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The Lone Badger posted:Aim.. It's impossible for us to hit 9 targets with one gun, so we have to hit 100% instead. Funnily enough I think one of the gun options at the beginning of the game was a 9-shooter. It was also like a .22 though so gently caress that.
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# ? Aug 29, 2018 12:34 |
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# ? Jun 10, 2024 01:01 |
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We need to arrest SOMEONE today. You're coming with me.
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# ? Aug 29, 2018 12:44 |
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achtungnight posted:Not arresting you. Disturbing the peace with a gunshot in the Wild West isn’t really a big deal and it’s all we got her on. Maybe she’ll owe us a favor or a fine next decision. Our jail needs a little fixing up anyway. I think we’ve gained respect with the shooting at least, right? Sounds right to me
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# ? Aug 29, 2018 13:47 |
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Not arresting you. She shot at that guy at the beginning for some reason, and didn't hit him for a deliberate reason.
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# ? Aug 29, 2018 19:04 |
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Vote: 2. "I'm not arresting you." Too bad there isn't an option to 'let her off with a verbal warning'.
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# ? Aug 29, 2018 19:23 |
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Slor The Destroyer posted:Not arresting you. She shot at that guy at the beginning for some reason, and didn't hit him for a deliberate reason. Seems legit.
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# ? Aug 30, 2018 01:05 |
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Slor The Destroyer posted:Not arresting you. She shot at that guy at the beginning for some reason, and didn't hit him for a deliberate reason. Yeah her accuracy here proves that if she wanted to hit the guy, she would've hit the guy. We'll probably get more of the story without being an rear end. Not arresting.
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# ? Aug 30, 2018 01:41 |
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CourValant posted:Too bad there isn't an option to 'let her off with a verbal warning'. There is, it just requires you to first take her in (presumably because adding it into all the options where you can arrest her would be a lot of extra words compared to having all those arrests link to one common source of "how do you want to handle this once you've arrested her?" which covers things ranging from warnings to fines to prison time). Anyways, votes are pretty clear that she's not going to jail, mostly because we're not sure if she did all that much. quote:"I'm not arresting you." (+5 Caraway) We're done with another chapter, and with it we have the option to save our game. quote:Interlude one Tin Star doesn't just have a series of story chapters, it also has a scattering of interlude chapters between the bigger events, a form of downtime where you can spend time and money to improve your abilities. We're going to investigate all the various shops and at least say hello to everyone, but it's up to the thread how we want to spend our money now that we're not broke anymore. Question 1: Should I tell you the actual mechanics of the wealth system? Unlike the other stats where you can always look up influence or skills whenever you want, the wealth system is hidden behind an abstraction. I strongly suspect it's because of the way the wealth system is tracked- while you gain and spend wealth in a linear fashion, if you just stockpile it because you want to get paid the descriptor gets more and more impressive even though if you interpreted it linearly it'd only be a few hundred dollars at the richest end (there's no mechanical benefit to stockpiling, just bragging rights). If desired I can just track it myself, telling you exactly how much we have and what we can spend it on during the interludes so you can budget accordingly. Question 2: What sort of things are we interested in? There's various items that we can buy that boost different stats in a variety of ways, and we can probably afford a couple of them. We can also look into fixing up our office or even get into acquiring and developing a place to call home. quote:Miss Shen Ruolan:
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# ? Aug 30, 2018 06:31 |
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I suggest you tell us the system if you can for those not familiar with the game. I personally am interested in stat boosts over cosmetics but it’s not always clear which is which, especially since we have yet to see the shopping lists.
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# ? Aug 30, 2018 14:36 |
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achtungnight posted:I suggest you tell us the system if you can for those not familiar with the game. I personally am interested in stat boosts over cosmetics but it’s not always clear which is which, especially since we have yet to see the shopping lists.
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# ? Aug 30, 2018 14:43 |
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Yeah even despite my playing through this, the wealth system always felt weird and opaque to me so I'd want to hear about it. I really like the idea behind the interlude chapters, but they make an already huge game bigger, and maybe I'm dense, but I think they didn't add nearly enough to warrant their inclusion. There are some really cool flavor bits though, especially for theater fans.
