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metasynthetic
Dec 2, 2005

in one moment, Earth

in the next, Heaven

Megamarm
If I see lightbulbs or grey guys or clowns waddling in when I know I'm not yet in a position to deal with em, I just send em home right away.

Maybe this is obvious, I also recently realized that if there's a skill you need and someone hireable with it but otherwise undesirable (maybe they're a researcher / surgeon / psychiatrist clusterfuck), it's way cheaper to hire them on just long enough to teach a class to your normal staff, then give them the boot.

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L0VE
May 3, 2010

Not So Fast posted:

I just 3-starred Flemington. I definitely think having dedicated areas for the GP-Diagnosis-GP loop works well for keeping things under control. Aside from that, the requirements for 3-stars don't seem that hard TBH.

The 3-star requirements for Smogley was something like 50 successful surgeries, train 30 staff and have 90 % cure rate. Definitely alright difficulty wise, but training 30 staff (at a point where most staff should be fairly well trained) ended up being more a chore than a challenge.

Unrelated but I really hope they have more decorative items for the game coming soon. With so many rooms late game things can get a bit samey and the design element is really fun if you ignore efficiency.

CuddleCryptid
Jan 11, 2013

Things could be going better

L0VE posted:

The 3-star requirements for Smogley was something like 50 successful surgeries, train 30 staff and have 90 % cure rate. Definitely alright difficulty wise, but training 30 staff (at a point where most staff should be fairly well trained) ended up being more a chore than a challenge.

Unrelated but I really hope they have more decorative items for the game coming soon. With so many rooms late game things can get a bit samey and the design element is really fun if you ignore efficiency.

Some of those I have skipped out on 3 starring if I judge that I have solved the puzzle of the hospital, which means that after that it is just implementation and filling bars, which is pretty tedious. Yeah I miss out on some stuff but nothing groundbreaking.

Beve Stuscemi
Jun 6, 2001




explosivo posted:

Yeah this gets me too. "We're only 85% sure that this man who has a tiny green head recessed into his body has Turtle Head syndrome. We could be wrong. What do you want to do doc?"

This is one of those suspension of disbelief things I'm okay with though. The new diseases are all pretty hilarious, I legit lol'd the first time I saw someone walking around with Animal Magnetism.

This is also a holdover from the OG game which is part of its charm I think.

Fans
Jun 27, 2013

A reptile dysfunction
I like to think the Doctor knows full loving well what's wrong with them and is just playing dumb so they can bilk them for money running tests.

Pornographic Memory
Dec 17, 2008
Just because you've sent 50 Freddy Mercury lookalikes to the shrink doesn't mean you can just discount the possibility that the real Freddy Mercury is alive and visiting your hospital for a perfectly mundane ailment, okay?

Nosfereefer
Jun 15, 2011

IF YOU FIND THIS POSTER OUTSIDE BYOB, PLEASE RETURN THEM. WE ARE VERY WORRIED AND WE MISS THEM
what does the +2% training speed on the encyclopaedia bookcase mean? can i stack 50 of them for 100% speed in the training room?

less than three
Aug 9, 2007



Fallen Rib

Nosfereefer posted:

what does the +2% training speed on the encyclopaedia bookcase mean? can i stack 50 of them for 100% speed in the training room?

Yes. There's also a 4% bookcase.

Spacedad
Sep 11, 2001

We go play orbital catch around the curvature of the earth, son.
Literally yes. And yeah, get the 4% bookcase and use that instead. Oh and there's also anatomy and brain posters that you can stuff on the walls that each give another 1% boost. You can cheese a teaching area that powers your staff up super fast.

Also you can mouseover to see what the teaching/learning rate of staff are when picking them in the training menu.

A lot of staff have a trait bonus that basically is like a hidden level of the 'teaching' trained-skill. It can be combined with that together to give a huge teaching bonus. I suggest finding out who has that trait and use them as your main teacher for a chain of skills you want a bunch of other staff to learn. (Like say, GP levels 1-5.) It streamlines getting your staff tiered up really nicely.


Another thing I suggest people pay close attention to: Patients and staff getting stuck on each other or being slowed by a lot of junk stuffed in a hallway. Basically look for snags they are getting their pathing caught on a lot. Look for areas where they are getting slowed down a lot and try to keep areas clear with plenty of walking space. That means you should keep entertainment/snacks away from the main thoroughfare area so the 2pointers (I'll call them that instead of Sims I guess) can have a clear walkway to get where they need to be and not get all clogged up.

