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nielsm
Jun 1, 2009



Definitely small toilets and staff rooms all over.

In original TH I often tried to cluster treatment rooms around the helipad, so emergency patients could get there as fast as possible, but since emergency patients can arrive in more ways in TPH that's probably not a valid strategy any longer.

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Paul.Power
Feb 7, 2009

The three roles of APCs:
Transports.
Supply trucks.
Distractions.

For reference, here are some suggested layouts for the final two Theme Hospital levels. They have the diagnostic buildings off in a wing too, but with a single GP office nearby them to complete diagnosis.

Then again, the pattern seems to be different in 2PH from what people are saying? In TH the diagnosis route was GP --> Diag 1 --> Diag 2 --> Diag 3 --> GP, say, but from what people are saying in 2PH it's GP --> Diag 1 --> GP --> Diag 2 --> GP --> Diag 3 --> GP.

Paul.Power fucked around with this message at 07:15 on Sep 8, 2018

njsykora
Jan 23, 2012

Robots confuse squirrels.


Yeah TPH runs GP > Diagnosis > GP and so on. That TH layout does things pretty much the same way I'm doing them in TPH with an admin building effectively with all the staff only rooms (Break room, Training, Marketing and Research) only I'm generally putting that building fairly central so the break room isn't too far away.

The Cheshire Cat
Jun 10, 2008

Fun Shoe

Ghost Leviathan posted:

If anything, it seems like boosting your reputation too much may have its downsides as you end up attracting way more patients than you can deal with.

Yeah but the only penalty to failing to treat people is your reputation goes back down so it kind of resolves itself.

A lot of people are stressing out about cluttered/messy hospitals but bear in mind the only way to actually LOSE the game is to run out of money and generally more patients = more money (although there are those cases where your queue gets held up because the person in the front of the line wandered off somewhere and that can be an actual problem, or the odd bug where people get stuck). Huge crowds look bad but they don't actually HURT you, really. Optimization of patient flow is obviously one of the main goals of the game but bear in mind that "OH GOD THERE'S TOO MANY WHERE DO I PUT THEM ALL?" is not actually as big a deal as it feels like.

nielsm
Jun 1, 2009



I'm pretty sure TH also requires a visit to GP after every diagnostic room, but checking with an old save it seems some patients apparently get sent to GP twice in a row.



Edit: That suggested layout for the final level in TH seems way overbuilt to me. Here's the layout from my last save that runs perfectly smooth and handles the influx of patients.

nielsm fucked around with this message at 08:12 on Sep 8, 2018

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
While I refuse to do ridiculous medicine cabinet tricks, GP Offices really need a way to be upgraded.

Prav
Oct 29, 2011

how do the diagnosis rooms work anyway? i assume different rooms are good for diagnosing different diseases, but i have no idea if i want to have a lot of, cardio offices, or x-rays, or psychiatrists, or so on, to diagnose cubism patients.

njsykora
Jan 23, 2012

Robots confuse squirrels.


I don't think that's the case, diagnosis is mostly interchangeable but the more expensive ones I think are stronger at their base.

nielsm
Jun 1, 2009



I think any diagnosis room can diagnose any disease, but a patient can only visit each type of diagnosis room once. So more different diagnosis rooms means better chance of diagnosing difficult patients, if your GP doctors aren't that good.

Sage Grimm
Feb 18, 2013

Let's go explorin' little dude!
Can confirm using the cabinet trick with the only other diagnosis room being a ward. :v:

Eediot Jedi
Dec 25, 2007

This is where I begin to speculate what being a
man of my word costs me

You're not using enough cabinets if you need the ward. :colbert:

Sage Grimm
Feb 18, 2013

Let's go explorin' little dude!
Clearly. Or better doctors!

(It's more that starting out with student doctors their diag rates are too low to be multiplied appreciably for the harder patients. Once I got GP office specialists in there, or at least 3-star doctors then it was a very occasional thing.

I still ended up with 4 GP's offices gunning for 3-starring the surgery hospital.)

Pornographic Memory
Dec 17, 2008
im pretty sure putting a cafe in my hospital completely broke it as all patients abandoned any pretense of waiting near their next appointment for the siren song of a tiny crowded cafeteria

njsykora
Jan 23, 2012

Robots confuse squirrels.


