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CommissarMega
Nov 18, 2008

THUNDERDOME LOSER
Man, building a base is quite the hassle- is there any way you can set up an entire production line in the Hub? So far I can see myself making endless suits of armour (Raw Iron -> Plate Beating Station -> Heavy Armour Smithy, along with Hydroponic Hemp -> Hemp Loom), just wondering if I could do the same with weapons.

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That Guy Bob
Apr 30, 2009
Weapons up to a certain rank yes, higher ranks require better weapon smithies which start to require steel bars, steel bars require raw iron to make but you can't build the steel furnace in doors without mods.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER
Fair enough, I was just looking to have weapons to sell anyway.

Mr. Pool
Jul 10, 2001
Allies actually send troops when you're attacked?? hot drat

How do I ally with the Shek? I feel like they are a natural fit for my abolitionist ninja alliance

Nuclearmonkee
Jun 10, 2009


Mr. Pool posted:

Allies actually send troops when you're attacked?? hot drat

How do I ally with the Shek? I feel like they are a natural fit for my abolitionist ninja alliance

Turn in the bug master or the leader of the holy nation.

dogstile
May 1, 2012

fucking clocks
how do they work?

Nuclearmonkee posted:

Turn in the bug master or the leader of the holy nation.

This is loving difficult, btw.

That Guy Bob posted:

Weapons up to a certain rank yes, higher ranks require better weapon smithies which start to require steel bars, steel bars require raw iron to make but you can't build the steel furnace in doors without mods.

Luckily the hub is basically "danger free zone". Mostly. One of my squad lost an arm to a loving random garru attack. Just set up some stuff down the road and abandon it until you want to go use it, when its time to go use it send everyone and then come back with it in bulk.

Nuclearmonkee
Jun 10, 2009


Bugmaster is actually not too hard. Get a bunch of dudes with crossbows and a lot of ammo. A lot. They can even be lovely ones since neither the spiders nor the man himself have armor.

I would recommend not facing him in melee without lots of high skill guys specialist/masterwork grade armor cause he will no joke kill you in 1-2 shots.

Mr. Pool
Jul 10, 2001

Nuclearmonkee posted:

Turn in the bug master or the leader of the holy nation.

i'm a ways off from that, rip

currently trying to build a new outpost in a crater in the fog lands while fighting off waves of foggy bois, its fun!

Mr. Pool fucked around with this message at 17:02 on Aug 30, 2018

dogstile
May 1, 2012

fucking clocks
how do they work?

Mr. Pool posted:

i'm a ways off from that, rip

currently trying to build a new outpost in a crater in the fog lands while fighting off waves of foggy bois, its fun!

I haven't explored the foglands yet, i'm planning on heading out and creating a small killzone thing.

The idea is have the only way in be a defensive wall lay'd out in an S shape, but with ramps at either end and turrets looking at it. That way they'd have to run the gauntlet to get in.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER
Wait, I thought you had to bring the bugman to the queen alive- you can kill him? That's made things a little easier for me, at least.

Nuclearmonkee
Jun 10, 2009


CommissarMega posted:

Wait, I thought you had to bring the bugman to the queen alive- you can kill him? That's made things a little easier for me, at least.

How so? They weigh the same dead or alive and you can just bandage him up after you manage to KO him and pick him up.

The dead are only worth 1/2 the bounty.

dogstile
May 1, 2012

fucking clocks
how do they work?
Yeah unless you're running superdudes you can get live people pretty easily, just start patching them up as soon as you knock them out, then carry them back.

I always pick up my bounties after peppering the gently caress out of them with crossbows.

Dire Lemming
Jan 19, 2016
If you don't coddle Nazis flat Earthers then you're literally as bad as them.
I really don't get the recent changes to armour. I generally preferred light armour before this for most things but heavy armour was nice for base defence where the athletics/stealth penalties and lack of environmental resistances didn't matter. Now heavy armour has pretty severe penalties to offence in addition to everything else so it's not really good for actually winning fights either.

The biggest penalty is definitely the combat speed reduction, it both makes your character attack less often and reduces both their attack and block speed. So not only does wearing heavy armour make you do less damage, it can actually make you take more hits, you'll get interrupted more during your slow attack animations and will sometimes be too slow to block a swing. The new heavy armours seem to be something you wear if you want to lose but slowly, so I'm just using them for training.

Nuclearmonkee
Jun 10, 2009


Dire Lemming posted:

I really don't get the recent changes to armour. I generally preferred light armour before this for most things but heavy armour was nice for base defence where the athletics/stealth penalties and lack of environmental resistances didn't matter. Now heavy armour has pretty severe penalties to offence in addition to everything else so it's not really good for actually winning fights either.

