|
ryde posted:Regarding game design gods, I'm really curious how Kojima's indie move will pan out. I'm kinda suspicious that he wasn't entirely blameless in the Konami fallout. Death Stranding? Or something else? https://i.imgur.com/JYt9Bka.gifv
|
# ? Sep 6, 2018 20:22 |
|
|
# ? Jun 5, 2024 14:40 |
|
his nibs posted:https://www.youtube.com/watch?v=6lsozhE9M-M&t=294s So they're making a quest NPC disguised as a locker sound like ground breaking tech This poo poo is hilarious
|
# ? Sep 6, 2018 20:24 |
|
Vertisce's Black Knight Vertisce's Ranger
|
# ? Sep 6, 2018 20:30 |
|
Mr. Carlisle posted:So they're making a quest NPC disguised as a locker sound like ground breaking tech Cutting edge Fedex simulation. Edit: I feel for Vertisce's back. Jesus. Take the weight off your lallies, girlfriend. Store Citizen: Underwear destroys my immersion. Hav fucked around with this message at 20:35 on Sep 6, 2018 |
# ? Sep 6, 2018 20:32 |
|
Pixelate fucked around with this message at 21:27 on Sep 6, 2018 |
# ? Sep 6, 2018 20:37 |
|
his nibs posted:https://www.youtube.com/watch?v=6lsozhE9M-M&t=294s Oh man, thanks to you I've just wasted 10 minutes of my precious time watching this from start to finish. I've never watched a complete AtV before and if I hadn't played this "game" for myself I might really think it's a working, cool looking game. Regarding the delivery boxes... I feel sorry for this poor guy. Probably fresh from university, has "doormat" written all over him and now he is forced to tell this poo poo into a camera with a straight face. Can you imagine CDPR making a video where they proudly announce "you put your fetch-quest items into a locker. You need to put it into the correct one, though."?
|
# ? Sep 6, 2018 20:43 |
|
ggangensis posted:Oh man, thanks to you I've just wasted 10 minutes of my precious time watching this from start to finish. I've never watched a complete AtV before and if I hadn't played this "game" myself I might really think it's a working, cool looking game. You wait until they get 'tables' up and running. You'll be eating your words. You don't deserve him:
|
# ? Sep 6, 2018 20:44 |
|
his nibs posted:https://www.youtube.com/watch?v=6lsozhE9M-M&t=294s “Please. We have tickets left. Buy them..” Was Chris too pissed off at backers to sit beside Sandi as she told people they could watch all their streams for free? Or was he just getting in some much needed R&R in Vegas? A great read!
|
# ? Sep 6, 2018 20:45 |
|
Hav posted:You wait until they get 'tables' up and running. You'll be eating your words. I wonder what the total number of pounds put on is for CIG over the past few years.
|
# ? Sep 6, 2018 20:46 |
|
G0RF posted:“Please. We have tickets left. Buy them..” Thought of that myself. Where was Chris? Who is that guy with the tatoos next to Skeletor? But as I expect from Chris he might really be in Vegas (at least thats rumored...) and wastes some backer money at the black jack table. This will show em' questioning his decision regarding that livestream.
|
# ? Sep 6, 2018 20:58 |
|
his nibs posted:https://www.youtube.com/watch?v=6lsozhE9M-M&t=294s Literally exactly how No Man's Sky handles fetch quests.
|
# ? Sep 6, 2018 21:05 |
|
big nipples big life posted:I wonder what the total number of pounds put on is for CIG over the past few years. A glimpse inside *serious look* my 'process'; quote:Stan Citizen RIP Burt Reynolds. Coming across that issue of Cosmopolitan under my mother's bed was both eye-opening and disturbing to a toddler, although context would be a couple of years off for my curious mind.