My cafes are always staff only because patients will flood it if they're allowed in.

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.
wow the later hospitals sure get lovely

i'm glad temperature, epidemics and just bad pathing are all mechanics

CuddleCryptid
Jan 11, 2013

Things could be going better

Gamerofthegame posted:

wow the later hospitals sure get lovely

i'm glad temperature, epidemics and just bad pathing are all mechanics

I don't even bother with the epidemic minigame anymore. There are so many ways that it can go wrong (oh hey, the one person still affected is a GE that touches everyone but never moves) that it just isn't worth the stress.

njsykora
Jan 23, 2012

Robots confuse squirrels.


Yeah I did the first few but at this point they're useful for tanking reputation while the hospital gets running, and by the time its gotten rolling the reputation hit isn't even noticeable.

Skippy McPants
Mar 19, 2009

The 90% cure objectives can gently caress off and die. Lategame pathing is so bad that you're bound to lose a decent chunk of people to low health and rage quits. The only way I've found to pull them off so far is to get all my staff trained and rooms upgrades, and then, save up enough of a war chest that I can afford to do a full purge of the hospital to clean out the queues and send home all those idiots who walked across the whole campus to get a soda.

Sage Grimm
Feb 18, 2013

Let's go explorin' little dude!
That's how I did it, because it counts the last twenty patients to either get cured, fail to get treated, fatally fail treatment, die or rage quit. This includes send homes. There's no pruning you can do *except* that purge.

Sage Grimm fucked around with this message at 06:27 on Sep 9, 2018

Kore_Fero
Jan 31, 2008
The patient behavior seems odd. Its like they cannot sit still for even a second, and are always trying to do fulfill their lowest need. I went to delete all the vending machines to observe the effect but forgot to delete one. A few minutes later, the massive scrum of bodies fighting over it was ridiculous.

Edit: They need to limit the range of need-fulfilling objects. A patient enters its 'range' then they will use it else they should be effectively invisible to them. The vending machine was pulling in patients from the GP queue on the other side of the hospital. Patients should only try to fix needs if they are in the red and not constantly try to find things to use.

Double edit: This silly. The mob all went to the sole newsagent stand. I deleted the stand and now they are all standing around the hospital's only public phone.

Kore_Fero fucked around with this message at 08:24 on Sep 9, 2018

Skippy McPants
Mar 19, 2009

Hey, here's a thing: I noticed that you can press ESC or click on the red X when training and emergency e-mails pop up to defer them. They'll stay in the message queue forever, and you can deal with them whenever you like, or never!

Skippy McPants fucked around with this message at 09:29 on Sep 9, 2018

ninjewtsu
Oct 9, 2012

Whoever is next in line in the queue shouldn't be able to leave to fulfill needs, imo. I don't really care if the guy 5 dudes back leaves to get a soda, but the next guy up shouldn't spend more timing going to his appointment than the appointment itself lasts

nielsm
Jun 1, 2009



Also would be nice if you lose your position in line if you don't show up for the appointment within X time limit, so if for whatever reason someone is stuck in the wrong end of the hospital they get booted back to the end of the line.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
Also would be nice if patients with under 10% health wouldn't immediately wander off to the other end of the hospital from their lifesaving treatment.

I keep having some issues where patients are waiting by a ward bed for ages while the nurses wander around ignoring them, until I pick up and replace the beds.

Prav
Oct 29, 2011

i've started just sending people home who wouldn't make it all the way to treatment

Fhqwhgads
Jul 18, 2003

I AM THE ONLY ONE IN THIS GAME WHO GETS LAID

Prav posted:

i've started just sending people home who wouldn't make it all the way to treatment

Nobody ever died at Disney World :v:

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
They really do need to do something about the pathfinding and patient priorities, because as it stands it makes the ideal setup, or even one that won't result in a huge mess of dying patients, very unintuitive and makes a lot of trap options.

njsykora
Jan 23, 2012

Robots confuse squirrels.


Yeah it does kinda suck that actually caring for your patients needs and not just starving, dehydrating and boring them into leaving is the worst thing you can do if you want to actually get poo poo done.

uXs
May 3, 2005

Mark it zero!

