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CuddleCryptid
Jan 11, 2013

Things could be going better

Enjoying the game a lot more now that I'm getting out of TutorialTown. Only major bug I have had so far has been an issue where people leaving the cast sawing machine in the fracture ward get stuck up on the people trying to go into it and end up just jammed up there while the queue forms behind it. I've had a few instances where a pretty big line formed at the cutter and I end up with a pile of dead bodies when I move it since they were all at low health from standing for so long.

Which is fine because having people die in the hallways is surprisingly not that big of a deal. Yeah the ghosts are annoying to get rid of, but if you have a properly staffed janitorial crew it isn't that big of a problem. I had the death bell ringing constantly due to a couple issues at one point and really all it did was freak out the other pawns and free up some delicious space in the queues.

CuddleCryptid fucked around with this message at 23:06 on Sep 3, 2018

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Red Mike
Jul 11, 2011

less than three posted:

Once a room is available I head back to Mitton for a few minutes instead of building/training research in the other hospitals.

Yeah, this is what I mean. From a game design POV, they probably expect you to do it within the level you're meant to use it in. It's one plate we're not spinning in each level, because we go back to another level and spin it there with no risk.

Beve Stuscemi
Jun 6, 2001




I just discovered this game exists the other day!!! I was a Theme Hospital super fan back in the day and I still play through in CorsixTH these days.

Does this game stand up?

Will it scratch the TH itch?

Because I’m super close to buying it.

explosivo
May 23, 2004

Fueled by Satan

Jim Silly-Balls posted:

I just discovered this game exists the other day!!! I was a Theme Hospital super fan back in the day and I still play through in CorsixTH these days.

Does this game stand up?

Will it scratch the TH itch?

Because I’m super close to buying it.

It's good and yes it's basically TH but new with added niceties. If you're looking for and updated Theme Hospital this is a no brainier.

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.

Jim Silly-Balls posted:

I just discovered this game exists the other day!!! I was a Theme Hospital super fan back in the day and I still play through in CorsixTH these days.

Does this game stand up?

Will it scratch the TH itch?

Because I’m super close to buying it.

not only is it TH but it's also the unnecessary stuff from TH like temperature

yea it's fine, got a few lingering bugs but they're very mild and ignorable and likely patched soon.


Red Mike posted:

Yeah, this is what I mean. From a game design POV, they probably expect you to do it within the level you're meant to use it in. It's one plate we're not spinning in each level, because we go back to another level and spin it there with no risk.

you can do it in level for the challenge... or not! personally I find it an annoying side detour

Beve Stuscemi
Jun 6, 2001




explosivo posted:

It's good and yes it's basically TH but new with added niceties. If you're looking for and updated Theme Hospital this is a no brainier.

Basically I want a modern Theme Hospital so this sounds perfect.

Frankly I’m shocked it took this long to make one

CuddleCryptid
Jan 11, 2013

Things could be going better

One thing that I have loved is the fact that placed items give the same bonus regardless of how many of them are in the room, which means that I am perfectly justified completely wallpapering my Ward with posters of clowns just so that I can imagine some poor bastard with a phobia getting sent there and having to wait for a nurse while wondering if the walls will come alive and eat him.

Sage Grimm
Feb 18, 2013

Let's go explorin' little dude!
:same: but with Rorschach tests everywhere.

Pornographic Memory
Dec 17, 2008
subtly dissing my patients by putting weighing scales and food pyramids in every room

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.
yeah the rug is op

Fans
Jun 27, 2013

A reptile dysfunction

Red Mike posted:

Psychiatrist will also do diagnosis as well as treatment.

The DNA tester will also both diagnose and treat, though patients with DNA disorders don't turn up until a good way in.

The Illness Advertising Campaigns are a direct portal to the patient dimension. I run the Animal Magnetism one for the Hospital where you need a really high value and it took 6 cure rooms to keep on top of the queues. Made all the loving money though. Marketing is a great way to really rack up the profits if you don't mind building a few of the same thing.

Dad Jokes
May 25, 2011

When does the Radiology skill unlock? I researched the X-ray room, but I can't figure out how to give my doc the skill mentioned in the room description.

less than three
Aug 9, 2007



Fallen Rib

Dad Jokes posted:

When does the Radiology skill unlock? I researched the X-ray room, but I can't figure out how to give my doc the skill mentioned in the room description.

Once MEGA Scan is researched.

Fans
Jun 27, 2013

A reptile dysfunction
So I don't think it mentions it anywhere, but checking the staff buffs Doctor's and Nurses get +10% to Treatment and Diagnosis for being "Energized" by being well rested or having Coffee/Energy Drinks and another +10% for having Happiness above 90%. Or 80% if you have happiness skill.

Janitors don't get benefits for being happy, but if they're unhappy their speed goes down. Assistants meanwhile get +20% to Customer Satisfaction and Marketing.

