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Pigbuster posted:The apex of terraforming is making black holes colonizable. What was will be.
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# ? Sep 5, 2018 16:07 |
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# ? May 26, 2024 00:14 |
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THE BAR posted:Motherhonkin' moustaches. When robots rule the world, Tom Selleck will be king.
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# ? Sep 5, 2018 16:08 |
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OwlFancier posted:I assume that is assembly work, affecting how fast your robots grow.
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# ? Sep 5, 2018 16:08 |
Hopefully the trophies require very little housing so I can just cram a ton of them onto a planet for maximum unity.
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# ? Sep 5, 2018 16:12 |
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I'm curious about the biotrophies committing crimes.
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# ? Sep 5, 2018 16:14 |
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Some people need to feel like they're beating the system so the robits construct elaborate jailbreak larps, system "flaws" allowing a "secret" black market etc.
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# ? Sep 5, 2018 16:18 |
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But that'd be part of the normal system! This would imply that the biotrophies are committing crimes that contribute to unrest.
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# ? Sep 5, 2018 16:20 |
hobbesmaster posted:But that'd be part of the normal system! This would imply that the biotrophies are committing crimes that contribute to unrest. Morpheus is at it again, with all that crazy talk about The One.
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# ? Sep 5, 2018 16:22 |
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Agent Smith except he just wants to give you some ice cream
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# ? Sep 5, 2018 16:24 |
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THE BAR posted:Motherhonkin' moustaches.
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# ? Sep 5, 2018 16:26 |
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I guess bio-trophies will require a lot of consumer goods, right? If there’s a shortage you could have “bio-autonomists” as a crime pop for trophies who want to be free and negatively affect unity.
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# ? Sep 5, 2018 16:29 |
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hobbesmaster posted:But that'd be part of the normal system! This would imply that the biotrophies are committing crimes that contribute to unrest. A Biological Intelligence Uprising event unique to rogue servitors (and maybe cyborgs) would be legitimately cool though. e: Biotrophy crimes are not eating your second ice-cream and refusing to get enough sleep.
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# ? Sep 5, 2018 16:30 |
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So is now a pretty solid time to jump into the game? I have been staying up to date on DLC because I do for all the paradox games, but haven't put any time into this one yet. Getting that space fever though.
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# ? Sep 5, 2018 16:39 |
I think a lot of people here who’ve played consistently might say wait for the upcoming patch/DLC because it’s changing a lot of stuff people seem excited about. As someone else who’s basically just starting the game for the first time since launch month or so though I’d say go for it. I’m having a ton of fun. Get in there and experience tiles so you can appreciate Wiz even more when they go poof in the near future.
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# ? Sep 5, 2018 16:46 |
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Anno posted:I think a lot of people here who’ve played consistently might say wait for the upcoming patch/DLC because it’s changing a lot of stuff people seem excited about. As someone else who’s basically just starting the game for the first time since launch month or so though I’d say go for it. I’m having a ton of fun. Get in there and experience tiles so you can appreciate Wiz even more when they go poof in the near future. Wait Wiz is going somewhere?
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# ? Sep 5, 2018 16:50 |
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Meridian posted:Wait Wiz is going somewhere? No, tiles are going somewhere.
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# ? Sep 5, 2018 16:51 |
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Freudian posted:No, tiles are going somewhere. Oh right, missed that somehow.
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# ? Sep 5, 2018 16:54 |
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Splicer posted:Yup, so what's the screwdriver + wrench where happiness is usually? That's what I was meaning. Unless it's some kind of replacement for happiness on robots, servicing quality or something. Robo amenities.
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# ? Sep 5, 2018 16:55 |
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Pigbuster posted:The apex of terraforming is making black holes colonizable. What actually transpires beneath the veil of the event horizon? Decent people shouldn't think too much about that.
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# ? Sep 5, 2018 16:55 |
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Play game, enjoy game, gradually become aware of the limitations and frustrations of the tile system just in time for them to turn into motes.
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# ? Sep 5, 2018 16:56 |
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Stellaris 2.2: The Mote in God's Tile
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# ? Sep 5, 2018 16:57 |
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hobbesmaster posted:But that'd be part of the normal system! This would imply that the biotrophies are committing crimes that contribute to unrest. Friend Computer has detected the presence of Commie traitors in the complex.
