. Yeah, looks cool. I don't even know of any other phone games with multiplayer like that. The controls look good going by the direct, but I'm mostly interested in the gacha. Like, will it be total abject poo poo or will it somehow manage to walk the line and be tolerable.
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# ? Aug 30, 2018 04:49 |
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Game looks like it has 3 or 4 gachas and 3 or 4 in-game currencies. Seems like it'll probably end up on the side of "total mess" but who knows. The game looks neat but I wish it were just a 3DS title or something with no gacha elements at all.
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# ? Aug 30, 2018 04:51 |
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It depends. Cygames has been more generous than most, especially as of late, but that's mostly down to granblue being so popular and set in.
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# ? Aug 30, 2018 04:52 |
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FPzero posted:Game looks like it has 3 or 4 gachas and 3 or 4 in-game currencies. Seems like it'll probably end up on the side of "total mess" but who knows. The game looks neat but I wish it were just a 3DS title or something with no gacha elements at all. Oh it's gonna have a lot of gachas but they are masters at balancing this poo poo
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# ? Aug 30, 2018 04:57 |
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A.I. Borgland Corp posted:Oh it's gonna have a lot of gachas but they are masters at balancing this poo poo I wouldn't say I'm optimistic, but going by Nintendo's other gacha game, I doubt it will be too horrible. Games that bleed the whales dry while everyone else gets frustrated and quits don't tend to last very long.
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# ? Aug 30, 2018 05:01 |
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The thing I like most about Into the Breach is how it feels like a board game. Small, controlled environments + predictable enemy turns + tightly designed mecha squads + constant arrival of new threats = coop board game feel. Every turn is an optimization puzzle to correctly triage the entire board. I like strategy games in the FFT / Fire Emblem / Advance Wars mold but ItB is different from them in a way that's hard to articulate other than 'board game feel'
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# ? Aug 30, 2018 05:06 |
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How well does Into The Breach control on Switch?
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# ? Aug 30, 2018 05:16 |
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THE loving MOON posted:I wouldn't say I'm optimistic, but going by Nintendo's other gacha game, I doubt it will be too horrible. Games that bleed the whales dry while everyone else gets frustrated and quits don't tend to last very long. From what I know, FE Heroes is pretty harsh to new players. You really need those 5-star units to compete after a while, which means either tons of grinding or playing the gacha. They give lots of free pulls and login bonuses, but you're still rolling a lot. I feel like I'd have no chance of competing if I started playing the game today for the first time as I listen to my friends who've played the game for over a year describe how even with all their time investment they still have trouble with stuff.
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# ? Aug 30, 2018 05:17 |
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Cojawfee posted:You have to have a credit card for that region, or add money to your account in that region by purchasing a code from that region. I think you can get around this in the 3DS. Pretty sure someone mentioned they were able to use their US credit card to purchase credit or something in the Japanese eshop on their 3DS and then buy things on Switch. That only works if you have a 3DS that has access to that eshop. Like, to add funds to a JP eshop account, that 3DS has to be able to access that JP account (because of region locking, you'd have to have a JP 3DS in this scenario). Keito PMed me this useful advice: quote:If you create a PayPal Japan account you can use that with your credit cards regardless of what country they're issued from. It's a lot handier than having to charge fixed sums on an old gaming console, and works for PSN as well. Another goon offered to buy and trade eshop codes through Chinese(?) eshop straight up through Paypal, too.
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# ? Aug 30, 2018 05:18 |
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FPzero posted:From what I know, FE Heroes is pretty harsh to new players. You really need those 5-star units to compete after a while, which means either tons of grinding or playing the gacha. They give lots of free pulls and login bonuses, but you're still rolling a lot. I feel like I'd have no chance of competing if I started playing the game today for the first time as I listen to my friends who've played the game for over a year describe how even with all their time investment they still have trouble with stuff. There isn't really any competing to be done, and there's plenty of low level content. A new player would want to build a good stable over time yeah, but any unit can be boosted up to 5*'s trivially. Feathers (which you use to promote characters and are free and plentiful) are probably about as valuable as orbs (the actual gacha currency). edit: Even whales have trouble with some of the newer stuff. I've played basically since launch and there's still a lot of content I haven't done. I'm not a whale though so
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# ? Aug 30, 2018 05:24 |
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SeANMcBAY posted:How well does Into The Breach control on Switch? I think it controls mighty fine. Its like a combination between a mouse hovering but with the normal joystick to change tiles. I'm really digging the controls as a PC player of the game.
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# ? Aug 30, 2018 05:27 |
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i'm not normally a screen protector guy but I wanted to bring my switch to places and make people play jackbox and mario kart
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# ? Aug 30, 2018 05:28 |
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They smartly did not make it 'snap to grid' where you're moving tile by tile; it's a snappy, free-floating cursor. The board is small enough that I've never had a problem selecting exactly what I want. A button selects, weapons are shortcut bound to ZR / R, end turn with Y.
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# ? Aug 30, 2018 05:33 |
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Does it have Gyro cursor control? More games should have that.
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# ? Aug 30, 2018 05:36 |
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I was really liking Toad's Treasure Tracker and then I tried to play it on the TV, and wow, that's awful.
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# ? Aug 30, 2018 05:45 |
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# ? Jun 6, 2024 02:22 |
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Endymion FRS MK1 posted:Cool. Not gonna change anything considering, you know, it can't really emulate the Switch experience. Oh no, definitely not, but it's awesome they've made this much progress. I honestly didn't think we'd see games being bootable for at least another year.
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# ? Aug 30, 2018 05:47 |