Might make some pay bumps worth it to keep people happy if they're in particularly important roles.

Don't bother keeping Researchers happy though, they don't get any benefit from it.

Fans fucked around with this message at 01:01 on Sep 4, 2018

CuddleCryptid
Jan 11, 2013

Things could be going better

So I am supposed to be sending the untreated people on the brink of death home so that they can die off hospital property in a clear commentary on the American health system right

Fans posted:

So I don't think it mentions it anywhere, but checking the staff buffs Doctor's and Nurses get +10% to Treatment and Diagnosis for being "Energized" by being well rested or having Coffee/Energy Drinks and another +10% for having Happiness above 90%. Or 80% if you have happiness skill.

Janitors don't get benefits for being happy, but if they're unhappy their speed goes down. Assistants meanwhile get +20% to Customer Satisfaction and Marketing.

Might make some pay bumps worth it to keep people happy if they're in particularly important roles.

Don't bother keeping Researchers happy though, they don't get any benefit from it.

Good info. I really need to get every percentage I can get because I keep having to manually send people at 99% diagnosis in for treatment so they don't slot up my offices.

If you put a coffee pot in their offices will they generally use them?

less than three
Aug 9, 2007



Fallen Rib

DreamShipWrecked posted:

If you put a coffee pot in their offices will they generally use them?

Yes, but they'll also have to use the toilet more often.

Prav
Oct 29, 2011

the real disease these doctors should be concerned with is incontinence

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.
My entire staff subsists off a diet of nothing but pop, coffee and chocolate. It's a wonder they haven't poo poo out all their internal organs yet or keeled over from heart attacks.

It would be nice if they were better at taking care of themselves. Everyone seems to have extreme difficulty fulfilling all their needs in a single break and it's not unusual just to have them meander around for a month solid accomplishing nothing. Going back to work just as miserable as when they went on break (floor space is valuable you assholes I'm not building yet another staff room and bathroom for you, walk faster!).

njsykora
Jan 23, 2012

Robots confuse squirrels.


I've been chipping away at the game 1-starring a level at a time and generally having fairly short sessions but I just got to the university hospital and spent 4 hours there just to get the 2-star and now it's 3am and oh god its started.

CuddleCryptid
Jan 11, 2013

Things could be going better

Psychotic Weasel posted:

My entire staff subsists off a diet of nothing but pop, coffee and chocolate. It's a wonder they haven't poo poo out all their internal organs yet or keeled over from heart attacks.

Sounds like an accurate simulation of a real life hospital

Disgusting Coward
Feb 17, 2014
Yo is it supposed to be possible to have multiple nurses working a single ward? Cause whenever I try to stick a couple in there one always just wanders off. Bug, or am I missing something?

less than three
Aug 9, 2007



Fallen Rib

Disgusting Coward posted:

Yo is it supposed to be possible to have multiple nurses working a single ward? Cause whenever I try to stick a couple in there one always just wanders off. Bug, or am I missing something?

Extra Staff button below the list:

metasynthetic
Dec 2, 2005

in one moment, Earth

in the next, Heaven

Megamarm
I did some baby science on research rates, if anyone's been wondering about points per day and whether it's profitable to research.

Using a prestige 3 research lab and a guy with research 1 and no relevant personality traits, I got an average of 3.6 research / day, steadily over the course of ~ 4 months. Also using a prestige 3 break room and bathroom, after taking a break into account, I got 127 days of active research plus 20 days of break time + 6 days travel to / from break room for about 3.2 research / day.

Assuming you're doing the $20K research project, that works out to $23,360 annually, and this guys annual salary was $23,174. So, roughly break even for a level 1 researcher. Getting the higher tier research skills increases research (daily rate, I'm assuming, haven't yet tested) by 50% each, while increasing salary by something less than that. Not likely to be more profitable than actual treatment unless you can hire a guy that's like research 4 off the bat.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
I see I'm not the only one to figure out that training staff is a LOT more important than it first looks. Having GP specialists is absolutely vital for getting out of queue hell, as well as spreading around specialist skills like genetics and psychiatry so you're not reliant on one person, but I find it helps to train staff as either uber-generalists or specialists. Ward nurses especially, since you can breeze through emergencies with an efficient Ward.

The best time to start training is at the very start of a mission, where your staff are going to be spending a fair amount of time wandering around idle because you don't have many patients yet.

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



Jim Silly-Balls posted:

Basically I want a modern Theme Hospital so this sounds perfect.

Frankly I’m shocked it took this long to make one

My pal this is the game you've been waiting for (and I have as well)

Also another voice to say "proper staff specialities is really important". I restarted my file for no real reason but now that I know what I'm doing in the first levels I've had more opportunity to tinker and try different things. Getting the right staff skills (and making sure they're assigned to jobs appropriately) makes a world of difference.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
Decorating your hospital seems to get less repetitive after you unlock more objects. I'm betting paintings add a lot more beauty than posters.

explosivo
May 23, 2004

Fueled by Satan

Okay so yeah I'm also starting to notice the difference it makes when you have properly trained staff. It's tough juggling trainings and staff on hand but things are working much more smoothly now.