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# ? Sep 5, 2018 17:27 |
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Man that output (The things next to the >>> arrows) looks really cluttered. I wonder if that's going to become an issue when modding. Edit: I'm really hoping to be able to rename the bio-trophies and robots 'jobs' and such. TalonDemonKing fucked around with this message at 21:27 on Sep 5, 2018 |
# ? Sep 5, 2018 21:24 |
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I'm assuming/hoping it's only cluttered like that for the condensed view, and that expanding it to see individual jobs instead of strata makes things more reasonable.
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# ? Sep 5, 2018 22:10 |
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Strudel Man posted:I'm assuming/hoping it's only cluttered like that for the condensed view, and that expanding it to see individual jobs instead of strata makes things more reasonable. I'm not sure the point of the condense view then because it's so cluttered as to be useless.
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# ? Sep 5, 2018 22:29 |
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You don't do anything on that screen anyway. It's not like you drag people from job to job manually based on what you want to produce - those icons are pure fluff anyway. The important data is on the big overview screen where you actually make decisions.
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# ? Sep 5, 2018 22:33 |
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Baronjutter posted:I'm not sure the point of the condense view then because it's so cluttered as to be useless.
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# ? Sep 5, 2018 22:45 |
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I'm sure there will be a "tiny" interface mod within days that condenses the screens so you don't have to scroll up and down to see all your jobs/pops.
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# ? Sep 5, 2018 22:45 |
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https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-122-planetary-rework-part-2-of-4.1115992/ If you check out the expanded view picture its much more reasonable. The cluttered view is from before you drill down, presumably so you know which to expand.
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# ? Sep 5, 2018 22:52 |
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It seems like honestly with that much info it might be nice to have a fullscreen version of the window. One thing I don't entirely like about the stellaris UI is that all the windows are arbitrary sizes and you can't change any of them.
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# ? Sep 5, 2018 22:53 |
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Yeah I'd really like to be able to resize and even minimise windows.
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# ? Sep 5, 2018 22:54 |
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OwlFancier posted:It seems like honestly with that much info it might be nice to have a fullscreen version of the window. Stellaris is a game you can really enjoy without mods, but there's so many good interface mods. Little things like all the "tiny X" interface mods, simple obvious poo poo like making the research screen taller so you don't have to scroll. Some of it is a matter of taste and sometimes I think the "little X" mods make things too small and get rid of too many graphics, but stuff like making the research screen able to fit 5+ techs without any getting lost seems obvious.
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# ? Sep 5, 2018 22:58 |
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Much like getting a game on 5 CD's instead of 1 DVD 15 years ago, today we are still hampered by the 5% of computer users who insist on continuing to use their 15 inch 720p monitor.
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# ? Sep 5, 2018 23:32 |
I think it's also reasonable to assume that that fiddly kind of stuff will just be better by the time this launches. For any fault the game's UI has, piling lots of little icons into too small of a space isn't usually a problem.
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# ? Sep 5, 2018 23:52 |
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It really does like using very small windows with very big scroll bars though. I'm not doing anything else when I'm looking at the planet screen, you can let it take up a lot more space, really. It's a bit daft me staring at the corner of the screen to do complex tasks. I don't post like this:
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# ? Sep 5, 2018 23:59 |
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I wouldn't call my posting a complex task.
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# ? Sep 6, 2018 00:04 |
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Nessus posted:A lot of this is just "gameplay logic" but I figure the outposts always represented like the one big exploitable thing on that planet, with the rest being completely ignored. But - and I can hear people already typing 'ah but consumer goods already covers this' - you could consider that a colony is probably giving you its NET minerals, not the gross, and is breaking a piece off for internal consumption, with the reward being flexibility, increased soft military power, etc. Yeh that's a good way of looking at it. It would also mean that there would be an enormous increase in habitable worlds once you unlock robots. Could you imagine basically unlocking every planet in the galaxy bar gas giants. it would be pretty OP. I don't know how it would work with the new planet system though.
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# ? Sep 6, 2018 00:50 |
One thing I guess I would like the UI to do better is teach me about ethics attraction. Not everything seems to be empire wide, right? Some are just local to the planet? I'm trying to determine how best to get rid of some of these xenophobe/militarist pops from my otherwise happy xenophile/spiritualist empire. Do I just suppress their factions?
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# ? Sep 6, 2018 01:32 |
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hobbesmaster posted:Agent Smith except he just wants to give you some ice cream https://www.youtube.com/watch?v=j4IFNKYmLa8
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# ? Sep 6, 2018 02:42 |
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# ? May 26, 2024 00:14 |
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And that is exactly the reason why I only play as rogue servitors in this game.
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# ? Sep 6, 2018 03:11 |