|
Beer4TheBeerGod posted:Oh yeah, it's an easy conversion. I just hate it when the rules state that someone is a special character and I have to use those rules for my own Original Idea Do Not Steal character. It's actually the main reason I couldn't get into Warmachine, as dumb as that probably sounds.
|
# ? Sep 9, 2018 14:45 |
|
|
# ? May 30, 2024 23:08 |
|
Beer4TheBeerGod posted:Oh yeah, it's an easy conversion. I just hate it when the rules state that someone is a special character and I have to use those rules for my own Original Idea Do Not Steal character. It's actually the main reason I couldn't get into Warmachine, as dumb as that probably sounds. I totally get you. Warmachine not allowing for 'your dudes' is the huge reason why the game didnt click for me. Speaking of my dudes, I retook photos of my tacticals using my updated lighting setup as part of my 20 years in the hobby project that I'm writing up.
|
# ? Sep 9, 2018 14:51 |
|
Killer_Bees! posted:I got stuck inside this weekend and smashed out some box bros for a 30k event next weekend and will also be flogging them in my 40k fists in the future too as chaplain dreads are actually decent hiding behind all your troops. The safety factor meta grows.
|
# ? Sep 9, 2018 15:10 |
|
Beer4TheBeerGod posted:It might be fun but I really wish they had made it more generic so people could make up their own Rogue Traders. Same, but I think if they'd gone that route and locked the rules behind an £80 boxset nerds would be more rage filled than usual. I'm holding out for a more general Imperial agencies ruleset at some point that'll have all the smaller factions in it (Rogue Traders/Inq. Warbands/Sisters of Silence/Arbites?/Assassins etc..)
|
# ? Sep 9, 2018 15:51 |
|
The PL of the rogue trader guys is wonky. She's PL4 but actually costs 46. They have some pretty cool stuff. The admech guy gives them all a 5++, you deploy the whole detachment as one drop and can spend 1 cp to deep strike everyone. With a 1cp strat the death cult lady is doing 4 S4 ap-2 d3 damage attacks rerolling misses and has a 2+ poisoned pistol. chutche2 fucked around with this message at 16:29 on Sep 9, 2018 |
# ? Sep 9, 2018 16:24 |
|
I'm torn between starting Tyranids or just holding out a month and a half for Orks.
|
# ? Sep 9, 2018 17:14 |
|
Dawgstar posted:I'm torn between starting Tyranids or just holding out a month and a half for Orks. Tyranid Kill Team now, Ork Army later
|
# ? Sep 9, 2018 17:16 |
|
Ork Kill-Team now, Ork Army later
|
# ? Sep 9, 2018 17:23 |
|
Dawgstar posted:I'm torn between starting Tyranids or just holding out a month and a half for Orks. They’re both horde options, which do you prefer, strong melee with accurate shooting or strong melee with dump trucks of dice-worth if inaccurate shooting?
|
# ? Sep 9, 2018 17:43 |
|
I'm just about to spend a Sunday afternoon assembling my Kill Team starter set, my first models after a hiatus of about a decade. Any tips on loadouts/configurations for the two Mechanics and GSG teams? From what I've read the GSG is inherently worth less points than the Mechanicus, so I need a more experienced to help me make sure the two sides are, in order of priority: 1) balanced against each other 2) varied enough to let my friends play them different ways 3) able to hit the 100 point requirement for competitive. If I can get 1) and 2) out of both sides the starter can fulfill it's main goal of introducing my friends to miniature gaming, and if I get at least one of the sides to fulfill 3) I'll have something I could take to the FLGS.
|
# ? Sep 9, 2018 18:22 |
|
Go both. Make an army of Octavius system Tyranids that have been eating ork biomass so long that everything looks and acts like an ork now. Orks with rending claws for genestealers, swarms of spiny grots for rippers, Hive Tyrants with power klaws and shootas, Stompas covered in muscle and chitin.
|
# ? Sep 9, 2018 19:22 |
|
Chiwie posted:I totally get you. Warmachine not allowing for 'your dudes' is the huge reason why the game didnt click for me. Are these resin? I am on the edge of suggesting to thin your paints, but part of me thinks it’s the plastic itself.
|
# ? Sep 9, 2018 19:24 |
|
For the Kill Team starter box, am I crazy or does Mechanicus total ~100 points while GSC doesn't get much above 50?
|
# ? Sep 9, 2018 21:01 |
|
I love more wacky Imperial agents, so I don't really care the RT characters aren't great. Though is RT a one and done box? The way its being talked about in a few places make it sound like once its sold, its gone.
|
# ? Sep 9, 2018 21:21 |
|
Chiwie posted:I totally get you. Warmachine not allowing for 'your dudes' is the huge reason why the game didnt click for me. Your Sergeant is the bees knees Re Warmachine, same. I didn't like that you were forced to use a named character and couldn't make your own customised one. Tho tbh GW is going that way with new characters not having any wargear options for the most part.
