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Hobold
Jan 10, 2012


I love my Cutlass
I love big stompy mechs
I love my HOTAS
I love to salvage wrecks
I love Star Citizen, and all it's craziness
GOONDEYADA, GOONDEYADA, GOONDEYADA
College Slice

ryde posted:

Regarding game design gods, I'm really curious how Kojima's indie move will pan out. I'm kinda suspicious that he wasn't entirely blameless in the Konami fallout.

Death Stranding? Or something else?

https://i.imgur.com/JYt9Bka.gifv

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Orange Carlisle
Jul 14, 2007


So they're making a quest NPC disguised as a locker sound like ground breaking tech

This poo poo is hilarious

Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard


Vertisce's Black Knight


Vertisce's Ranger

Hav
Dec 11, 2009

Fun Shoe

Mr. Carlisle posted:

So they're making a quest NPC disguised as a locker sound like ground breaking tech

This poo poo is hilarious

Cutting edge Fedex simulation.

Edit: I feel for Vertisce's back. Jesus. Take the weight off your lallies, girlfriend.

Store Citizen: Underwear destroys my immersion.

Hav fucked around with this message at 20:35 on Sep 6, 2018

Pixelate
Jan 6, 2018

"You win by having fun"

Pixelate fucked around with this message at 21:27 on Sep 6, 2018

ggangensis
Aug 24, 2018

:10bux:

Oh man, thanks to you I've just wasted 10 minutes of my precious time watching this from start to finish. I've never watched a complete AtV before and if I hadn't played this "game" for myself I might really think it's a working, cool looking game.
Regarding the delivery boxes... I feel sorry for this poor guy. Probably fresh from university, has "doormat" written all over him and now he is forced to tell this poo poo into a camera with a straight face. Can you imagine CDPR making a video where they proudly announce "you put your fetch-quest items into a locker. You need to put it into the correct one, though."?

Hav
Dec 11, 2009

Fun Shoe

ggangensis posted:

Oh man, thanks to you I've just wasted 10 minutes of my precious time watching this from start to finish. I've never watched a complete AtV before and if I hadn't played this "game" myself I might really think it's a working, cool looking game.
Regarding the delivery boxes... I feel sorry for this poor guy. Probably fresh from university, has "doormat" written all over him and now he is forced to tell this poo poo into a camera with a straight face. Can you imagine CDPR making a video where they proudly announce "you put your fetch-quest items into a locker. You need to put it into the correct one, though."?

You wait until they get 'tables' up and running. You'll be eating your words.

You don't deserve him:

G0RF
Mar 19, 2015

Some galactic defender you are, Space Cadet.

“Please. We have tickets left. Buy them..”

Was Chris too pissed off at backers to sit beside Sandi as she told people they could watch all their streams for free? Or was he just getting in some much needed R&R in Vegas?


:five::five::five:

A great read!

big nipples big life
May 12, 2014

Hav posted:

You wait until they get 'tables' up and running. You'll be eating your words.

You don't deserve him:


I wonder what the total number of pounds put on is for CIG over the past few years.

ggangensis
Aug 24, 2018

:10bux:

G0RF posted:

“Please. We have tickets left. Buy them..”

Was Chris too pissed off at backers to sit beside Sandi as she told people they could watch all their streams for free? Or was he just getting in some much needed R&R in Vegas?

Thought of that myself. Where was Chris? Who is that guy with the tatoos next to Skeletor? But as I expect from Chris he might really be in Vegas (at least thats rumored...) and wastes some backer money at the black jack table. This will show em' questioning his decision regarding that livestream.

Aqua Seafoam Shame
Aug 20, 2018

by astral

Literally exactly how No Man's Sky handles fetch quests.

Hav
Dec 11, 2009

Fun Shoe

big nipples big life posted:

I wonder what the total number of pounds put on is for CIG over the past few years.