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# ? Aug 30, 2018 15:03 |
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Yeah, this pretty much aligns with my thoughts, since I was already leaning more towards explaining things. Right now our arrangement with Preston is excellent and will give us 4 wealth every interlude chapter, which is a good chunk of change that pays off a lot over the course of the game. We haven't gotten anything else so all we have is just that 4. Our Shopping options right now. Saddler -Saddle: 2 wealth, boosts Riding -Holster: 2 wealth, boosts choice of Gunfighting, Intimidate or Brawling -Rifle case: 2 wealth, boosts choice of Sharpshooting, Intimidate or Survival General Store -Chocolate: 1 wealth, is chocolate -Hat: 2 wealth, boosts choice of Persuasion or Intimidate -Harmonica: 1 wealth, is a harmonica -Hammer: 2 wealth, or 3 wealth with nails. Used for building things faster Gun Shop -Trade Weapon: No net costs, just exchange our current pistol (Colt Walker) for one of the ones in stock (Colt Walker, Nickle thirty-two, Smith & Wesson Model one). So trading our big gun for either the tiny gun or the fast-loading one. -Pistol maintenance: 1 wealth, boosts Gunfighting -Rifle sights upgrade 1: 1 wealth, boosts Sharpshooting Blacksmith -Melee weapon: 1 wealth to sharpen our knife, 2 wealth to build a custom weapon. Boosts Brawling -Reshoe horse: 1 wealth, boosts Riding Construction Stuff -Idle men: 2 wealth, helps build things faster -Materials for the office: 1 wealth, but Preston also provides free materials -Materials for your home: 2 wealth Speaking of construction stuff, here's an actual choice. quote:Look into a lot to purchase for a home. We're so tight with Preston that nothing here is actually going to cost us, so we can grab ourselves a lot even if we don't intend on doing anything just yet with it. Of course, you can always vote for None of the above if you don't want to deal with this at all.
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# ? Aug 30, 2018 19:16 |
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If it's free anyway get a plot of land in town, then see what we can do with it before we spend anything.
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# ? Aug 30, 2018 20:36 |
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Get a plot of land in town. If it’s free, why not? On the spending, let’s grab a hat and holster because it doesn’t feel right to me being in the Wild West without that stuff. Boost Persuasion & Gunfighting, they seem more commonly used than other choices on tap. Hoping we get more wealth later so we can get other stuff like hammer and home materials if we end up wanting them. I’m going to assume we can sleep in our broken office if necessary but fixing it up and getting a fixed up home might have benefits at some point.
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# ? Aug 30, 2018 20:50 |
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achtungnight posted:Get a plot of land in town. If it’s free, why not? On the spending, let’s grab a hat and holster because it doesn’t feel right to me being in the Wild West without that stuff. Boost Persuasion & Gunfighting, they seem more commonly used than other choices on tap. Hoping we get more wealth later so we can get other stuff like hammer and home materials if we end up wanting them. I’m going to assume we can sleep in our broken office if necessary but fixing it up and getting a fixed up home might have benefits at some point. This all seems reasonable.
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# ? Aug 31, 2018 00:28 |
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Vote: 1) Obtain plot of land in town (Free) 2) Hat: Boost Persuasion (2 wealth) 3) Pistol maintenance: Boost Gunfighting (1 wealth) 4) Harmonica: Because I'm willing to bet playing the harmonica will lead to some unique in-game options (1 wealth)
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# ? Aug 31, 2018 00:33 |
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Hat! The Lone Badger fucked around with this message at 00:46 on Aug 31, 2018 |
# ? Aug 31, 2018 00:43 |
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achtungnight posted:Get a plot of land in town. If it’s free, why not? On the spending, let’s grab a hat and holster because it doesn’t feel right to me being in the Wild West without that stuff. Boost Persuasion & Gunfighting, they seem more commonly used than other choices on tap. Hoping we get more wealth later so we can get other stuff like hammer and home materials if we end up wanting them. I’m going to assume we can sleep in our broken office if necessary but fixing it up and getting a fixed up home might have benefits at some point.