|
# ? Sep 9, 2018 21:58 |
|
Jack B Nimble posted:For the Kill Team starter box, am I crazy or does Mechanicus total ~100 points while GSC doesn't get much above 50? Mechanicus hits 100 with 9 dudes
|
# ? Sep 9, 2018 22:39 |
List criticism time: Death Guard List - Kill Team Plague Champion (Leader) – Plague Sword, Plasma Gun – 18 Plague Gunner (Demolitionist) – Plague Spewer – 19 Plague Gunner – Blight Launcher – 18 Plague Fighter (Combat) – Flail of Corruption – 19 Plague Fighter (Zealot) – Flail of Corruption – 19 Poxwalker – 3 Poxwalker – 3 99 total Need to convert up a second flail. Do I sacrifice a poxwalker to give the champion a fist?
|
|
# ? Sep 9, 2018 23:01 |
|
Jack B Nimble posted:For the Kill Team starter box, am I crazy or does Mechanicus total ~100 points while GSC doesn't get much above 50? GSC is 75ish with all the weapons. Hit 100 with 2 or 3 purestrains.
|
# ? Sep 9, 2018 23:04 |
|
One of the two NOVA-inspired additions, I completed my Slamkhan. Although not as crazy as Slamguinius, he still packs quite a punch when running with a Lieutenant and the WS warlord trait.
|
# ? Sep 9, 2018 23:17 |
|
It's funny how for so long I thought White Scars were kinda lame, but really they are some big time win. Those Forgeworld bikes (now $81 for 3 ) look so dang good, jump pack is also cool
|
# ? Sep 9, 2018 23:29 |
|
OhDearGodNo posted:One of the two NOVA-inspired additions, I completed my Slamkhan. Although not as crazy as Slamguinius, he still packs quite a punch when running with a Lieutenant and the WS warlord trait. This is amazing
|
# ? Sep 9, 2018 23:39 |
|
Is anyone having success with either kind of armiger? I'm building a primaris infantry army and I was thinking about allying some in to help bust tanks; also they don't clash with my ~aesthetic~ like regular knights/guard do
|
# ? Sep 9, 2018 23:39 |
|
Warglaives are fun but not very good. Helverins are incredible. They're great at killing T7/3+ armor models, good against flyers, and stuff whose wounds are multiples of 3 have a bad time usually. My helverins hosed down a good chunk of a custodes list because of the 3 damage shots. They're not going to be great at fighting the current knight meta but they still do decent damage.
|
# ? Sep 9, 2018 23:48 |
|
OhDearGodNo posted:One of the two NOVA-inspired additions, I completed my Slamkhan. Although not as crazy as Slamguinius, he still packs quite a punch when running with a Lieutenant and the WS warlord trait. What's the shield made of? And drat the Heresy armors are gorgeous. I kit bashed a second plastic sternguard unit using the remains of the boxes from the first squad and a box of mkIV. They look good, and i really should paint them up.
|
# ? Sep 9, 2018 23:51 |
|
EAThief posted:Is anyone having success with either kind of armiger? I'm building a primaris infantry army and I was thinking about allying some in to help bust tanks; also they don't clash with my ~aesthetic~ like regular knights/guard do Both of the Armigers are solid. They’re not exactly the best anti-tank, though the Warglaive can get some work done with its melta and melee if it can close the range. Helverins are fantastic damage against elite units but since most tanks are T7-8, most of its shots will bounce. I’d play around with a mix for balance, but it’s up to your playstyle.
|
# ? Sep 9, 2018 23:52 |
|
Armigers work fantastic with a Preceptor.
|
# ? Sep 10, 2018 00:04 |
|
Beer4TheBeerGod posted:Armigers work fantastic with a Preceptor. How's that going for you?