The biggest penalty is definitely the combat speed reduction, it both makes your character attack less often and reduces both their attack and block speed. So not only does wearing heavy armour make you do less damage, it can actually make you take more hits, you'll get interrupted more during your slow attack animations and will sometimes be too slow to block a swing. The new heavy armours seem to be something you wear if you want to lose but slowly, so I'm just using them for training.

If you have lots of ranged or turrets to worry about heavy armor still has huge damage reduction vs those things.

Dire Lemming
Jan 19, 2016
If you don't coddle Nazis flat Earthers then you're literally as bad as them.

Nuclearmonkee posted:

If you have lots of ranged or turrets to worry about heavy armor still has huge damage reduction vs those things.

I've never had a problem with ranged enemies or turrets in light armour really. Ranged enemies I just have people run around the enemy melee and tie up the ranged enemies. Turrets I attack at night so I can sneak past them. Is there an enemy that's super ranged heavy that you'd really need heavy armour for?

buglord
Jul 31, 2010

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!

Buglord

Dire Lemming posted:

At the beginning of a new game I always go out and kidnap dust bandits to sell their stuff. Sure you have a 0 assassination skill to start but every failure is like 5 levels early on and if you fail or get spotted just try again after they give up the chase. Once you get enough money for a large backpack fill it up with bandit gear, put it in your inventory and carry a bandit till you have 15 strength, now you can carry a body and run at full speed so kidnapping is even easier.

Much more fun than mining and gives you much more valuable skills than labouring.
I think i'm going to try this out on my next game. I seriously got burnt out managing copper supply trains and guarding Beep from bandits so he could mine.

Should I practice stealing from Holy Nation? I don't intend to be friends with them ever, so maybe I can get rich by being a thieving nuisance?

Moonshine Rhyme
Mar 26, 2010

Hate Hate Hate Hate Hate
Steal everything forever

Inexplicable Humblebrag
Sep 20, 2003

son of a bitch i just took a quick jaunt to the Hive territory and found a beak thing nest

there's like twenty eggs that sell for 4k each, plus a bunch of misc junk

if you go due west from the hub you'll find the first village, and if you go due west from that you'll find a second one. better bring some running shoes though because beak things go at like 30mph and hit really really hard. not a problem when the nest is right next to a huge squad of friendly armed drones though!!!

Faerie Fortune
Nov 14, 2004

last time I ran some beak things into a group of hivers, the soldiers turned on me for some reason, beat the hell out of me and completely ignored the beak thing as it ate my arm. When I finally got up again, they beat me into unconciousness again so I assumed there'd been an AI update where factions get mad at you if you run hostiles into them, did I just get unlucky then?

Inexplicable Humblebrag
Sep 20, 2003

that happened to me once and i couldn't work out why, but every other time it's been fine

i think it might be if you make an aggressive action towards the beak thing? maybe their faction isn't totally hostile to the hivers or something

linall
Feb 1, 2007

Inexplicable Humblebrag posted:

that happened to me once and i couldn't work out why, but every other time it's been fine

i think it might be if you make an aggressive action towards the beak thing? maybe their faction isn't totally hostile to the hivers or something

I remember reading on the wiki that the Hivers don't fight Beak Things anymore unless they are directly attacked. No idea if that information is up to date though.

Mr. Pool
Jul 10, 2001

dogstile posted:

I haven't explored the foglands yet, i'm planning on heading out and creating a small killzone thing.

The idea is have the only way in be a defensive wall lay'd out in an S shape, but with ramps at either end and turrets looking at it. That way they'd have to run the gauntlet to get in.

Yeah this site I found is really nice because the crater only has a few small entrances that can be gated off . But those gates don't really do anything rn since I have no turrets. I'm mostly being saved by the serpentine and possibly impenetrable pathing needed to reach it. This holy nation assault team has been wandering for pretty long time. Lost in the fog lads? eh?? My allies from the Flotsam Ninjas arrived days ago!! Its ok I gave them directions to find me in the fog.


This is all headcanon approved you see. 10/10

Mr. Pool
Jul 10, 2001

linall posted:

I remember reading on the wiki that the Hivers don't fight Beak Things anymore unless they are directly attacked. No idea if that information is up to date though.

Running to hivers for help still works for me? But it could still be right, beak things attack everything immediately around them, not hard to get them to aggro on some drones.

linall
Feb 1, 2007

Mr. Pool posted:

Running to hivers for help still works for me? But it could still be right, beak things attack everything immediately around them, not hard to get them to aggro on some drones.