Ghost Leviathan posted:

I keep having some issues where patients are waiting by a ward bed for ages while the nurses wander around ignoring them, until I pick up and replace the beds.

That's a bug they're working on, should be fixed in the next patch hopefully. It's in the beta patch now.

Pornographic Memory
Dec 17, 2008

Ghost Leviathan posted:

Also would be nice if patients with under 10% health wouldn't immediately wander off to the other end of the hospital from their lifesaving treatment.

I keep having some issues where patients are waiting by a ward bed for ages while the nurses wander around ignoring them, until I pick up and replace the beds.

Did you opt in to the beta patch? The latest one seems to have fixed that for me, though I also haven't played tumble since before the newest beta patch which is the one where you just get absolute shitloads of ward patients to break the AI.

explosivo
May 23, 2004

Fueled by Satan

I thought I'd be okay without that room copy mod, but I installed it last night and my god this needs to be in the game proper.

Sarah
Apr 4, 2005

I'm watching you.

Ghost Leviathan posted:

Also would be nice if patients with under 10% health wouldn't immediately wander off to the other end of the hospital from their lifesaving treatment.

I keep having some issues where patients are waiting by a ward bed for ages while the nurses wander around ignoring them, until I pick up and replace the beds.

I opted into beta and accepted an emergency for 7 fracture patients.

Husband and I figured out that before beta the only way to treat fracture patients was to have multiple wards because for some reason after two patients were in the room, the rest of the beds would not be used.

Changed to a massive fracture ward to accommodate the emergency, and for the first time ever cured all 7 with a lot of time to spare. Ran very smoothly.

Eediot Jedi
Dec 25, 2007

This is where I begin to speculate what being a
man of my word costs me


Son of a bitch...



... what? Uh ok, sure, whatever you say.

e: thoughts and prayers.

pokie
Apr 27, 2008

IT HAPPENED!

The Cheshire Cat posted:

Yeah but the only penalty to failing to treat people is your reputation goes back down so it kind of resolves itself.

A lot of people are stressing out about cluttered/messy hospitals but bear in mind the only way to actually LOSE the game is to run out of money and generally more patients = more money (although there are those cases where your queue gets held up because the person in the front of the line wandered off somewhere and that can be an actual problem, or the odd bug where people get stuck). Huge crowds look bad but they don't actually HURT you, really. Optimization of patient flow is obviously one of the main goals of the game but bear in mind that "OH GOD THERE'S TOO MANY WHERE DO I PUT THEM ALL?" is not actually as big a deal as it feels like.

I lost the last level multiple times trying to get 3 stars because my GP queues got enormous. Some fucker would wonder off and tank my profits since many people wouldn't reach treatment. The key to victory was purging GP queues by sorting patients by diagnosis and just sending a 100 or so home every now and then.

pokie
Apr 27, 2008

IT HAPPENED!

Pornographic Memory posted:

im pretty sure putting a cafe in my hospital completely broke it as all patients abandoned any pretense of waiting near their next appointment for the siren song of a tiny crowded cafeteria

Don't build cafes. They are a trap. Some dipshits who are in GP line will get in a cafe line and hold up the entire GP line when it's their turn. It's a death knell for a hospital. Also your dumb staff will got to lovely cafes on their break instead of staff room and regenerate less stamina/happiness. You can make cafes patinet only of course, but that leaves the first problem...

Prav
Oct 29, 2011



lol illness marketing

also i really dug myself a hole on this one, six marketers over two rooms got me way, way more patients than i could treat

e: 69 bulbheads and counting

Prav fucked around with this message at 21:14 on Sep 9, 2018

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


At least you’re saving money on your lighting bill.

pokie
Apr 27, 2008

IT HAPPENED!

Prav posted:



lol illness marketing

also i really dug myself a hole on this one, six marketers over two rooms got me way, way more patients than i could treat

e: 69 bulbheads and counting


My first failed run of the last hospital involved switching my illness marketing from high payout diseases to low payout ones. That was a great self-own.

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



Prav posted:

e: 69 bulbheads and counting


nice

also, bloody hell your people poo poo like queens, what plush loos

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TastyLemonDrops
Aug 6, 2008

you said "drop kick" fyi

Ms Adequate posted:

nice

also, bloody hell your people poo poo like queens, what plush loos

They're not golden toilets though?

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