I'd love it if they added some kind of transit system for patients in an expansion in the future, but for the time being - this game's version of bullet train is putting energy drink dispensers at the ends of long open hallways and near building entrances.

Also - I found out the hard way several times that you should keep your bathrooms nice and wide open in the space between the sinks and the toilets, instead of cramming in as many toilets as you can...because my toilets kept becoming basically death-traps full of patients losing health in a clumped together mass, like they were having a blood orgy in a methane torture dungeon.

Edit: The largest %-boost for your bucks and easiest way to improve your patient pipeline is upgrading your machines - level 1-3 janitor mechanics are easy & inexpensive to come by. Reasearch those upgrades ASAP so you can use them globally. Just remember to put a few fire extinguishers in the rooms of your upgraded machines or one fire can gently caress it up...you can even make a janitor with a movement speed boost into a dedicated fireman if you're so inclined.

Spacedad fucked around with this message at 01:55 on Sep 5, 2018

less than three
Aug 9, 2007



Fallen Rib
I am the 0.1% :monocle:

CuddleCryptid
Jan 11, 2013

Things could be going better

Man this game is horribly buggy for a full release. I have two GIs that I have to manually drag out of their offices to take breaks because otherwise they will just sit at their desks crying, and another office that is totally useless because a mime is stuck permanently rage quitting in the middle of it so no one else can use it (trying to bounce him out doesn't work). Good game but jesus

Mrs. Wynand
Nov 23, 2002

DLT 4EVA
Anyone know where/when Pharmacy Management II unlocks? I can't train anyone above the first level, despite having plenty of nurses with a free training slot and Pharmacy Management II. Or does it actually only go up to 1?

less than three
Aug 9, 2007



Fallen Rib

Mr. Wynand posted:

Anyone know where/when Pharmacy Management II unlocks? I can't train anyone above the first level, despite having plenty of nurses with a free training slot and Pharmacy Management II. Or does it actually only go up to 1?

There's only one level of it.

Beve Stuscemi
Jun 6, 2001




I hope this game gets Sims-esque patch notes


-Mimes no longer rage quit in offices

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.

Mr. Wynand posted:

Anyone know where/when Pharmacy Management II unlocks? I can't train anyone above the first level, despite having plenty of nurses with a free training slot and Pharmacy Management II. Or does it actually only go up to 1?

I'm pretty sure ward and GP are the sole exceptions, everything else is just one level.

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.
Nope - the GP skills go up to at least 3 and I'm pretty sure will go up to 5 if you keep at it. For pharmacy I don't know if there are higher levels, I think it's one of the few skills that tops out after only one or two. Psychiatry tops out after 2, then you have the oneoffs like happiness and stamina boosts, then the equipment skills.

Just apply treatment skills to the nurses you want working the pharmacy, they work just as well and apply to all their treatment rooms.

Pararoid
Dec 6, 2005

Te Waipounamu pride
What defines Treatment? Like is the Ward a Treatment?

Eediot Jedi
Dec 25, 2007

This is where I begin to speculate what being a
man of my word costs me

Decided to try this game as it's something I would never usually pick up, and I always regretted not getting into Theme Hospital as A Stupid Childtm.

I'm relieved the later levels get harder as I've been three starring the early levels and starting to go cross-eyed on fast forward.


Pararoid posted:

What defines Treatment? Like is the Ward a Treatment?

The illness. The ward does both. Some ailments need a ward to treated, but the ward can also help diagnose any ailment. Some rooms are on a treatment or only diagnostic.

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.

Pararoid posted:

What defines Treatment? Like is the Ward a Treatment?

Certain rooms can both diagnose and treat an illness - the Ward is one of them - and it depends on what the patient is doing in the room when determining what skills can apply. If a GP hasn't determined what's wrong with them and what treatment they need then they will go for further diagnoses and the diagnostic skills will apply. If they are going for treatment then the treatment skill applies. The Ward Management skill counts towards both diagnosing and treating a patient (whichever is applicable). Psychology is another that will apply towards both diagnosing and treating someone, off hand I can't recall any others though.