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# ? Aug 31, 2018 01:54 |
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achtungnight posted:Get a plot of land in town. If it’s free, why not? On the spending, let’s grab a hat and holster because it doesn’t feel right to me being in the Wild West without that stuff. Boost Persuasion & Gunfighting, they seem more commonly used than other choices on tap. Hoping we get more wealth later so we can get other stuff like hammer and home materials if we end up wanting them. I’m going to assume we can sleep in our broken office if necessary but fixing it up and getting a fixed up home might have benefits at some point.
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# ? Aug 31, 2018 02:41 |
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Get a plot of land in town. Then buy Hammer and Nails (3 Wealth) and get your horse reshoed. (1 Wealth) We need to fix up the office pronto, which the hammer and nails will certainly help with. We also can't assume that trouble will only happen in town, so reshoeing your horse will let you be ready to chase down outlaws or catch an out-of-control train or whatever it is Marshalls do.
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# ? Aug 31, 2018 23:51 |
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First up, let's get ourselves some free real estate.quote:Look into a lot to purchase for a home. A quality acquisition, now let's head down over to the Saddler to see about getting ourselves a holster. quote:Head over to the Saddler. Then it's over to the General Store get ourselves a fancy hat. quote:Step on over to the General Store. quote:See what Godfrey the gunsmith has in stock. It's never a bad idea to say high to Godfrey, since you can talk about gun powder each interlude for a minor stat boost. Not really going to amount to much, but it's there. quote:Blacksmiths are always well muscled. That comes from slamming hot iron repeatedly with a hammer. Shoeing horses, shifting barrels and stoking a furnace are all second to that. We don't have any more money to purchase supplies so we're done with the window shopping for now. We now move onto the ambling phase of the interlude, giving us the opportunity to wander around town and say hi to people. quote:Move on to bigger things. We'll be doing at least most of these things, but one question- Do we patrol the town or not? We have a deal with Preston to stick to the county, but do we want to break it and damage our relationship? While we consider that, let's take care of the other ones. First the simple choices. quote:Lounge about the Grand Haven Hotel for bit. The play at Elko is randomly determined from one of six possible plays, each with its own different stat boost. I'm fine with this result. Now, the first time you enter one of the three different saloons, (Mother-Lode, Babylon, Evening Star) it triggers the appearance of a short scene, though the cosmetic details differ from bar to bar. Which bar do you want to see? quote:A great sigh rises up from inside the saloon. There, at the far end of the bar, [scene text], a portly man stares at a shot-glass as if it holds all the secrets of the world. (There's then the option to either leave him alone or come over and say hi, but I'm going to assume y'all would vote to see content) quote:Head over to Sam. So, to recap: Do we want to patrol the town? What saloon are we visiting? How do we talk to the bartender about Sam and What advice do we have for Sam?
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# ? Sep 1, 2018 03:45 |
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No patrol, visit the Evening Star, shrug at the bartender, tell Sam not to quit now.
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# ? Sep 1, 2018 04:19 |
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achtungnight posted:No patrol, visit the Evening Star, shrug at the bartender, tell Sam not to quit now. Sure why not?
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# ? Sep 1, 2018 04:31 |
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No patrol, evening star, is he breaking any laws, work for someone else
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# ? Sep 1, 2018 05:02 |
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"If you can't pan, maybe you can protect those that do. You got a gun, right?" I'd rather have someone giving us a hand out there, even if it's just to cover a bunch of prospectors.
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# ? Sep 1, 2018 05:40 |
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Yes patrol. gently caress Preston.