|
# ? Sep 6, 2018 21:06 |
|
Trilobite posted:and it's undeniable that she is somehow even less qualified for that VP job than she is for a job as an actor
|
# ? Sep 6, 2018 21:09 |
|
Megalobster posted:game auteurs Oh dear, I need to post too. In regard to auteurs, Adrian Carmack of id is a classic case too, an artist with serious ego issues, usually the reason people left/were fired from id. Last heard of trying to write a game with John Romero in Ireland (of course). I think the movie industry/auteurs analogy has been very damaging for the games industry. They're still weening themselves off the last of the "auteurs", and collective idiots like the Citizens cannot see the publishers in any other light than old studio-system movie companies, an analogy which is worse than the auteur analogy because there's a not so subtle conspiracy theory going with it. They're using the wrong industry analogy for a start. A better analogy is a combination of the older music industry structure of bands, record companies, and music press of the 1980's. So your standard game company is like a band which might start out small and become an orchestra but is still a unit separate to publishers which are the equivalent of record companies who bet on their success and bring a support structure that by and large is crucial to a successful launch. Gamer press is so much like music press it's not funny, it has all the same kinds of pitfalls and incoherence that the music press exhibited at that stage. You'll still have your singer/songwriters (eg Stardew Valley), and while the internet can still disrupt things, what with platforms like Steam for smaller outfits, the major structure of the industry is likely to persist for the foreseeable future, just because of the sheer time and budget constraints of putting something big out. Gaming companies are so very dependent on producers for the same reasons they were vital to the music industry once: as a creative and organizational sandwich between the needs of the "band" and the "record company". There is a point at which these analogies break down, of course, and that is the role of programming/design. I could try and fit engines into an analogy of music theory or genre, and it's dangerously attractive to do so, but it doesn't work. Your key programmers are not the songwriters, they're not even the lyricists, and the designers are a bit closer to songwriters/lyricists but they're not much closer than programmers. At the level they're operating, the analogy doesn't even fit "songs", it's closer to "fragments of chords or melodies". The peculiar difficulties of these "fragments" led to engines in the first place: reinventing the wheel even at design level is very dangerous territory. That's why "revolutions" in gaming design are often cautious revisions of established methods these days; if you get it wrong it can derail the entire project and no one can afford that. Perhaps Star Citizen is Chinese Democracy, but that's unfair to Guns 'N Roses, the album got done and it sold millions. Now in terms of the analogy I'm using, you can see how this really underlines what a failure Star Citizen is on all these conceptual levels. They've literally taken every facet of current game development practice and broken them so badly it's a wonder anything hangs together at all since it should by rights implode. ewe2 fucked around with this message at 21:21 on Sep 6, 2018 |
# ? Sep 6, 2018 21:18 |
|
ewe2 posted:Now in terms of the analogy I'm using, you can see how this really underlines what a failure Star Citizen is on all these conceptual levels. They've literally taken every facet of current game development practice and broken them so badly it's a wonder anything hangs together at all since it should by rights implode. See, but that's the thing here: it has imploded. Star Citizen is dead - the project failed a long time ago. What we're seeing here is, I believe, literally unprecedented: because the backers won't accept that the product is dead, and the company lies to them and says it isn't, they're funding a perpetual motion machine. As long as they fund, CIG the "company" can exist indefinitely. If it exists long enough, it could theoretically poo poo out a game of some kind. If Chris Roberts is still in charge the game will be extraordinarily bad, but it could still exist, even if it's just tic-tac-toe with ship JPEGs instead of X's and O's. Chris hasn't created a company - he's created a church. Take free money forever in exchange for promises of something that may or may not happen, has no evidence but the evidence of your own faith. It's accidental Scientology.
|
# ? Sep 6, 2018 21:25 |
|
I would love to see a full chart someday of all of the bullshit buzzwords they've used for tech they've 'invented' next to the actual words for it that describe things that have existed since like the start of gaming
|
# ? Sep 6, 2018 21:27 |
|
Scruffpuff posted:See, but that's the thing here: it has imploded. Star Citizen is dead - the project failed a long time ago. What we're seeing here is, I believe, literally unprecedented: because the backers won't accept that the product is dead, and the company lies to them and says it isn't, they're funding a perpetual motion machine. As long as they fund, CIG the "company" can exist indefinitely. If it exists long enough, it could theoretically poo poo out a game of some kind. If Chris Roberts is still in charge the game will be extraordinarily bad, but it could still exist, even if it's just tic-tac-toe with ship JPEGs instead of X's and O's. Scientology has better tech.
|
# ? Sep 6, 2018 21:32 |
|
Mirificus posted:
Don't they want whole families to play this game?
|
# ? Sep 6, 2018 21:37 |
|
I hope pusher isn't nude in SQ42
|
# ? Sep 6, 2018 21:38 |
|
SQ42 will have a lust guage.