I can't say I've gone west to find out but this reasoning makes sense to me. I'll have to give it a look see after I stop procrastinating and hike back to Mongrel to pick up the artificial legs my crew needs.

Broken Cog
Dec 29, 2009

We're all friends here
What's the best way to train up a Martial Artist if I intend to go solo? I've been following the strategy of "Kidnap a random bandit, steal his weapon, and force him to spar with you", but I'm at the point where most scrub bandits die too fast to be worth any exp, and the stronger guys cause enough damage that I get some serious downtime between fights.

Broken Cog fucked around with this message at 08:55 on Aug 31, 2018

Dire Lemming
Jan 19, 2016
If you don't coddle Nazis flat Earthers then you're literally as bad as them.

Broken Cog posted:

What's the best way to train up a Martial Artist if intent to go solo? I've been following the strategy of "Kidnap a random bandit, steal his weapon, and force him to spar with you", but I'm at the point where most scrub bandits die too fast to be worth any exp, and the stronger guys cause enough damage that I get some serious downtime between fights.

Martial arts is basically the hardest combat skill to level because there's no equivalent of equipping a bad weapon to reduce your damage. Also it has some problems solo, the attack animations have a pretty big recovery time during which you can't dodge so you'll get hit quite a bit even if you're vastly stronger than your enemies.

There are general training strategies that can help though:
1. Give your bandit a bad weapon. Most people leave their sparring partner unarmed but you only gain experience if an attack hits or is blocked, if an enemy dodges you get no experience so you want them blocking instead. Low grade ninja blades are a good choice unless you're being attacked so often that you don't get any hits in, then switch it to a low grade iron club/stick.
2. Load yourself down with equipment that gives combat penalties. Experience gain is based off of your skill compared to your enemies but it takes bonuses and penalties into account so put on large backpacks, heavy armour and take off anything that gives bonuses.
3. Wear heavy armour. In addition to the skill penalties, it just makes fights go longer so you get more training, give some to your bandit buddy too though try to keep the skill penalties lower for them.
4. Don't stop when you get knocked out. Most guides I've seen say that toughness goes up when you take damage and that's true, what they don't mention is that the gains are pretty minor. What gives you the best toughness gains is getting up after being knocked out while enemies are still present and it's the best by far, like 2-3 levels at once early on. So getting knocked down over and over trains toughness very quickly, though the gains do diminish if you get knocked down multiple times in a row so you will need to stop eventually. Also be careful you don't go too far and get into a recovery coma while solo.

dogstile
May 1, 2012

fucking clocks
how do they work?

Dire Lemming posted:

I really don't get the recent changes to armour. I generally preferred light armour before this for most things but heavy armour was nice for base defence where the athletics/stealth penalties and lack of environmental resistances didn't matter. Now heavy armour has pretty severe penalties to offence in addition to everything else so it's not really good for actually winning fights either.

The biggest penalty is definitely the combat speed reduction, it both makes your character attack less often and reduces both their attack and block speed. So not only does wearing heavy armour make you do less damage, it can actually make you take more hits, you'll get interrupted more during your slow attack animations and will sometimes be too slow to block a swing. The new heavy armours seem to be something you wear if you want to lose but slowly, so I'm just using them for training.

It slows it down in the beginning but if you train your guys properly it seems to be fine.

I think the armour changes were basically made to punish people who gave their newbies specialist grade heavy armour from the get go. Now you have to train them with light/medium armour with a Katana, etc to level up dex/attack speed/dodge speed, then swap to heavy so the penalties don't matter.

Broken Cog posted:

What's the best way to train up a Martial Artist if I intend to go solo? I've been following the strategy of "Kidnap a random bandit, steal his weapon, and force him to spar with you", but I'm at the point where most scrub bandits die too fast to be worth any exp, and the stronger guys cause enough damage that I get some serious downtime between fights.

Give the Bandit a Jitte and some heavy armour, but mostly just bring your dude with you and have him punch poo poo while you fight. If he can consistently get in 12 or so damage he's not doing such a poor job.

That Guy Bob
Apr 30, 2009
You can try finding swamp turtles to cheese on but then you'll be in the swamps all by yourself.

My favorite cheese tactic though is to head out to somewhere with lots of fights, Mongrel or Bast and just beat up on the cripples crawling around on the ground. Just running up and kicking them for 2-5 damage at a time is hilarious.

Dire Lemming
Jan 19, 2016
If you don't coddle Nazis flat Earthers then you're literally as bad as them.

dogstile posted:

It slows it down in the beginning but if you train your guys properly it seems to be fine.