Dad Jokes
May 25, 2011

I've never had a fire, is it better to have the extinguishers in each machine room itself, or just a single extinguisher in the hallway? I've been putting them in aesthetically nice places in the halls, but haven't really thought about how machines are the only fire causers.

Sage Grimm
Feb 18, 2013

Let's go explorin' little dude!
It's up to you, you can just as easily pause and plop down a fire extinguisher next to the machine (and then a janitor to deal with it).

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.
Fires are unusual in earlier levels are are pretty much just caused by neglect - if something catches fire then you need more janitors to maintain poo poo. In later levels they'll be caused by certain disasters either by directly setting them on fire or by stressing an already overdue piece of equipment, though I don't think I've ever had anything explode yet so I don't know what happens if you get to that point.

I place extinguishers in each room for easy access (edit: also they count towards prestige so why not?). Something you will want to keep in mind is that extinguishers are single use only once one has been picked up it's gone forever, so don't forget to go back and replace them after each warning.

One very annoying thing that will happen when equipment catches fire is that everyone in the room will begin to freakout and do the 'cowering from a ghost' animation. Including any moron janitors already in the bloody room. Instead the game will dispatch another janitor to run over and extinguish the fire for you.

Spacedad
Sep 11, 2001

We go play orbital catch around the curvature of the earth, son.
It looks like the reason why you need a shitton of GP offices beyond reason to stop bottlenecks is a bunch of Queue and AI pathing issues.

People are saying literally if you don't make ANYTHING for the patients aside from benches (make all your food and restrooms staff only) the patients just zoom through your queue before their needs become an issue - because they aren't marching across the entire hospital to use one vending machine or a far flung toilet. They also aren't clogging the halls physically using vending machines or entertainment objects. (I'm going to test that out later though to confirm this as true.)

Hopefully the devs sort this out with some patching. I'd like to not have the astronomically absurd number of GP offices I normally need.

Edit: The devs put out a hotfix beta patch you can opt-in to use that apparently addresses some of the pathing issues: https://steamcommunity.com/app/535930/discussions/0/1737715419912789209/

quote:

Hi Scrubs,

We're 6 days into Two Point Hospital being out in the world and we find ourselves constantly blown away by your love and support for what we’re doing. So THANK YOU so much, from all of us here at the Studio.

Not ones to rest on our laurels, we’ve been hard at work improving the game and we’re ready to release a hotfix for a few issues that have cropped up in the last couple of days. We’ll be adding it to a beta branch first before migrating it over to the default branch.

If you’d like to test out the new hotfix, you can download it by following these steps:

1. Right-click Two Point Hospital in your game library and select Properties.
2. Select the BETAS tab.
3. Choose twopointhospital_patch_beta from the drop-down menu.
4. The build will start downloading.

You can expect this hotfix to solve the following:

Crashes

• Fixed crash on boot, caused by machines reporting that they don't support 720p
• Fixed crash on boot caused by invalid timezone
• Added logging to help track down further crashes

Saves

• Fixed majority of load fails (These were mostly caused by guest trainer or room building. The issue was most commonly seen in Mitten University)
• Fixed various cases of bad data getting in to save files
• Fall backs for characters that were saved in a bad state so that they can pick up what they were doing

AI

• Fixed some issues to do with characters getting the nav fail icon over their head for seemingly no reason
• Fixed characters sometimes switching between behaviors too often
• Fixed doctors behaving weirdly when being interrupted in operating theater
• Fixed characters sometimes teleporting out of rooms
• Fixed VIPs that slide around after loading a save
• Fixed Recurvery machine upgrade causing invalid interaction points, which could cause the room to become broken

Other

• Fixed item placement breaking when you have a clock over a fire extinguisher
• Fixed a occasional problem caused by items being moved to a blueprint
• Fixed localisation error in Settings screen (for German, Chinese and Polish)
• Replaced Denuvo anti-tamper with Steam DRM


If you have any problems with this hotfix, do let us know in the replies below. We are experiencing a high level of communication in general, but rest assured that we have eyes on the Steam forums and we’re here for you guys!

Thanks

Spacedad fucked around with this message at 05:24 on Sep 5, 2018

GOOD TIMES ON METH
Mar 17, 2006

Fun Shoe
Yeah that makes sense since I noticed more problems with queues when I first put in a cafe. Basically everyone in the GP queue would constantly wander over and wait in the cafe line and it took the GP forever to process people (who were at least happier I guess).