A glimpse inside *serious look* my 'process';

quote:

Stan Citizen

Stan produced a series of games in the 1990s that started off being critically acclaimed, but gradually fall off, with the sixth episode being overly hyped and released to universal apathy. He then tries his hand at a movie, solidifying a reputation as difficult to work with, and needing the last word, often pushing hard on something entirely incorrect, while knowing that it's incorrect. He's compulsively driven to attempt to retain control. As time goes on, this manifests as a lack of control. Rusty Venture without the competence, but apparently charmed.
He's no programmer, which should be underlined as something fairly easy for other people, but an Art Director playing a programmer, firstly because it was fashionable, but then because Mandi believed it.
Weirdly, he's a sympathetic character because he's a victim of his own success, completely out of his depth, finding a footing then somehow loving up. He's still bitter about Hollywood's inability to see puppetry as a valid artform, after a foray into puppet-based science fiction failed to gain traction in the nineties. He's desperate to be taken seriously by people who he thinks should be his peers.

RIP Burt Reynolds. Coming across that issue of Cosmopolitan under my mother's bed was both eye-opening and disturbing to a toddler, although context would be a couple of years off for my curious mind.

Bofast
Feb 21, 2011

Grimey Drawer

Trilobite posted:

and it's undeniable that she is somehow even less qualified for that VP job than she is for a job as an actor
This is, in and of itself, really rather impressive.

ewe2
Jul 1, 2009

Megalobster posted:

game auteurs :effort:

Oh dear, I need to :effort: post too.

In regard to auteurs, Adrian Carmack of id is a classic case too, an artist with serious ego issues, usually the reason people left/were fired from id. Last heard of trying to write a game with John Romero in Ireland (of course).

I think the movie industry/auteurs analogy has been very damaging for the games industry. They're still weening themselves off the last of the "auteurs", and collective idiots like the Citizens cannot see the publishers in any other light than old studio-system movie companies, an analogy which is worse than the auteur analogy because there's a not so subtle conspiracy theory going with it. They're using the wrong industry analogy for a start.

A better analogy is a combination of the older music industry structure of bands, record companies, and music press of the 1980's. So your standard game company is like a band which might start out small and become an orchestra but is still a unit separate to publishers which are the equivalent of record companies who bet on their success and bring a support structure that by and large is crucial to a successful launch. Gamer press is so much like music press it's not funny, it has all the same kinds of pitfalls and incoherence that the music press exhibited at that stage.

You'll still have your singer/songwriters (eg Stardew Valley), and while the internet can still disrupt things, what with platforms like Steam for smaller outfits, the major structure of the industry is likely to persist for the foreseeable future, just because of the sheer time and budget constraints of putting something big out. Gaming companies are so very dependent on producers for the same reasons they were vital to the music industry once: as a creative and organizational sandwich between the needs of the "band" and the "record company".

There is a point at which these analogies break down, of course, and that is the role of programming/design. I could try and fit engines into an analogy of music theory or genre, and it's dangerously attractive to do so, but it doesn't work. Your key programmers are not the songwriters, they're not even the lyricists, and the designers are a bit closer to songwriters/lyricists but they're not much closer than programmers. At the level they're operating, the analogy doesn't even fit "songs", it's closer to "fragments of chords or melodies". The peculiar difficulties of these "fragments" led to engines in the first place: reinventing the wheel even at design level is very dangerous territory. That's why "revolutions" in gaming design are often cautious revisions of established methods these days; if you get it wrong it can derail the entire project and no one can afford that. Perhaps Star Citizen is Chinese Democracy, but that's unfair to Guns 'N Roses, the album got done and it sold millions.

Now in terms of the analogy I'm using, you can see how this really underlines what a failure Star Citizen is on all these conceptual levels. They've literally taken every facet of current game development practice and broken them so badly it's a wonder anything hangs together at all since it should by rights implode.

ewe2 fucked around with this message at 21:21 on Sep 6, 2018

Scruffpuff
Dec 23, 2015

Fidelity. Wait, was I'm working on again?

ewe2 posted:

Now in terms of the analogy I'm using, you can see how this really underlines what a failure Star Citizen is on all these conceptual levels. They've literally taken every facet of current game development practice and broken them so badly it's a wonder anything hangs together at all since it should by rights implode.