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.
It might be more prudent to train up treatment people first, actually. You don't really need that many and it ensures you'll get paid eventually.

CuddleCryptid
Jan 11, 2013

Things could be going better

Gamerofthegame posted:

It might be more prudent to train up treatment people first, actually. You don't really need that many and it ensures you'll get paid eventually.

I've been doing the opposite of that, dumping diagnosis into everyone except the handful that do treatment, who get trained later. The reason is mostly time; a highly trained treatment provider will give a higher chance of success, but you get paid at least something win or lose. On the other hand the way to diagnosing works you want to make sure that the pawns have the highest diagnosis level possible before they go back to the GI, otherwise they have to re-queue for the test, run it, go back, re-queue for the GI, run through that, THEN they can start getting treated.

Dad Jokes
May 25, 2011

Christ, getting the no deaths trophy is a slog. Ended up fast forwarding through 3 years once I hit a stable point at Mitton because I kept having exactly one person die in the year (including once on the last week of December :argh:)

As far as I can tell, pharmacies and injection rooms are the most deadly. The threshold to stop having deaths there seems to be when a nurse has > 50% base treatment rate, if you have fully upgraded level 3 equipment. (ie: 3 levels in treatment skill + the specialization skill)

Wards can cause deaths too, but the threshold is way more lenient; I stopped having ward deaths as soon as I had a nurse with 1 level of treatment + 2 levels of ward management.

Skippy McPants
Mar 19, 2009

Silly question, but are you upgrading all your treatment machines? Each tier lowers the failure chance.

Also, if you have a patient going in for treatment with a sub 99% success chance, you can just send them home. You don't make any dosh, but you can't kill what you don't treat.

less than three
Aug 9, 2007



Fallen Rib

Skippy McPants posted:

Also, if you have a patient going in for treatment with a sub 99% success chance, you can just send them home. You don't make any dosh, but you can't kill what you don't treat.

Sending them home also counts against your percentage cured. Might as well give your best, and collect their cash trying!

Shoehead
Sep 28, 2005

Wassup, Choom?
Ya need sumthin'?
Yeah this is a hospital we're talking about here. Throw them into treatment and get that last bit of cash out of them before they croak, they still have to pay if it doesn't work.

:capitalism:

Skippy McPants
Mar 19, 2009

less than three posted:

Sending them home also counts against your percentage cured. Might as well give your best, and collect their cash trying!

I meant send them home if your specific goal to to obtain the annual no deaths award.

Fans
Jun 27, 2013

A reptile dysfunction

Gamerofthegame posted:

It might be more prudent to train up treatment people first, actually. You don't really need that many and it ensures you'll get paid eventually.

You get paid even if they die. :capitalism:

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
I do like that you unlock the harder levels two at a time, so if you find yourself in a losing spiral in one you can go try the other.

Sage Grimm
Feb 18, 2013

Let's go explorin' little dude!

Fans posted:

You get paid even if they die. :capitalism:

Unless they decide that the cost is too pricey and refuse to pay. :v:
This will never happen on default prices.

KOGAHAZAN!!
Apr 29, 2013

a miserable failure as a person

an incredible success as a magical murder spider

Psychotic Weasel posted:

My entire staff subsists off a diet of nothing but pop, coffee and chocolate. It's a wonder they haven't poo poo out all their internal organs yet or keeled over from heart attacks.

All the vending machines in my hospitals are energy drinks and salty snacks. It's a miracle anyone makes it out alive.

Also, I noticed last night that you even charge for the phones in the staff lounge. Like, CD Projekt eat your heart out, Theme Hospital is the real cyberpunk game.

The Bramble
Mar 16, 2004

If I'm understanding things correctly, diagnostic skills are far more valuable than treatment skills. A good diagnostic doctor is going to identify a disease without sending the patient to multiple tests (with a GP visit in between each time), which effectively speeds up the lifecycle of the average patient when they enter the hospital. A strong treatment doctor makes treatment more successful, but I'm struggling to identify why I care. You get paid anyway, the rewards for the emergencies are barely worth it, and ghosts hilariously make people RUN to their next task instead of slowly walking there, which is a net benefit!

The hardest and worst part of the game is the pile up at the GP, and the attendent pruning of the near-death patients before they keel over every few minutes. I wish the game let me just set a policy that said "at 5% health, a patient is sent home" so I can just spend my time watching the fun animations like I want to.

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Orange Devil
Oct 1, 2010

Wullie's reign cannae smother the flames o' equality!
A top GP can just straight up diagnose a lot of stuff on the patients first intake, no diagnosis rooms required.

A poo poo GP will have that patient ping-ponging around the whole place like a motherfucker.

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