There are a few rough edges like that but overall I think the game is super fun. I found myself losing like hours fiddling with everything constantly and watching everyone wander around.

Skippy McPants
Mar 19, 2009

Spacedad posted:

It looks like the reason why you need a shitton of GP offices beyond reason to stop bottlenecks is a bunch of Queue and AI pathing issues.

People are saying literally if you don't make ANYTHING for the patients aside from benches (make all your food and restrooms staff only) the patients just zoom through your queue before their needs become an issue - because they aren't marching across the entire hospital to use one vending machine or a far flung toilet. They also aren't clogging the halls physically using vending machines or entertainment objects. (I'm going to test that out later though to confirm this as true.)

I think I've seen this in action. When someone at the top of the queue wanders off to sate one of their needs they don't lose their place in line. As a result, everyone else is stuck waiting for them to finish and when multiple blockages start to overlap everything snowballs into a Gordian knot. I'll definitely give the Staff Only setup a try on my next level.

Mrs. Wynand
Nov 23, 2002

DLT 4EVA

DreamShipWrecked posted:

It's kind of stupid but I wish that diseases didn't fully manifest until they were actually diagnosed. It is a bit frustrating to see people lining up for a diagnosis and tests when some of them have LIGHTBULBS for HEADS.

I am so tired of people's armchair diagnoses. Do you think doctors go for hundreds of days of training just for fun? Yes it's a lightbulb, but what KIND of lightbulb is it? What works for halogens might KILL a patient with a LED bulb for a head. What sort of threading does the bulb use? This directly affects how much torque the De-Luxe machine can safely apply. Too little and you just spin your patient in place, possibly causing permanent long-term spinal column issues. Too much and, well, you cause EXTREMELY immediate and permanent issues...

Knightsoul
Dec 19, 2008

Pornographic Memory posted:

Just because you've sent 50 Freddy Mercury lookalikes to the shrink doesn't mean you can just discount the possibility that the real Freddy Mercury is alive and visiting your hospital for a perfectly mundane ailment, okay?

Only if your hospital offers fine Moet et Chandon to his patients.

P.S.: today it would be Mercurys birthday. R.I.P. Freddie. :saddowns:

Nosfereefer
Jun 15, 2011

IF YOU FIND THIS POSTER OUTSIDE BYOB, PLEASE RETURN THEM. WE ARE VERY WORRIED AND WE MISS THEM
Yeah, I'm unable to get 3 stars on the posh marketing map, since when the hospital approaches 5 mil worth it's so slogged down by bugged out patients that I suddenly start going broke extremely loving quick.

Reception is a loving mess, where I have 8 working stalls, yet only about 3 gets used while the vast majority of patients are just bumping into each other.

e: probably best to decentralise reception to each building? cafes seems like complete garbage at this point.

Nosfereefer fucked around with this message at 12:49 on Sep 5, 2018

Ghost Leviathan
Mar 2, 2017
Probation
Can't post for 13 hours!
Decentralised reception is how I've been doing it and the reason why you can build single reception desks as well as rooms.

What's a good way to increase hospital value once you've run out of floor space? Trying to 3-star the first mission.

Hakkesshu
Nov 4, 2009


Didn't someone earlier point out that you can reduce visitor congestion by raising the prices? I haven't tried it myself.

Ghost Leviathan posted:

Decentralised reception is how I've been doing it and the reason why you can build single reception desks as well as rooms.

What's a good way to increase hospital value once you've run out of floor space? Trying to 3-star the first mission.

Hiring better staff is an easy one.

GOOD TIMES ON METH
Mar 17, 2006

Fun Shoe

Ghost Leviathan posted:

Decentralised reception is how I've been doing it and the reason why you can build single reception desks as well as rooms.

What's a good way to increase hospital value once you've run out of floor space? Trying to 3-star the first mission.

Make more money and make sure all your rooms are being used are the big things

Eediot Jedi
Dec 25, 2007

This is where I begin to speculate what being a
man of my word costs me

Ghost Leviathan posted:

Decentralised reception is how I've been doing it and the reason why you can build single reception desks as well as rooms.

What's a good way to increase hospital value once you've run out of floor space? Trying to 3-star the first mission.