|
# ? Sep 10, 2018 00:15 |
|
twistedmentat posted:What's the shield made of? And drat the Heresy armors are gorgeous. I kit bashed a second plastic sternguard unit using the remains of the boxes from the first squad and a box of mkIV. They look good, and i really should paint them up. I have to admit only the helm is mk III, here’s the components:
|
# ? Sep 10, 2018 00:48 |
|
About to jump the pond to bring freedom to London. Get ready to get #rekt Corrode and One_Wang
|
# ? Sep 10, 2018 01:01 |
|
OhDearGodNo posted:I have to admit only the helm is mk III, here’s the components: I’m impressed that you managed to get that shield out of the front plate and keep it looking that good
|
# ? Sep 10, 2018 01:03 |
|
I need some Ork vs Blood Angels advice. Most of my recent campaign games (and foreseeable future games) have been against two blood angel players. I run a green tide but they've compared notes and have been absolutely packing my green poo poo in with lists built around: 2-3 death company squads; Lemartes; a flying librarian dreadnought; the fastest Baal Predator in existence, land speeders and sniper scouts. Their strategy involves using a combination of stratagems and psychic powers for a guaranteed double death company turn 1 multi-assault. Most of my boys turn to mist, anything that's left is shot to ribbons and I'm usually mopped up and tabled turn 2. My typical lists consist of 100 boys, 30-60 stormboyz, 2-3 squads of grots and the obligatory warboss, meks, and weirdboys. I've tried to use grots as anti charge bubble wrap but they aren't effective against a unit (death company) that can easily fly over them with insane movement, 1cp teleportation stratagems, 3d6 re-roll-able charges etc. When I have been able to counter charge my remaining boys have already been crippled by assault cannons, heavy flamers, missiles, snipers etc. and cant get enough dice into the fight to do much. All I can think to do is have a double or even triple wall of grots screening 150 boys in a corner. It's a very frustrating match-up. Anyone got experience dealing with this kind of combo?
|
# ? Sep 10, 2018 01:21 |
|
long-rear end nips Diane posted:I’m impressed that you managed to get that shield out of the front plate and keep it looking that good It really sucked- and also how I cut my thumb. I clipped around, then used a knife to get it really close to the edge, followed by sawing it half as thick. After that I sanded it down and spent 3 hours trying to figure out how to attach it to an arm.
|
# ? Sep 10, 2018 01:25 |
|
So is Kill Team worth getting into? I have some Imperial Guard units from back in the day and I don't want to get into regular 40K so Kill Team seems like a good middle ground, but I have no idea what else should I buy to start playing.
|
# ? Sep 10, 2018 01:28 |
|
radlum posted:So is Kill Team worth getting into? I have some Imperial Guard units from back in the day and I don't want to get into regular 40K so Kill Team seems like a good middle ground, but I have no idea what else should I buy to start playing. I find it an excellent way to get the 8th ed experience in a smaller game. The rules are near identical save a few change ups.
|
# ? Sep 10, 2018 02:09 |
|
If you already have some IG stuff, then congratulations! You’ve officially Gotten Into Kill Team. You only need a handful of models, the rules are readily available, you don’t actually have to use any of the official counters/tokens/chits, they’re mostly for keeping track of actions. The most expensive purchase you’ll need to make is a pair of D10 dice, other than that about 6 D6’s and a measuring tape are the basics. *edit* You might need to find the IG specific tactical cards on eBay or in a pdf somewhere.
|
# ? Sep 10, 2018 02:10 |
|
chutche2 posted:How's that going for you? I love it. Especially with Warglaives and the Helm that gives nearby Armigers +1 to hit. Combine with the House Raven ability and you have a fast, hard hitting force that can easily get in range and nuke nearly anything.
|
# ? Sep 10, 2018 02:17 |
krursk posted:I need some Ork vs Blood Angels advice. Pack it in and call in sick until October? Alternatively, maybe invest in a Battlewagon or three? Rolling out of the transports should give you first charge. Maybe try some Nobz in transports, so that the strength of the hits is maximized in a smaller force? Honestly though, you may not have the tools to deal with that list until your Codex pops.
|
|
# ? Sep 10, 2018 02:19 |
|
PierreTheMime posted:They’re both horde options, which do you prefer, strong melee with accurate shooting or strong melee with dump trucks of dice-worth if inaccurate shooting? Either sounds fine, really. I won't ask about Orks because nobody knows yet, but as a solid question how do Tyranids deal with armor on the whole? Venom Cannons? Mawlocs popping out of the ground to say 'surprise?'
|
# ? Sep 10, 2018 02:20 |
|
Dawgstar posted:Either sounds fine, really. I won't ask about Orks because nobody knows yet, but as a solid question how do Tyranids deal with armor on the whole? Venom Cannons? Mawlocs popping out of the ground to say 'surprise?' Hive Guard, Exocrines, and HVCs, mostly. You occasionally will get a few surprise MRC swipes in for 3-4 damage a pop which is nice but you can’t rely on it. In my recent games I cleared three Leman Russes in three turns with a unit of Hive Guard, an Exocrine that had to keep moving (), and a few Harpy potshots. In another my Exocrine did 15 wounds to a Alaitoc Hemlock that decided to get cocky
|
# ? Sep 10, 2018 02:41 |
|
|
# ? May 30, 2024 23:08 |
|
The most effective Nid antitank is probably Hive Guard double-shooting Impalers or Shockcannons depending on Hive Fleet. After that it’s mostly poking them with claws in melee or big expensive monster artillery. If it’s melee or otherwise close range vehicles then psychic powers and mortal wound nonsense help too.
|
# ? Sep 10, 2018 02:48 |