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# ? Sep 1, 2018 13:26 |
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Looks like it's time to see Sam at the Evening Star and tell him not to quit just yet.quote:Stop in at the Evening Star. quote:"Things ain't been so good for me. Its all gone sideways, and I'm a cart-man originally, so you know how that gets. Can't find gold, even though there's plenty around. I got the pans, I got the tired back from panning, but then flecks just don't show up. I done sunk my whole livelihood into coming out here to find my own mountain of gold, but I can't even find a pebble of it." quote:"Well, you can't quit now, can you?" With that taken care of, let's go check out the other two saloons. quote:Visit the Babylon Saloon quote:Raise a glass at the Mother-Lode And since we're not breaking our deal with Preston, we Move on to bigger things. This enters the final phase of the interlude, where we spend our time honing our skills and practicing our trades. quote:Nothing much is happening, at least nothing around these parts that Preston and his deputies can't tend. We have the time to do three things. Most of these either boost stats or generate money, with the last two being to repair our office or build our house (we don't have much in the way of tools, supplies or hands, so it'd be slow). You can't do an option twice in one interlude, and if it's a subheading it'll lock out the other ones as well (so if we spent a segment practicing with pistols we couldn't spend another segment practicing with rifles during this interlude). Most of the skills should be pretty self evident, but of the remaining ones: riding a patrol boosts our Law and Order stats, long walks boosts Stamina, and chopping wood boosts Brawling and Resolve. Prospecting has some RNG elements to what comes back. Feel free to vote for up to three things you want to see the Marshal work on. quote:Miss Shen Ruolan: LightWarden fucked around with this message at 04:25 on Sep 2, 2018 |
# ? Sep 2, 2018 04:04 |
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Let’s practice equally with both pistol & rifle, hire out on a stagecoach run, and fix up the office.
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# ? Sep 2, 2018 05:09 |
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Practice both equally, memorize the flora and fauna, and chop wood.
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# ? Sep 2, 2018 05:29 |
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Practice shooting with a pistol, study laws re shooting people with pistols, then go rise out.
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# ? Sep 2, 2018 05:35 |
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Practice guns equally, hire out as a hired gun , fix up office.
Avalerion fucked around with this message at 06:31 on Sep 2, 2018 |
# ? Sep 2, 2018 06:19 |
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Avalerion posted:Practice guns equally, hire out as a hired gun , fix up office.
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# ? Sep 2, 2018 10:20 |
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Time to get better with guns.quote:Practice with both equally. Sadly, the game gives +2 to one stat and +1 to another if you practice more with rifles or pistols, so you're always better off slightly favoring one. Let's at least put our gunslinging skills to work. quote:The work is starting to pile up already. There just isn't much time to do more than a bit of what you want. No real action, but money is helpful. Let's fix up the office a bit. quote:There isn't but a scrap of time left to do one final thing. With that done, it's on to chapter 3. Let's see what new problems this town has for us. quote:After a few days of not getting shot at, you begin to feel acclimated to the town. Come the evening you walk along the main street and revel in the cool breeze that always seems to stir once the sun has set. A steady clatter of boots up and down the saloon steps almost seems to match snatches of a badly tuned piano from the Mother-Lode or the strum of a guitar in the Babylon. Cigar smoke roils out of the nearby Hotel and matches the sizzle of steak within. Both choices lead to the same branches, conveying similar information. quote:"I remember" Onto the dialogue tree. quote:"Do you want me to look after this?" quote:"I have questions first." Do we want to try to talking or just head out and see if we can fix this river problem?
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# ? Sep 3, 2018 06:44 |
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Thanks for the gun tip- I’ll remember that. Wish there were mini-adventures on the patrols and stage runs but oh well. Let’s chat with the Winthrops. Can’t hurt to at least hear their side of things.
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# ? Sep 3, 2018 06:54 |
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If we're going to stick with our deal with Preston, we'd better do our Marshalling outside the city limits. Head upstream.
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# ? Sep 3, 2018 06:54 |
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Lemniscate Blue posted:If we're going to stick with our deal with Preston, we'd better do our Marshalling outside the city limits. Head upstream. Yeah let's not break it until we have reason to break it good and hard
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# ? Sep 3, 2018 07:01 |
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Lemniscate Blue posted:If we're going to stick with our deal with Preston, we'd better do our Marshalling outside the city limits. Head upstream. ^This. Our deal's been working out well so far, lets go upstream
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# ? Sep 3, 2018 07:04 |
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Go look for those beavers.
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# ? Sep 3, 2018 08:28 |
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Time for an adventure upstream then.quote:"It is unlikely I can get them Winthrops to stop the rumors, so I'll follow the river upstream and see if there are beavers or some such thing to clear out." Do we want to bring a friend? quote:Miss Shen Ruolan:
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# ? Sep 3, 2018 17:37 |
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# ? Jun 10, 2024 01:01 |
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Schmidt is the one who knows the most about Survival and nature. I say we bring him along.
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# ? Sep 3, 2018 18:49 |