See, but that's the thing here: it has imploded. Star Citizen is dead - the project failed a long time ago. What we're seeing here is, I believe, literally unprecedented: because the backers won't accept that the product is dead, and the company lies to them and says it isn't, they're funding a perpetual motion machine. As long as they fund, CIG the "company" can exist indefinitely. If it exists long enough, it could theoretically poo poo out a game of some kind. If Chris Roberts is still in charge the game will be extraordinarily bad, but it could still exist, even if it's just tic-tac-toe with ship JPEGs instead of X's and O's.

Chris hasn't created a company - he's created a church. Take free money forever in exchange for promises of something that may or may not happen, has no evidence but the evidence of your own faith. It's accidental Scientology.

Orange Carlisle
Jul 14, 2007

I would love to see a full chart someday of all of the bullshit buzzwords they've used for tech they've 'invented' next to the actual words for it that describe things that have existed since like the start of gaming

CellarDweller
Jan 19, 2014

Down In The Pit... There's It!

Scruffpuff posted:

See, but that's the thing here: it has imploded. Star Citizen is dead - the project failed a long time ago. What we're seeing here is, I believe, literally unprecedented: because the backers won't accept that the product is dead, and the company lies to them and says it isn't, they're funding a perpetual motion machine. As long as they fund, CIG the "company" can exist indefinitely. If it exists long enough, it could theoretically poo poo out a game of some kind. If Chris Roberts is still in charge the game will be extraordinarily bad, but it could still exist, even if it's just tic-tac-toe with ship JPEGs instead of X's and O's.

Chris hasn't created a company - he's created a church. Take free money forever in exchange for promises of something that may or may not happen, has no evidence but the evidence of your own faith. It's accidental Scientology.

Scientology has better tech.

Midnight Voyager
Jul 2, 2008

Lipstick Apathy

Mirificus posted:



Vertisce's Black Knight


Vertisce's Ranger


Don't they want whole families to play this game?

Orange Carlisle
Jul 14, 2007

I hope pusher isn't nude in SQ42

Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:

SQ42 will have a lust guage.

Bofast
Feb 21, 2011

Grimey Drawer

:eyepop: Hey now, let's not get too carried away here

History Comes Inside!
Nov 20, 2004




Moons pubis

BumbleOne
Jul 1, 2018

by Fluffdaddy

ggangensis posted:

Why do backers still think he is some kind of genius and deserves all this money and trust?

because he was the one they set all their hope on. he was going to offer them a 2nd life. his absence from the videogame world was a definitive plus for him. (you cant fail when youre absent) “the second coming of chris“ also nicely linked their underwhelming nowadays lifes to a time when everything was still exciting for them: the 90ies. he was the only one who could give em THAT exciting wing commander feeling. but how was he going to do that? “omg spare me the details. shut up and take my money! and gimme the perfect 2nd life i deserve!“

money-wise it was a perfect storm methinks. for the whales heavy pledging had those positive effects:

- game gets bigger and better
- game gets done faster
- getting closer to their idol (because of pecking order)
- giving them a giant headstart in their 2nd life. being the bigwigs right from the start in their new virtual lifes. and all that with zero effort just open your wallet.

the last point i think fits backers like montoya. i stumpled upon a post from him. i wanted to know if “test squadron“ is somehow related to “test“ in eve. he commented on that himself even. when he got into sc he went to the eve test forums and asked the players to join his org in sc. they ignored him or laughed at him and made fun of sc. so he just took/stole the name and created his sc org. while in eve apparently you have to fight your way to the top with grinding/intrigues/cunning etc. etc., in sc you pop out your credit card BEFORE the game even launched and you can be a big boss.

theres one catch though: all this will never happen

Hav
Dec 11, 2009

Fun Shoe

space-X-chicken posted:

in sc you pop out your credit card BEFORE the game even launched and you can be a big boss.