What the hell, I 3-star'd mission one and hadn't even used up all the hospital.

hemale in pain
Jun 5, 2010




Spacedad posted:

It looks like the reason why you need a shitton of GP offices beyond reason to stop bottlenecks is a bunch of Queue and AI pathing issues.

People are saying literally if you don't make ANYTHING for the patients aside from benches (make all your food and restrooms staff only) the patients just zoom through your queue before their needs become an issue - because they aren't marching across the entire hospital to use one vending machine or a far flung toilet. They also aren't clogging the halls physically using vending machines or entertainment objects. (I'm going to test that out later though to confirm this as true.)

Hopefully the devs sort this out with some patching. I'd like to not have the astronomically absurd number of GP offices I normally need.

Edit: The devs put out a hotfix beta patch you can opt-in to use that apparently addresses some of the pathing issues: https://steamcommunity.com/app/535930/discussions/0/1737715419912789209/

Yeah, I realized half my problem was because one section of my hospital didn't have a luxury snack machine and patients were death marching across to get to it. My next map I'm going to try it too but I feel like it's a bit unfun. I wanna have cafes and newsagents etc.

e: I guess i don't have to do that, as the game is winnable even with huge queues but I wanna cure more dudes.

hemale in pain fucked around with this message at 14:15 on Sep 5, 2018

CuddleCryptid
Jan 11, 2013

Things could be going better

Hakkesshu posted:

Didn't someone earlier point out that you can reduce visitor congestion by raising the prices? I haven't tried it myself.


Hiring better staff is an easy one.

Raising your prices will slowly decrease your "price reputation" over time, which I assume will reduce your hospital reputation over time once it gets low. That does bring in less patients, but you are just buying time because to raise it back up again you will have to slash prices for the same amt/time to stabilize.

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.
When I jack prices up to try and control the influx of patients it will slowly begin to cause reputation to drop, but I think the wave of deaths and dissatisfied patients is what really hammers it in the end. I usually only raise them by 10-20% though or a lot of people start refusing to pay. That, and manually pushing out people you can't treat or are very near death, can help get a situation back under control. Just a lot of micromanaging.

Bulding a marketing department and having even one poorly trained assistant running constant marketing campaigns is usually enough to overcome the reputation hit that comes with increased prices. Healing more patients and a marked decrease in deaths can push it further from there.

It sounds like a lot of problems are caused by poor pathfindimg and people deciding to waste their own time wandering around, which in turn causes queues to jam up and keep everyone else waiting. Cafes in particular seem to invite death as you can easily get 15+ people from across the hospital waiting for a single person to serve them, wasting months of their life. I hope they get that fixed in coming patches. Fortunately I haven't run into any of the other show stopping bugs other are reporting.

CuddleCryptid
Jan 11, 2013

Things could be going better

Yeah pathing is pretty awful, I have had to start re-assigning queue position for people sitting outside the office so that position number one isn't halfway across the room

njsykora
Jan 23, 2012

Robots confuse squirrels.


I cut way back on vending machines and entertainment stuff on my 3-star run of the teaching hospital and yeah that made it way faster to move through queues because people weren't bouncing between getting drinks and playing Sonic 2 when they should've been getting stabbed by my fluid analyser. Also adding repair skills on the janitors to my list of priority training so they're not shutting down a room for way too long to repair poo poo while the queue gets hella backed up.

TK-42-1
Oct 30, 2013

looks like we have a bad transmitter



Is anyone else having people get stuck halfway into a room for treatment? I've had to edit the room to boot people out to get them to finish their treatment and get the queue moving again.

njsykora
Jan 23, 2012

Robots confuse squirrels.


TK-42-1 posted:

Is anyone else having people get stuck halfway into a room for treatment? I've had to edit the room to boot people out to get them to finish their treatment and get the queue moving again.

I had one dude get stuck in a ward ragequitting but he was technically being treated by a nurse who was technically on their break so neither of them were doing anything. Picking up the nurse and dumping them outside fixed the problem though.

Speaking of wards I was watching some Youtube videos to learn some hospital strats and learned the ways of the Really Big Ward and I now need to take this knowledge to Tumble.

njsykora fucked around with this message at 16:06 on Sep 5, 2018

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Fans
Jun 27, 2013

A reptile dysfunction
I often find Janitors frozen up in the toilets. It’s something about jobs getting interrupted that causes it.

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