I think the armour changes were basically made to punish people who gave their newbies specialist grade heavy armour from the get go. Now you have to train them with light/medium armour with a Katana, etc to level up dex/attack speed/dodge speed, then swap to heavy so the penalties don't matter.

It might be fine, but not really better than light armour which usually easier to make and more versatile. Plus highly trained characters will have much higher toughness so the damage reduction from armour isn't so important for them.

dogstile
May 1, 2012

fucking clocks
how do they work?
At that point i'm using heavy armour to take on things that are big and scary (mechanical spiders, harpoons outside a city, etc) that still hurt regardless.

But you're right, it makes heavy armour pretty niche. I don't think the penalties are that huge though. It just really, really sucks early on. I still throw heavy armour and a corpse on my miners to build up their strength and leave it on my taunting town guards.

Broken Cog
Dec 29, 2009

We're all friends here
Thanks for the MA tips, all. Gonna try and see if I can't find some heavy armor and some power cores to over encumber myself.

Also, would the best strategy be to patch up and carry around the same dude so he can level with you and give you more of a challenge instead of cycling out bandits as they're worn out?

Edit: When can I start to punch robots?

Dire Lemming
Jan 19, 2016
If you don't coddle Nazis flat Earthers then you're literally as bad as them.

Broken Cog posted:

Thanks for the MA tips, all. Gonna try and see if I can't find some heavy armor and some power cores to over encumber myself.

Also, would the best strategy be to patch up and carry around the same dude so he can level with you and give you more of a challenge instead of cycling out bandits as they're worn out?

Edit: When can I start to punch robots?

Ideally you'd keep the same guy around, but an even better strategy is to just capture someone with high stats to begin with if you can manage it. You'd need to work on your assassination lots and probably get some armour that gives it a boost. On my current solo game I'm kidnapping Holy Nation paladins and overseers to train on, they even come with their own heavy armour.

Nuclearmonkee
Jun 10, 2009


Dire Lemming posted:

I've never had a problem with ranged enemies or turrets in light armour really. Ranged enemies I just have people run around the enemy melee and tie up the ranged enemies. Turrets I attack at night so I can sneak past them. Is there an enemy that's super ranged heavy that you'd really need heavy armour for?

My own morons hitting them in the back of the head for 100 damage.

dogstile
May 1, 2012

fucking clocks
how do they work?

Nuclearmonkee posted:

My own morons hitting them in the back of the head for 100 damage.

This is definitely one of the biggest risks of home raids. Your own turret users are bribed sometimes, I swear.

Broken Cog
Dec 29, 2009

We're all friends here
Man, training MA was some One Punch Man poo poo, but it was worth it. I am kicking and punching people's limbs off now.

a_good_username
Mar 13, 2018
I kind of love how Kenshi’s sort of arbitrary leveling rules have create such a robust “10 weird tricks for training” metagame.

Moonshine Rhyme
Mar 26, 2010

Hate Hate Hate Hate Hate
My weird trick right now is having captured ninjas that need to win their cage match in order to eat.

buglord
Jul 31, 2010

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!

Buglord
I started a new save and committed crimes and got beat up repeatedly and i'm really strong early on, also rich. also more enjoyable than staring at odd colored rocks.

copper mining...newbie trap after all?

Mr. Pool
Jul 10, 2001

buglord posted:

I started a new save and committed crimes and got beat up repeatedly and i'm really strong early on, also rich. also more enjoyable than staring at odd colored rocks.

copper mining...newbie trap after all?

I like to just follow caravans around and fight whatever they fight when i'm a newb. If you're lucky its an actual trader and not a herder nomad so you can sell loot to them as you go. Then once you can afford shinobi membership you can follow around wandering assassin! since you're allied he/she will even patch you up

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Greader
Oct 11, 2012
Tried my own hand at this game after reading the thread. Decided to try building my own outpost once I had gates and walls and holy hell, it feels like the moment you create any manmade structure it sends a signal to every single bandit in the wasteland. I had to turn down the rate of raids because it was just constant attacks to the point where I abandoned my base several times just to run back to town to heal up. I ended up gathering up money as quickly as I could to hire more people at Squin and the Hub just to have more bodies to throw at things. At least I am close to unlocking mounted crossbows so I can have some guys on turret duty taking potshots at whatever jerk is currently trying to bash my gate in.

Sadly I did not take a screenshot but I also had a fun glitch where after I finished my stormhouse I was able to see inside and there were like 15 hungry bandits inside that for some reason either spawned in there or walked in and did not move around since. Had to run someone inside to aggro them because they apparently were perfectly content just standing around. :v:

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