Happened here with two entirely different factions of Goons jostling for position in Dust514, and Planetside II was always a fairly constant drama-horn.

Who can blame them; Remedial got entirely new teeth from fuckgoons.

Kikas
Oct 30, 2012
In semi-related news, the Wing Commander series are -70% on GoG right now.
If anyone wants to experience the "Chris touch" for themselves.

Turkina_Prime
Oct 26, 2013

Scruffpuff posted:

See, but that's the thing here: it has imploded. Star Citizen is dead - the project failed a long time ago. What we're seeing here is, I believe, literally unprecedented: because the backers won't accept that the product is dead, and the company lies to them and says it isn't, they're funding a perpetual motion machine. As long as they fund, CIG the "company" can exist indefinitely. If it exists long enough, it could theoretically poo poo out a game of some kind. If Chris Roberts is still in charge the game will be extraordinarily bad, but it could still exist, even if it's just tic-tac-toe with ship JPEGs instead of X's and O's.

Chris hasn't created a company - he's created a church. Take free money forever in exchange for promises of something that may or may not happen, has no evidence but the evidence of your own faith. It's accidental Scientology.

Store Citizer: It's accidental Scientology

ewe2
Jul 1, 2009

Scruffpuff posted:

...
What we're seeing here is, I believe, literally unprecedented: because the backers won't accept that the product is dead, and the company lies to them and says it isn't, they're funding a perpetual motion machine. As long as they fund, CIG the "company" can exist indefinitely. If it exists long enough, it could theoretically poo poo out a game of some kind.
...
It's accidental Scientology.

I take your point but just because the backers are in denial doesn't mean the company isn't in denial too. They certainly didn't sell themselves to Coutts and god knows who else on the basis that the product was dead. Regardless of what we think about the principals in this saga: until the body is produced, the murder is not even unsolved, it's unprovable. It's accidental Schrödinger's Dead Game Scientology.

I understand that looks like a convenient fiction, and perhaps it even is, but a bunch of people don't stick with a situation this bad if they aren't fooling themselves a whole lot, inside the company as much as outside. A bunch of people in that company have to believe because their paychecks depend on it and they don't know where their next paycheck is coming from, there's nothing religious about that. We have a strong suspicion that the principals are not entirely fooling themselves but coke and going to Vegas can obscure a lot of reality if you want to badly enough.

This is why I choose to see it in present not past tense. The failure is ongoing because the failure was there all along, there was never a "point" of failure where you can see the difference. Failure decides to market a game and other failures identify with it, so they throw money at it. I think we both agree the game is a secondary consideration, but differ when that happened. I mean, it's apparent to a lot of us that it was secondary to the needs of the principals from the start, why complicate things with a game at all :v:

Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard

ewe2
Jul 1, 2009


I really really really don't want to think about what Vertisce thinks it should be in that context.

Orange Carlisle
Jul 14, 2007

How is their requested rape module going to work without nudity

monkeytek
Jun 8, 2010

It wasn't an ELE that wiped out the backer funds. It was Tristan Timothy Taylor.

ewe2 posted:

I really really really don't want to think about what Vertisce thinks it should be in that context.

It involves waiting in dark corners and the inevitable consequences.

TheAgent
Feb 16, 2002

The call is coming from inside Dr. House
Grimey Drawer
like, even what they are showing is completely janky and all over the fuckin place

it'll be great when 12 commandos all have to drop off stuff at the same time and the fidelity animations cause them to spaz out and become stimslaves

TheAgent
Feb 16, 2002

The call is coming from inside Dr. House
Grimey Drawer

Mr. Carlisle posted:

How is their requested rape module going to work without nudity
see 90% of japanese porn

Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard


Deadguy2322
Dec 16, 2017

Greatness Awaits

Dogeh posted:

I'm going to go back further.
Everyone after Tom Baker was shite.