|
# ? Sep 6, 2018 21:41 |
|
Scruffpuff posted:- moons Hey now, let's not get too carried away here
|
# ? Sep 6, 2018 21:43 |
|
Moons pubis
|
# ? Sep 6, 2018 21:46 |
|
ggangensis posted:Why do backers still think he is some kind of genius and deserves all this money and trust? because he was the one they set all their hope on. he was going to offer them a 2nd life. his absence from the videogame world was a definitive plus for him. (you cant fail when youre absent) “the second coming of chris“ also nicely linked their underwhelming nowadays lifes to a time when everything was still exciting for them: the 90ies. he was the only one who could give em THAT exciting wing commander feeling. but how was he going to do that? “omg spare me the details. shut up and take my money! and gimme the perfect 2nd life i deserve!“ money-wise it was a perfect storm methinks. for the whales heavy pledging had those positive effects: - game gets bigger and better - game gets done faster - getting closer to their idol (because of pecking order) - giving them a giant headstart in their 2nd life. being the bigwigs right from the start in their new virtual lifes. and all that with zero effort just open your wallet. the last point i think fits backers like montoya. i stumpled upon a post from him. i wanted to know if “test squadron“ is somehow related to “test“ in eve. he commented on that himself even. when he got into sc he went to the eve test forums and asked the players to join his org in sc. they ignored him or laughed at him and made fun of sc. so he just took/stole the name and created his sc org. while in eve apparently you have to fight your way to the top with grinding/intrigues/cunning etc. etc., in sc you pop out your credit card BEFORE the game even launched and you can be a big boss. theres one catch though: all this will never happen
|
# ? Sep 6, 2018 21:50 |
|
space-X-chicken posted:in sc you pop out your credit card BEFORE the game even launched and you can be a big boss. Happened here with two entirely different factions of Goons jostling for position in Dust514, and Planetside II was always a fairly constant drama-horn. Who can blame them; Remedial got entirely new teeth from fuckgoons.
|
# ? Sep 6, 2018 21:57 |
|
In semi-related news, the Wing Commander series are -70% on GoG right now. If anyone wants to experience the "Chris touch" for themselves.
|
# ? Sep 6, 2018 22:06 |
|
Scruffpuff posted:See, but that's the thing here: it has imploded. Star Citizen is dead - the project failed a long time ago. What we're seeing here is, I believe, literally unprecedented: because the backers won't accept that the product is dead, and the company lies to them and says it isn't, they're funding a perpetual motion machine. As long as they fund, CIG the "company" can exist indefinitely. If it exists long enough, it could theoretically poo poo out a game of some kind. If Chris Roberts is still in charge the game will be extraordinarily bad, but it could still exist, even if it's just tic-tac-toe with ship JPEGs instead of X's and O's. Store Citizer: It's accidental Scientology
|
# ? Sep 6, 2018 22:09 |
|
Scruffpuff posted:... I take your point but just because the backers are in denial doesn't mean the company isn't in denial too. They certainly didn't sell themselves to Coutts and god knows who else on the basis that the product was dead. Regardless of what we think about the principals in this saga: until the body is produced, the murder is not even unsolved, it's unprovable. It's accidental Schrödinger's Dead Game Scientology. I understand that looks like a convenient fiction, and perhaps it even is, but a bunch of people don't stick with a situation this bad if they aren't fooling themselves a whole lot, inside the company as much as outside. A bunch of people in that company have to believe because their paychecks depend on it and they don't know where their next paycheck is coming from, there's nothing religious about that. We have a strong suspicion that the principals are not entirely fooling themselves but coke and going to Vegas can obscure a lot of reality if you want to badly enough. This is why I choose to see it in present not past tense. The failure is ongoing because the failure was there all along, there was never a "point" of failure where you can see the difference. Failure decides to market a game and other failures identify with it, so they throw money at it. I think we both agree the game is a secondary consideration, but differ when that happened. I mean, it's apparent to a lot of us that it was secondary to the needs of the principals from the start, why complicate things with a game at all
|
# ? Sep 6, 2018 22:16 |
|
|
# ? Sep 6, 2018 22:54 |
|
I really really really don't want to think about what Vertisce thinks it should be in that context.
|
# ? Sep 6, 2018 23:00 |
|
How is their requested rape module going to work without nudity
|
# ? Sep 6, 2018 23:02 |
|
ewe2 posted:I really really really don't want to think about what Vertisce thinks it should be in that context. It involves waiting in dark corners and the inevitable consequences.