Especially Sylvester McCoy. He used the same performance for Radagast the Brown.

e: taxxe



Peter Cushing was the only good Doctor Who.

Blow me.

trucutru
Jul 9, 2003

by Fluffdaddy

Midnight Voyager posted:

Don't they want whole families to play this game?

what? doesn't your whole family love big anime tiddies?

G0RF
Mar 19, 2015

Some galactic defender you are, Space Cadet.
YOUTUBE: A One Hour Guided Tour of Rebel Galaxy Outlaw

The guy has a perfect voice for a wry NPR show.

The Competition —When developing the first Rebel Galaxy, they steered clear of a 3d space dogfighting sim, fearing getting crushed by Star Citizen, Elite or No Man’s Sky. But as it turned out, none of those titles delivered the experience they’d had in mind. So now they are.

The Mission Board — Remember when ArcCorp was supposed to have something like this? Now it’s all cockpit based, like Elite, which I personally think is less cool. (Not that Elite has much choice.)

7 In Game Radio Stations — 21 hours of music, spanning genres, with scripted DJs. This is drat COOL. Being in your ship, tunes blaring as your running missions, is going to automatically be more immersive and cool than Robo-voices GalNet updates OR the 200tg repetition of the “tension building” orchestral score Star Citizen loads.

Mission interrupted — The taunting alien on your HUD evokes golden era Chris Roberts games, even while Chris’s $200 million game has no aliens still. (Oh, and look, a fun flight model, too. Whodathunk you need that in a dogfighting game?)

Cockpit damage — Nice, familiar touch. And I love the half-realistic, half-cartoonish explosions.

Starmap — Too straightforward and easy to use. Needs to be made far more overcomplicated and unusable to really compete at the Quadruple A game level.

Landing at a Base to do Repairs, Upgrades and R&R — Automatic docking and loading screens sure help speed up the boring, repetitive stuff. Prior to PG, Star Citizen was planning to do a little bit of this, too. I guess some people feel like autopiloting and shortcuts kill immersiveness, so maybe total immersion in boredom is a superior alternative.

Gambling for Money or Ship Parts — Such an obvious and appealing addition to such a game. It’d be better with additional NPCs and more complex games — the Red Dead gambling sessions were fantastic — but it’s a $30 indie. Still a better leisure activity than anything in Star acitizen or Elite to date. (And holographic chess isn’t going to work no matter how good it looks...)

Merchant’s Guild — Unlocks new missions for Cargo delivery.

There’s 45 more minutes of this stuff. I won’t write up it all but for a $30 indie, it’s looking drat promising. This is in such a sweet spot between the dinky but gorgeous No Man’s Sky (an exploration/crafting/survival sim) and the sprawling, ponderous, joyless giants. I hope they make an absolute fortune and keep upping their game for this franchise, because it looks a lot more like the kind of space game I’d rather play these days.

You know, the Fun kind.

Autopursuit — Oh I like this.

Wagering for Ship Parts - Fully simulated 8 ball pool. Nice. (Which ship in Star Citizen has the pool table again? And what can you do with it?)

How long until Chris has a fever dream and commissions a skunk works team to minigame up the boring rear end Verse? Weeks not months, I reckon.

G0RF fucked around with this message at 00:52 on Sep 7, 2018

Brownhat
Jan 25, 2012

One cannot be a good person and enforce unjust laws.



They really are just in it for the JPEGs.

TheAgent
Feb 16, 2002

The call is coming from inside Dr. House
Grimey Drawer
reiteration? throwing out things that don't work? releasing games and then building on them?

what the gently caress is this? maybe DD should loving learn some loving goddamn game development loving gently caress youuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu

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TheAgent
Feb 16, 2002

The call is coming from inside Dr. House
Grimey Drawer
that game is gonna be my jam on the PS4

also spiderman in like 4 hours and a double credit warframe weekend

gently caress yea

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