|
# ? Sep 6, 2018 23:04 |
|
his nibs posted:https://www.youtube.com/watch?v=6lsozhE9M-M&t=294s it'll be great when 12 commandos all have to drop off stuff at the same time and the fidelity animations cause them to spaz out and become stimslaves
|
# ? Sep 6, 2018 23:17 |
|
Mr. Carlisle posted:How is their requested rape module going to work without nudity
|
# ? Sep 6, 2018 23:17 |
|
|
# ? Sep 6, 2018 23:25 |
|
Dogeh posted:I'm going to go back further. Peter Cushing was the only good Doctor Who. Blow me.
|
# ? Sep 6, 2018 23:33 |
|
Midnight Voyager posted:Don't they want whole families to play this game? what? doesn't your whole family love big anime tiddies?
|
# ? Sep 6, 2018 23:36 |
|
YOUTUBE: A One Hour Guided Tour of Rebel Galaxy Outlaw The guy has a perfect voice for a wry NPR show. The Competition —When developing the first Rebel Galaxy, they steered clear of a 3d space dogfighting sim, fearing getting crushed by Star Citizen, Elite or No Man’s Sky. But as it turned out, none of those titles delivered the experience they’d had in mind. So now they are. The Mission Board — Remember when ArcCorp was supposed to have something like this? Now it’s all cockpit based, like Elite, which I personally think is less cool. (Not that Elite has much choice.) 7 In Game Radio Stations — 21 hours of music, spanning genres, with scripted DJs. This is drat COOL. Being in your ship, tunes blaring as your running missions, is going to automatically be more immersive and cool than Robo-voices GalNet updates OR the 200tg repetition of the “tension building” orchestral score Star Citizen loads. Mission interrupted — The taunting alien on your HUD evokes golden era Chris Roberts games, even while Chris’s $200 million game has no aliens still. (Oh, and look, a fun flight model, too. Whodathunk you need that in a dogfighting game?) Cockpit damage — Nice, familiar touch. And I love the half-realistic, half-cartoonish explosions. Starmap — Too straightforward and easy to use. Needs to be made far more overcomplicated and unusable to really compete at the Quadruple A game level. Landing at a Base to do Repairs, Upgrades and R&R — Automatic docking and loading screens sure help speed up the boring, repetitive stuff. Prior to PG, Star Citizen was planning to do a little bit of this, too. I guess some people feel like autopiloting and shortcuts kill immersiveness, so maybe total immersion in boredom is a superior alternative. Gambling for Money or Ship Parts — Such an obvious and appealing addition to such a game. It’d be better with additional NPCs and more complex games — the Red Dead gambling sessions were fantastic — but it’s a $30 indie. Still a better leisure activity than anything in Star acitizen or Elite to date. (And holographic chess isn’t going to work no matter how good it looks...) Merchant’s Guild — Unlocks new missions for Cargo delivery. There’s 45 more minutes of this stuff. I won’t write up it all but for a $30 indie, it’s looking drat promising. This is in such a sweet spot between the dinky but gorgeous No Man’s Sky (an exploration/crafting/survival sim) and the sprawling, ponderous, joyless giants. I hope they make an absolute fortune and keep upping their game for this franchise, because it looks a lot more like the kind of space game I’d rather play these days. You know, the Fun kind. Autopursuit — Oh I like this. Wagering for Ship Parts - Fully simulated 8 ball pool. Nice. (Which ship in Star Citizen has the pool table again? And what can you do with it?) How long until Chris has a fever dream and commissions a skunk works team to minigame up the boring rear end Verse? Weeks not months, I reckon. G0RF fucked around with this message at 00:52 on Sep 7, 2018 |
# ? Sep 7, 2018 00:24 |
|
They really are just in it for the JPEGs.
|
# ? Sep 7, 2018 00:33 |
|
reiteration? throwing out things that don't work? releasing games and then building on them? what the gently caress is this? maybe DD should loving learn some loving goddamn game development loving gently caress youuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu
|
# ? Sep 7, 2018 00:35 |
|
|
# ? Jun 5, 2024 14:40 |
|
that game is gonna be my jam on the PS4 also spiderman in like 4 hours and a double credit warframe weekend gently caress yea
|
# ? Sep 7, 2018 00:36 |